Music Reviews
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Used price: $17.99
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Super Mario Advance is primarily a slightly tweaked port of Super Mario Bros. 2, the (still) very popular side scroller from the days of the Nintendo Entertainment System (NES). So expect plenty of running, jumping, and hurling of items at many a foe.
The game's graphics and sound have been a given a nice overhaul from the original game, and are clear and bright enough to please old-school and new fans alike. While Nintendo did a good job shrinking the visuals down to handheld size, the tiny GBA screen can get very busy at times, making accidental death due to sometimes less-than-precise controls frustratingly frequent--at least in the beginning. Most gamers should overcome such mishaps with a little patience.
Also included is the still fun, if forgettable, original Mario Bros. game from many eons ago. Up to four players can engage in a coin-collecting battle mode or the classic mode. Super Mario Advance isn't the game to show off the power of the GBA, but it is a long, fun title that will satisfy today's gamers with a taste from the best of Mario's past. --Mark Brooks
Pros:
- One of the best NES games is faithfully ported
- Upgraded sound and graphics
- Gameplay is easy to get into
- Somewhat loose controls
- Neither fresh nor original for those who've played the NES version

Can't compete with current GBA hits.Super Mario Advance is the first republished Mario title in the series. It's a faithful GBA port of the NES game, Super Mario Brothers 2, and is also included with a bonus port of the original Mario Brothers. The story in Super Mario Brothers 2 is pretty basic. The Princess hasn't been captured this time, but Mario does have to defeat another warped world full of colorful bad guys. This particular sequel was also the first game to allow gamers to choose between Mario, Luigi, Toad, and Princess, all of whom have their own special traits. Hopping, throwing, and speed running your way through platforming fun, you'll get a chance to pass 20 separate levels with plenty of bosses at the end of each level.
If you're not someone who enjoys replaying levels, the good news is that the game does allow you to save it at each level so you won't find yourself grinding through the same areas over and over. However, this does make the game fairly easy and before you know it, you will find yourself completing the game. If you do get bored with the Super Mario Brothers 2 portion of the game, you can always switch back over to Mario Brothers and play through some classic arcade stomping fun. Unfortunately, Mario Brothers just doesn't seem to be as much fun as it was in the 80's arcades.
Perhaps the best way to enjoy Super Mario Advance is to link your Game Boy Advance with other gamers so that you can play through Super Mario Brothers 2 or Mario Brothers in multiplayer mode. This especially enlivens Mario Brothers, but whichever game you choose, you'll probably have more fun playing with friends than playing solo.
While Super Mario Advance can be a fun play, it's over quickly and doesn't offer a lot of levels. This reviewer found it fun to relive memories of classic Mario games, but it was over too fast. Frankly, the game just doesn't compare to some of the other longer classics on the GBA such as Final Fantasy Tactics, Advance Wars, and Fire Emblem. Also, Super Mario Brothers 2 was probably the worst of the famous Mario games and you may be better off trying to find remakes of Super Mario World or Super Mario Brothers 3 which have been given their own Super Mario Advance sequels. Super Mario Advance is a fairly easy game to find on the Game Trading Zone and it also sells for a low price, so you should be able to complete a trade without giving up much. However you choose to replay magical Mario Brothers moments, this is one title that will bring back the classic NES memories, but it won't be in your Game Boy Advance for that long.
Great Game, But Something's Missing.
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The Story segment of the game may be the most fun for fans, though it diverges from standard gameplay. Where most games have long, elaborate series of gameplay, intercut with story, Dragon Ball Z intercuts very short interactive battles with long animated sequences portraying everything from the Saiyan Saga through to the Cell Games. The animation and voicing in these sequences mirrors the television series and even uses the very same voice actors as the show. Some fans may be disappointed when gameplay ends with the Cell Games--or they may take it as a sure sign that future games will be released to cover the remaining sagas.
Fun? Yes. Flawless? No. Theres not a whole lot under the surface of the sagas--what you see is what you get. And you also might get a little carpal tunnel syndrome along the way--the button-mashing combinations needed to pull off the most awesome moves may not be friendly to fans forearms. Still, Dragon Ball Z: Budokai may be a slam dunk for fans of the series who now have the opportunity not just to watch the sagas, but to participate in them. --Maile Bohlmann
Pros:
- Faithfully re-creates the animated series
- Voicing by the original actors
- Two-player dueling option
- Story segment lets fans live in the Dragon Ball world
- Elaborate combinations are difficult to remember
- Doesn't contain all the sagas
- Little depth of gameplay

