Music Reviews


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Buyer reviews for "Music" sorted by average review score:

Super Mario Advance
Made by Nintendo
Age Group: 6 years and up
    Amazon base price: $29.99
    Used price: $17.99
    Buy one from zShops for: $28.48
    The world's favorite plumber makes his first appearance (along with playable characters Luigi, Peach, and Toad) on the Game Boy Advance, and, for the most part, Mario's arrival is welcome indeed.

    Super Mario Advance is primarily a slightly tweaked port of Super Mario Bros. 2, the (still) very popular side scroller from the days of the Nintendo Entertainment System (NES). So expect plenty of running, jumping, and hurling of items at many a foe.

    The game's graphics and sound have been a given a nice overhaul from the original game, and are clear and bright enough to please old-school and new fans alike. While Nintendo did a good job shrinking the visuals down to handheld size, the tiny GBA screen can get very busy at times, making accidental death due to sometimes less-than-precise controls frustratingly frequent--at least in the beginning. Most gamers should overcome such mishaps with a little patience.

    Also included is the still fun, if forgettable, original Mario Bros. game from many eons ago. Up to four players can engage in a coin-collecting battle mode or the classic mode. Super Mario Advance isn't the game to show off the power of the GBA, but it is a long, fun title that will satisfy today's gamers with a taste from the best of Mario's past. --Mark Brooks

    Pros:

    • One of the best NES games is faithfully ported
    • Upgraded sound and graphics
    • Gameplay is easy to get into
    Cons:
    • Somewhat loose controls
    • Neither fresh nor original for those who've played the NES version
    Average review score:

    No reviews found for this product.
    Hey Mario Fans!
    Like Mario?Like Luigi?Well Luigi is in this game too.Like a Princess?Like a mushroom girl?Well they are the chararcters of this game!This is a brand new world for Mario!

    Melissa

    Can't compete with current GBA hits.
    There are two generations of video gamers: those who grew up on Atari, and those who grew up on Nintendo. As it is, not many videogame companies have a library of old school characters and games such as Nintendo does. So when Nintendo decided to republish its classic Super Mario Brothers games on the Game Boy Advance, you can bet there were droves of fans waiting to relive their favorite gaming moments.

    Super Mario Advance is the first republished Mario title in the series. It's a faithful GBA port of the NES game, Super Mario Brothers 2, and is also included with a bonus port of the original Mario Brothers. The story in Super Mario Brothers 2 is pretty basic. The Princess hasn't been captured this time, but Mario does have to defeat another warped world full of colorful bad guys. This particular sequel was also the first game to allow gamers to choose between Mario, Luigi, Toad, and Princess, all of whom have their own special traits. Hopping, throwing, and speed running your way through platforming fun, you'll get a chance to pass 20 separate levels with plenty of bosses at the end of each level.

    If you're not someone who enjoys replaying levels, the good news is that the game does allow you to save it at each level so you won't find yourself grinding through the same areas over and over. However, this does make the game fairly easy and before you know it, you will find yourself completing the game. If you do get bored with the Super Mario Brothers 2 portion of the game, you can always switch back over to Mario Brothers and play through some classic arcade stomping fun. Unfortunately, Mario Brothers just doesn't seem to be as much fun as it was in the 80's arcades.

    Perhaps the best way to enjoy Super Mario Advance is to link your Game Boy Advance with other gamers so that you can play through Super Mario Brothers 2 or Mario Brothers in multiplayer mode. This especially enlivens Mario Brothers, but whichever game you choose, you'll probably have more fun playing with friends than playing solo.

    While Super Mario Advance can be a fun play, it's over quickly and doesn't offer a lot of levels. This reviewer found it fun to relive memories of classic Mario games, but it was over too fast. Frankly, the game just doesn't compare to some of the other longer classics on the GBA such as Final Fantasy Tactics, Advance Wars, and Fire Emblem. Also, Super Mario Brothers 2 was probably the worst of the famous Mario games and you may be better off trying to find remakes of Super Mario World or Super Mario Brothers 3 which have been given their own Super Mario Advance sequels. Super Mario Advance is a fairly easy game to find on the Game Trading Zone and it also sells for a low price, so you should be able to complete a trade without giving up much. However you choose to replay magical Mario Brothers moments, this is one title that will bring back the classic NES memories, but it won't be in your Game Boy Advance for that long.

