Music Reviews
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There are 20 levels of gameplay spread across six major missions, all based on real World War II events and all adding up to one complete and uninterrupted story line. Fully realized and highly-detailed 3-D environments include six times the number of nonplayer character animations as in the original Medal of Honor. The game includes detailed German, British, and American troops, as well as Dutch civilians, all with full facial expressions and lip synch. More than 20 authentic WWII weapons include the Colt .45, Springfield sniper rifle, Panzerschreck rocket launcher, MG42 mounted machine gun, and the Browning automatic rifle. Enemy vehicles include panzer and tiger tanks, trucks, motorcycles with sidecars, and armored railway scout cars. There are also player-driven motorized railcars, trains, and mine carts.
An improved enemy AI requires you to consistently vary your attack strategy as the situation dictates. Go it alone to accomplish your mission with the utmost stealth or work as part of a highly trained military unit to wreak havoc on the enemy. The game offers intense noncombat scenarios as well, such as a disguised, weaponless infiltration of an officer's pub brimming with Gestapo to make contact with a Dutch Resistance operative. Medal of Honor: Frontline includes more than 70 minutes of original orchestral music from composer Michael Giacchino, and the game as a whole features eight times more audio than the original Medal of Honor.

Yet another fumble by Electronic Arts.
Excellent game but same AI and layout problems
A linear, yet a beautiful, highly addictive and fun FPS gameThe graphics are very pretty. Totally kick-*** animations and details. The character models are amazing! The whole look really gives you the feel of a World War 2 setting. The only problem is the mushy textures.
The gameplay consists of, obviously, moving along the very long levels and defeat the opposing Nazi's as they come along. The levels have you complete various objectives, such as destroying some U-Boats. It's very linear, however, it's insanely fun. The game is also expertly scripted, and the AI are no dummies. Some people may say that the AI aren't that smart, but I highly disagree. They definently know how to ivade bullets, hide behind corners, take cover, duck, and use the best methods to take you out. Trust me, the AI is fantastic, just not ALWAYS fantastic.
The music sound is this game is amazing... I've never heard sound effects as good as this in any other game, literally. The explosions, the gunshots, everything... it's so incredibly realistic. And than you have the music... oh it's just beatiful. No WW2 game could possibly give us music as rich and good as this. It's perfect for the game.
So is there anything particurally wrong with the game? Yes... the analog! The control setup is very nice, and it is *fully* customizable, however, the problem is that the right analog stick (used to aim) is just a bit too sensitive, making you rely heavily on strafing to get shots off on the enemy. But once you get used to this, like me, you will become very good at it and have no problem (most of the time, that is). The only other problem is that there is no multiplayer. However, I didn't really mind at all. Leave multiplayer FPS to PC gaming.
As for the replay value, it's definently good enough. The game should take you 10+ hours to beat the first time through, but theres always time for replaying levels. I've had the game since it's been realeased, and I still replay levels often.
Frontline is an awesome game, and definently stands as the best in the series and arguably, the best WW2 shooter ever made. It's easily one of the best Ps2 games to date, and if you own one, than you need to own this game. Don't wait, go get it now.

- 3-D action adventure game starring classic arcade characters
- Search for more than 200 gold bananas
- Play with Donkey Kong and four side kick friends
- Mini-bonus games in Adventure mode
- for 1 to 4 player5
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An Embarassment for the Franchise and its Developers...First and most surprising is that, despite the RAM upgrade, Donkey Kong 64's graphics are splendidly mediocre. This reality is especially striking as compared to Banjo-Kazooie, a game released over a year earlier (w/o the RAM expansion) but unquestionably superior in texture detail and polygonal complexity. There are some decent lighting effects to be found in DK64, as well as some moderately interesting level design, but the overall graphical presentation is extremely underwhelming for those who have played Banjo-Kazooie or its sequel, Banjo-Tooie. Nearly all editorial reviews have commented on this disappointment (e.g. IGN).