Great DBZ game But.....There is basicly 7 modes Story,practice,WorldTourny,Duel mode,Hercule,Editer,and options. On story mode its pretty basic. Youre first time around you play as Sayiana and unlock a couple of characters. Youll fnd it dissoted if youre not fammiler with DBZ. Fans will know obviously though. You go there Android,Namek and Satyian in story mode.It goes through Raditz to cell.With small cinemas. Practice is as it suggests.World Tournement is to earn oney and buy capsules wich I will explain later. Its Adebt Novice and Adavanced. Advanced is basicly SUPER hard. When you beat adept and advance you can buy Hercule and Great Sayiaman.Duel is just a 2 player mode or you pick who you wanna fight.Hercule is a survivor mde as you play with Hercule through wonderfull matches. Editor is my favorite option alowwing you to cutomize a Z- warrior.
Graphics is so so not bad but not good. For PS2 it could have been better. Characters are good 3-d shaded. Sound has ok music and orginal AMERICANN voices.
Capsules is basiclly moves you get. Without capsules you cant do anything. But you can easily get them by beating story 3 times and get tons. If you wish with the Dragon Balls three characters geta special ability Breakthrough wich gives you more capsules. The biggest thing I disliked is. Youre grounded! No jumping not ducking. To fly you half to get hit!No powr struggles etc. On the good side you can knock people into wall,cliffs,moutaines etc. Fighting is too easy. p,p,p, g is basicly everyones Kamehameha realated move.
Bad
Graphics ar soo
Backrounds are bland
Character moves are exactly the same
Simple fighting
Good
DBZ
Fastpaced
Stages change with a strong punch.(Into a mountaine. Then fight on a mountaine)
Orginal Hyper battle
All in all If you dont like DBZ rent it. If youre a fan the score would go up a star. DBZ fails and succesfull in many ways.
"DBZ:BK will leave your fingers aching for days....."
Greatest DBZ game ever!!
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Learning when and how to make the best use of your Pikmins' skills and traits is the essence of the game. You can control up to 100 Pikmin at a time while figuring out which Pikmin are best suited for a particular task. Some are better fighters, while others can survive in water or handle explosive bomb rocks. However, even the best Pikmin herder will have to sacrifice a few of the plant-headed beasts for the greater good. It's the making of new strategies to minimize losses that makes Pikmin challenging and fun.
For a first-generation GameCube title, the graphics, sound, and music are fantastic and show an awesome amount of detail. Though it's no Pokémon, this game should appeal to wide-eyed younger gamers as well as seasoned vets. The controls are intuitive and feel perfect for the standard GameCube controller. However, learning to position the camera can be a tad frustrating during some of the more tense moments, as it has only a few magnification levels and needs constant adjustment.
The biggest obstacle Olimar faces is time. He has only 30 days (each day is about 15 minutes in real time) in which to find the necessary parts. While this keeps the pace of the game up, some may find such limits somewhat frustrating, as it means there will be a lot of repetition and rethinking of strategy. It also means that diligent gamers may find Pikmin a rather short game.
At the end of your gaming day, Pikmin is one of the best games on the GameCube. --Mark Brooks
Pros:
- Very innovative and original
- Gorgeous graphics
- Great sound and music
- Amazing blend of action and strategy
- Time limit causes players to repeat tasks
- Experienced strategy gamers may find Pikmin ends too quickly
- Difficult to control camera during tense moments

Pikmin is a surreal, entertaining treatBoy, did I make the right choice.
Let me start by saying that I would have given this game five stars, but it has no replayability. Once you've beaten it, it loses a lot of appeal.
Pikmin is extremely addictive. It is played in thirty "days", each lasting about 15 minutes, so it's extremely easy to get lost in the adventure and become glued to the Gamecube.
As all the other review tell you, you play as Captain Olimar, who crash-lands on a planet inhabited by the Pikmin. Your job is to manipulate the Pikmin to repair your spaceship and fly home.
What the reviews don't tell you is that the game is far more sophisticated than its bright colors would indicate. Two minutes into the game, it becomes clear that no six-year old could possibly possess the problem-solving skills required of anyone attempting to save Captain Olimar.
All gameplay aside, it usually takes a few tries to get each day done right. The game kindly asks you after every day if you'd like to try again, which often helps correct dumb mistakes. I learned to run a day two or three times in order to finish two or three tasks each day, instead of one or (sometimes) none.
Pikmin is an easy-to-play, tough-to-beat cleverly original masterpiece from Nintendo. If, like I did, you're teetering on the edge as to whether or not to buy it, let me make it perfectly clear: Go for it. This game rocks.
Pikmin is a revolutionary new title not to disappoint.This game will go right beside Mario and all the other great franchises of video games. Pikmin offers a new, exciting title that has not been done before by any other game. Pikmin will go on to be one of the most popular games to hit the Gamecube, or any console for that matter.
Like being a cult leader, without all the Kool AidNote that this game is not a great deal of fun if you don't like real-time strategy games. Young children will get bored quickly. But if you like games like Red Alert, Age of Mythology, or even The Sims, give this one a shot.