    Great Game, But Something's Missing.
    To be honest, I was expecting something more from Mario's GAME BOY ADVANCE debut. Don't get me wrong, though, I enjoyed this game a lot, the graphics are much improved from both previous versions of this game, with colourful backgrounds and nicely animated character and enemy sprites, the sound is incredible for a handheld, with memorable music from the original, and the voices add much character to the game, but, aside from one or two jumbo shy-guys, this is pretty much the exact same game we played on our NES and SNES. Why couldn't nintendo add more to this game? Maybe a few more levels or even a new unlockable character? (Yoshi would have been cool, unlocked after finding all of his eggs or something.) I hope Nintendo smartens up for Super Mario Advance 2. As for Mario Brothers, this one of the BEST parts of the collection. It is such a challenging addictive game, far improved with a game link cable and a few GAME BOY ADVANCE owning friends. We've had a complete blast with the battle mode. All in all, this is a good game that should be welcome to any GAME BOY ADVANCE owners, as long as you love Super Mario 2 or have never even played it. I just wish there was something more to it.


    Dragon Ball Z : Budokai
    Made by Atari
    Age Group: 12 years and up
      Amazon base price: $19.99
      List price: $49.99 (that's 60% off!)
      Used price: $5.50
      Buy one from zShops for: $13.20
      Dragon Ball Z: Budokai faithfully recreates the popular Dragon Ball animated series, giving you the power to fight up to 23 familiar friends and foes in a variety of scenarios. It's not for the weak of thumb, so start out with a little practice, learning the powerful kicks, punches, and elaborate combinations that will lead you to victory. When you’ve mastered the skills, and warmed up your thumbs, jump into the tournament ring and defeat opponents--every victory wins you money to spend at Mr. Popo’s, buying and trading skills to trounce future opponents.

      The Story segment of the game may be the most fun for fans, though it diverges from standard gameplay. Where most games have long, elaborate series of gameplay, intercut with story, Dragon Ball Z intercuts very short interactive battles with long animated sequences portraying everything from the Saiyan Saga through to the Cell Games. The animation and voicing in these sequences mirrors the television series and even uses the very same voice actors as the show. Some fans may be disappointed when gameplay ends with the Cell Games--or they may take it as a sure sign that future games will be released to cover the remaining sagas.

      Fun? Yes. Flawless? No. There’s not a whole lot under the surface of the sagas--what you see is what you get. And you also might get a little carpal tunnel syndrome along the way--the button-mashing combinations needed to pull off the most awesome moves may not be friendly to fans’ forearms. Still, Dragon Ball Z: Budokai may be a slam dunk for fans of the series who now have the opportunity not just to watch the sagas, but to participate in them. --Maile Bohlmann

      Pros:

      • Faithfully re-creates the animated series
      • Voicing by the original actors
      • Two-player dueling option
      • Story segment lets fans live in the Dragon Ball world
      Cons:
      • Elaborate combinations are difficult to remember
      • Doesn't contain all the sagas
      • Little depth of gameplay
      Average review score:

      Great DBZ game But.....
      Ok,Lets get started. This game is pretty good for a DBZ game. If you just looking for a good fighter I suggest elsewhere.
      There is basicly 7 modes Story,practice,WorldTourny,Duel mode,Hercule,Editer,and options. On story mode its pretty basic. Youre first time around you play as Sayiana and unlock a couple of characters. Youll fnd it dissoted if youre not fammiler with DBZ. Fans will know obviously though. You go there Android,Namek and Satyian in story mode.It goes through Raditz to cell.With small cinemas. Practice is as it suggests.World Tournement is to earn oney and buy capsules wich I will explain later. Its Adebt Novice and Adavanced. Advanced is basicly SUPER hard. When you beat adept and advance you can buy Hercule and Great Sayiaman.Duel is just a 2 player mode or you pick who you wanna fight.Hercule is a survivor mde as you play with Hercule through wonderfull matches. Editor is my favorite option alowwing you to cutomize a Z- warrior.
      Graphics is so so not bad but not good. For PS2 it could have been better. Characters are good 3-d shaded. Sound has ok music and orginal AMERICANN voices.
      Capsules is basiclly moves you get. Without capsules you cant do anything. But you can easily get them by beating story 3 times and get tons. If you wish with the Dragon Balls three characters geta special ability Breakthrough wich gives you more capsules. The biggest thing I disliked is. Youre grounded! No jumping not ducking. To fly you half to get hit!No powr struggles etc. On the good side you can knock people into wall,cliffs,moutaines etc. Fighting is too easy. p,p,p, g is basicly everyones Kamehameha realated move.

      Bad
      Graphics ar soo
      Backrounds are bland
      Character moves are exactly the same
      Simple fighting

      Good
      DBZ
      Fastpaced
      Stages change with a strong punch.(Into a mountaine. Then fight on a mountaine)
      Orginal Hyper battle

      All in all If you dont like DBZ rent it. If youre a fan the score would go up a star. DBZ fails and succesfull in many ways.

