Science Reviews
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The projects range from fast simple ones (can get a light bulb and a switch going in a minute or so) to more elaborate more interesting ones (we actually built a working AM radio).
There are endless projects in the book with easy to follow directions on how to put them together.
The "snap" mechanism for connecting components is extremely clever -- it eliminates the challenges of bad connections on wiring boards I grew up with. The snaps are a little hard for a 5 year old to push close, so I find myself helping on them -- although the kit is aimed for somewhat older kids anyway.
Only "complaint" I have is that they could have put a couple educational points about how the circuit is working in the book near each circuit -- to spell out the "learnings" of each project.
Overall though, this is definitely one of the best science kits of any type that I've seen, and absolutely worth the investment.

List price: $29.99 (that's NaN% off!)

Uplink-A review
Unique, suspenseful, and excitingAhhh, Uplink. Another one of those games that most people have never heard of. And if you haven't heard of it, and you are looking for an exciting and unique simulation, then you have been missing out. Uplink: Hacker Elite isn't just the only game of its kind. It is also an excellent game.
The game has a basic premise. You are a freelance hacker in the year 2010, free to commit all sorts of cyber crimes however you would like. It's kind of like Grand Theft Auto in cyberspace. It is executed very well. The simulation never gets "out of character", so to speak. The start game screen isn't even a typical start game screen - it's a "login" screen onto the game's virtual network.
What this game does a great job of doing is giving you a feeling of mischief that comes from poking your nose into places it is not supposed to be. You accept jobs off of a bulletin board, sabotaging corporate data, breaking into banks, and doing other assorted dirty deeds. You break into secure systems by hacking passwords, disabling firewalls, and other methods, and then work as fast as you can before you are traced. It's very exciting, and it gives you a devious pleasure when you successfully sabotage a company's files.
"Uplink: Hacker Elite" has all sorts of different things to explore. Did you get caught and get yourself a criminal record? Hack into the criminal database and erase it! Are you going to destroy a corporate database? Buy the stock of the company's competitor and make some money off of it. You have to either experiment and figure this stuff out for yourself, or use a walkthrough from the internet. The difficulty level of the game is insane, and it gives you almost no hints.
This game is certainly not for everyone. You will probably either love it or hate it. It requires lots of brainpower, experimentation and planning, and it can get extremely frustrating. This game is very unforgiving, and does not allow you to reload a saved game if you get caught (but there are ways around that). However, you won't find anything else like it out there, and it's very well done. If stealing files from a corporation and then framing someone else for the crime sounds like fun to you, then "Uplink: Hacker Elite" is the game for you.
A must have for gamers
List price: $49.99 (that's NaN% off!)
Used price: $11.90
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Rocket RocksI also liked the fact that there are not too many puzzles that just rely on gamepad dexterity. Since it's easy to make things arbitrarily hard, I really appreciated the careful game design.
Finally, some of the levels are just beautiful. I spent at least a couple of hours flying around just for fun.
If you liked Mario and Banjo Kazooie, get Rocket. You won't be sorry.
A note from the creatorsIn the tradition of Banjo-Kazooie and Mario 64, Rocket's adventure takes him through a series of fantastic locations and challenges. We didn't skimp on the worlds either -- they're huge and beautiful.
On top of that we've created 7 exciting vehicles, like the hot-dog-dune-buggy "DuneDog" and the paint-ball-firing-hovercraft "HoverSplat". Rocket gets to ride them all in his quest to defeat JoJo the Raccoon.
The game engine features our proprietary "fun-physics" engine which simply means Rocket, the vehicles, and all the objects in the world seem incredibly life like! It's something you have to see to believe.
But don't just take our word for it. In addition to the reviews here, Rocket has been receiving raves in print and online. Check out the November issue of Nintendo Power, where Rocket: Robot on Wheels was the top rated game!
THE BEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
List price: $19.99 (that's NaN% off!)
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Instead of two similarly powered enemies facing off, the three distinct races in StarCraft have unique capabilities and strategies. Everyone still competes in the RTS genre's typical race for resources, but that's the only shared trait. Terrans can move their bulky mechanized bases as necessary, while the reptilian Zerg grow their colonies and warriors from mutating larvae. Meanwhile, the noble Protoss warp in equipment from their home world using psionic powers.
Not only does game maker Blizzard juggle the races' playability and match it with superb art and sound effects, it also weaves together an engrossing three-act plot. Early on, as a Terran magistrate, you spend a breathtaking 30 minutes defending against a Zerg onslaught. As the story unfolds around you, you'll experience the Zerg's hive mentality and decipher the mysterious Protoss by the game's dramatic conclusion.
Missions vary in scope and are effectively framed with dialogue, chapter screens, and in-mission exposition. Multiplayer games are also very well represented by Blizzard's own free Battle.net service. If you'd rather play over a local area network, StarCraft will generously "spawn" up to seven copies so your friends can join in.
In keeping with StarCraft's groundbreaking design, Brood War presents you with three sides of a galactic conflict. Scheming humans, insidious Zerg, and proud Protoss collide again, with stunning new cinematics setting the stage. Old friends and foes and ominous new arrivals give the story a breakneck pace, while a handful of additions to each race's arsenal makes for tense battles. Brood War also features stellar new environments and ambient art, as well as more than 100 additional multiplayer maps.
Some missions require a bit of finesse, breaking the resource-gathering routine while making good use of the new units. Humans now have Valkyrie missile frigates as well as medics who automatically try to heal your grunts. New for the Zerg air force is the acid-spewing Devourer; the new Lurker unit provides heavy-duty (under)ground support. Along with the Corsair fighter, the Protoss reenter the fray with Dark Templar, which can merge to form the devastating Dark Archon. Unfortunately, units old and new still suffer from weak artificial intelligence in path finding.
Real-time strategy games don't get any more epic or any more satisfying. --Jack Gardiner