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DOA3 offers eight modes of play, including story, team battle, tag battle, and sparring. Sparring mode is customizable and is a nice way for new players to learn how to play the game, while story mode lets you take one of the 16 available characters through a series of matches culminating in a fight against the über-powerful Omega. Once you defeat Omega, a short movie specific to your character is unlocked. The story mode doesn't make a lot of sense (and the dialogue is laughable) but the end movies are pretty cool, and it's fun playing through the game as each of the characters.
The real meat of the game, though, is its combat, and DOA3 delivers in spades. Each character has specific attacks, such as Zack's Devil Elbow or Bass Armstrong's Stun Gun Chop, and once you get the moves down, the entire affair can unfold like a carefully choreographed ballet as combatants block blows, counterattack, and land devastating punch and kick combos. Adding to the game's appeal are the massive and detailed multilevel arenas (introduced in DOA2), in which a precise kick or punch can send a combatant plummeting through the air down to the arena's next level.
It's obvious that DOA3 was designed as a showcase for the Xbox's graphical prowess, and it shows--the game's graphics are awesome. The character models look amazing and feature highly detailed clothing and accessories, and the animations are extremely smooth. The environments are also outstanding, and feature tons of little touches such as fluttering leaves, snow-covered ground that can be torn up during the course of a fight, and great-looking water. Even the background structures are highly detailed.
DOA3 doesn't rewrite the rules of the fighting genre, but its great graphics and intense fighting--especially in multiplayer mode--make for an enjoyable gaming experience. --William Harms
Pros:
- Brilliant graphics
- Lots of gameplay modes
- Multileveled arenas keep the fighting exciting
- Story mode makes no sense
- Few unlockable extras

Overated females.
A fantastic and surprisingly deep fighter.Graphics: Stunning, gorgeous, creative environments, fast action, solid framerate, great character design.
Features: Eight modes make for endless fun. To be honest, this game lacks somewhat as a single player, but all fighting games do. It is in the multiplayer modes that you will find the endless fun. You can play against friends or with them on the same tag-team. I have probably gotten more milage out of DOA3 than any other game.
Sound: Great sound effects, OK music. I don't know why they chose to put Aerosmith on the soundtrack - they just don't fit.
Control: This is where you will really see the depth of this game. There are 16 fighters each with unique moves and unique styles.The controls are set up so you can be fairly successful as a button masher, making the game instantly fun to jump into. However, that DOES NOT make THE GAME a button masher. As you play, you learn the different strengths and weaknesses of each character, different combos, different tag moves. Sure, you can accidentally pull off some combos by mashing buttons, but you will never beat a seasoned played who executes his/her moves deliberately. Therein lies the success of this game - its easy to jump into, but mastering it is an endless development.
One tip - there's an option called "analog buttons". Turning this on will result in different moves being executed depending on how hard you press a button, making the game easier for less-skilled players who don't care to learn beyond mashing buttons. Turn it off if you want to learn how to master the game and execute your moves deliberately.
In summary, this game is real pretty and as deep as you want it to be. Anyone who tells you that this game is simply a button masher has only skimmed the surface on this surprisingly deep fighter.
Definitely the best fighting gameThat said, DOA 3 is more alive on arrival than dead. In fact I think it's the best fighting game ever made. No, I don't get bought out by great graphics only, but one has to admit the graphics is simply breath-taking, and more so than any previous games on any previous consoles (plus GameCube). The background adds so much enjoyment to the overall gaming experience, and the smooth gameplay showcases the prowess of the Xbox system.
What I truly like is how much fun I have with the fightings. There are many characters to choose from and each one has his/her fascinating style. While I don't think you can learn kung fu this way, you are free to experiment with various styles. And it's even better when playing with friends.
In short, if you enjoy fighting games, this is *the* one to have.

