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Insanely Cool Game!
The 2nd Runner = Awesome
uber
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Perhaps the best thing about the game is its immediate accessibility. Players of any skill level can immediately grasp (if not master) the swing meter, where one button press starts the backswing, another determines power, and a third determines accuracy. It's all about rhythm and timing, and pressing on the directional pad during the backswing lets expert players control topspin to finesse their shots, fight a strong wind, or guide the ball through some nearby trees.
As players advance through the tournament and other modes, they gain experience in addition to points for purchasing new equipment and other game enhancements. New clubs, balls, and other items significantly impact the way the game plays. New characters and courses open up as the game progresses, so there's always something new to unlock or master. If any complaint can be leveled at the game, it's that perhaps the designers didn't take the over-the-top theme far enough. Those looking for a strict simulation without the wacky characters and fancy special effects might want to look at Tiger Woods PGA Tour 2002. On the other hand, that game's special effects are too sparse to attract people looking for a pure arcade experience, and the character designs are uninspired. Regardless, the game lurking underneath Hot Shots Golf 3's fantasy façade should appeal to any golf fanatic, and the varied course designs combined with plentiful equipment choices guarantee a great deal of replayability. --T. Byrl Baker
Pros:
- Once loaded, shots, replays, and course repositioning are instantaneous
- Beautiful and varied courses with especially good water effects
- Plenty of equipment, characters, and other items to unlock
- Graphics are good, but probably don't tap the entire potential of PS2
- Could use more and better special effects to add drama to the proceedings

Very fun and easy for anyone to playHowever, it is not an easy game once you get going. The initial courses are fun and mildly challenging, but as the game goes along, the courses become (thankfully) harder. As goes usual golf gaming fair, there are a countless number of secrets and items to unlock. You can unlock secret clubs, characters, wallpapers and more by earning "Hot Shot" points while you play.
The only things that I didn't like about this game were the unorignal characters and the annoying sound effects. The characters are very stereotyped, as usual, and I would have preferred Sony to use the original Japanese characters.
Other than those two bad points, Hot Shots Golf 3 is a very fun golf game with a lot of longevity. There are plenty of secrets to unlock, six huge 18 hole courses to play on, and even internet scoring competition. While it's not wholly original (considering it's another sequel), it's a great accessible game, whether you're playing alone or with some friends.
WoW!!! Absolutely Amazing!!!
Come on inetria, do your thing!HSG3 is a golf game that doesn't take itself serious. The taunts are really funny and will be stuck in your head for days. The courses feel very lifelike, full of colors and unlockable animals, great weather effects. Since I sold my memory card last year, I am playing through the tourney mode, unlocking all the clubs and other goodies once again.
If you are looking for a serious golf game with collared shirt stiffs, this is not your game. The Power Meter system in this games works just fine for me, but I hear the controls in Tiger are really good as well.
I'm not a golfer and don't have any serious plans of ever becoming one. I've been on a golf course less times than I have fingers on my left hand. Don't even know why I actually ever bought this game, in all truth. Good reviews I guess, something different from all the action titles and RPGS out there. Not too serious a game if you don't want it to be, but the depth is there if you're looking for it; about 12 unlockable players, tourneys, unlockable clubs and courses. Great fun. ;o)

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The gameplay of Mega Man: Battle Network 2 is almost identical to the first game--it's an isometric RPG with a kickin' battle system. You spend half the time in the "real world" as Lan, and the other half in the Internet as the antivirus program Mega Man.exe. Solving puzzles and getting power-ups (and, of course, fighting baddies) are the core of this game.
The crowning glory of Mega Man: Battle Network 2 is its battle system. The arcade-style battles are still in real time, but there are some significant changes since the first game. Mega Man doesn't automatically regain his health after a battle--he needs to find special chips to fully recover. Also, there are now four battle styles from which Mega Man can choose (heat, aqua, wood, or electricity) depending on the type of chips he collects. These chip types affect Mega Man's effectiveness against different enemies. The battle screens have also changed; unique terrains now make battles more varied. And now there are more than 200 chips to collect!