Of course, graphics don't make the game, and a lackluster performance in the graphics department could have been forgiven if the gameplay were anywhere near its N64 predecessors (Mario 64, B-K)... yet, again, Donkey Kong 64 comes up short. This is a title that truly earned its distinction as "kiddie," since its levels are mindless scavenger-hunts masked by shallow objectives. In a title like Banjo-Kazooie, collecting items would involve a diverse set of puzzles and tasks that intergrated beautifully into the themes of the levels: saving Christmas lights from destruction to light a tree at the center of Freezeezy Peak, bringing water to a thirsty camel and looting a Sphinx in Gobi Desert, playing a gigantic organ while in the haunted cathedral of Mad Monster Mansion, watching the complex effect of your actions in the continuously evolving world of Click Clock Wood... DK64's shallow gameplay suffers even more next to the recently released (11/20/00) Banjo-Tooie, the sequel to Banjo-Kazooie; it's a comparison so one-sided it's not even worth delineating. There are numerous development teams within Rareware, and from this evidence, it's easy to recognize that an inferior one was assigned the creation of DK64: a true shame.
The mediocrity of Donkey Kong 64 would ordinarily warrant at least 3 stars, but given the proven ability of its developer, the pedigree of the Donkey Kong franchise and the massive amount of potential that Nintendo has failed to capitalize on, 2 stars is an overly generous score. I urge you to ignore the commercial machine that touts this game as the one to own, and recognize the under-appreciated wonders that the Nintendo 64 offers: Banjo-Kazooie and its sequel, Banjo-Tooie.
An Extraordinary AchievementDonkey Kong 64 is HUGE! This is the largest, most extensive video game I've ever played! There are so many different tasks to achieve, so many various weapons and items to collect, and so many moves to learn, that it's easy to become lost or frustrated. I love it!
The graphics in Donkey Kong 64 can be amazing! The lighting and particle effects are like nothing I've ever seen before in a video game. (At first I couldn't figure out why Donkey Kong 64 REQUIRED the Nintendo 64 Expansion Pak, but now I do. Trust me, once you see how crisp this game looks with your own eyes, you'll understand!) The frame rate however, drops to a low number frequently. This is the worst problem with Donkey Kong 64.
Since Donkey Kong 64 requires the Expansion Pak, an Expansion Pak is included with every copy of Donkey Kong 64 sold. As a result, Donkey Kong 64 has a price tag of around 70 dollars. OUCH! For those people who already obtained the Expansion Pak previous to the release of Donkey Kong 64, that price may be a bit steep! On the bright side, the Donkey Kong 64 cartridge is painted a pretty yellow, which might make paying 70 of your hard-earned dollars that much more worth it!
One of my favorite features of Donkey Kong 64 is that it INCLUDES the original 1981 Donkey Kong game! Somewhere in the world of Donkey Kong 64, there's an arcade machine which enables you to play the original Donkey Kong, totally unedited. If you want to beat Donkey Kong 64, then you're REQUIRED to play (and beat) the original game! Ingenious!
Stop reading this so-called review and go buy Donkey Kong 64! It's worth it, trust me! ....
Fun!
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The premise of the game is that Marios tropical holiday is ruined when hes stitched up by an evil look-alike for daubing graffiti all over the island. Rather conveniently, theres a water pump waiting for him to use, which not only washes away the mess but also doubles as a handy jet pack. The jet pack aspect means that whenever you fall off something you have the chance to immediately recover. This built-in safety net means the game can afford to be far more ambitious in its level design than ever before, with massive levels filled with trampolines, tightropes, water-powered windmills, huge coral reefs, and mountains and mountains of platforms.
The whole thing looks amazing, too, with the most realistic water ever seen in a video game, and a near-infinite draw distance. On top of all this are rideable, fruit-juice-spewing Yoshis, extra water nozzles, super-hardcore platform levels where Shadow Mario nicks your jet pack, and goop-generating bosses who seem to live to make Princess Peachs laundry a nightmare.
After the sweet but rather short pleasures of Luigis Mansion and Pikmin, you need have no fear that Mario Sunshine is of a similarly brief nature. There are a total of 120 shines to collect--the same number of stars as in Super Mario 64--and the game world is at least as large and far more interactive. This is without question the best game on the GameCube yet. That may be no more than you'd expect from a Mario game, but it's certainly more than most of us mere mortals deserve. --David Jenkins

Average Game
Just great plain mario fun!Graphics 8/10: Smooth and sweet fits this mario game just fine, though I think they could of put a little more detail in.
Controls 7.5/10: Easy to learn but not too easy to master. Now here's the only real complaint I have with this game, the camera, it sometimes ends up where you don't want it to, sometimes causing you your life. You have to operate it manually, so it can be a pain.
