Music Reviews
More Pages: Music Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295

List price: $49.99 (that's 60% off!)
Used price: $11.95
Buy one from zShops for: $14.68
One of the main problems with the original TimeSplitters was its awful single-player mode, but this has been totally revamped for the sequel, with a proper story mode, all-new time zones and weapons, and absolutely mountains of unlockable hidden extras. Thankfully theyve kept the wicked sense of humor from the first game, but there's also a lot more strategy for solo players this time around, including an amusing homage to GoldenEye's Arkangelsk Dam level, along with pastiches of other games and films scattered throughout the game.
The real reason for TimeSplitters 2's greatness, though, is the multiplayer mode. This is GoldenEye to the nth degree, with superbly designed levels, tons of weapons, and all sorts of tricks and gimmicks, such as remote-control gun turrets and invisibility pills. It may lack the epic scope of Halo, but in multiplayer mode at least this is a lot more fun--and fun, as the Beatles never said, is all you need. --David Jenkins, Amazon.co.uk

OK single player, great multiplayer
Goldeneye On The GamecubeThe reason it is like Perfect Dark you can play with a friend on single player.
The reason it is like Goldeneye you have over 100 charecters in multiplayer and the levels are setup the same. The guns are awsome and their is no glitches or slow freezing in big battles in multiplayer or single player. The game is so awsome in every aspect.
The ratings below are from 1 to 5
Gameplay 5.0
You will be hours on this game. Unlocking everything and finding new stuff.
Graphics 5.0
Some people give it a 4.5 but I don't see anything bad with the graphics and I own Resident Evil 0.
Fun 5.0, 5.0, 5.0
You will not get bored of this game.
I reccomend another awsome multiplayer game not as good but 2nd best. James Bond Nightfire.
The game of all games
List price: $19.99 (that's 25% off!)
Used price: $9.75
Buy one from zShops for: $19.17
In Ape Escape, a circus monkey named Specter stumbles upon a scientist's prototype intelligence-enhancing helmet, turning him into an evil monkey genius. As Spike, the professor's young friend, you must travel through time to clean up all of the monkeys Specter has sent back in his attempt to repopulate the world. If that's not enough to make you laugh, then chasing his goofy monkey minions as they scurry from your clutches will certainly tickle your funny bone. You'll discover a variety of gadgets to help you in your quest, including monkey radar, a slingshot, and a propeller for flying. Spanning 25 huge levels, Ape Escape is approachable for novices, and offers added challenges for veteran gamers. One such challenge is to lure a dinosaur near a rocky cliff, and then jar the monkey off his back and into your net. Note: no monkeys were harmed in the creation of this game. --Jeff Young
Pros:
- Unique control scheme brings new challenge to the PlayStation
- Massive game has plenty of replay value
- Unique control scheme requires some ramp-up time

I'd like to shoot the "camera man"And while the game has a nice plot, the programmers also spent a little time on the graphics in the game. Since the PSX is showing its age there is only so much any programmer can do. But the programers did a very good job. The smooth graphics, "large" worlds and a grand variety of scenes make this game a delight to explore (Never mind the obvious use of some of Sony's stock SDK files, usually evident by the "Pa Rappa" look in some areas). Throw in a huge variety of weapons and usable "tools" make this a winning formula indeed. In fact it is likely that after the PSX goes the way of the Atari 7800 that this game will be one of the reasons that die hard fans of the PSX will dust off that gray box (Or blue if they upgrade to the PSX2) and play a few levels. However, I have one major gripe.
