Music Reviews
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List price: $14.99 (that's NaN% off!)
Used price: $2.50
Buy one from zShops for: $4.49
A simulator in the style of SimCity, this game has a simple enough concept: build a park attractive enough to draw in hoards of tourists and then separate them from their hard-earned money. This is accomplished by researching and building rides, along with amenities, gardens and decorations. Once you have your infrastructure, and the staff to maintain it, it's time to sit back and watch the funds roll in...all in hopes of building an even bigger rollercoaster somewhere else!
The big draws in a theme park, the coasters are expensive and flashy. They lure in thrill-seeking guests prepared to pay top dollar for a wild ride. RollerCoaster Tycoon even allows you to design the coasters yourself, a finicky but ultimately rewarding operation.
Despite a clunky interface and the usual simulator drawbacks--such as long waits while you acquire funds for the next ride--RollerCoaster Tycoon is an utter gem of a game. Its soundtrack, a mix of calliope music and ride machinery, is mixed with the sound of guests squealing with delight and terror as the coasters hurl them around. The sound mix is joyfully evocative, and you can almost smell the cotton candy and the popcorn.
Best of all, you can play in this theme park for hours without once losing your children or friends, getting sore feet or experiencing motion sickness. --Alyx Dellamonica

Really good!
Hours of Fun!!
One Word: Addicting!
List price: $49.99 (that's NaN% off!)
Used price: $10.99
Buy one from zShops for: $14.90

Metroid Prime is truly "Prime".
Best FPS I've ever played
List price: $49.99 (that's NaN% off!)
Used price: $6.95
Buy one from zShops for: $13.88
The gameplay in Gran Turismo 3: A-Spec is the same as its predecessors; fans of the previous games will feel right at home, while newcomers will be able to pick things up easily. There are more than 150 cars from which to choose, and plenty of tracks upon which to race them. Arcade mode works well for a quick fix, while simulation mode provides outstanding replay value. The sound effects are impressive--each engine has a unique sound, and tire screeches from different cars sound noticeably different. The soundtrack is a good mix of original compositions and a wide variety of recording artists, including Motley Crue, Raekwon, Jimi Hendrix, and Snoop Dogg.
One minor flaw with the game is its relatively predictable artificial intelligence. Computer-controlled cars follow distinct lines, and you'll be able to pick up the patterns after a few races. Considering how far the graphics have come since the original Gran Turismo, it's disappointing that the AI hasn't progressed similarly. Despite this, GT3 remains an outstanding game. Few games offer its combination of high quality and immense variety. --Raymond M. Padilla
Pros:
- Incredible graphics
- Excellent physics and controls
- Great soundtrack
- Predictable AI
- No Porsche or Ferrari licenses

The best driving you can experience wihtout a real carIt's almost as good as driving a real car. That's why I love it and give it five stars. But this same realism comes at a price. The game is not easy -- even in arcade mode. If you're not careful you're off the track and you've lost the race (just like in real life).
To really appreciate GT3, you need to dedicate some time to taking the driving tests in the game. Completing the tests will earn you licenses so you can race "professionally." For anyone who has mastered GT2, this should be no problem. In any case, you need to acquire these licenses to "unlock" portions of the game.
Bottom line: if you liked GT or GT2 I highly recommend GT3. It's simply the best pure driving game I've ever played. And it's the most realistic driving simulation I've ever seen on a console.
If, however, you are looking for a quick, fun and easy to learn car based game, I don't think GT3 is for you. Check out Crazy Taxi (another great game) instead.
I love this game!!!
Best Game since GT2!!!!!!!!!!!
List price: $49.99 (that's NaN% off!)
Used price: $20.04
Buy one from zShops for: $30.74

A main emphasis of the game (in true Nintendo fashion) is on collecting. You can collect sets of furniture and other decorations for your character's house. You can also try to catch all the different types of fish and insects, or dig up all types of the weird, music-making, clay figurines known called gyroids.
The game follows the real time clock. So special days in real life, such as Halloween, New Years, and even meteor showers are also observed within the game. Your town's appearance changes with the seasons as well. For example, in Spring the trees are pink to denote the presence of cherry blossoms.