Gameplay/Fun Factor 9.5/10: Just great mario fun. Not too chalenging ( Those people who said it was too hard to be fun must stink at video games).
Storyline 5/10: Mario takes a vacation, so your thinking "WoW! it's not that same old save Princess Peach story." But Nintendo could help themselves, Peach does get kidnapped a few times.
Overall 9.5/10: Great game definetly worth the 50 you have to pay for these things.
Best game ever!!
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So much hype.... Fortunately, no DaikatanaCertainly, WarCraft III has a few flaws. Most of the RPG elements are merely cosmetic (of course it is a step in the right direction). The 3D engine is awesome from the default perspective, but when it zooms graphics are not quite as astonishing. Finally, Blizzard has for some time emphasized 'net play over battle.net, but i'd have loved to be able to play on other servers other than it.
As a bottomline, and I beg forgiveness to the millions of StarCraft fans, finally WarCraft has its true succesor!
From someone who hated previous WarcraftsDo the 3d graphics make a difference? Yes. They drew me into the game far more than the 2d sprites ever could. They are very cartoonish, to be sure, but that's not necessarily a bad thing. The designers obviously had a blast coming up with the beasties and it's a ton of fun watchcing them go through their animations. Also you gotta give some credit for the stunning cut scenes which surpass the movies in Diablo II.
I loooooove itIf anyone has a solution for this, please write to me at russian_enchantress@hotmail.com.
Buy this game you will LOVE it!

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We apologize for the rumor that seems to be sweeping game sites--we're not sure how it got started. There's no way to play the game in four hours, unless maybe you set it on "easy," but probably not even then. (We are playing through with all three characters, of course.) Maybe Diablo fans are unimpressed with the skimpy inventory management, but we think that's just nitpicking. But don't think we write fan mail every day! There are some things we would have done differently: while we like movie scenes interspersed with game scenes, we are really tired of watching some of the intro cinematics over and over again. And why can't we trade in some of the skills we bought for new ones? By level 9, we really wished we had bought differently. And what was the deal with the ending--couldn't afford the real actor's voice for the final scene? That seemed distinctly out of character with the rest of the game.
But we love being able to tear into a crowd of Orcs, as well as the nuances of certain timed and more strategic missions. While it may not be a game we play repeatedly once we're done, we'll treasure the fond memories of the time we had together. As with everything associated with LotR, the magic touch for fans is in the details. It's great to look into the stream in Fangorn and pick out the reflection of Treebeard; we wish every game got it the way this one does. Thanks again for your terrific title.
Best wishes,
The Amazon.com Video Game Editors
--Jennifer Buckendorff

A realistic reviewSound-5 out of 5
Graphics- 5 out of 5
Replay Value- 2 out of 5
Controls- 4 out of 5
Fun Factor- 3 out of 5
Overall- 4 out of 5
Really, Really, Really good, but not perfect.The Two towers starts off very well, using the prolouge footage from the first movie to tell the story of the ring. When we get to the battle of Mount Doom, you take on the role of Isildiur fighting orcs, and trying to stay alive. This scene does a good job of introducing the player to the concepts of gameplay, such as fierce attack, and the vital parry move. After that, you play as Aragorn on Weathertop, wielding off the Ringwraiths and protecting Frodo. Here, you must learn the Parry move, which will save you... many times over. Then the game goes into full swing, and the action begins.
The Gameplay for the Two Towers is pure hack-n-slash. you go through a linear path, hacking up enimies, and...well...uh... hacking up more enimies! After the level is over, you are given points that you can spend to purchuse new skills and combos, along with other things such as more health, and better bows and arrows. The game does very well in this section.
The graphics and sound are easily the high point of the game. The visuals are top notch, and the charachters are very detailed. They look exactly like thier movie counterparts (Except for Gimli during the FMV scenes). They also sound like thier movie counterparts because they are voiced by the real actors. Every actor (Except for Christopher Lee) did voice work for thier digital selves, and it adds a really big bounous that lends an air of authenticity to the game. Another big bonous is the cool factor that comes in when re-playing the scenes from the movies, such as Balins tomb, Aragorn vs. Lurtz (Or, you can do Legolas vs. Lurtz, or Gimli vs. Lurtz, or Secret charachter vs. Lurtz) and of course, Helms deep.