It shocks me that many people consider the Ape Escape camera to be nice and well behaved. This camera is one of the most ill-behaved I've come across in a long time. Just what are some people comparing this camera to? Super Mario 64? If that's the case, then that's a hard judge. SM64's camera was pretty bad but at least it was aware of walls and didn't go behind them too often. Ape Escape's camera not only goes behind walls but it goes through them as well! Haven't the programmers at least heard of a "Jelly Cam"? C'Mon, there are numerous examples out there of what to do and what not to do with the camera. Ones with decent (mind you, decent, not perfect) camera's include Spyro 2, MDK 2, and Zelda 64. All of these games had cameras that were somewhat well behaved (although none show the classic "Jelly Cam," A Jelly Cam is a camera that when it goes through a wall turns the wall, or anything else, into a semitransparent entity. You know it's there but at least you can see what's going on on the other side.) AE does not fall into that category. I can't tell you how many times I've run back and forth in a level looking for a way out only to discover the camera wasn't "swinging" in an appropriate direction. Some pundits may tell you that only adds to the difficulty of the game. Someone should remind them of the difference between skilled difficulty and annoying frustration. Never, Never should any one ever lose a life because the camera wasn't doing a good job of showing what is happening around you. "How about blind spots?" Some may ask. What about them? It is very possible to design a game and camera to allow the classic "leap of fate." My gripe lies with the camera refusing to shift at appropriate times so that I can at least survive the darn jump! Or Shifting to an appropriate angle to allow a fair fight against a baddie. All to often I'm getting pummeled by a monkey with a machine gun or rockets simply because the stupid camera doesn't know enough to swing around a column. And using buttons to "fix" the camera's faults is a cheap trick. Sorry Sony, A big company like your self should know better.
This game gets three stars due the rotten camera work. If the programmers spent more time with this crucial element then the game would certainly win five stars. Too bad Sony, the frustration with the camera is simply too high. For those who think the camera works "perfect" play a few more games for comparison.
1999's best platformer for the Playstation!
List price: $14.99 (that's 33% off!)
Used price: $6.50
Buy one from zShops for: $7.89
While it does adhere to real-time strategy games' traditional balance of resource gathering and unit creation, Homeworld feels unique; Relic has created a vast and interesting universe that's worth visiting time and time again. Having won numerous industry awards (including Game of the Year and Strategy Game of the Year) in 1999, Relic and Sierra have repackaged the original Homeworld into a Game of the Year Edition
The imaginative plot competes with the graphics as the game's best feature. Upon the discovery of an ancient galactic map inscribed with the words "our home," the people of Kharak began construction of a massive mother ship and fleet to traverse the galaxy and reach their true home world. Players construct, maintain, and control the Kharak fleet through 16 challenging single-player missions or against fellow humans on Sierra's WON.net online gaming service. During the solo campaign, you'll face literally hundreds of enemy vessels. All friendly and enemy ships--ranging from small yet dangerously quick interceptors to the powerful and expensive destroyers and heavy cruisers--are rendered with exquisite detail.
If you already own Homeworld, there's not enough here to justify the purchase; however, if you haven't enjoyed one of the freshest games of all time, Homeworld: Game of the Year Edition offers an experience that shouldn't be missed. --Doug Radcliffe
Pros:
- One of the best games in recent years, offering a fresh look on a popular genre
- Fantastic graphics with a 3-D engine that allows you to get up close to dazzling ship battles
- Addictive single-player campaign and easy-to-use Internet multiplayer options
- Game of the Year Edition doesn't include extra missions or enhancements to gameplay
- Higher learning curve than standard real-time strategy games (but worth the effort)

Maybe I am missing something.Just like in most RTS games, you have to collect resources. I spent most of my time waiting for the resource collectors to bring the resource. It was so boring. The single player mission was spent over half the time waiting. Waiting for resources. Waiting for your ships to build. Waiting for researches to finish.
The graphics were ok, but given the fact this was a 1999 game, I can see where the graphics would have been pretty good though I believe Total Annihilation, Starcraft, and especially Age Of Empires (which all 3 came out before Homeworld) looked better. The ships looked cool, but if you zoomed in on them, they looked pixally. And the cutscenes were just ok. It was cool to be able to see a 360 view of every ship though.
The battles weren't anything spectacular. You couldn't really see of hear any of the fighting going on. Just the same droning music over and over (the music was cool the first few missions, but gets rather boring later). It was also impossible to follow the battles as your camera follows one of units or the other.