- Features urban street racing and high performance tuner cars
- Build the ultimate street machine by earning cash to pay for custom body kits
- 20 fully customizable, licensed cars from Mitsubishi Motors, Subaru, Toyota, and more
- Perfect skills by nailing the perfect shift in drag racing and by putting you street cred on the line
- For up to four players
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Dissapointing at best
Wow, never had so much fun
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Ironically, Roller Coaster Tycoon 2 itself is an imitator of RCT. Perhaps in an effort not to spoil a good thing, or perhaps to guarantee success with low-system-spec mainstream fans, Roller Coaster Tycoon 2 plays almost exactly like the original game--maybe too much like it.
The graphics are still 2-D, and if you didn't know better you'd swear you were looking at the first game. This isn't good considering that the first game came out in 2000 and looked dated even then. But the ability to play the game at a much higher resolution does alleviate some of this disappointment, and a closer look reveals a greater variety of animation, more people, and a smoother overall look. The audio is, again, fantastic. It's that perfect mix of screams, giggles, grumbles, retches, and carnival music that brings the scent of cotton candy to your nose every time.
New structures are available as well as some new rides, but the biggest change is the addition of themes. Want a Haunted Park? They've given you the artwork to create one. You'll also find a Wild West theme, a children's theme, and more. The scenarios are grouped more logically by difficulty, and fans will be delighted with a sand box mode that allows limitless free play. RCT2 has a wide variety of new coaster designs, including a few famous coasters from around the world--mostly from Six Flags theme parks. A welcome addition is the ability to open a separate screen where you can test and build a custom coaster, without worrying about space or money, before buying and placing it in the game. Perhaps the best new addition is the ability to raise and lower ground en masse, removing one of the most annoying features of the first game.
Roller Coaster Tycoon 2 isn't a ground-breaking sequel, but it is an excellent game for fans of the series. We wish they'd done more with the concept, brought it into 3-D, or used higher-resolution artwork, but the gameplay remains the same. And that's a thrill ride on its own. --Andrew S. Bub
Pros:
- Same addictive gameplay
- New coaster-builder tool
- Improved graphics resolution
- The meager improvements don't really help already-dated graphics
- They could have done so much more

The programmers must have fell asleep!There are a lot of other nice updates, and RCT2 has the potential to surpass the quality and enjoyment of the original. However, I would recommend that you stick with the first version until a few patches and updates are made available- otherwise, the frustration will overshadow the fun, and you'll wish you hadn't spent that $ until it was more worth it.
Hmm...The problem with RCT 2 is, in a nutshell, lack of development. Not much has changed - graphics, rides, shops - it's all fairly the same.
Another flaw is the parks aren't realistic. Most parks have decor for the holidays-- Halloween, Xmas, etc. but RCT 2 supplies no decor for holidays. There's also no "real" shows like parades or stage shows. Just the 3-D Cinema, which is probably dinkier than it looks!
The premade scenarios are fairly difficult even in the Beginner tab (Crazy Castle is just impossible. you always run out of money, even if you just build a simple coaster). The Expert ones are IMPOSSIBLE on all levels. They simply cannot be beaten. The objectives try and make you get $500,000.00 park value, and are darn near impossible.
The Six Flags things are believe it or not a major FLAW. Who would want to build inside an already-filled park?
I guess the scenario problems don't really matter, because realistically, you can build countless scenarios with the Scenario Editor.
The game's much more fun with a "Trainer" programme. Yes, that's cheating but it makes the game easier, but not too easy. I'm not even a beginner, I've had the game (well RCT 1) since two years. But still, the Roller Coaster Building is fairly difficult. How is it that a Six Flags park , and you can see yourself, can have rides with like 10 inversions and still have tolerable nausea ratings for the guests? One thing that ticks me is the Extreme Heights scenario. Enter and you'll see Flaming Fury. It has a lot of speed and flips and yet it's still Only High, Very High, High in ratings! Grrrhh!
The game runs fairly slow on any computer. It has a "LOADING..." prompt for any loading/saving, entering a game, scenario editor, rollercoaster builder, etc. thing you try to enter which really annoys me to the point of explosion! The game is slow even on super-high-end computers.
The game continues to be unrealistic. First of all, no park in the world has a coaster called "Flying Turns". Second of all, why do they crash so easily? I think the game's too harsh when it comes to the Roller Coasters deal.
So I guess worth the buy but most fans will not like it, in my opinion. Newcomers will love it, cause they won't see the primativeness!
Sawyer fine tunes the game.In terms of expertise, RCT assumes a greater level here in that even the beginner parks ask for what I'd call "tycoon strategy".
This game is sure to keep those whose theme parks are closed for the season happy. Enjoy.