Unfortunitly, the two towers did not escape "The Curse" entirely. My biggest gripe with the game is the very thing that makes it a brawler,The combos. Combos are a string of moves strung togethor to kill enimies fast, and get more experience points. For example, to do Isildiurs/Balins/Elronds swift terror, you would rapidly tap, X,X, triangle to do a damaging attack that would good damage. However, as the game goes on, the game, in a sense, forces you to use combos to meerly survive. When you reach Helms deep, you have to use every combo in your arsenal to move on, and frankly, its a pain...to memorize all these combos (On a side note, it is possible to finsih the game with a minimal amount of combos, its just very very hard). Also, some of them dont work very well, if at all. One attack has you strike your enemy, then charge forward to knock him down, and then finish him off. 3/4 of the time, I rush forward and stab my blades into the ground, while my intended victim slashes me to the ground. If you get hit while you are in the midst of a combo, it ruins it and you have to start over.
Some of the later levels are a pain ...to get through. The last last level in the game is really hard, but conquerable. The trick is to shoot ALL the archers before resuming fighitng.
Other little niggies. Where are the other hobbits? Frodo is the only hobbit to appear in the game, so Sam, Merry, and Pippin are completly absent, aside from Merry and Pippin in a movie scene. All the charachters seem to move a little too fast, and some voice work of Gandalf seems a bit...off.
But I dont want to paint an excessivly poor picture of this game. Its a blast to play, and a lot of fun. The DVD style extras are very cool, such as the actors talking about the game (John-rhies-Davies (Gimli) is probobly the neatest one). There is also a secret charachter to unlock (Who is pretty cool). And the cheat codes are nice. Probobly my favorite feature is (WARNING: GO NO FURTHER IF YOU WANT A FUNNY SUPRISE REVEALED) the mini enemy cheat code. Whenever I feel sad or depressed, turning on this code shrinks all the eniemes to absoloutly tiny size, and brightens my day. Its absoloutly hilarious to see goblins that are 12 inches tall, Uruk-Hi two feet tall, Wargs the size of Chiwalwas,trolls, who are absoloutly gut bustingly funny, and funniest of all, the ringwraiths! And wait untill you see Lurtz boss battle! (END SPOILER).
Overall, this game is great for Lord of the rings fans, but If you hate stringing togethor combos like I do, I recommend renting it first.
The good:
Superb graphics and sound
fun gameplay
neat levels
cool extras
a certian hilarious cheat code
The not so good:
People who do not like stringing togethor combos will not like this game so much
sometimes a bit too hard
charachters move a little too fast
Lurtz appears to give you "The finger" in a cut scene
?
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The game mechanics are standard fare for an RPG: acquisition of items and spells, turn-based combat, experience points earned in combat allowing advances in levels. From exploration to battles to dialogue, Final Fantasy VIII has it all. However, Final Fantasy VIII falls to that great weakness of RPGs: random battles. While necessary for advancing in levels, the battles occur with such frequency that they can grow annoying, making for a tedious game experience.
The epic storyline spans four discs--over 40 hours of gameplay--and is based around a mercenary cadet who finds himself caught up with an underground rebel faction. He winds up in a plot to assassinate the sorceress who has just seized power from the president.
You could complain of limited replay value, but this gripe is of no consequence: the game is such a satisfying experience, it doesn't require replay. Final Fantasy VIII is easily worth both the hype and the wait. You can't buy a much better game. --John Cocking
Pros:
- A story to beat all stories
- Characters worth caring about
- Hey--it's from SquareSoft
- Stunning animations
- Too many random battles
- Combat is, as always, turn-based and offers minimal excitement
- Weak souls might give up after two or three discs of play

Someone bomb Squaresoft!!
WORTH THE MONEY!!!i thought ff8 was as a lot of people said, "HIGHLY CUSTOMIZABLE". You can control whether you run into a monster every second or not by learning certain abilities.
GF's (or Guardian Forces) are junctioned to characters and they can be invaluable in serving to take any hits from your opponents as well as attacking your opponents massively. Their only drawback is that they take time to summon unless the compatibility is high.
The attack system in ff8 is appealing since it's multi-faceted. In addition to the GF's, there are 4 important aspects to the game: 1) the junction system/drawing magic, 2) individual character limit breaks, 3) the Triple Triad card playing game and 4) Ability points. All of these have a huge effect on the game. It's not just a matter of how many monsters did you beat or how many times you've fought that monster. Most RPG games rely on you levelling up which doesn't do much good here since the opposing monsters level up also.