The best thing about this game was the story. The story goes like this: A spaceship was found buried in sand here on Earth. Using that technology and the history found on the ship, they built their own ships so that they could head to their real Homeworld. As the story unfolds and new enemies and friends are made, the story keeps this game going. At least for me, that is the only reason I continued to play this game.
I read all of the reviews on many gamesites including Gamespot and Gamespy and many of the reviews here, and maybe my expectations were high, but one review said that no has since done what homeworld has done. And I believe the reason is who would want to. The idea about completely 3D space game is good in concept, but it takes away from the gameplay too much. This is definitely nothing like the games I mentioned before, but having played over 50 RTS games, this one didn't do it for me.
Next up is Homeworld Cataclysm. I bought all 3 Homeworld games at the same time because the price was cheap. So I don't feel like I was cheated too much. Game wasn't for me, but maybe it is for you.
A review from the author of Tales of Ancient Xenar
Awesome combat
List price: $49.99 (that's 60% off!)
Used price: $12.99
Buy one from zShops for: $15.99
The game begins with you in the charge of a slob named Moses. He acts as tutor, teaching you how to control your beater car and how to use power-ups, as well as offering overall moral support. He teaches you how to go about the business of the game: earning new gear such as Nitrous Oxide, new cars, and even new controls. The award of new controls later in the game show how you're a novice driver at the start but by the end you're a pro who can land on all four wheels after a jump, expertly control a power slide turn, and much, much more.
Much of the game consists of cruising around three large and well rendered cities: Paris, Tokyo, and Los Angeles. You don't just challenge someone to a race or sign up for an event and show up. Instead you get a map and have to follow a red dot. The dot is a rival racer. Once you track and chase him down, you flash your high beams and then you can race him. It's a clever way of giving you a warm up, keeping you immersed in the game, and best of all, teaching you the layout of each city.
Racing is fun, fast, and furious. This isn't a simulation, it's an arcade-style racer--but the physics system is internally consistent so it feels more "realistic" than it actually is. Rockstar has put a premium on keeping you in control, keeping the thrill-factor high, and giving you a heart stopping sense of speed. The graphics are fantastic and the cities are incredibly detailed. As a counter-point, the voice acting is just plain awful.
Midnight Club II offers a wide range of game modes ensuring it will be playable for a long time to come: career, mission, and a mode that lets you just jump into a race. Multiplayer is possible in hotseat mode, but it also supports Internet play. Internet lag is bad over dial-up modem (PS2), but broadband players (Xbox Live or PS2) will find the game silky smooth. All of this makes Midnight Club II a great addition to any videogame racing fan's library, but a must for online fans.--Bob Andrews
Pros:
- Great physics, intense action
- Excellent graphics
- Plenty of game modes, including broadband multiplayer
- Poor voice acting

Pretty Cool
Everything a Racing Game Should Be!I was skeptical of buying this game at first, since I had purchased the first Midnight Club (for $20), and was wholly unimpressed. The gameplay and environments seemed so one-dimensional, and the only thing that I found to be redeeming was the fact that I didn't have to learn new controls when I switched from the GTA series. However, after looking at Rockstar's incredible flash website for the game, that skepticism was quickly banished.
I just bought MC-II yesterday, and I am thoroughly thrilled with every aspect. The graphics of the race vehicles alone are a vast improvement over the first; however, there's more. The virtual environment, in terms of realism, is leaps and bounds above most racing games I've played. Unlike MC-I, the streets aren't just long avenues adorned with solid rectangles, painted to look like buildings. You have gas stations, parking lots, and even the "Los Angeles River" (the large concrete drainage aqueduct). I can't wait to unlock Paris & Tokyo! My favorite improvement, in terms of environment, is the freeway/highway racing. This is what MC-I was missing...whereas Extreme Tokyo Racer was missing the "urban" element, and was all highways. This combines the two, and the rush you get from weaving in and out of congested urban areas, then opening up the throttle on a freeway, is mucho intense!