      "DBZ:BK will leave your fingers aching for days....."
      DragonBall Z Budokai for the PSII is probabaly as faithful as a video game based on a absolutely popular Magna and Television series your gonna see from. At first I was a bit weary of about this game because it was made by Artari, who really didn't leave an impression on me with "Driver" [PSX] and the superfied glitch-tastic movie-based game "Enter the Maxtrix." I figured they were gonna rush this game like they did with "ETM" and it was gonna turn out horribly bad, I would be left with a bad game I wasted my money on. But to my humble surprise, this game is Fantastic [for Artari game]. You'll be able to play up to 20 or more characters from the series villains and Hero alike, spanning from Goku to Piccolo, and The sayains to Mighty android Cell. The menus are done quiet nicely. It looks and feels like something from Japan rather and the US. The game has Practice, Story, and Tournament modes to choose from. The story mode is not all that impressive, they could have just stuck with putting cut-scenes from the actual DBZ cartoon but instead they give poorly done 3D cut scenes that are somewhat like the episodes from the series but not at all as impressive. The Tournament mode is probably the hardest mode in the game of all, your opponents will knock you around like a rag doll which means your gonna have to spend a lot of time in the practice mode unless you wanna get beaten down because of your lack of practice. They are sheerly brutal [which is a DBZ trademark]. You also need to learn a lot of combos and tricks if you are to survrive either the Tournament or Story mode, because the further you go into the game the harder it gets despite the short battles. All the characters retain their trademark moves, like Goku's Kamehameha wave and Kaio-ken attack, Piccolo's spical beam cannon, Vegeta's Galick Gun, And freiza's Death beam. To make a long review short, this game is great for fans of DBZ, if your not a fan and dislike DBZ don't bother giving the game a second glance. However, if you are a fan give this game a chance, you'll love it.

      Greatest DBZ game ever!!
      When I heard that their was going to be a dbz game coming out I pre-ordered the game and bought a PS2. It's definetly a must-have for any DBZ fan. The game has Story mode, World Tournament, Duel, Practice, and the Legend of Hercule. The game has cool cut scenes from the series and some great alternate ending once you beat the game the 1st time around. I think the coolest part are the skill capsules where you can customize your own fighter. For, example, my favorite Custom character is Super Sayian 2 Gohan with Viral Heart disease and Vaccine, Kamehameha, and Super Kamehameha. The are also some rare capsules like Frieza's spaceship where once your beaten a Spaceship comes down beams him up and he comes back as Metal Frieza. You can also collect all seven dragonballs and make a wish, which gives you the option to give a breakthrough capsule to a random character ( 3 choices). This game will be an instant classic.


      Pikmin
      Made by Nintendo
      Age Group: 6 years and up
        Amazon base price: $19.99
        List price: $49.99 (that's 60% off!)
        Used price: $16.89
        Buy one from zShops for: $21.28
        As stranded, miniature spaceperson Olimar, you must find the missing 30 parts your spaceship needs to get you back home. The parts are scattered across a forested area crowded with giant (when compared to our hero's size) animals and other hazards. Our hero stumbles across a race of part-animal, part-plant, all-bizarre creatures he names Pikmin. Olimar has to learn how to lead the Pikmin around the forest as he uses the abilities of the different-colored Pikmin to overcome the many obstacles in his path.

        Learning when and how to make the best use of your Pikmins' skills and traits is the essence of the game. You can control up to 100 Pikmin at a time while figuring out which Pikmin are best suited for a particular task. Some are better fighters, while others can survive in water or handle explosive bomb rocks. However, even the best Pikmin herder will have to sacrifice a few of the plant-headed beasts for the greater good. It's the making of new strategies to minimize losses that makes Pikmin challenging and fun.

        For a first-generation GameCube title, the graphics, sound, and music are fantastic and show an awesome amount of detail. Though it's no Pokémon, this game should appeal to wide-eyed younger gamers as well as seasoned vets. The controls are intuitive and feel perfect for the standard GameCube controller. However, learning to position the camera can be a tad frustrating during some of the more tense moments, as it has only a few magnification levels and needs constant adjustment.

        The biggest obstacle Olimar faces is time. He has only 30 days (each day is about 15 minutes in real time) in which to find the necessary parts. While this keeps the pace of the game up, some may find such limits somewhat frustrating, as it means there will be a lot of repetition and rethinking of strategy. It also means that diligent gamers may find Pikmin a rather short game.

        At the end of your gaming day, Pikmin is one of the best games on the GameCube. --Mark Brooks

        Pros:

        • Very innovative and original
        • Gorgeous graphics
        • Great sound and music
        • Amazing blend of action and strategy
        Cons:
        • Time limit causes players to repeat tasks
        • Experienced strategy gamers may find Pikmin ends too quickly
        • Difficult to control camera during tense moments
        Average review score:

        Pikmin is a surreal, entertaining treat
        I spent hours online reading reviews and descriptions of Pikmin before begrudgingly deciding to buy a copy.