all your needs in one box
..and I don't hand out 5 stars lightly.If you're thinking about buying it for someone else, go ahead and buy it: I've given three Battle Chests as gifts and it was a hit every time for both kids and adults, even to those who hadn't played this kind of game before.
The Battle Chest is definitely the way to go, as you'll save money over buying it and Brood War separately and get the strat guides for free (and, to be honest, I don't think the guides are worth having unless you're completely clueless about how to beat the game, and there is information in the strat guides that is blatantly wrong as well).
I've been playing RTS games since 1997, and in my opinion, this is the best one ever made. No one has made one that's as fun, has as gripping a storyline and artwork, or depth and replayability of gameplay. It's a work of genius. I've had it for two years and I still play it at least a couple of times a week. There's even one mission left that I haven't managed to conquer without cheating, so the challenge is definitely there.
What you have to understand about Starcraft is that it's not meant to be a cutting-edge feature-heavy supergame where you can customize the behavior of your units and give them complex orders. It's meant to be more of a strategy game like real-time chess, and in this it succeeds brilliantly. It shares the quality of chess in that there are a limited number of units with straightforward abilities, but there are an infinite number of things and strategies that you can do with them. To this day players are still inventing new strategies for these units and races.
The artificial intelligence and pathfinding of the game is the best I've ever seen. No RTS game has perfect AI or pathfinding (units getting lost or tangled up on each other or the terrain), but Starcraft's is by far better than any others out there. The computer will flatten you time and again unless you're playing competently.
Multiplayer is a complete blast, and more options are offered than any other RTS game. You can play team games where you and your allies are actually controlling the same units against the computer or others, in addition to a wide range of variations like Capture the Flag, etc.
Blizzard's Battle.net service is free and at any time of day there are literally thousands of people playing. Internet play is smooth. I've played friends both nationally and internationally with bad connections and low-end computers, and it runs solidly even with the additional traffic of voice chat like Roger Wilco over 56k!
Blizzard's continuing support for the game is also excellent. They release a new map for the game every Friday like clockwork, so there are over a hundred new, well-designed maps available for download and replay.
In summary, just a solid, solid, completely fun game. You can't possibly go wrong by picking up a copy.
Great Game!
List price: $19.99 (that's NaN% off!)
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Cute worm+killer weapons+knowledge of weapon use=ChaosOnly 4 words:This game is AWESOME!!(and really fun)
Sleeper of the year!
True ClassicThis game is a gem, and unbeatable within its realm.

Buy one from zShops for: $144.95
Placing you in the role of a nameless, but extremely able, Terran pilot, FreeSpace 2 continues the complex story first introduced in its predecessor, Descent FreeSpace: The Great War. Over 30 years have passed, but the nefarious, spiderlike Shivan race continues to threaten Earth and its peaceful ally, the Vasudan Empire.
Over the course of 30 new single-player missions, a dynamic tale of both civil war and armageddon unfolds; the improved storyline is just one of several sequel improvements. FreeSpace 2 implements the most impressive 3-D graphics of any space-combat simulation to date--prepare to feast on mammoth capital ships, missile trails, detailed ships, and eye-opening, screen-filling explosions. Many FreeSpace 2 missions occur within dense nebulae. The immersive, clouded environment offers intense dogfighting gameplay to match the dazzling visuals. When you're finished with the single-player campaign, hop online and compete against others, in both team and solo warfare, on Volition's online service. --Doug Radcliffe