The AI for the pedestrians and other non-race vehicles is an improvement, but the real gem is the AI for your opponents. They never do the same thing twice, but they seem to keep an overarching racing strategy in mind, one that changes and improves as you advance further in the game.
The player controls are much better, as is the heads-up display. Nitrous Oxide tanks are unlocked after the first race; you only get one boost per race. After a few more races, SST (SlipStream Turbo) is unlocked. This allows you to draft another racer (follow closely) until you light up the SST meter and fly past him/her. Another fantastic improvement is weight transfer. In cars, this allows you to self-correct any in-air pitching or rolling. However, the real fun comes after you obtain the motorcycle. If anyone has had the pleasure of riding the PCJ's in GTA Vice City, you will be blown away by the Cohete! Using weight transfer, you can pop wheelies, slouch down to cut wind resistance, and make sharp turns without having to slow down. It takes some getting used to, but once you get the hang of it, it's very hard to go back to the old 4 wheels...what a rush!
I haven't gotten the Network Adapter...YET! I plan to very soon...but for right now, this game continues to blow my socks off. As with Vice City, I have nothing negative to say about this game. Midnight Club II is, quite simply, an exhilerating, addicting experience that, unlike the first one, does not lose its charm. And I'm sure that network play holds much more promise. Basically, this is everything I wanted from a racing title, and more. Enjoy!
Midnight club street racing 2This new midnight club is a whole new racing experience with moterbikes driving aroun living enviroments with vechiles backing out of drive ways benches parking meters and lots more. Wth shortcuts all over the place winning should be pretty easy? yes. No the opponents you have to race also take these shortcuts insane jumps and also get hit by obstacles, just like real life.
With the new story mode it makes it like toca race driver but more fun. The graphics are a hell of alot better and with the new online playng makes it that bit more fun. When on the bikes the crashes are HOt, like gta vice city your health goes down (new feature, health) but the crashes are HOt HOT HOT HOt crashes
i reccomended every one to buy it.

- Attack the mountain in this snowboarding adventure
- Beware of avalanches and lightening storms as you seek your adrenaline rush
- Enjoy out of bounds exploration and racecourses
- The mountain's 3 peaks are wide-open and full of collectables, secrets, and shortcuts
- For 1-2 player(s)
List price: $49.99 (that's 60% off!)
Used price: $16.95
Buy one from zShops for: $15.75

A real "2.0" leap. Creative, fun, interesting...better!The developers of the game have taken a risk by choosing a new setting (new courses) and breaking the mold of the previous two games in several places. They've succeeded, imo, 100% in providing a different variety of game that takes the best from previous SSX games.
Still great: the characters, attention to whimsical details, consistent controls that are intuitive, room for exploration, rewards for advancement, wonderful audio
Different (and more enjoyable): less waiting around (wasn't that the very worst part of previous games?) for "cool" transitions between game modes; more audio track variety; a more organic feel to the competitions; rails a bigger part of the game
Some fun notes:
- the snow is rendered in a noticeably improved way. The shades and use of light and sound is just excellent
- rewards system offers more flexibility (no more just boosting speed and tricks and screw everything else). The first time you visit the lodge, you'll agree and start to realize they put a lot of thought into this aspect of the game
Overall: I was in love with the 1st game and Tricky was a wild sequel, but more of an interim release. SSX 3 will sneak up on you, because the gameplay probably doesn't lend itself to marketing the 'features'. It lends itself to playing and enjoying tremendously!
SSX 3 THE ULTIMATE SNOWBOARDING GAME
Used price: $6.79
Buy one from zShops for: $9.45

Best GBA Ever!!!
Great light!
- 3-D one-on-one fighting game
- 13 historic fighters plus all new combatants including Necrid, specially designed by Todd McFarlane Productions
- Seven exciting modes of play including Arcade, Vs, Time Attack, Survival, Team Battle, and Weapon Master
- Includes Todd McFarlane's Spawn as a unique special guest fighter
- For 1 or 2 players
List price: $49.99 (that's 60% off!)