I have to say something about magic, too. In a lot of games, magic is just spells that you throw onto your opponents or that you use for yourself like a wizard throwing magic, but here, in ff8, magic is not just spells that you use against monsters or that you use to heal yourself. Magics are your "shield" and "sword" as you junction them to your stats to make your characters and GF's more powerful.
As far as abilities, you have to learn the abilities first before you can junction them using the menu screen controls, but once you have them, those abilities make a weak character's attributes SO MUCH MORE powerful.
You can control the speed of the game. Don't like that the GF's take so long to summon and slow the game down? You can level up quickly to acquire the rarer items by using your powerful limit breaks, especially in combination with junctioning lots of magics to your stats and junctioning learned abilities.
Playing the Triple triad card game is a nice slow but restful and patient way of going from one battle to the next which allow you to acquire rare items and items for refining to magic.
The story is kind of tedious and boring and cheesy with Laguna mooning over Julia and Rayne, but the story moves right along and enters the gaming mode almost seamlessly. There were a lot of other side quests like encountering Pupu the alien, Shumi Village sidequest, the Card games, acquiring Quistis' blue magic items (and some of her blue magic is quite powerful), the Laguna side story (which affects the main story) that I never got bored from the game. I think I have played it over a dozen times already! Just its replay value is worth the money!!
The Romance of Zeros and OnesBut times _have_ changed, and so has video entertainment-or games, if you will. And the eighth episode of SquareSoft's popular Final Fantasy series has raised the bar yet again for this interactive pastime. One really has to give massive credit to the producers for introducing the element of romance into a media glutted with non-plot shoot 'em ups and simulators. But then, SquareSoft has never been conventional; with every further chapter they seek to push the envelope, resulting in extraordinary achievement and, consequently, the danger that the final product might not seamlessly gel together as it should.
Such is the case here. Final Fantasy 8 arrived on these shores with so much expectation and hype that the actual result of the game itself was destined for mixed feelings of awe, confusion, and disappointment. The quality of the presentation could not be denied, but these same innovations also highlighted certain flaws that another year of tinkering could have rectified.
The central, and dominate, of FF8 would be the budding love between Squall Lionheart and Rinoa Heartly. Other plot-tangents and themes abound: rivalry, war, dark sorcery, time compression, abandonment issues, the lust for power: but romance remains at its core. SquareSoft has done a fine job with this theme, giving these two characters individual quirks and a powerful pathos that in the end brings a tear to the eye and a catch to the throat. The cold calculations of zeros and ones inspire actual human _emotion_, feeling beyond cerebral enjoyment. FF8 was a risk worth taking, and a risk that succeeds.
The good:
1. The Graphics - The visuals of Final Fantasy 8 are, in a word, stunning. The gorgeous FMV sequences pushed the PSX to the limits of its capability, and though the in-game graphics may suffer in comparison, they are quite good in themselves, thanks in large part to the design (see below).
2. The Music - In my opinion, Nobuo Uematsu's finest and most inspired work yet. The location songs are subtle and beautiful, such as the melancholic chimes of balamb garden, the resonating 'Blue Fields' overworld theme, and the acoustic strumming that echoes and shimmers through a seaside town. The opera strains of 'Liberi Fatali' and 'Fithos' give import to characters and theme, and the orchestration of the Ending Theme is truly magnificent.
3. The Design - Fantastic. From the clean, futuristic architecture of balamb garden, the engrossingly melodramatic summons, and the cool character renditions (such as Squall's cyberpunk gunslinger look), this is the finest design output from SquareSoft yet.
The flawed:
1. Lack of Character Development - Unfortunately, the emphasis on Squall and Rinoa leaves the other characters out in the cold. Irvine, Selphie and Quistis receive no further development past the first disc, making each a bland cipher, with nothing to differentiate between them other than limit-break status. A shame, really, for it would not have been all that difficult to include sidequests/situations in order to booster their importance as done in ff7/ff6.
2. Ambiguous Plot/Ambiguous Villain - The plot gets rather slow in the third disc, the conflict ambiguous at best, thus, the tension lost. This is due in part to the lack of a concrete villain. Kefka (ff6) and Sepheroth (ff7) were great villains because, through repeated interaction, they grew into a monstrous status, deserving to be dispatched by the end. The Edea/Adel/Ultimecia quandary is a shadowy threat, and the weak link to an otherwise strong storyline. However, the last battle is an incredible experience, well worth the overall effort.