While the game is very fun for adults (my husband and I both play), it is also very child friendly. It even has some educational value of sorts. A couple examples: the game encourages you to write letters to your animal villagers (thus resurrecting the dying art of letter writing). Also, there is a turnip trading aspect to the game which introduces the concept of investing.
The game only allows one person to play at a time, but up to four people can share a town. A town takes up an entire memory card, but the game comes with a free one. You can visit other people's towns by plugging their memory card into the second slot on the game cube.
In conclusion, this is a very fun and addictive game. The game offers a very long play time (to see everything you have to play at many different times during the year) and, since it is open-ended, the game allows for many different play styles and personal objectives. On the down side, the game is a little weak at night since most of your animals go to sleep fairly early and the shop closes at 10pm. The peak hours to play the game are more attuned to a child's schedule. It seems like Nintendo did not forsee the popularity this title would have with teens and adults.
Animal Crossings: Better than humans
This game rocks!
List price: $39.99 (that's NaN% off!)
Used price: $13.77
Buy one from zShops for: $16.00

8 rubbish,this good?
FFIX what can I say
Hands down, the best since FF6!
List price: $49.99 (that's NaN% off!)
Used price: $28.00
Buy one from zShops for: $39.99
The first thing you'll notice about The Legend Of Zelda: The Wind Waker is that it looks completely different from any previous title in the franchise. Nintendo has opted to use cel-shading technology on Wind Waker; the result is that the game looks like a cartoon. Die-hard Zelda purists initially howled at this change, arguing that the game skews too young. I think it's fantastic. The cartoon animation style allows for better expression of the characters, and several of the animations--like Link trying to pick up an object that's too heavy--are so cute that you can't help but laugh a little.
The second thing youll notice is a focus on wind. Instead of trotting around on foot, Link travels from island to island on a talking boat, but he doesn't get far without the wind blowing in right direction. Luckily, you'll learn how to change the direction of the wind early in the game, and you'll do so frequently--not only to power your boat but also to solve puzzles. Clever use of wind makes Wind Waker stand out from more conventional adventure games.
The third thing youll notice is that the game is just plain fun. Puzzles are innovative and refreshing, and despite some tricky puzzles, I never felt too frustrated to keep playing. The locales you'll visit are invariably exotic and fun to explore, and the host of bizarre creatures you'll encounter (friendly and otherwise) are always a kick in the pants. Moreover, though the look is radically different, Wind Waker feels like a classic Zelda game. Veterans of the early games in the franchise will experience more than a bit of nostalgia while playing it.
The Legend Of Zelda: The Wind Waker is everything you've come to expect from a Zelda game, and it's one of the best adventure games to date. This is a must-have title for any GameCube owner. --Jon "Safety Monkey" Grover
Pros:
- New cel-shaded animation looks great
- Puzzles and characters are a lot of fun
- There's a special place in the heart of any gamer who's ever owned a Nintendo console, and that place is shaped like a Triforce
Cons:
- Some Zelda purists may be turned off by the cartoon look

Comparatively good, but the worst Zelda game so far...
Best Zelda Adventure Out There!!!In this game you can choose how long you want to play it. For example if you really don't like to play forever you can skip through and go through the dungeons and do all the required missions, or you can make it longer by filling out your entire sea chart, collecting all the heart pieces, playing mini-games, and using the new GBA link cable and finding "extras" in the dungeons.
Another great thing about this is the fact that it has a little something from each of the older games. Ocarina of Time's legend, the eight pieces of the Triforce from the first, some music from the gameboy versions, and some classic weapons.
So if you are a BIG ZELDA FAN then I really suggest this game.
Genus
- Onyx handheld video game console
- Clamshell design with built-in lighting
- Rechargeable lithium-ion battery offers 10-18 hours of continuous play (included)
- 32-bit RISC CPU
- Backward-compatible--plays all Game Boy, Game Boy Color, and Game Boy Advance games
List price: $79.99 (that's NaN% off!)
Used price: $64.95
Buy one from zShops for: $78.00
Many decried the original Game Boy Advance's reflective LCD screen and its reliance on external light sources. The Game Boy Advance SP's main feature--optional backlighting--fixes this complaint nicely, but it's the wealth of other features that makes this system so surprisingly good.