poopiesGraphics are handled by a game engine that requires a 3D accelerator card; supported chipsets include the 3dfx Voodoo family, nVidia's TNT and GeForce offerings, ATI's Rage Pro, and Matrox's G200 and G400. Direct3D and Glide are also supported as are EAX for Creative Labs' SoundBlaster Live! sound cards, and A3D for Aureal's Vortex audio chipsets. Force feedback deepens the level of immersion with wrist-rattling effects that will make you swear your den (or whichever room your PC's in) is a cosmic battleground.
Freespace 2: Sci-Fi Sim of the Year Edition is the culmination of excellent gaming. The music, graphics, and missions will have you in awe for hours on end. Get this game and experience it today!
This is one of the best games ever.Sweet mother of god. Just thinking about this game gives me goosebumps, bringing me back to long sleepless nights spent in the eerie confines of a nebula, told that SOMETHING is out there, but silently knowing you won't see it until it's too late... Then something appears out of the shadows.
Freespace 2 is without a doubt the best space combat sim I have EVER played, blowing away its contemporaries X-Wing Alliance, Independence War, Starlancer and Tachyon: The Fringe. Graphics wise, unmatched. It's like playing a $100 million movie. Huge explosions, screen filling shockwaves, and incredibly detailed and bump mapped ships. Sound: Excellent. Atmospheric music, good voice acting, and perfect sounds for weapons, engines and more. Value: Great. A long campaign and good multiplayer options will keep you playing for a long time.
But, you say, Starlancer had great graphics! Tachyon had great sound! X-Wing had great value!
Where Freespace 2 really excels is atmosphere. I remember the first time I went up against a capital ship. All other space sims had taught me to believe cap ships were big, sluggish tugs, useless in a fight and just waiting for me to light 'em up with a few well placed torpedoes. Heck, even the first Freespace didn't do much to shake this belief.
So, towards the ship I went in my bomber, thinking this would be a cakewalk. I saw the normal ineffective and poorly aimed lasers flash towards my squadron. Smirking, I armed my torpedoes and fired a volley. As they streaked towards the bridge of the enemy corvette, I saw strange looking flashes surround the torpedoes, then they exploded 500 feet away from the target. Hmm, I thought. Better get closer in.
My ship began rocking as flak from the corvette filled the space around me. This isn't right at all! I thought! This shouldn't be happening! I fired two more torpedoes, and they exploded a second later, flipping my ship around from the force of the blast. Then, I heard a noise. A kind of powering-up noise. I faced the corvette, and I saw a ball of energy growing on its nose. What the....? And then my ship was cleaved in half by a huge pulsating beam of death. I replayed that mission with a new respect for my advisary.
If things like that don't shake you up, I guarantee you the nebula missions will--especially one when you go on a scouting mission with the GVD Psamtik near the middle of the game. I'll leave it up to you to discover why.
In short, buy this game.....buy it now.
The greatest Space Simulation ever createdNow if only Volition would release a Freespace 3!

Used price: $2.30
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The Empire Strikes Back...but Good!!Storyline and graphics aside, TF suffers for much of the same reason as XW - canned missions that have you blasting away at just about everybody can get pretty repetitive. You're the weak link - there are a few set mission goals and if any are missed, the mission is a failure (you'd think with their fleets of cruisers and their clouds of fighters, the empire could afford to miss a few hundred). Also, the XW/TF series has been advanced in meaningful but slow steps - with the collectors ed being a great facelift for the older games, but not a great improvement on them. If you've got at least an old P-200 MMX with a decent 3d card (I had the Voodoo2) you should make the jump to the X-Wing v. Tie Fighter, making sure that your version comes with the "Balance of Power" campaign. XWvTF was geared for Multi-player, but supported it poorly. Nevertheless, single-play is always going to a problem for scripted-mission games like these, and the newer games have somewhat better graphics and sound. If you're running a P3, I'd suggest going up a notch to "X-Wing Alliance". The collectors edition of either of the first two games is strongly recommended for those whose systems top out below 200MHz.
One of the true all-time greatsIf you haven't played it, you are missing out on alot. I first played in on my big old 486 25 MHz with a whopping 8 Meg of RAM. I still have it loaded on my newest system, a 1.5 GHz 256 Meg system, with a video card that has 4 times the amount of my system RAM on that first computer.
You know you love the Dark Side...The style of dogfighting is so different in a TIE because you ain't gots no shields!!!! :-) You simple must not get hit or pray that its a glancing shot you can shake off over time by outmaneuvering the enemy.
Playing for the Empire opens up a diffrent sort of game. It is a lot fresher than the X-wing games, which make you feel like the understudy to Luke Skywalker since you are essentially taking on his place as Top Gun in Rogue Squadron. I mean, how many times can you blow up the Death Star in a Star Wars game? That type of game you can find over and over. But in TIE Fighter, there is a new perspective, much more intrigue and mystery. Lots of suprises. Hey, you are working for the bad guys, not everyone on your team plays well with others.
There is a reason that this is considered one of the best games of ALL time. It is that good. And a minor spoiler... I nearly cried when I got the pleasure to fly as wingman to HIM. The Force IS strong with this one.... the Dark Side of the Force.