3. Linear Play - This is standard in any FF game, and only becomes an annoyance in replay. Not as bad as ff9, either.
4. Battle System - The draw/summon system has received its share of praise and criticism. I agree with the latter, finding it tedious and boring. Funny thing is, you don't have to use it--one can just limit-break their way to victory. But by any method you choose, FF8 is a very easy game, though the standard plot convolutions guarantee 30+ hours of playtime.
Despite these flaws, I cannot give Final Fantasy 8 less than five stars because 1) it pushes the envelope, a good thing in any form of media, and 2) I enjoyed playing the entire game two times over. FF8 is a worthy addition to the Final Fantasy library...bring on FF10!

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Final Fantasy X-2GOOD:
* Excellent graphics you're used to from FF-X.
* Nice Storyline
* Lots of quests (If you like that type of abuse)
* Option to start new game with ALL items once you beat its the first time around
* Hours of gameplay
* No more weapons
UGLY:
* Your dress is your weapon
* Will not let you go back to complete missed quests once you complete the chapters in the game.
* Will not give you "PERFECT ending" if you dont complete 100% of scenerios...(Hmmm, Omnimusha 2 anyone? >=T)
* 3 Women Characters (2 underage girly girls, the other is a manly woman)
* Hillbilly antics (Yuna's cousin, BROTHER, is in love with her)
* Ultimate Weapons are *drum roll*...damn dresses!!!
* Some dresses will not be acquired if you missed doing some quests before chapter ends
OVERALL
- If you like Final Fantasy you'll still enjoy this game, its good to past the time around but to get 100% scenerio completion to see "perfect ending" can be annoying. 3 Characters to choose from can get dull but overall its still fun to past the time away i must admit.
The opposite of Final Fantasy XSTORY 6/10
Well, the story can probably be told in a few sentances, so let me try. Continuing from FFX, Yuna finds a sphere of tidus, or someone who looks like tidus, and joins to sphere-hunting group "gullwings". Later on, they discover it is NOT tidus, and also that there is an evil machina that New Yevon is hiding from the public, so you and your companions set out to destroy that evil.
Not the best summary, but pretty much gives the gist of it.
SOUND AND MUSIC 6/10
I give a six out of ten because half of the music was good, half sucked, and The sounds were the usual greatness.
Now, the music...Well, the Director of music sure got lazy or something. The battle music seems like the director just hired a professional guitarist and had him play random guitar notes and riffs. So while you are shooting and hacking and slashing, you hear this really annoying guitar noise just blasting over your characters' talking and making jokes, which just adds to the annoyance effect. The boss music is even worse. Sure, they actually have MORE than a guitar, but It really is not very nice to know that it adds up to be a whole four notes played. Yes, four notes, each one accented, blasting over your gameplay and bad joke telling.
However, there are two FMV scenes where Yuna sings. The first one, which can be seen on New Game, Features a Very catchy techo/dance song, which takes a lot of getting used to. The biggest problem during that scene, is in the middle of this pretty cool singing, Two pop-ish guys dressed in really tight cut off jeans and cut off jean shirts suddenly appear, giving frightening boy-band moves off, and thus made me scream the first time.
Summary of Music: Gameplay music is not very good, But the FMV music is phenominal
GAMEPLAY 6.5/10
I will be honest here. The gameplay is not very organized or good at all. I say this for quite a many reasons, and a few will be mentioned below:
1) There is the usual option of Active or Wait on the ATB system, but even if you have the option of Wait, while you are selecting your item or spell, The monsters still attack! why, I do not know...
2) There are so many side quests it is sickening. I promised myself when i got the game to complete it ALL, and after countless hours of random sidequests that would not affect the game were it taken out, I gave up and only beat the game at 74 percent.
3)As mentioned above, most of the enemy battles can be won by holding down the X button. While not producing any challenge at all, It also proves no fun.
4)While most enemy battles prove no challenge or fun, Bosses are different. Near the end, they get to be Insanely challenging, so challenging that you have to level your Characters up to a level higher than you have ever leveled up JUST to beat this boss, and then it turns out that the last boss is much easier, making it possible for you to beat him in 10 minutes with no trouble
5) You learn Many Countless skills, about 5 in total which you can use against enemies and bosses
6)having to watch the dressphere changing over and over again
There ARE some Pros here, believe it or not:
1) some bosses provide adrenaline-pumping action
2) Sometimes provides quite a bit of thinking and a lot of strategy
MENUS AND PUT-TOGETHERS 8/10
While the dressphere idea is very nice, during gameplay it becomes very annoying, watching the same animations over and over again. Even though they have an option of shortening the sequence, it still becomes very annoying. But its pretty fun being able to customize your only three playable characters, so its a pretty great idea, with that minor setback.