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Gamers familiar with the controls of the Smackdown series will feel right at home. The game plays largely the same, with some additional moves and finishers. While having familiar and responsive controls is definitely a good thing, the graphics should not be too familiar on a next-generation system. Unfortunately, the game's character models haven't progressed much from the PlayStation version. However, the improvements in animations and ring entrances are fantastic.
The biggest flaw in the game is the commentary by Tazz and Michael Cole. There are several instances in which the commentary is disjointed and unnatural, and it often fluctuates severely in volume. This is a shame, as the announcers are a big part of pro wrestling's storytelling. Despite this problem, WWF Smackdown! Just Bring It packs more than enough quality gameplay and variety to thrill any WWF fan. --Raymond M. Padilla
Pros:
- Classic gameplay with some nice refinements
- Lots of features to unlock
- Great multiplayer fun
- Disjointed commentary is distracting and annoying
- Story mode is limited
- Unimpressive character models

3RD to SEQUALSThis is good nowadays and it beats the other wrestling games on the Gamecube and Xbox.
Smackdown! Just Bring It Review..
This will be a must-buy.Truth be told, this is the game I have been waiting for (even more so than GT3) since I purchased my PS2 last November. As it stands, I don't think I'm going to be disappointed.
(I've added a five-star rating just based on the preview material, but truth be told, I didn't want to - I don't want to skew any potential average later on. Also, how can you rate a game that no one owns yet?)

- Futuristic adventure with mission based gameplay
- Take control of Jak and fight your way through hordes of enemies
- Use 4 powerful weapons and hop in and out of vehicles including a hoverboard
- Meet fantastic characters with incredible AI
- For 1 player
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Jax 2 is not as fun as Jax 1So, Don't Buy It if you are looking for the same format that was Jax one.
Wow! Sony didn't rest on their laurels.There's almost no collecting to be found here. Instead, you have a huge, dynamic city to explore, populated with vehicles that you can steal (a'la GTA3), guards to fight, and civilians that you can run over and mow down. Yes, mow down - Jak is packing heat this time around, with four different guns (plus upgrades) that you receive as the game progresses. Add a hoverboard to the mix, with the abilities to do Tony Hawk-esque tricks and grinds, and you have a game that is always interesting and fresh.
There are dozens of missions that take place both inside the city and its environs, combining both traditional platforming goodness, gunplay, and puzzle elements. The storyline gives a strong sense of purpose and is brilliantly told through gorgeous in-game cutscenes that themselves are nearly worth the price of admission. The game is much darker in tone than the original, eschewing the original Jak & Daxter's 'kiddy' feel for a gritty setting and more mature content.
The game is long, too. The core game takes can take over 20 hours to complete, and there's dozens of extra missions and secrets to unlock that will keep you entertained for a long time.
And certainly, the game is a graphical tour-de-force, and the best showcase of the PS2's abilities to date. Given JakII's pedigree, this does not come as much as a surprise. But it's about the only thing in this superb game that won't shock people who played the original.
My only complaints: it can be tedious navigating through the city to get to the next mission, and the game is difficult, sometimes frustratingly so. Still, these are minor points at best.
If you like any of the genres that Jak II blends together so seamlessly, you owe it to yourself to pick up a copy. Jak II is, quite simply, the best action-platformer to date.
Sometimes Infuriating - Always ExhilaratingWhat really pulls this game together is the story and cut scenes. The writing is clever and funny. Daxter brightens up what otherwise is a rather dark game. There's a good amount of variety in the missions keeping you on your toes learning new tricks. I must agree that some of the missions are infuriating. The difficulty of the game could be a turn off to some but I managed to finish the game in 3 weeks and I wouldn't consider myself an expert gamer. It's hard, but there's a sense of accomplishment when you finally get past that "impossible" mission.