Used price: $8.40
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Possibly the Best 4-X Game of All TimeMOO2 is endlessly replayable. In addition to the numerous standard alien races (all of which you can play), there are nearly limitless combinations of custom races you can make. This alone allows you to challenge yourself over and over. Try a crippled race with multiple penalties and no bonuses. Or try taking bonuses you don't usually like.
And the ship-building! This could be a game in an of itself. Everything is customizable, from the size of ship, to its armament, even down to its name. You can concentrate on massive, Death Star-like constructs, or field a fleet of easily replaceable "missile boats". Or perhaps you prefer Wing Commander-style carrier-based combat? MOO2 can handle that as well (although you don't get to control the individual fighters, just the capital ships).
Add in the random events, various galaxy sizes, and Antaran attacks, and you have a game that never fails to entertain. MOO2 will still be on my hard drive 10 years from now.
Absolutely still the best space strategy game
Will you be the Master of Orion?I hope you enjoy it as much as I have, and still am!

Used price: $17.95
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Alpha Centauri employs the same basic game play, rules, and concept as Civilization 2, but features enhanced diplomacy and a new, slicker interface. Players begin by assuming leadership of one of seven colony factions, establishing a base on the unexplored world. Conquering territory, developing technology, expanding the faction's population, and dealing with native life forms are critical priorities that must be correctly balanced for survival. If a faction's military output is low, it may be vulnerable to attacks by others or by dangerous mind worms that roam the landscape. On the other hand, building war machines at the expense of scientific research may result in trying to manage a massive but obsolete war machine or a rebellious population.
Within the game, you can now automate tasks that--in the earlier game--were repetitive and dull. The factions also have a better mix of leaders; three of the seven factions are headed by women. The computer AI for the other groups does a good job of making decisions in accordance with each faction's particular philosophy and world view, and will often surprise a human player with an offer of strategic alliance or a sudden double-cross.
Alien Crossfire, the official add-on pack for Alpha Centauri, expands on the original game by adding seven factions, new facilities, additional secret projects, and new branches to the elaborate technology tree. The pack also provides new enhancements to Alpha Centauri, including play-by-e-mail multiplayer mode, hot-seat multiplayer mode, and numerous tweaks to the interface and unit properties. Alien Crossfire's new factions include cyborgs, drones, pirates, and two sets of alien societies. Factions are balanced by a set of predetermined statistics and characteristics, such as bonuses for particular government and production styles.
This easy-to-learn and thoroughly absorbing game takes the best features of the classic Civ 2 and sets them in a brave new world. The addition of Alien Crossfire's expanded features, missions, and multiplayer capabilities ensures that players will be exploring the fascinating world of Alpha Centauri for a long time.

Thoroughly absorbingIn addition, the interface with other factions feels much more real. Part of the screen scrolls through pictures from the other leader's life, making you feel like this is a real person with a history.
But probably the most outstanding feature is the overall thought that went into creating the technology tree. Most of these are futuristic (or state-of-the-art) technologies so there is impressive blend of logic and imagination here. (e.g: Non-linear Mathematics, Machine-Mind Interface, and Homo Superior just to name a few.) Anyone familiar with mathematics, physics, or philosophy will find their interests stimulated greatly by this game.
Probably the best game of its type yet-absorbing & addictive
A Pox on Sid Meier!What sets this game apart from its Civilization-like competitors, is the morbid science fiction backdrop that is as attractive as some of the better science fiction novels (although it definitely has a space opera bent to it). This is a nuanced futuristic society that subtely brings in many of the upcoming issues of tommorrow - genetic modification, cybernetic humans, quantum gravity. The characters reflect the tension and problems of tommorrow's science, and the various philosophical reactions humanity can have to it.
An awesome game, well worth the money. I wish Firaxis would develop this line further...


What a fantastic experience!
A Happy Granny in Michigan