Used price: $13.90
Buy one from zShops for: $16.48

The best next gen fighting game, and the best version of SC2
Soul Calibur 2
List price: $49.99 (that's 40% off!)
Used price: $8.99
Buy one from zShops for: $18.94
MVP looks great. The field, players, and animations are all smooth and realistic looking. Instead of placing the camera directly behind the batter in the default view, theyve gone for a slightly tilted camera that better simulates a batters view of the ball screaming in. The only graphical glitch is that the batting box is too small visually. Curves dont break correctly, change-ups dont drop enough, and this just plain looks weird. However, the mini-diamond that shows the situation (including how much of a lead the opposing team's runners take) is just about perfect.
Rather than simply demanding you keep your eye on the ball, MVP has a batting box that predicts where the ball will go. This makes hitting too easy and pitching a bit too hard. A pitcher has too little time to get the ball icon within the strike zone. Other sims do it better. The other problem is with fielding. You have decent control (they avoided World Series Baseballs rookie error) but changing players is neither quick nor easy and the game forces your player to dive when you dont want to. Tossing it back to base isnt as intuitive or smooth as it should be either. Youll get used to it but, again, other games do it much better.
MVP is a strong debut but it just isnt a contender for the Hall of Fame.--Andrew S. Bub
Pros:
- Great graphics
- Realistic baseball action
- Franchise mode
- Pitches dont "break" correctly
- Fielding system is out of whack
- Franchise mode lacks initial draft

A great baseball game!
best baseball game of its year!!!!!!!
List price: $49.99 (that's 60% off!)
Used price: $6.50
Buy one from zShops for: $14.99

XBox's Best Driving Game That Is Not For EveryoneA very good looking driving game that focuses on Rally Racing with different game options (point-to-point rally, hill-climbing, ice-racing, cross-rally). The games have enough variety of courses and cars to keep you happy, BUT not the excitement and satisfaction like those offerred by Gran Turismo 2. Rally racing is different from street or tarmac racing games (GT series). It is NOT for everyone!
Graphics 9.5
The environment and terrains are AMAZING! I just love how the tracks are seemlessly blended into the environment. Car models are good, the effects on the vehicles are great, but it is STILL plagued by jagginess (bumpy, unsmooth linings) like in PlayStation games in a lesser degree. I replay races just to look at the beautifully rendered semi-interactive environment, and lighting, shading effects reflected so smoothly off beautiful vehicles.
Sound 8.5
Engine and environmental sounds are sampled and created very nicely. You definitely need to adjust the settings in the option screen to get an enjoyable mix of music, engine, and environmental sound. The soundtrack is negligible. The option to have your own soundtrack makes this game almost ten times more enjoyable. I have to emphasize that the option to play your own soundtrack is so great that it warrants the purchase of an XBox for me before, and it still kicking it for me.
Gameplay 8.5
It can be as shallow as you want it to be or as deep. That means you can just jump in and have some fun, or spend countless hours perfecting those power-slides.
Presentation 8
Overall, the game is enjoyable. It has every elements that make it a very good game. The menu system needs more work for sure. The unlocking and extra features could be better.
Lasting Appeal 8
Once you complete the career mode and unlock those vehicles (most of them you don't even care), it is quite hard to find any incentive to keep on playing except for the graphics and your own soundtrack. With Sega GT, Pro Racer Driver on the horizon, RSC will keep you happy and busy until then.
Closing Comment
Overall, I give this game an 8.5. It is NOT better than Gran Turismo. It IS the best racing game currently for XBox. With Pro Race Driver and Sega GT2 on the horizon, this game should keep you happy and busy. I accredit RSC as the game that inspires future XBox driving games to be made better. I do not get the same state of euphoria when I first play the jaggy Gran Turismo. My recommendation is only buy this game if you are Rally fan, rent it first if you are just a driving game fan.