        Boy, did I make the right choice.

        Let me start by saying that I would have given this game five stars, but it has no replayability. Once you've beaten it, it loses a lot of appeal.

        Pikmin is extremely addictive. It is played in thirty "days", each lasting about 15 minutes, so it's extremely easy to get lost in the adventure and become glued to the Gamecube.

        As all the other review tell you, you play as Captain Olimar, who crash-lands on a planet inhabited by the Pikmin. Your job is to manipulate the Pikmin to repair your spaceship and fly home.

        What the reviews don't tell you is that the game is far more sophisticated than its bright colors would indicate. Two minutes into the game, it becomes clear that no six-year old could possibly possess the problem-solving skills required of anyone attempting to save Captain Olimar.

        All gameplay aside, it usually takes a few tries to get each day done right. The game kindly asks you after every day if you'd like to try again, which often helps correct dumb mistakes. I learned to run a day two or three times in order to finish two or three tasks each day, instead of one or (sometimes) none.

        Pikmin is an easy-to-play, tough-to-beat cleverly original masterpiece from Nintendo. If, like I did, you're teetering on the edge as to whether or not to buy it, let me make it perfectly clear: Go for it. This game rocks.

        Pikmin is a revolutionary new title not to disappoint.
        Nintendo. The makers of the Gamecube. The people who brought Mario, Zelda, Metroid, and other legends to the video game world. Then there was Pokemon, a huge success that swept the whole world away. Now, for the Nintendo Gamecube, we have Pikmin. This game is an awesome game, a new legend in my book. You control a spaceman who's ship has crashed on this distant, unknown planet. In order to find the missing pieces of his spaceship, you must need the help of Pikmin. Pikmin are little creatures that look like plants and I guess you could call them plants if you want. Anyway, strategy comes in the most in this game. Whether it's finding the pieces of your spaceship, or attacking an enemy from behind, strategy is the key to winning. Plus, you only have 30 days to get off this unknown planet. Words aren't enough to describe how much fun you will have this game, so all I have to say is that if you have a Gamecube, you need to pick this game up. Now.
        This game will go right beside Mario and all the other great franchises of video games. Pikmin offers a new, exciting title that has not been done before by any other game. Pikmin will go on to be one of the most popular games to hit the Gamecube, or any console for that matter.

        Like being a cult leader, without all the Kool Aid
        I LOVE Pikmin. I've played the game over and over again, and it never gets old.

        Note that this game is not a great deal of fun if you don't like real-time strategy games. Young children will get bored quickly. But if you like games like Red Alert, Age of Mythology, or even The Sims, give this one a shot.


        Dead or Alive 3
        Made by Tecmo
        Age Group: 13 years and up
          Amazon base price: $19.99
          List price: $49.99 (that's 60% off!)
          Used price: $8.08
          Buy one from zShops for: $22.64
          Any new gaming console needs to offer a quality fighting game at launch, and for the Xbox that title is Tecmo's Dead or Alive 3. Though DOA3 doesn't revolutionize the fighting genre, it does offer a great gaming experience, and its graphics easily surpass every other fighting game on the market--on any system.

          DOA3 offers eight modes of play, including story, team battle, tag battle, and sparring. Sparring mode is customizable and is a nice way for new players to learn how to play the game, while story mode lets you take one of the 16 available characters through a series of matches culminating in a fight against the über-powerful Omega. Once you defeat Omega, a short movie specific to your character is unlocked. The story mode doesn't make a lot of sense (and the dialogue is laughable) but the end movies are pretty cool, and it's fun playing through the game as each of the characters.

          The real meat of the game, though, is its combat, and DOA3 delivers in spades. Each character has specific attacks, such as Zack's Devil Elbow or Bass Armstrong's Stun Gun Chop, and once you get the moves down, the entire affair can unfold like a carefully choreographed ballet as combatants block blows, counterattack, and land devastating punch and kick combos. Adding to the game's appeal are the massive and detailed multilevel arenas (introduced in DOA2), in which a precise kick or punch can send a combatant plummeting through the air down to the arena's next level.

          It's obvious that DOA3 was designed as a showcase for the Xbox's graphical prowess, and it shows--the game's graphics are awesome. The character models look amazing and feature highly detailed clothing and accessories, and the animations are extremely smooth. The environments are also outstanding, and feature tons of little touches such as fluttering leaves, snow-covered ground that can be torn up during the course of a fight, and great-looking water. Even the background structures are highly detailed.