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Max Payne uses extremely realistic graphics to showcase a gritty film-noir-inspired New York City. Payne stalks subways, tenements, nightclubs, and even government installations as he takes his vengeance out on a horde of gun-toting bad guys. Taking a page from the visual style of famed director John Woo, as well as The Matrix, Max Payne lets the player launch into a slow-motion mode generally known as "bullet time," which makes dodging enemy fire and dishing out your own return fire a breeze, all while leaping side to side. While this looks extremely cool to do, it also evens the odds and can only be used for limited amounts of time, making it a strategic as well as aesthetic option.
And speaking of aesthetics, the game is packed with exciting moments, weapons, and locations, even if the enemies get a little redundant after a while. The level design ranges from inspired (a multilevel parking garage) to humdrum (a warehouse) and several levels actually take place in the twisted wonderland of the hero's warped psyche. The graphics are state of the art, though admittedly the PlayStation2 doesn't have the power to render them as well as the Xbox or PC, but most people won't notice the difference. The introduction scenes consist of painted photos presented in graphic-novel style, which is a stylistic choice that pays dividends, even though the writing is hilariously bad and the voice acting is, if possible, even worse.
Needless to say, all this is violent, disturbing, and not at all for the kids. Pay attention to the Mature rating; it's not there for decoration. --Bob Andrews
Pros:
- Photorealistic graphics
- Fantastic cinematic action
- Terrible writing
- Even worse voice acting

good but not that goodAt first I really liked this game, but one level got me to hate this game. I dont remember which one it was but it was one of the levels towards the end of the game. It was a dream with a very anoying baby crying and it was a very confusing maze I just couldn't seem to beat. That baby was so anoying, it wouldn't stop crying. So I stopped playing the game. I just gave up. My uncle kinda wanted it back by this time even though he probably wouldn't ever play it.
All in all, this game is alright, the graphics kinda stink, the blood kinda stinks, the weapons were cool, and the puzzles weren't too hard (Except for the dream, that darn baby, AHHH!!!) and i give it 3 stars.
My money was well spent.I have a couple of gripes here: the frame-rate can drag a little. I noticed this at a couple of points in the game. While it was kind of annoying, it wasn't a frequent problem.
the other complaint was the loading times. I mean, good grief. What was the deal with that? I haven't played a game where loading times were such a problem since the first Tomb Raider.
Anyway, as good as the rest of the game was, I'm more than willing to let those two problems go. The dialogue is sharply written with some fun pop-culture referencing and the voice acting is acutally pretty decent. The game is definitely worth a rental and I'm not regretting having bought it either. If you own a PS2 or an X-Box, and you're looking for a good shoot'em up, well, this is your game. Check it out.
One of the best PS2 games ever made...This game is mostly shooting bad guys, not really stealth or anything. But this game has a VERY cool feature that will save you many times called Bullet Time. Bullet Time allows you to move in slow motion, so you have a better chance to dodge bullets and hide behind walls/sculptures/etc.
Max Payne is one of the coolest characters in video game history. This game is kind of old (released in December 2001), but it's still great. Many PS1 games were old, and many people still play them, so it doesn't really matter how old a game is.
This game is not that hard, however, not that easy. In the last part, there are a lot of traps (like lasers that explode once you touch them). You will die several times in this game if you don't pay attention.
Overall, this is one of the best PS2 games that I own. This game is a classic.

List price: $49.99 (that's 60% off!)
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Another highlight is the game's detailed graphics. The more than 200 circuits based on London, Tokyo, San Francisco, and New York are extremely authentic. Those familiar with the cities are sure to do a double take at the numerous courses. The game's cars are also beautifully rendered and feature impressive reflection and lighting effects.
Gameplay is quite diverse with quick race, arcade race, kudos challenge, time attack, and multiplayer modes. Kudos challenge alone features nine different types of gameplay that range among races, time trials, and obstacle courses. The only significant drawback with Project Gotham Racing is its difficulty. Most players will find that two-thirds to three-quarters of the way through, the game becomes exceedingly difficult to the point where it's more frustrating than fun. Despite this problem, it still provides dozens of hours of entertainment for most and a challenging time for hard-core gamers. All players will find Project Gotham Racing a truly distinct and beautiful racer. --Raymond M. Padilla
Pros:
- Unique gameplay
- Exquisitely beautiful cars
- Detailed levels that look like the real cities
- Frustratingly difficult towards the end
- Fewer cars than other racing games

This game could've been incredible...It's not a bad game, exactly; just flawed. If the courses had been designed for the steering, it would have been a lot of fun. As it is, it's very frustrating if you try to just pick it up and race. You'll probably enjoy it for your first hour. Then, several hours of frustration. Then, if you're willing to devote the time (I wasn't), you'll probably get good enough to beat some of the style point requirements.
It's no GT3, but gameplay and challenge are tops!
Tired of whinersThe truth of the matter is the game has excellent graphics, superb control (depending on the car and your tastes), awesome gameplay, super cool sounds, and way cool shock physics. I rate this game a 5/5 because it meets all gaming needs... and if you like cars this game is most definetly for you.
Melissa