This is THE best racing game for ANY system to date!I played Gran Turismo and GT2 before, but truthfully, I really never got into them as much as other people. I just wanted to race. I didn't want to have to earn a stupid license just so I could qualify to enter several races before having to earn another stupid license all over again. Here is what makes Rallisport Challenge such a joy to play:
GRAPHICS - RSC is right at the top when it comes to great graphics on the Xbox. Dead or Alive 3 and Halo are the only games that come close to Rallisport in terms of graphics. The cars, courses, people, animals ... you name it, and it looks wonderful!
SOUND - While some reviews I've read have knocked on the sound of Rallisport, I like it a lot. All the cars have different sounds for their engines, and they are sound very realistic. The British guy who informs you of upcoming obstacles has yet to get on my nerves, and the whole "him talking through the radio" concept comes across very authentically. Also, I happen to like the music that plays while you're racing, but if you don't really like it, you can always opt to play your own tunes.
GAMEPLAY - This is really where Rallisport Challenge shines. It comes across as a perfect mix between simulation and arcade. You can't go 190MPH through curves, and the "sliding" looks and feels natural. RSC captures the essence of rally racing like no other game before it. You'll swear you're watching it on ESPN. Thankfully though, it doesn't play exactly like real-life. Who would want to take a turn to sharp, wreck, and then not be able to even finish the race? I know I wouldn't. When you wreck, actual damage will show up on your car, but it won't affect how your car handles or anything like that. It even has a reset button that will place your car back on the track if you wreck. To balance out the way it deals with wrecking, you get bonus points at the end of the race if your car doesn't have much damage. These points help you unlock more cars and more tracks.
Rallisport Challenge is by far the best racing game I have ever played. In fact, it has made me become a fan of racing games once again.
The perfect rally titleHowever, this isn't your typical slow rally title. It's an arcade racer at heart, along the lines of Need for Speed. It still has a focus on how you take the turns, but it somehow manages to make them fun. Your car's handling is perfect, and allows you to take turns without slowing down too much if you know what you're doing. You always have that all-important sense of speed, even when you're only going 60 mph or so. The course designs are fun, although it gets really hard towards the end. After you cross the finish line, you're awarded points based on your performance in things like car damage and finish time. Reaching certain combined point levels in the currently-available events unlocks new ones, as well as new cars. If you're into racing, I think you'll really like this game. I definitely did. Thank you, Digital Illusions!

- First-person shooter set in Tom Clancy's near future
- Favorite characters return from previous title
- Outstanding lighting, sound, and physics effects
- Lots of cool moves and gear
- For one player
Used price: $24.99
Buy one from zShops for: $39.99
Deployed by a top secret wing of the NSA (National Security Agency) known as Third Echelon, Sam Fisher is a lone field operative supported by a remote team. Fisher must defend and assist the U.S. military, both locally and from remote locations, until Suhadi's terror-driven policies can be subverted and the guerrilla faction eradicated. Charged with saving the world, its a high stakes game. If he fails, the U.S. will deny any knowledge of his existence.
An experience so compelling you feel it.
- Believe the story. Inspired by the world of Tom Clancy, and endorsed by the famous author, and written by JT Petty, who penned the original Splinter Cell, Tom Clancys Splinter Cell Pandora Tomorrow features a storyline so real you can feel it. Tension filled stealth-action springs from a compelling original storyline so realistic it could have been ripped from the headlines.
- Understand the characters. In this sequel to the original game, favorite characters like Sam Fisher and Irving Lambert return and unveil even more about their personal histories in the more character-driven storyline. New antagonists appear, including Suhadi Sodano an Indonesian guerilla leader whose beliefs are sound, but whose methods are barbaric. And then there is Norman Soth: CIA-trained mercenary deep under cover or traitor working for the enemy? Whose side is he really on?
- Immerse yourself.Revolutionary lighting, shadowing, animation, physics, and sound effects pushed to the limit to create a universe so tightly woven that the line between reality and gaming starts to blur. "High res" cinematics, amazing sound design and music as well as top quality voice over give SCPT as unique movie production quality. Voice actors, music composers and cinematic directors to be announced in the coming months.