Well, once again, there is no equipping armor, just two accessories, but I have grown used to it thanks to Final Fantay VIII and X.
GRAPHICS 9/10
Great graphics. The FMV sequences are stunning, and the mouths ACTUALLY MOVE WITH THE SPEECH NOW!....during the FMV sequences, I mean. The usual nonstop mouth moving is still in here, however.
REPLAY VALUE 5.5/10
When I finished this game, i just started up VI again. The game has some really sort of original ideas (the dressphere idea sort of reminds me of FFV), the two songs 1000 words and the intro song are stunning, making me save a seperate game right before the cutscene so I can listen to them again.
I honestly suggest you rent this game before buying it, as i bought it first, and now im having a hard time finding where to sell it. If you like it, then or course buy it. If you dont like it from the beginning, do not get it. It will not change.

- Includes console and 1 controller
- Plays DVDs
- 128-bit Emotion Engine processor
- Lightning-fast gameplay
- Backward-compatible with PlayStation games
List price: $179.99 (that's 17% off!)
Used price: $49.99
Buy one from zShops for: $189.99

Slightly edges out a 4 star Xbox systemPS2:
Pros:
Great controller
Major online support
Graphics are not THAT bad
Third party support
Cons:
Graphics arent that great either
Only 2 controllers without adapter
Xbox:
Pros:
Great graphics!
Halo(duh)
Built in hard drive
Decent first party support
Utilizes online play
Cons:
Clunky controller
Clunky sytem
Difficult controls(majority of the time)
Gets several PS2 titles(see GTA and MGS series) long after PS2 gets it.
Not enough great games
Now the comparison:(I will put the better featured sytem next to each category)
Graphics:Xbox, mostly because it came out later.
Title Support, 3rd and first party: PS2, mostly because it came out earlier.
Online play: PS2 (Final Fantaxy XI, SOCOM 1 and 2, etc.)
Controls in general: PS2 (smaller controller= no carpal tunnel from trying to reach the fire button like on the xbox)
Technical stuff(controller number, memory, etc.): Xbox (4 controllers, a lot of free memory.)
Price: Tie, they both cost the same.
The future: PS2 looks to be getting some impressive titles (MGS3, GTA: San Andreas) while Xbox seems to be waiting for the games that were supposed to be out this year (Halo 2). PS2 is the winner in that one.
Recent releases: Xbox (Ninja Gaiden, Splinter Cell: Pandora Tomorrow edge out the monumental FFXI, while most other significant games are in it for both systems.)
So the winner, 4 to 3, is the PS2! If you are rich then buy both systems, but if you are broke like me then buy PS2 and play Xbox at your friend's house :).
Stop the insanity and read this!!
The PS2 is the best gaming system out right now
List price: $199.99 (that's 25% off!)
Used price: $119.99
Buy one from zShops for: $250.00

The Overall Best Gaming System
BEST GAME SYSTEM EVER!!!!!
Best of the three
List price: $49.99 (that's 60% off!)
Used price: $10.99
Buy one from zShops for: $15.98

Good game
A good start...Luigi goes into a mansion. There he finds Toad sitting on the ground crying. He tells him something about Mario. THen you meet some weirdo professor guy who teaches you how to catch ghosts. THen you start your journey.
Each unexplored room starts off with no light at all. Armed only with a flashlight and a vacuum, Luigi tries to suck up cash. While he greedily gathers money, ghosts appear behind him and try to kill him (duh). So Luigi whips around with his flashlight and immediatly begins the battle to suck up the ghost. The only difficult parts about this process are: 1, If you don't have the proper timing, the ghost will disappear before you can even begin to suck it up. 2, If there is more than one ghost, there other can hurt Luigi and cause the other ghost to escape the vacuum cleaners grasp.
This game is pretty cool, and it's on my list for games to get.