          DOA3 doesn't rewrite the rules of the fighting genre, but its great graphics and intense fighting--especially in multiplayer mode--make for an enjoyable gaming experience. --William Harms

          Pros:

          • Brilliant graphics
          • Lots of gameplay modes
          • Multileveled arenas keep the fighting exciting
          Cons:
          • Story mode makes no sense
          • Few unlockable extras
          Average review score:

          Overated females.
          well i've finally played the game, and there's not much to offer. the reason why everyone is so hype for this game is the females. which in my opionion is very overated. they look like a normal average female you will see in any other 3d fighter. sure hitomi ROCKS, but she is the only hot looking one. kasumi is just a normal red neck. tina a normal average american with big you know what. same as helena. ayane same as kasumi just she died her hair purple. and christie my god is the ugliest female in the game, she is not attractive at all. that is why her ending video they had to show her naked a*s in the shower. to make up for it, and in my opinion they still failed. i beated out the game with almost everyone, and i still have coulple of more to go. but after you saw everyone endings, there's no replay value, unless you want to see christie's naked a*s multiple times. and like i said the female fighter are too overated. how come soul calibur 2 female fighters nobody gives them the time of day, and they are hot too. also virtua fighter that chick sarah, nobody gives her the time of day, so why only DOA females. overall 5/10.

          A fantastic and surprisingly deep fighter.
          DOA3 is a great game. However, the only reason I felt compelled to write a review is because other reviewers have unfairly labeled the game a "button masher". Anyone who says this clearly has yet to tap into the massive potential of this game.

          Graphics: Stunning, gorgeous, creative environments, fast action, solid framerate, great character design.

          Features: Eight modes make for endless fun. To be honest, this game lacks somewhat as a single player, but all fighting games do. It is in the multiplayer modes that you will find the endless fun. You can play against friends or with them on the same tag-team. I have probably gotten more milage out of DOA3 than any other game.

          Sound: Great sound effects, OK music. I don't know why they chose to put Aerosmith on the soundtrack - they just don't fit.

          Control: This is where you will really see the depth of this game. There are 16 fighters each with unique moves and unique styles.The controls are set up so you can be fairly successful as a button masher, making the game instantly fun to jump into. However, that DOES NOT make THE GAME a button masher. As you play, you learn the different strengths and weaknesses of each character, different combos, different tag moves. Sure, you can accidentally pull off some combos by mashing buttons, but you will never beat a seasoned played who executes his/her moves deliberately. Therein lies the success of this game - its easy to jump into, but mastering it is an endless development.

          One tip - there's an option called "analog buttons". Turning this on will result in different moves being executed depending on how hard you press a button, making the game easier for less-skilled players who don't care to learn beyond mashing buttons. Turn it off if you want to learn how to master the game and execute your moves deliberately.

          In summary, this game is real pretty and as deep as you want it to be. Anyone who tells you that this game is simply a button masher has only skimmed the surface on this surprisingly deep fighter.

          Definitely the best fighting game
          First off, fighting (kung-fu) games are not for everyone. The gameplay can get repetitive quickly, because basically all you do is punch the buttons in order to hit the other guy. Games like DOA 3 have characters with different fighting styles, but if you are not into fist fights, you'd better stay away and save the money for something else.

          That said, DOA 3 is more alive on arrival than dead. In fact I think it's the best fighting game ever made. No, I don't get bought out by great graphics only, but one has to admit the graphics is simply breath-taking, and more so than any previous games on any previous consoles (plus GameCube). The background adds so much enjoyment to the overall gaming experience, and the smooth gameplay showcases the prowess of the Xbox system.

          What I truly like is how much fun I have with the fightings. There are many characters to choose from and each one has his/her fascinating style. While I don't think you can learn kung fu this way, you are free to experiment with various styles. And it's even better when playing with friends.

          In short, if you enjoy fighting games, this is *the* one to have.


          Need for Speed Underground
          Made by Electronic Arts
          Age Group: 5 years and up
          • Features urban street racing and high performance tuner cars
          • Build the ultimate street machine by earning cash to pay for custom body kits
          • 20 fully customizable, licensed cars from Mitsubishi Motors, Subaru, Toyota, and more
          • Perfect skills by nailing the perfect shift in drag racing and by putting you street cred on the line
          • For up to four players
          Amazon base price: $44.99
          List price: $49.99 (that's 10% off!)
          Used price: $26.99
          Buy one from zShops for: $38.99
          Average review score:

          No reviews found for this product.
          I hope this review helps
          I reserved the game in Octerber and it was well worth the wait for this game I bought it the first day it came out in november. I love this game because it has drag racing it has sprint it has drifting and many more. This is also the first need for speed to have a story mode. It also has music we heard of from bands like rob zombie static x lil jon and more this is a must have game. Best need for speed yet. I own the ps2 one because i wanted to continue my need for speed collection with the playststion. You start the game off with a awsome car and you have to win a race with it but then after you win the race a women your manager in racing wakes you up and tells you to stop dreaming. Then you start the game with 10,000 to buy a car and of coures the car is not as good as the other car but it will due tell you win more cars. Then you continue the game until you beat it. This is a must have game and if i could rate it higher than five i would. I hope this review was helpful to you. If you bye this game i know you will like it as much as i do.