The plot in Mega Man: Battle Network was a little shallow, and seemed geared toward a younger crowd. While Battle Network 2 is also rated E, it has a darker, fuller story--and with an enemy like the Net-Mafia Gospel (which has to be the coolest gang name I've ever heard), the story becomes a compelling enhancement to the game.
Mega Man: Battle Network 2 comes through with some refreshing refinements to all the good features of the original game, making it a must-have for any Mega Man or RPG fan. --Bryan Karsh
Pros:
- Mega Man changes appearance depending on which battle style he adopts
- Players trade chips via link cable, or fight a friend for them instead!
Cons:
- The story may be confusing if you haven't played the first game

One of the best games for GBA i've ever played.Gameplay- I would give the game play for this game a 10 out of 10. It is not really easy but they don't make it impossible to beat either. Sure you may get frustrated by some of the bosses but it's all worth it in the end.
Story- I would give the story for this game a 9 out of 10. Like i said befor you don't need to play the first one to understand megaman battle network 2. the only flaw in the story is the stuff that you constantly have to deal with you don't get much time to goof off on the game.
Sound- The sound isn't the greatest in the world but it is for GBA after all so i gave the sound for this game a 6 out of 10.
Graphics- I loved the Graphics for this game. It was exactly what I would have expected. The only thing I diddn't like was the graphics for megaman's attacks. They diddn't look the way you'd expect them to look. So thats why I gave the graphics for this game a 9 out of 10.
Replayability- I gave this topic a 7 out of 10. Why? Well the game is great fun the first time around but once you know what to do then it's not all that great. The only reason I had to play it again was to collect all 200 and some battle chips. (Megaman uses the battle chips to fight off viruses in the net and there are several different ones).
I would suggets that you buy this game over renting it because if you rent it then you would probably spend just as much money re-renting it if you wanted to beat it. It's just much easier to buy it.
Best Game Ever!!!in the year 20xx the whole world is connected on the net (kinda like the internet but kinda different). Everything even like phones and tvs and water coolers are connected to this. Then there's this net mafia, Gospel, who seems more like a terrorist orgainisation later on. Well anyways Gospel is going to destroy the whole world, real and virtual.
You take the role of Lan Hikari and his program, called a NetNavi, named Megaman.exe. Battles in this game are real time where you use weapons call Battle Chips. These battle chips, which there are a total of 260, do different attacks and each have a certain letter code. You can use as many as you want in one turn as long as they have the same letter code. For example you can use a Cannon A and Sword A. When battle starts you can use the chip with A and Fire your Buster Cannon with B. As you progress in the game you will get higher HP and get PowerUps which let you make your bustercannon stronger.
This game takes place both in the virtual world and real world. In the real world you can jack in, go into the item in the net, to nearly everything.
This game is not "kiddy" like the first one. It may seem so in the very beggining but after that your having to stop bombings, killings of all the Official Netbattlers, Destroying of Total Countries, and eventually save the whole world from being destroyed by a super navi and extreme radiation of like 600k times the normal amount.
This game is a great game but you might want to play the first even though it is "kiddy" and no where near as good, but you might not understand some things mentioned at the end of the second one.
ALL ABOUT MY FAVORITE GAME
- Samus Aran arrives on Zebes in an adventure that expands the legendary NES Metroid title
- Upgrade Samus's suit with classic power-ups from previous Metroid titles
- Cool cut-scenes bring Samus's incredible story to life like never before
- Beautiful graphics and an eerie soundtrack give each environment a unique feel
- For 1 player
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Sacrifices gameplay for storyIn many ways ZM feels like a greatest hits package of sorts as far as gameplay goes. ZM incorporates elements from all the Metroid games, especially the SNES title. The original had only a limited amount of items; here, the inventory is very much enlarged. ZM feels like they took all the fun items from the previous intallments and threw them into the remake. There are several mini-bosses (the original has none), all sorts of powerups, cut scenes, new content (especially after you beat Mother Brain), and radically changed level design reflecting the new items. The new section, as far as I'm concerned, is quite frustrating and can be quite annoying. In the end, you feel like you are playing the original METROID through the spectrum of SUPER METROID.