At first look, you might think the SP is a sleek travel alarm clock. When closed, it's just as tall and deep as the original GBA, but only half as wide. Due to its clamshell design, the screen is always protected from everyday scratches. A small button in the center of the console turns on the backlighting element for use in low-light situations, like in a moving car.
The SP comes with a well-designed power adapter that recharges a built-in battery; its prongs fold in for easier storage. Our informal tests found that it takes about four hours to fully charge (you can even play it while it's plugged in and charging), and the battery lasts about 11 hours with the backlighting constantly on--your results may vary. Using the backlighting less often will conserve battery power.
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| With separately sold cables , you can connect the Game Boy Advance SP to other GBAs for multiplayer gaming (above) or to the Nintendo GameCube (below) to access secret levels, exchange data, or use other special features that vary from game to game. |
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But size, power, and affordability do not come without trade offs. There's no headphone jack here, though Nintendo promises an adapter. The system isn't very loud at its highest volume, and the sound can be turned down to socially acceptable levels. The L and R shoulder buttons are a fraction of the size they were on the GBA, and thus are harder to hit. Also, the reduced size of the SP is slightly less comfortable for adult hands than the GBA, but perhaps more comfortable for smaller hands. The cartridge port placement on the lower part of the console is fine for GBA games, since they are flush with the console body, but older Game Boy Color carts will stick out in a way that takes some getting used to.
Open it up and the hinge will seek out a preferred, pre-set angle (about 150 degrees), though you can open it a bit wider or narrower for your own comfort. The hinge stands up well to lateral pressure, and over all, the SP seems just as rugged as its predecessor--which has proven to be very rugged, indeed. --Porter B. Hall
Unit Specifications
- CPU: 32-Bit ARM with embedded memory
- Memory: 32 KB with 96 KB VRAM (in CPU), 256 KB WRAM (external of CPU)
- Screen: 2.9-inch reflective TFT color LCD
- Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
- Resolution: 240 x 160 pixels in a wide-screen aspect ratio
- Colors: 511 simultaneous colors from a palette of 32,768
- Software: Fully compatible with Game Boy and Game Boy Color game paks
- Light Source: Front light integrated with LCD
- Size (closed): 3.3 by 3.23 by .96 inch
- Weight: Approximately 5 ounces
- Power Supply: Rechargeable lithium-ion battery
- Battery Life: 10 hours continuous play with light on; 18 hours with light off; 3 hours recharging

NINTENDO COMES THROUGH ONCE AGAINPROS:
Sidelit screen that completly illuminates your gameplay
Clamshell design folds-down, making less annoying, horrible looking scratches on your screen
Rechargable battery saves money on buying batteries
Cool design and colors (Especially Onyx)
CONS:
Screen collects dust quickly for some reason
No headphone jack (which isn't really a problem since the stereo sound of the SP is phenominal)
Smaller L-R buttons
RECOMENDED GAMES:
Zelda: A Link to the Past, The Four Swords
Mario Advance
Mario Bros. 3
Metroid Fusion
Legacy of Goku II
all Tony Hawk games
Final Fantasy Tactics
Draognball Z Taiketsu
Yu-Gi-Oh!: The Sacred Cards
all Golden Sun games
I use mine constantly - it's brilliant!There are many ways in which the SP shines over the original GBA, in addition the fantastic light which makes game-playing so much easier.
There's the close-shut design which keeps the screen safe from being scratched, and makes it fit perfectly in your pocket or pocketbook. It's smaller than a deck of cards now! The speaker is reasonably good, and the buttons are a bit on the small size but still quite playable. You can't plug a regular headphone into the back of the system, but an easy-to-find adaptor solves that problem. You do have to wonder why they didn't just put a normal headphone port on the back, but I imagine this strange-shaped port they used instead will have other uses soon!
There's the normal port for GBA to GBA play. And then there's the cool power adaptor! Instead of buying trillions of batteries and always burning them out, you simply plug in the fold-up power adaptor for a few hours. Once the built in batteries are charged, they'll play for 11 hours! It's a great setup that saves tons of money (and resources!) by not having you buy batteries on a weekly basis.
Of course, it plays all GBA and past generation games, so the wealth of games out there for pretty cheap money is just phenomonal. You can play literally a different game every day of the year and still have many games to go through.
Highly recommended for any gaming fan - the perfect system to keep next to your wallet for any line-waiting, time-killing or quiet lunchtime gameplay!