- Youve got the moves. Now more than ever, Sam relies on his moves. In this sequel to the original Splinter Cell, circumstances demand that Sam use his agility and athleticism to avoid detection and death. In fact the level design demands them. Use a half split jump to reach a ledge, zip line across an open courtyard, rappel along the side of a building, SWAT-turn to bypass an open door unseen.
- Youve got the gear. Based on prototypes currently in development, or gadgets out on the field, Sam Fisher has a menu of high tech gadgets and tools from which to choose.
- Take Splinter Cell online. Taking place in a graphically-rich environment we expect from Splinter Cell, the multiplayer gameplay is a natural extension of the Splinter Cell world. Just as in Splinter Cell, players will call on a wide variety of gadgets, weapons and athletic moves to best their opponents. The light and shadow-filled environment offers dark retreats for stealth gamers and wide open spaces that spell danger for spies. The multiplayer game is integrated into the compelling offline story, though both offline and online gameplay can be enjoyed independently of one another.
- Choose a side. Taunt your enemies from the shadows as you meet stealth objectives playing through wide multiplayer maps in third-person view as a Shadow Net Spy. Or track spies using a first-person perspective as a heavy armed Argus Mercenary protecting your compound. The abilities and resources on each side are evenly matched. Winning will come down to skill and strategy.
- Feel the tension. Just as in the original game, online players will feel the tension that comes from never knowing what might happen next. Shadow Net spies hold their breath as mercenaries pass by close enough to touch them. They hide in the dark and wait for the right moment to spring into action. They work in concertone can distract the mercenaries, while the other(s) meets the objective. Mercenaries never know when a Shadow Net spy might silently drop down from the shadows to attack, or slip by detection efforts to complete a mission. By relying heavily on their detection devices they feel like they can stop the threatat least for now. Are spies stealing your secrets while they toy with you?
Its important to note that the maximum number of players on a multiplayer map is four. Too many people in a map would create chaos and result in shooter gameplay. But this is Splinter Cell. Its a stealth action game not a shooter. This game tests your stealth and your strategy, your readiness and your resourcefulness. Are you ready? - Feel the game. The multiplayer maps feature the revolutionary lighting, shadowing, animation, physics, and sound effects that have become the Splinter Cell trademark. Graphical effects push that even further. Electronic interference can disrupt the vision and tools of the mercenaries. Spies must avoid the searching flash lights and laser pointers. Flash bang, shaft and gas grenades are also powerful visual effects that players will have to deal with. Thanks to their advanced goggles, Shadow Nets can see in the dark and read thermo signatures in their environment while mercenaries detect movements and electro-magnetic disturbance in their surroundings and much more to discover.

Pros:
1. When you are trying to hide a body, the stealth meter will flash stating the body is well hidden.
2. There is an advantage with the lock pick and optic cable. Instead of finding it in the inventory, it will say "optic cable" at the door. If the door is locked, it will also say "lock pick".
3. You can zoom in farther with your SC-20K (up to 6X).
4. You can whistle to lure a guard into your trap.
5. The lighting is much better. In the first Splinter Cell, I would often times be in a circle of light and I would have no shadow and it would say I was well hidden.
6. I guess you can say the graphics are better.
7. There are many new moves. You can shoot hanging up-side down from a horizontal beam.
8. Many places to explore. One mission is in an airport. Amother is in Jeruselum, Israel.
9. There is a new alarm (in some missions) where there are three stages. If you stay invisible, it will decrease.
10. Your pistol has a laser (by pressing the left trigger while equipped). It will come in handy when shooting at the back of someones head, but they can see it if you point it in front of them.
Cons:
1. When I did a split jump and then landed on the officer's head. I went right through him and it didn't hurt him at all.
2. Sometimes a guard will see you even if you are well hidden. (On the last mission, I hid a body in the shadow and the guy saw it and was more than 20 feet away.)