In the end, do I think ZM is a good game? Yes. But I don't think it's as good as the original because it's much too linear, especially for a series whose hallmark is exploration. The game itself, while entertaining, does not hold true to the original, which is quite shocking since it is supposed to be an updated version. Nintendo doesn't give modern gamers enough credit in puzzle solving. Both METROID and ZELDA threw you into the game without much guidance, and you had to do what you can to discover where to go next. And that's what made the games so popular. Now Nintendo would never release a title like Zelda or Metroid without chozo statues that tell you where to go next or little faeries like Navi or the Wind Waker equivalent. And that's the saddest part about ZM. They may call it a remake, but all they did was enlarge the story, put in elements from the other titles, and hold your hand the whole way through. That's not what the original METROID is about.
P.S. The best thing about ZM is after beating it you unlock the original game.
(The above is the actual review of the game. I include this section because it further illuminates the changes made, detailing why ZM is such a different game than its predecessor.).
METROID, quite simply, was one of the most popular NES titles, starting a franchisee still alive and kicking today. Nintendo decided to reinvent the first METROID in a new game called METROID: ZERO MISSION. Is it a successful remake? Depends on your point of view. My belief is they botched this opportunity to remake the original METROID, and I'll explain why.
METROID, a first generation NES title, kept the story simple, largely due to technological reasons. Back in the early days, videogames were largely focused on gameplay, not story. Mario had to rescue the Princess. Why? A big reptilian monster captured her. The same with Link and Zelda. Gannon kidnaps Zelda, hides eight pieces of the Triforce, and you have to find them. The story operates as the necessary impetus to send you on your quest. METROID is no different. Not much of a story. But one hell of a game.
The simplistic stories of SUPER MARIO BROTHERS and THE LEGEND OF ZELDA, two vastly important titles, did not really have any real effect on subsequent releases other than establishing archetypes. Especially with SUPER MARIO BROTHERS, the gameplay takes precedence over paper-thin plots. As for Zelda, any series continuity becomes increasingly more difficult to maintain with each new release. In the end, supposedly, each LEGEND OF ZELDA (save for the first two, which has the same principal characters) stars a different Link, a different Zelda, and a different Ganon. I personally detest the 'multiple Link theory.' There are multiple Links is because it gives Nintendo's writing department (who don't have the best track record going for them) license to come up with any situation to star Link, Ganon, and Zelda without having to tie it into what went before.
METROID faces a different problem. Partly because there hasn't been nearly as many METROID games as the other two Nintendo franchises, METROID has a fairly stable storyline. Because the original is a first-gen NES game and has a very limited story, the events in the first METROID don't properly reflect why the writing department now wants to take the series. So what do we get? METROID: ZERO MISSION.
My belief is ZM simply exists to bring the story more inline with the series as it now stands. ZM ties the events of the first game (now rendered obsolete story-wise) succinctly to METROID PRIME. The best thing about METROID is that it doesn't hold your hand. It doesn't tell you where to go. Explore. That's the hallmark of a Metroid game. In ZM, they sacrifice the gameplay for the story. When I play through the original, I generally beat Ridley first. Now you can't. You have to beat Kraid, because Ridley has become more important than Kraid in subsequent releases. The backstory about Samus growing up on Zebes and being with the bird-race was included to bring the series together. I don't have a problem with tying up loose ins, but I do have a problem when you do it at the expense of what made the original so great to begin with. Much of the explorative challenge has been eliminated. And just about all of it is for the sake of the story as well as incorporating all the new items. That is what makes ZM a failure.
A dream come true...Another Metroid game.It has all the fun the previous games contained. I must say that I was not disappointed.
However, one of the down points by gamers is that it is not difficult enough. For game players like me, it was a plus. My game playing skill level is not as good as a gamer, so the option of playing this fabulous game on an easy level was a great advantage for me.
The easy mode may also make it easier for younger players to enjoy a good Metroid adventure.