Do NOT wait. Get THIS!!!
Used price: $47.00
Buy one from zShops for: $115.99
Now the Game Boy Advance (or GBA as people are already calling it) comes to us with power that would have been unthinkable back in the day. The portable's 32-bit RISC CPU runs circles around the former's 8-bit workhorse, allowing it to process program instructions much faster. What that means to everyday gamers is more intricate visuals, more simultaneous movement on the screen, and better sound. In fact, the often-annoying beeps and boops of old-school Game Boy titles are being replaced with digitized stereo sound. The extra processing muscle also means you can even network up to four Game Boy Advance units together, via the communication cable, for multiplayer fun off of one shared cartridge. Only two Game Boy Color units could link together, and each unit had to have its own copy of the game.
What's not being replaced, however, is the wide selection of Game Boy games. Because the Game Boy Advance system is backward-compatible, it will play its own line of colorful games--including such launch titles as Super Mario Advance, F-Zero: Maximum Velocity, Army Men Advance, High Heat Major League Baseball 2002, Tony Hawk's Pro Skater, and Ready 2 Rumble Boxing: Round 2--as well as all of the monochrome and color games that have already been released for the previous Game Boy systems (nearly 500 in total). Players can view the older games in their smaller, originally square dimensions, or, with the touch of the shoulder button, expand the game to fit the GBA's larger screen. We tried enlarging the screen on a Game Boy Color edition of Tony Hawk's Pro Skater 2 and found that Mr. Hawk was much easier to see.
When you first pick up the system, you'll be amazed at how lightweight it is. At fewer than 5 ounces and a little larger than a deck of playing cards, the system easily fits into a shirt pocket without any sag. The GBA's wider shape fits better into a wider range of hands. The former design too often pushed the left and right thumb knuckles together during gameplay. The new layout should be comfortable for all ages, and the center screen orientation makes it easy to see.
Game Boy Color owners will find the GBA's larger screen somewhat darker than they're used to, but that's because the screen is outfitted with antiglare technology. Like the old Game Boy Color, the color LCD is not backlit, so you need pretty good light to play by. Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen.
But you'll also notice the graphics. Sporting what's basically a redesigned SNES technology, you'll see things on the GBA that the big consoles do, such as scaling (making objects larger or smaller) and rotation effects--technological advances that will affect the look of everything from crossing a finish line to throwing a touchdown pass to crawling through a dungeon.
Some might argue that Nintendo could have tried to put even more power into this Game Boy Advance. After all, the 32-bit video game had its heyday more than five years ago. Perhaps, but after handling this new handheld, we're inclined to think that Nintendo wisely struck a balance between size, price, and power consumption. And considering how well the old 8-bit system weathered the decade's technological storms, we think the Game Boy Advance is here to stay, and we're glad. --Porter B. Hall
Unit Specifications
- CPU: 32-bit RISC CPU with embedded memory
- Screen: 2.9-inch reflective TFT color LCD
- Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
- Resolution: 38,000 pixels in a widescreen aspect ratio (10,000 per square inch)
- Colors: 512 simultaneous colors from a palette of 32,768
- Size: 3.2 by 5.6 by 1 inch (82 by 144.5 by 24.5 mm)
- Weight: Approximately 5 ounces (140 grams)
- Power Supply: 2 AA alkaline batteries
- Battery Life: Approximately 15 hours continuous play

Awesome for me
The Game Boy Color was a joke, this is the real next step.What you're getting is basically a handheld SNES/PSone. The GBA has mighty fine graphics for such a tiny system, just check out Iridon 3D. It's a terrible game, but has fantastic graphics (especially for a launch title). And the widescreen helps in some cases. When playing GB/GBC games on it, just tap the 'L' button and you'll go from fullscreen to widescreen. But a really cool feature is that all GBA games are compatible with all GBA systems. You can import x game from x country, and it'll play on your system. Go buy the Japanese release of Bubble Bobble for it and go nuts.