Addictive, Fun, and for All AgesThe premise is simple. Mario's younger and less famous brother Luigi won a mansion in a contest he never entered. Sound suspicious? Things get even more mysterious when Luigi arrives at the mansion. According to long time friend Toad, Mario came to the mansion to surprise Luigi, but has since disappeared. Digging deeper into the mansion, Luigi realizes the mansion is haunted with ghosts, and they are going after him. Luckily, Dr. E. Gadd arrives in time to suck the ghost up with his Poltergust 3000 vacuum. After a trip back to his lab, and a little training session, Luigi re-enters the mansion to find Mario and solve the mystery of his mansion.
The gameplay is classic Nintendo. Very simple to pick up and play, but deep enough to avoid being called "simple". The main premise of the game is to capture the ghosts. Players do this by shining the flashlight onto their exposed hearts and then suck them up with the vacuum. There are normal ghosts, which are scattered throughout the mansion (and are not that hard to capture). Harder ghosts are known as portrait ghosts. Players need to solve a puzzle to find a way to expose their hearts and capture them. Some of puzzles are difficult, so have your brain prepared. Even harder ghosts are the bosses. They usually require players to figure out their weakness and then use action-based gameplay to capture them. The controls take some time to get used to, but players should find themselves comfortable by the first boss. The use of the vacuum makes exploring the mansion fun. Around every corner is a hidden treat. Using the vacuum, players can do everything from rattling vases to shake money and hearts out of them, to sucking up table cloths and towels. Also, if your lost or confused, the handy Game Boy Horror will help players learn about their surroundings and direct them to the next areas. The basic way to lose is to be attacked by ghosts. They can hit you, throw bombs at you, or hope you slip on one of their banana peels. Once you're out of hearts, you will start from your last save.
The graphics are cartoony. Some gamers would turn away at first sight, but the graphics really fit the game well. This isn't the type of game that would have blood, guts, and profanity anyway. Though the game is not a texture paradise, it carries a lot of impressive effects. From the transparent ghosts, to the lighting caused by Luigi's flashlight, this game is a treat to look at.
The music composes of one major song. Luckily, it is a good one. The basic tune will change many times over the course of the game, and even Luigi will hum along. The sound effects are simple, but impressive. The best sound effect comes from Luigi himself as he calls out for Mario throughout the game. As his hearts decrease, the desperation in his voice increases. It is a simple Nintendo touch that will always put a smile on your face.
Overall, Luigi's Mansion is a great game. It is incredibly addictive, as I found myself heading back to game often to find out what is hidden within the next room. It may not be the flagship, "Mario 64" Gamecube owners were looking for (that is coming next year), it is a great start. I would recommend that gamers look past the graphics and the seemingly repetitive nature (which, once you play, won't seem all that repetitive), and at least give it a trial run. In the end, the gameplay is what really matters, and when it comes down to the bottom line, Luigi's Mansion is a blast to play.
I should have remembered that the last two Medal of Honors I've played, Spearhead (for PC) and Infiltrator (for Gameboy Advance), both sucked. Frontline was the first time since Medal of Honor Underground that I played this game on a console. It should have felt like home -- instead, it felt like I was playing Spearhead without a mouse. What caused them to mess up the control scheme so badly, I can't tell. But now your character aims blindly thanks to a touchy-feely right analog stick. I've had to do much more minute aiming adjustments in Syphon Filter: The Omega Strain, targeting distant enemies in the head, and I found it even harder here, though the enemy is just several steps away from me. From the first level, I bumbled about blindly because foolishly, the game designers now rely mostly on sound to let you know where to go. Not that bad a thing, except they botched the sound mix. Rule of thumb in sound mixing: Music and effects should never, never drown out dialogue. Here, your superiors' instructions are neatly covered up in the gunfire, overloud music, and ambience. From the beginning, I had to run around the beach while under enemy fire, looking for scattered teammates who were supposed to be yelling and waving at me to reach them. Well, I can't hear them, and since there's no radar, I had to rely on blind luck to find them. A very dumb flaw, easily fixable, but neglected. Did they actually *test* this thing on real players?
As with 90 per cent of games these days, the lighting looks good, and the music is great. But once again, this game qualifies as a good-looking, good-sounding product that flunks its grade on mechanics. I don't feel like I'm in control of my character. Nothing is more of a drag than that. I should've listened to my instinct and passed on this one. I regret even the reduced price I'd paid for it . Medal of Honor and Medal of Honor Underground were such classics, it's baffling how EA managed to botch it all up.