If in doubt, rent before you buy. Or check out your local library, that's where I found it.

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Flight Simulator 2002, Standard Edition includes a wide variety of aircraft for you to fly--from a new Cessna 208 Caravan floatplane to the Boeing 747-400 jumbo jet. You can splash down in a lake, hover in the Bell 206B JetRanger III helicopter, practice aerobatics in the Extra 300S, or fly like a famous World War II fighter ace in a Sopwith Camel. FS 2002 Standard includes a total of 12 aircraft.
The most dramatic new features common to both the standard and pro editions are the interactive air traffic control system, crowded skies, and auto-generated scenery.
The interactive air traffic control feature adds a new dimension to Flight Simulator. Now you can ask for takeoff clearance, get vectors for an instrument approach, and hear other traffic as you fly. In fact, the "other traffic" is itself a new feature: a new artificial intelligence system generates air traffic around and between airports.
It'll be hard to pay attention to the air traffic, however, as the scenery in FS 2002 is so attractive. As you fly above cities, towns, farmland, and dramatic landscapes, Flight Simulator adds buildings and vegetation appropriate to the terrain below. Office buildings, factories, homes, farmhouses, and trees smoothly blend in on the horizon and fill the entire area with detail that adds unprecedented depth and reality to the game.
Other features include more than 21,000 airports, multiplayer capability, improved weather effects, a moving map and GPS system, in-depth flight analysis, and more.

If you like Just flying its Good !
great sim for P4 owners.One annoying detail - long load times. This is compounded by the fact that you can only change one aspect of a flight at a time (time of day, location, weather), requiring the program to reload the flight each time.
While nothing will rock your socks off in FS2002, it's a solid and enjoyable sim that allows itself to be pretty much what the individual user wants it to - from an entry-level sim to a challenging one. I ran this program smoothly on my P4 (2ghz) w/WinXP & a Geforece3 card. I had planned to hold off on FS2002 since I already had FS2000, but I'm glad I got it nevertheless.
Great! As good as MS FS2004. Excellent experiences!I bought my first FS software to fly the number one freeware aircraft simulator on the Internet - The TR-3B Flying Triangle. I flew fighters for the Air Force in late Vietnam, specifically the F-111 and am rated commercial also. The TR-3B Flight Simulator for Microsoft's Flight Sim, is based on the writings, lectures, and TV interviews of Edgar Fouche who wrote "Alien Rapture." (See amazon)
Why? This is what the genius who developed it wrote: "For the experienced flight simmer on FS2002 PRO, I have developed this complete exotic amphibian TR-3B package, which is now available as freeware for download. It includes 3 models - the purple Astra, blue Locust and white Hellas - and as an extra 4th model the TR-3X with its own speedy attacker flight dynamics. The package includes TR-3B panel & gauges, noise cancellation sounds, fsuipc and special lights effects.
This TR-3B is a heavy tactical reconnaissance aircraft equipped with a magnetic field disruptor that reduces the weight by 89 percent (it is not the same as anti-gravity, though). It has been created for Microsoft Flight Simulator. All gauges are included.
The TR-3B can float like a speedboat at Mach 1.5 over water, fly like a heavy helicopter, like a bush plane, a business jet, like a military jet and lift like a rocket. Cruise speed is approx Mach 4.7 at FL340 and above, and approx Mach 2 at sea level. Service ceiling approx 69,000 feet ASL. Super stable. FSFREEWARE, SURCLARO, FSPLANET aircraft simulator sites have reported as many as 5000 downloads in one week!
I searched and read many many web pages about his book and the author, Edgar Fouche including; startfinish(put in the dot com.)biz/wise Click on links for Fouche and Flying Triangle. You will find his full presentation, and the download links for the TR-3B. Great Top Secret aircraft simulator which I recommend, and fantastic details on it. So try some of the free aircraft simulators instead of the poorly designed Lock On: Modern Air Combat.