          Dissapointing at best
          Ok for all the retards that think you can add a NOS, and Turbo and all the other stuff you can "add" to your car into a Neon, OR a skyline and have them race with similar speed, you're really retarded. This game has two things going for it, tight gameplay, slick graphics. Once you get to the last few races, the expert races you'll notice that you're extremely fast car can do extremely fast flips when it hits the slightest environment article. For example you can slice your car through some stop signs and trees, and then later in the game you'll be going 170 and then wham, straight to ZERO because you hit the wrong road cone, or tree. Even better the computer racers can glance off cars and not miss a beat, whilst you graze a car and you flip uncontrollably into other invisibly cemented objects. This game is very frustrating I've destroyed a handful of controllers in the attempt to beat the whole thing. All in all this game is not as challenging as a gran turismo game but it's easy playability is stomped to death by a plague of problems that makes playing it much less fun than harnessing a true NFS game like the beautiful Hot Pursuit 2 game. but sorry kiddies in NFS: Hot Pursuit 2 you can't put crap all over your stupid civic and make it beat a skyline.

          Wow, never had so much fun
          I have played this game and with getting into the underground, there is a whole lot of things to do. Customizing your car and racing all the different areas is the best. I have played many qames and this one really comes in at Number 1.


          RollerCoaster Tycoon 2
          Made by Atari
            Amazon base price: $9.99
            Used price: $10.90
            Buy one from zShops for: $6.69
            Nobody could have predicted the phenomenal success of humble, little Roller Coaster Tycoon. Such simple, addictive games had been tried before; even the whole amusement park idea had been done in Theme Park, but RCT exploded with unmatched success. Legions of gamers enjoyed the colorful graphics, the simple but ever-so-opinionated patrons, the easy-to-master financial model, and the thrill of building, testing, and then watching customers enjoy your own roller coaster--or watching with glee as they got sick after their first ride! Roller Coaster Tycoon had the winning combination of fun and mainstream appeal that catapulted it to the top of the charts and spawned two expansion packs, as well as a horde of imitators. (Just conduct a search here at Amazon.com for games with the word "tycoon" in them.)

            Ironically, Roller Coaster Tycoon 2 itself is an imitator of RCT. Perhaps in an effort not to spoil a good thing, or perhaps to guarantee success with low-system-spec mainstream fans, Roller Coaster Tycoon 2 plays almost exactly like the original game--maybe too much like it.

            The graphics are still 2-D, and if you didn't know better you'd swear you were looking at the first game. This isn't good considering that the first game came out in 2000 and looked dated even then. But the ability to play the game at a much higher resolution does alleviate some of this disappointment, and a closer look reveals a greater variety of animation, more people, and a smoother overall look. The audio is, again, fantastic. It's that perfect mix of screams, giggles, grumbles, retches, and carnival music that brings the scent of cotton candy to your nose every time.

            New structures are available as well as some new rides, but the biggest change is the addition of themes. Want a Haunted Park? They've given you the artwork to create one. You'll also find a Wild West theme, a children's theme, and more. The scenarios are grouped more logically by difficulty, and fans will be delighted with a sand box mode that allows limitless free play. RCT2 has a wide variety of new coaster designs, including a few famous coasters from around the world--mostly from Six Flags theme parks. A welcome addition is the ability to open a separate screen where you can test and build a custom coaster, without worrying about space or money, before buying and placing it in the game. Perhaps the best new addition is the ability to raise and lower ground en masse, removing one of the most annoying features of the first game.

            Roller Coaster Tycoon 2 isn't a ground-breaking sequel, but it is an excellent game for fans of the series. We wish they'd done more with the concept, brought it into 3-D, or used higher-resolution artwork, but the gameplay remains the same. And that's a thrill ride on its own. --Andrew S. Bub

            Pros:

            • Same addictive gameplay
            • New coaster-builder tool
            • Improved graphics resolution
            Cons:
            • The meager improvements don't really help already-dated graphics
            • They could have done so much more
            Average review score:

            The programmers must have fell asleep!
            I am a huge fan of RCT, and this second edition is very disappointing. I am absolutely amazed by the bugs and glitches I've found after playing just a few times- I'm talking about very simple things that I can't imagine them not catching during their QA process. For example, a cool new feature is that many of the rides that formerly required you to build from scratch come complete with a track, queue lines/paths and even built in scenery ready to place- a great idea. However, if you change your mind and delete the new ride, only the ride itself disappears- you're stuck with all the paths, walls, bushes, etc., which you may or may not be able to remove! I'm also having trouble with the placement of stalls- you think you've put it just where you want it, and the next thing you know, you get a message that people can't get to the stall. When you go back and rotate your view, you find that it's actually floating in midair! Doesn't it seem that they would have played the game a little to make sure everything was working before it was released?