There are a lot of good games you should go for:
-Sonic Advance 1-3
-Super Mario Bros. Advance 1-4
-Metroid Fusion
-MegaMan Zero
-Donkey Kong Country
-The Legend of Zelda: A Link to the Past
-Breath of Fire 1+2
-Advance Wars
-any of the Pokemon games
-Boktai
-Wario Ware
-Golden Sun (only for rpg virgins though. Read my review of that for the full story)
-Klonoa: Empire of Dreams
-Spyro the Dragon
-Kirby: Nightmare in Dream Land
-MegaMan and Bass
-MegaMan Anniversary Collection (all the old GB MegaMan games)
-Mario Kart Super Circuit
-any of the 3 Castlevanias
The reason I'm giving this 4 stars is because most of the "must have" games are just ports from other systems. All the Marios, Zeldas, Donkey Kong Country, etc. have been done before. The GBA needs more exclusive games that are of the same quality as the ones I mentioned. Mario & Donkey Kong doesn't really set the standard for what Nintendo was once known for.
There isn't a whole lot to say about this nifty little system. Anyone who knows anything about gaming knows that the Game Boy incarnations have always done well and provided countless hours of entertainment. But you could do a heck of a lot worse than a pink GBA. Though for some reason, Amazon doesn't seem to have any in stock. Is it discontinued now? Oh well, you're bound to find pleanty at just about any store that carries gaming goods.
Game Boy Advance is Awesome!
Used price: $38.99
Now the Game Boy Advance (or GBA as people are already calling it) comes to us with power that would have been unthinkable back in the day. The portable's 32-bit RISC CPU runs circles around the former's 8-bit workhorse, allowing it to process program instructions much faster. What that means to everyday gamers is more intricate visuals, more simultaneous movement on the screen, and better sound. In fact, the often-annoying beeps and boops of old-school Game Boy titles are being replaced with digitized stereo sound. The extra processing muscle also means you can even network up to four Game Boy Advance units together, via the communication cable, for multiplayer fun off of one shared cartridge. Only two Game Boy Color units could link together, and each unit had to have its own copy of the game.
What's not being replaced, however, is the wide selection of Game Boy games. Because the Game Boy Advance system is backward-compatible, it will play its own line of colorful games--including such launch titles as Super Mario Advance, F-Zero: Maximum Velocity, Army Men Advance, High Heat Major League Baseball 2002, Tony Hawk's Pro Skater, and Ready 2 Rumble Boxing: Round 2--as well as all of the monochrome and color games that have already been released for the previous Game Boy systems (nearly 500 in total). Players can view the older games in their smaller, originally square dimensions, or, with the touch of the shoulder button, expand the game to fit the GBA's larger screen. We tried enlarging the screen on a Game Boy Color edition of Tony Hawk's Pro Skater 2 and found that Mr. Hawk was much easier to see.
When you first pick up the system, you'll be amazed at how lightweight it is. At fewer than 5 ounces and a little larger than a deck of playing cards, the system easily fits into a shirt pocket without any sag. The GBA's wider shape fits better into a wider range of hands. The former design too often pushed the left and right thumb knuckles together during gameplay. The new layout should be comfortable for all ages, and the center screen orientation makes it easy to see.
Game Boy Color owners will find the GBA's larger screen somewhat darker than they're used to, but that's because the screen is outfitted with antiglare technology. Like the old Game Boy Color, the color LCD is not backlit, so you need pretty good light to play by. Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen.
But you'll also notice the graphics. Sporting what's basically a redesigned SNES technology, you'll see things on the GBA that the big consoles do, such as scaling (making objects larger or smaller) and rotation effects--technological advances that will affect the look of everything from crossing a finish line to throwing a touchdown pass to crawling through a dungeon.
Some might argue that Nintendo could have tried to put even more power into this Game Boy Advance. After all, the 32-bit video game had its heyday more than five years ago. Perhaps, but after handling this new handheld, we're inclined to think that Nintendo wisely struck a balance between size, price, and power consumption. And considering how well the old 8-bit system weathered the decade's technological storms, we think the Game Boy Advance is here to stay, and we're glad. --Porter B. Hall
Unit Specifications
- CPU: 32-bit RISC CPU with embedded memory
- Screen: 2.9-inch reflective TFT color LCD
- Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
- Resolution: 38,000 pixels in a wide-screen aspect ratio (10,000 per square inch)
- Colors: 512 simultaneous colors from a palette of 32,768
- Size: 3.2 by 5.6 by 1 inch (82 by 144.5 by 24.5 mm)
- Weight: Approximately 5 ounces (140 grams)
- Power Supply: 2 AA alkaline batteries
- Battery Life: Approximately 15 hours continuous play

Awesome for me
The Game Boy Color was a joke, this is the real next step.What you're getting is basically a handheld SNES/PSone. The GBA has mighty fine graphics for such a tiny system, just check out Iridon 3D. It's a terrible game, but has fantastic graphics (especially for a launch title). And the widescreen helps in some cases. When playing GB/GBC games on it, just tap the 'L' button and you'll go from fullscreen to widescreen. But a really cool feature is that all GBA games are compatible with all GBA systems. You can import x game from x country, and it'll play on your system. Go buy the Japanese release of Bubble Bobble for it and go nuts.