- Features rich characters and white-knuckle action
- Plot offers more twists than even the exotic, elaborate castle featured in the game
- Takes place in a 3-D world that players can view in varying camera modes
- Script by Jordan Mechner, creator of the original Prince of Persia classic
- For 1 player
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Paulie
THIS GAME IS A MUST haVE...CONCEPT: YOUR THE PRICE OF PERSIA SEARCHING FOR THE SANDS OF TIME WHICH MAKES YOUR GO IN SLOW MOTION AND REWIND TIME FOR EXAMPLE YOU DIE USE THE SANDS OF TIME AND REWIND TIME AT LEAT 5 TIMES AND RESTART AND TRY TO BEAT WHAT YOU GOT KILLED ON!
REPLAY VALUE: UM A AWESOME 9: YOU WILL BE PLAYING THIS ALLT HE TIME THE TV SAID HOW RE YOU GONNA PLAY ANOTHER AGME AGAIN ME I SAY THATS A LIE THE GAME SORTA GETS BORING AFTER AWHILE THATS MY OPNION...
A Visual FeastOther time-involve games either jumped years forward or back in time, or used cheezy VCR symbols to handle your time changes. In Sands of Time, it's extremely easy to use and VERY handy. You fall off a ledge? Just slide back in time a bit and try again!
The graphics are just amazing. The character moves fluidly, and the combat sequences look like a well animated movie. The character can run along walls, do back flips, climb poles, leap chasms, and much more. When he runs along a wall and passes a banner, the banner ripples in the wind. The attention to detail - from shadows to textures to torches flickering and water rippling - is just amazing.
Part of the game is slaying your enemies in new and interesting ways. But part is negotiating the terrain and figuring out how to get to the next area. Some of the puzzles are straightforward - run along the wall, jump up the ledges. But others are far more devious and require a lot of thought to get through.
There are many great releases out right now that we are enjoying greatly, but Sands of Time is the one that always draws the most fascinated reactions from friends. They comment constantly on the graphics, animation and gameplay while we move from scene to scene. It's like poetry in motion. And it's fun.
Highly recommended for someone who is looking to really enjoy the game as a visual feast while reaching their goals.

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Shenmue 2 is the sequel to one of the ill-fated Dreamcast's gems, Shenmue. The story follows Ryo (that means YOU) after departing for Hong Kong, following the trail of Lan Di, the man who killed your father. The game takes you from Wan Chai and Kowloon in Hong Kong to Guilin, China, where you have to gather clues and information which will get you one step closer to your final showdown with Lan Di. While newbies to the gaming world may find it too slow and kinda boring, old school and serious gamers will overlook it's flaws, only to find that this game is far deeper and better than most games out there.
Graphics-4.5 out of 5: while the graphics took only a little step forward from the Dreamcast's, they still look awesome. The attention given to every little detail such as streets blooming with people and the city landscapes is simply amazing. Shops you'll encounter throughout the game are filled with every little detail, and look like real world shops; and the beautiful nature landscapes you'll see later in the are simply breathtaking, though the characters sometimes look a bit boxy.
Sound-4.5 out of 5: the game's music has benn finely composed, from classic oriental music, to even techo at certain times, The voice-overs are well done, though Ryo's voice could use a bit more personality, and sometimes the voices sound a bit muffled.
Control-4 out of 5: this is the game's most noticeable fault, you'll notice moving around is a bit cumbersome, though the rest of the controls are great. Your item management is very practical, and it's very easy to consult it. The battle control (courtesy of Virtua Fighter's Yu Suzuki) is the best, and now besides the free battles, there're also QT battles, a nice addition to the game.
Fun-4.5 out of 5: the gameplay certainly delivers, it's simply fantastic living Ryo's life, and there are tons of things to do in virtual Hong Kong, you can get a part-time job, gamble, buy useless (but fun) ...., and even play classic arcade game. Great gameplay, graphics and sound make this one of the best games for the Xbox. The combination of adventure, fighintg, and RPG element's make Shenmue 2 a great addition to your Xbox library, please don't miss it.