            There are a lot of other nice updates, and RCT2 has the potential to surpass the quality and enjoyment of the original. However, I would recommend that you stick with the first version until a few patches and updates are made available- otherwise, the frustration will overshadow the fun, and you'll wish you hadn't spent that $ until it was more worth it.

            Hmm...
            While the game remains the same, I can't help being annoyed with it. Reasons include that the guests have actually stupified. *The Major Bug* is -- and did anyone else notice? -- When a tired guest paces back and fourth, soon about a million tired guests are and there's nothing stopping them from exiting they just randomly cram in one spot. Another bug is the random Error Trapper. Save your game FREQUENTLY, every ten minutes. I usually make about five different files for a given scenario and overrwrite them every few minuters because the super-annoying Error Trapper simply pops-up and exits the game, and nothing will be saved.

            The problem with RCT 2 is, in a nutshell, lack of development. Not much has changed - graphics, rides, shops - it's all fairly the same.

            Another flaw is the parks aren't realistic. Most parks have decor for the holidays-- Halloween, Xmas, etc. but RCT 2 supplies no decor for holidays. There's also no "real" shows like parades or stage shows. Just the 3-D Cinema, which is probably dinkier than it looks!

            The premade scenarios are fairly difficult even in the Beginner tab (Crazy Castle is just impossible. you always run out of money, even if you just build a simple coaster). The Expert ones are IMPOSSIBLE on all levels. They simply cannot be beaten. The objectives try and make you get $500,000.00 park value, and are darn near impossible.

            The Six Flags things are believe it or not a major FLAW. Who would want to build inside an already-filled park?

            I guess the scenario problems don't really matter, because realistically, you can build countless scenarios with the Scenario Editor.

            The game's much more fun with a "Trainer" programme. Yes, that's cheating but it makes the game easier, but not too easy. I'm not even a beginner, I've had the game (well RCT 1) since two years. But still, the Roller Coaster Building is fairly difficult. How is it that a Six Flags park , and you can see yourself, can have rides with like 10 inversions and still have tolerable nausea ratings for the guests? One thing that ticks me is the Extreme Heights scenario. Enter and you'll see Flaming Fury. It has a lot of speed and flips and yet it's still Only High, Very High, High in ratings! Grrrhh!

            The game runs fairly slow on any computer. It has a "LOADING..." prompt for any loading/saving, entering a game, scenario editor, rollercoaster builder, etc. thing you try to enter which really annoys me to the point of explosion! The game is slow even on super-high-end computers.

            The game continues to be unrealistic. First of all, no park in the world has a coaster called "Flying Turns". Second of all, why do they crash so easily? I think the game's too harsh when it comes to the Roller Coasters deal.

            So I guess worth the buy but most fans will not like it, in my opinion. Newcomers will love it, cause they won't see the primativeness!

            Sawyer fine tunes the game.
            Essentially this is like another add-on to the previous game in that much of what was in the first RCT is still here plus more. A few of the controls have changed, but Sawyer didn't mess too much with a lot of the graphics. However, the tracks and saved games are not compatible with version one. The improvements read like the wish lists from coaster and gamer sites. Significant is the inclusion of a scenario designer. This makes trading games on-line a reality. Also, a sandbox is included which allows the creation of coasters without having to consider the game aspect. Lastly, an improvement to the track options has been included. Most who have played RCT may have noticed the lack of banking on curved drops. RCT2 allows the banked drops on many of its coasters now.
            In terms of expertise, RCT assumes a greater level here in that even the beginner parks ask for what I'd call "tycoon strategy".
            This game is sure to keep those whose theme parks are closed for the season happy. Enjoy.


            WWE: Smackdown! Just Bring It!
            Made by THQ
            Age Group: 13 years and up
              Amazon base price: $9.98
              List price: $49.99 (that's 80% off!)
              Used price: $2.75
              Buy one from zShops for: $11.44
              As the style of professional wrestling on TV has changed, so have the video games. Gone are the days of simple bouts between two men in tights. Wrestling is now a violent soap opera full of plot twists, romance, and intrigue. WWF Smackdown! Just Bring It accordingly contains as much story as it does action. The game features more than 40 WWF wrestlers who participate in 70 types of matches. Superstars like "Stone Cold" Steve Austin, The Rock, and Kurt Angle are joined by characters like Stephanie McMahon, Fred Durst, and Tajiri. Special matches include Falls Count Anywhere, Royal Rumble, Last Man Standing, and TLC (Tables, Ladders, Chairs). Plus there are plenty of secret wrestlers, rings, and matches that can be unlocked, adding to the replay value.