There are a lot of good games you should go for:
-Sonic Advance 1-3
-Super Mario Bros. Advance 1-4
-Metroid Fusion
-MegaMan Zero
-Donkey Kong Country
-The Legend of Zelda: A Link to the Past
-Breath of Fire 1+2
-Advance Wars
-any of the Pokemon games
-Boktai
-Wario Ware
-Golden Sun (only for rpg virgins though. Read my review of that for the full story)
-Klonoa: Empire of Dreams
-Spyro the Dragon
-Kirby: Nightmare in Dream Land
-MegaMan and Bass
-MegaMan Anniversary Collection (all the old GB MegaMan games)
-Mario Kart Super Circuit
-any of the 3 Castlevanias
The reason I'm giving this 4 stars is because most of the "must have" games are just ports from other systems. All the Marios, Zeldas, Donkey Kong Country, etc. have been done before. The GBA needs more exclusive games that are of the same quality as the ones I mentioned. Mario & Donkey Kong doesn't really set the standard for what Nintendo was once known for.
There isn't a whole lot to say about this nifty little system. Anyone who knows anything about gaming knows that the Game Boy incarnations have always done well and provided countless hours of entertainment. But you could do a heck of a lot worse than a pink GBA. Though for some reason, Amazon doesn't seem to have any in stock. Is it discontinued now? Oh well, you're bound to find pleanty at just about any store that carries gaming goods.
Game Boy Advance is Awesome!
Used price: $45.00
Buy one from zShops for: $67.99
Now the Game Boy Advance (or GBA as people are already calling it) comes to us with power that would have been unthinkable back in the day. The portable's 32-bit RISC CPU runs circles around the former's 8-bit workhorse, allowing it to process program instructions much faster. What that means to everyday gamers is more intricate visuals, more simultaneous movement on the screen, and better sound. In fact, the often-annoying beeps and boops of old-school Game Boy titles are being replaced with digitized stereo sound. The extra processing muscle also means you can even network up to four Game Boy Advance units together, via the communication cable, for multiplayer fun off of one shared cartridge. Only two Game Boy Color units could link together, and each unit had to have its own copy of the game.
What's not being replaced, however, is the wide selection of Game Boy games. Because the Game Boy Advance system is backward-compatible, it will play its own line of colorful games--including such launch titles as Super Mario Advance, F-Zero: Maximum Velocity, Army Men Advance, High Heat Major League Baseball 2002, Tony Hawk's Pro Skater, and Ready 2 Rumble Boxing: Round 2--as well as all of the monochrome and color games that have already been released for the previous Game Boy systems (nearly 500 in total). Players can view the older games in their smaller, originally square dimensions, or, with the touch of the shoulder button, expand the game to fit the GBA's larger screen. We tried enlarging the screen on a Game Boy Color edition of Tony Hawk's Pro Skater 2 and found that Mr. Hawk was much easier to see.
When you first pick up the system, you'll be amazed at how lightweight it is. At fewer than 5 ounces and a little larger than a deck of playing cards, the system easily fits into a shirt pocket without any sag. The GBA's wider shape fits better into a wider range of hands. The former design too often pushed the left and right thumb knuckles together during gameplay. The new layout should be comfortable for all ages, and the center screen orientation makes it easy to see.
Game Boy Color owners will find the GBA's larger screen somewhat darker than they're used to, but that's because the screen is outfitted with antiglare technology. Like the old Game Boy Color, the color LCD is not backlit, so you need pretty good light to play by. Unlike that system, though, you won't be craning your neck and tilting the unit to see around the hot-spot reflection of the light bulb in your screen.