Extremely overratedAnyway, this game begins with Ryo Hazuki (the dorky main character) getting off a ship in Hong Kong. You take a few steps, and there's a cutscene. A few more steps, another cutscene. It's not that bad, I thought; they're just helping me get into it. But the cutscenes happen way too frequently. They're still stupid and poorly acted (with ugly characters), and most of them serve no purpose. The entire game feels like five minutes of gameplay stretched out to 40 hours; it sort of goes along these lines:
Cutscene #1: "Before I can give you this, you need to get me something."
Gameplay: Walk to the next location.
Cutscene #2: "You want that? I don't remember where it is."
Gameplay: Ask people where the thing is.
Cutscene #3: "Oh, I know where it is. So-and-so has it."
Gameplay: Ask people where so-and-so is.
Cutscene #4: "Oh, I know where he is. But he won't see you until you get such-and-such."
Gameplay: Get the thing.
Cutscene #5: Ryo - "Here's the thing, So-and-so-san. Can I have the thing I'm looking for?" So-and-so - "Here it is, but you won't be able to give it to that other person until you have it translated."
Gameplay: Ask where the translator is.
Cutscene #6: Translator - "I don't understand this dialect. Try talking to Bob the Translator."
Gameplay: Ask where Bob is. Fight someone to find out.
Cutscene #7: Bob translates the thing. You can take it back to the person who wanted it.
Gameplay: Take the translated object to the person who wanted it.
Cutscene #8: "Oh, this is the wrong thing. I wanted the blue one."
Gameplay: Ask where the blue one is.
...and so on. Everything is stretched out so far it's not even funny. The fighting isn't bad, but it's kind of simplistic and you don't really need more than a couple of moves to win.
Graphics are ugly. Everything looks Dreamcasty (it was in development for Dreamcast originally) and animates awkwardly. Character designs are terrible.
On the plus side, the rare interactive cutscenes are interesting. These require you to press a button or direction to make Ryo do something as he move around. For example, say Ryo's chasing a thief and is about to run into a ladder; you could press left when prompted to make him dodge it.
This isn't the end of my complaints, but it's all I can fit. Suffice it to say that there are some stupid mini-games, endless wandering through pointlessly large cities, etc. Worth your money only if you enjoyed the original Shenmue.
Bow to the might of ShenmuePS: I actually imported this game from Europe so I own the Dreamcast version but the only real diference is that the Xbox has english voice overs and the Dreamcast has japanese voices with english subtitles.

- Action/adventure game based on the Dungeons & Dragons campaign Forgotton Realms
- Faithful to the 3rd edition Dungeons and Dragons rules
- 3 character types, each with unique skills and abilities
- Explosive spell effects and amazingly detailed environments
- For 1 or 2 players
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The plot is a bit darker this time, but you're given a wider range of character classes to help face the elevated threats. There's the mighty barbarian, a dwarf rogue, a cleric, the monk (a martial artist), and a necromancer. The quest is huge and there are character-class specific side quests you can embark on--an extra incentive to play again as a different character. The level design tends to be a little too maze-like, and there's lots of boring backtracking, but the annoying jumping puzzles from the first game are gone.
The biggest problem with Dark Alliance 2 is that it doesn't measure up to the competition. It's a 2-player game, while Dungeons & Dragons Heroes (on the Xbox) and Champions of Norrath (on the PS2 and Xbox) allow four-player play. Then again if you plan to play solo, or with a single friend, that shouldn't keep you from coming to the city of Baldur's Gate's aid once again. --Andrew Bub

Great for BG1 fans, newcomers may be less enthused
Great Game
Fantastic SequelThat said, this game is an amazing sequel to another great game. While the original two Baldur's Gate games were extremely long and challenging as each should take well over 100 hours to complete, the console versions are the opposite in that they are short and relatively easy, with a play time of around 15 - 20 hours. PC games are usually much longer than console games, so that is to be expected. I do not think the console BG games would be fun for that long duration because the game play is extremely simplified and streamlined. Gone are the enormous maps that could feature as many as 20 side quests in each. Gone is the monstrous entirety of Baldur's Gate that could take 20 hours alone to explore and which you could engage in lengthy conversations with every single inhabitant. Instead, you can only converse with the townspeople who will give you quests or sell you items.