3. Voice acting: It is convincing except for the officers who never move their lips. Also, the civilians voice also sounds very weird.
4. I don't like the fact that your SC-20K is always in the rifle mode.
5. There were more checkpoints in the first Splinter Cell.
In conclusion, this is a game some people will and won't like. This is a fun game, but Ubi-Soft needs to fix these problems.
P.S. For all you people who say this game doesn't give you enough ammo, think again. Lambert said that your gun should always be your last resort. Stealth is your best weapon. You don't have to kill every guard you see. If you have too, always aim at his head. I always had never used more than 10 bullets by the end of any mission.
P.S. Look for magizines in the game that have the Prince of Persia (a game by Ubi-Soft) cover. One of them is in the Paris-Nice level. Find the place where the conductor is telling the man how he couldn't find any earplugs. Run in and knock the civilian out cold. Take your binoculars and zoom in on the magizine on the table. You have found a Prince of Persia Magizine!
Great Ideas. Mediocre Execution.Now to the good stuff --
There were several inspirational things in the game. First, Sam will encounter an area which he must hide in the light which is a change. Next, the train portion has to be the most enjoyable section of the entire game (although short-lived). Third, the overarching storyline involving biological weapons being deployed in the United States is particularly disturbing. Additionally, when Sam enters LAX Airport and the discussion between Lambert and Sam about LAX has to be the most freakish level in the entire game. Lastly, the inclusion of the SWAT turn has to be the best change for Sam Fisher in the game. It is invaluable.
Overall, this game should be considered as partial sequel. However, it was a disappointment overall compared to the original. Please bring the back the original Montreal team for the next one. PLEASE.
Another FANTASTIC game...If you like the idea of covert missions, and planning your attacks, this is the game for you. If you want to run and gun just to kill everything, please, don't buy this game. I would be willing to bet that people who don't like this game don't understand what the point is, what stealth action is. Those that do like it, get it, and will enjoy it fully. Definitely not for short attention span gamers.
The plot isn't much to get enthusiastic about. An evil enemy race is trying to wipe out humanity, and they have a time portal. They run back through time with crystals and you have to go back into each time period to track down the crystal and do other miscellaneous tasks while you're there.
The graphics are indeed nice, from flaming torches to dreary sewers and polished marble floors. But when you compare them to the likes of Halo or Kingdom Hearts, they're a bit old looking. There aren't shadows. The backgrounds aren't very dynamic. You shoot walls and get tiny holes, unlike the deformable terrain of other current games. The textures seem flat and a bit repetitive.
They did make an attempt to have the sounds match the eras, with lovely chanting during Notre Dame and twanging during the Western era. Even so, you don't feel 'immersed' in the game. Characters don't make noise when they walk. There isn't really any ambient noise.
The weapon choices are fun and time-appropriate. In Chicago of 1932, you've got Tommy Guns. In Notre Dame you're playing with shotguns. So there's always new variety as you go from level to level.
The missions aren't very challenging compared to other games that are out. They are extremely linear and there's rarely any brainpower involved. There's side missions like "blow up file cabinets along the way" or "shoot out whiskey barrels". There's usually a rationale given but it's pretty flimsy.
There are other 'mini-games' that you can play. Do things like fight off the living dead, smash the glass and so on. Try to get the best times to get high rankings.
Where the game really shines is multiplayer. There are HUNDREDS of characters to choose from in multiplay, and tons of ways to play that you unlock as you go. There are the standards like deathmatch as well as more interesting variations. The game is savvy about game hook-ups and LANs to open the game up to as many players as possible for your system.
In addition, TimeSplitters 2 comes with a MAP EDITOR. This is something rarely seen in a console game!! You can choose from a beginner or advanced mode and design your own maps, and then have your friends play through it! Customize the tile set, bot placements, choose weapons, music, you name it. You can create your own full maps and play a new game every day!
A great game if you're into multiplayer or map creation, and a fun shooter if you're not too particular about graphics or sounds.