But you'll also notice the graphics. Sporting what's basically a redesigned SNES technology, you'll see things on the GBA that the big consoles do, such as scaling (making objects larger or smaller) and rotation effects--technological advances that will affect the look of everything from crossing a finish line to throwing a touchdown pass to crawling through a dungeon.
Some might argue that Nintendo could have tried to put even more power into this Game Boy Advance. After all, the 32-bit video game had its heyday more than five years ago. Perhaps, but after handling this new handheld, we're inclined to think that Nintendo wisely struck a balance between size, price, and power consumption. And considering how well the old 8-bit system weathered the decade's technological storms, we think the Game Boy Advance is here to stay, and we're glad. --Porter B. Hall
Unit Specifications
- CPU: 32-bit RISC CPU with embedded memory
- Screen: 2.9-inch reflective TFT color LCD
- Display Size: 1.6 by 2.4 inches (40.8 by 61.2 mm)
- Resolution: 38,000 pixels in a wide-screen aspect ratio (10,000 per square inch)
- Colors: 512 simultaneous colors from a palette of 32,768
- Size: 3.2 by 5.6 by 1 inch (82 by 144.5 by 24.5 mm)
- Weight: Approximately 5 ounces (140 grams)
- Power Supply: 2 AA alkaline batteries
- Battery Life: Approximately 15 hours continuous play

Awesome for me
The Game Boy Color was a joke, this is the real next step.What you're getting is basically a handheld SNES/PSone. The GBA has mighty fine graphics for such a tiny system, just check out Iridon 3D. It's a terrible game, but has fantastic graphics (especially for a launch title). And the widescreen helps in some cases. When playing GB/GBC games on it, just tap the 'L' button and you'll go from fullscreen to widescreen. But a really cool feature is that all GBA games are compatible with all GBA systems. You can import x game from x country, and it'll play on your system. Go buy the Japanese release of Bubble Bobble for it and go nuts.
There are a lot of good games you should go for:
-Sonic Advance 1-3
-Super Mario Bros. Advance 1-4
-Metroid Fusion
-MegaMan Zero
-Donkey Kong Country
-The Legend of Zelda: A Link to the Past
-Breath of Fire 1+2
-Advance Wars
-any of the Pokemon games
-Boktai
-Wario Ware
-Golden Sun (only for rpg virgins though. Read my review of that for the full story)
-Klonoa: Empire of Dreams
-Spyro the Dragon
-Kirby: Nightmare in Dream Land
-MegaMan and Bass
-MegaMan Anniversary Collection (all the old GB MegaMan games)
-Mario Kart Super Circuit
-any of the 3 Castlevanias
The reason I'm giving this 4 stars is because most of the "must have" games are just ports from other systems. All the Marios, Zeldas, Donkey Kong Country, etc. have been done before. The GBA needs more exclusive games that are of the same quality as the ones I mentioned. Mario & Donkey Kong doesn't really set the standard for what Nintendo was once known for.
There isn't a whole lot to say about this nifty little system. Anyone who knows anything about gaming knows that the Game Boy incarnations have always done well and provided countless hours of entertainment. But you could do a heck of a lot worse than a pink GBA. Though for some reason, Amazon doesn't seem to have any in stock. Is it discontinued now? Oh well, you're bound to find pleanty at just about any store that carries gaming goods.
Game Boy Advance is Awesome!
A flaw is that their are only a few ride choices in Thrill Rides and they are generally underrated for intensity. The Pirate Ship is probably a High Intensity.
Another flaw is the lack of more realistic rides, like a Giant Slide, or Funhouse --- things you see at the carnival. Also, the rollercoasters are primative. For some reason, the already-built ones in some of the parks are super intense yet say "High Excitment, Very High Intensity, Medium Nausea" than if you duplicate it, you get Low, ULTRA EXTREME, Very High" for the same thing! I'd call it cheating.
But the game is so excellent I can't be mean to it. The ease is incredibly, the scenarios actually achievable (but from here to the expansions and on they become totally impossible) and the pace relaxed.
I do think a park year should be Jan-Dec so you can have Holiday things. Oops! They don't have holiday rides/themes/shows -- flaw.