Instead of further comparing BG:DA2 with the pc games, I think it would be best to compare it to another pc series, Diablo. Diablo 2 featured 5 characters that seem to have mostly found their way to BG:DA2. There's a necromancer, a cleric (paladin by another name for this game), a barbarian, a rogue (archer skills, similar to the Amazon of Diablo 2), and a monk, which is the only character not almost directly stolen from Diablo 2. They all play differently, but not nearly as differently as the characters did in Diablo 2. Characters share a lot of skills and while there are a lot of feats and spells, they are not as important as Diablo 2's. The highest level you can make a spell is 5, while Diablo 2 you can get a spell up to level 27 with the right equipment.
The majority of the game takes place in a vast variety of levels which include sewers, forests, other dimensions, haunted mansions, and the usual ilk. While you can go to town to stock up on equipment and receive quests, it is not like the traditional rpg town in that you can only talk to certain people who are easily noticable. This makes the town sections of the game fairly brisk; you will not spend much of your time in town. There are a great variety of skills to use, but many of them are passive so you won't have a large array of spells to choose from in battle. You can program 4 feats or spells onto a menu with the L1 button so choosing a spell to use in battle is much easier than the previous game. Each of the characters has a different type of feat or spell to utilize. For example, the cleric is more of a co-op character in that she casts spells which increase damage, armor, etc. for you and your partner while the barbarian's damage increasing skills can only be used on himself. This makes the game a lot of fun to play as each character, which greatly boosts the replay value.
The game itself is rather easy for the most part. While certain sections can be a pain, only one player has a reasonable difficulty in normal mode. This is the same as the first game, which I would say was actually even easier. Normally Black Isle's games have insane difficulty, but they obviously did not carry this attribute over to the console environment. This is a help, as their games on the pc allowed saving at any location, so you could retry a battle with a few clicks endlessly trying out different strategies.
Basically, this game is a simplified version of Diablo 2 without random dungeons and with a much smaller variety of skills and equipment. This works for the console, but if this game were changed to an online environment it would need some vast beefing up. But for what it is, a hack and slash game with a great co-op mode, it's the best out. It's well worth the price and it should provide at least 20 hours of entertainment, but closer to 100 if you decide to play as every character and get the most out of the game.

- Features over 30 of your favorite Simpsons characters
- Huge levels with over 100 Springfield landmarks
- Brave jam-packed routes and time-saving short-cuts
- Compete for passengers in 2-player split-screen action
- For 1 or 2 players
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GTA: Springfield!
Everything you've heard is true
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Used price: $10.00
Buy one from zShops for: $15.95

Godzilla is back!I was impressed with the 20 arena locations available to fight in...all of which have a DAY or NIGHT option. Slightly less impressive is the number of monsters to choose from; eleven. That's acceptable, but I would have preferred more. Not all of Godzilla's movie adversaries are in the game...only the best ones.
A larger problem is the story. The adventure mode is the only source of a plot to this game, and it is lacking. There's just not enough of it in Godzilla to make the story anywhere close to compelling. A deeper plot would have put some well-deserved meat on the bones of the game.
But gamers aren't going to buy this game for it's plot. They're going to buy it for it's fantastic-looking action. Have I mentioned the visuals yet? They are SWEET. Destroying cities has never looked so convincing. The animation is topnotch and the graphics are realistic. I'd say these monsters look even better in the game than they did in the movies!
And the sound...! That's where the Godzilla authenticity really shines through. Every noise the monsters make has been faithfully reproduced from the original Godzilla movies. It's not just perfect, it's nostalgic. I particularly like the sound of the beasts' feet as they walk. The use of brief but heavy bass is a great touch.
You know what? Playing Godzilla DAMM makes me want to watch the original films, as dated as they are. A game that can do that has something going for it.
EXECELENT GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
2nd Runner is a superb game, and even though i have been playing video games for over 11 years, This one makes my hands cramp and my palms sweat. Very intense, very cool. Do not pass this one up