              Gamers familiar with the controls of the Smackdown series will feel right at home. The game plays largely the same, with some additional moves and finishers. While having familiar and responsive controls is definitely a good thing, the graphics should not be too familiar on a next-generation system. Unfortunately, the game's character models haven't progressed much from the PlayStation version. However, the improvements in animations and ring entrances are fantastic.

              The biggest flaw in the game is the commentary by Tazz and Michael Cole. There are several instances in which the commentary is disjointed and unnatural, and it often fluctuates severely in volume. This is a shame, as the announcers are a big part of pro wrestling's storytelling. Despite this problem, WWF Smackdown! Just Bring It packs more than enough quality gameplay and variety to thrill any WWF fan. --Raymond M. Padilla

              Pros:

              • Classic gameplay with some nice refinements
              • Lots of features to unlock
              • Great multiplayer fun
              Cons:
              • Disjointed commentary is distracting and annoying
              • Story mode is limited
              • Unimpressive character models
              Average review score:

              3RD to SEQUALS
              If you want the best wrestling game(or 1 of the best game ever)get SMACKDOWN HERE COMES THE PAIN.

              This is good nowadays and it beats the other wrestling games on the Gamecube and Xbox.

              Smackdown! Just Bring It Review..
              I managed to be one of the few that got a demo of Smackdown! 3 and I must say I was very impressed, despite a few glitches. The wrestlers move more fluently, able to do more reversal, and you can beat the (stuffing) out of the ref! (Especially nice for all you Bret Hart fans). This is almost as close to WWF as any games have gotten! You can leave the ring and fight up on the stage, or in the crowd (Although the crowd is 2 dimensional). You can get two Smackdown moves for people like Angle and Rock,the music now is more authentic (With Limp Bizkit Undertaker song in it FINALLY!), and the graphics are very sharp and clear. There are a lot more options of fighting (Such as Tag Team TLC match), and I can't wait to do the Roaming Mode, where you can seek out Earl Hebner and take on the Hardcore Champion anytime during the game. Definitely not perfect (WWF Raw for XBox looks better)and it had some noticable glitches but Smackdown! Just Bring it is a LOT of fun, possibly the BEST wrestling game ever (But no Rob Van Dam).

              This will be a must-buy.
              Normally, I don't chime in prior to a game actually finding its way into my hands, but I have to say, WWF SmackDown: Just Bring It! for PS2 will be a must-buy game when it debuts in October (assuming THQ doesn't push it back...) THQ's official site, ... gives you a good idea of what this game will be like - incredibly lifelike character models, perfected "TV" graphics (the "RAW" chyron, etc.), damn near PERFECT entrance sets (that is, until the WWF went and changed SmackDown! to the "giant fist o' doom" set 3 weeks ago), and above all, smooth, fluid character movements. It's hard to say right now, but the previous 2 incarnations of the game have had excellent control and collision detection, so look for those to improve as well. (A friend of mine played a demo of SD:JBI at an anime convention in Baltimore last month, and he was absolutely floored.)
              Truth be told, this is the game I have been waiting for (even more so than GT3) since I purchased my PS2 last November. As it stands, I don't think I'm going to be disappointed.
              (I've added a five-star rating just based on the preview material, but truth be told, I didn't want to - I don't want to skew any potential average later on. Also, how can you rate a game that no one owns yet?)


              Jak II
              Made by Sony Computer Entertainment
              Age Group: 12 years and up
              • Futuristic adventure with mission based gameplay
              • Take control of Jak and fight your way through hordes of enemies
              • Use 4 powerful weapons and hop in and out of vehicles including a hoverboard
              • Meet fantastic characters with incredible AI
              • For 1 player
              Amazon base price: $39.99
              Used price: $23.22
              Buy one from zShops for: $19.99
              Average review score:

              Jax 2 is not as fun as Jax 1
              For those who liked the first Jax. This one is compeletely different. The game play is not as fun. Driving around the city between missions gets old and is far to time consuming. Once you get a gun that is all you use, unlike the first jax where it is was fun the fight the bad guys.
              So, Don't Buy It if you are looking for the same format that was Jax one.

              Wow! Sony didn't rest on their laurels.
              Jak II is leaps and bounds above its predecessor. The first Jak and Daxter, while beautiful, was simplistic, short, and way too focused on 'collection'. Jak II feels like an entirely different game, and nearly an entirely different genre.

              There's almost no collecting to be found here. Instead, you have a huge, dynamic city to explore, populated with vehicles that you can steal (a'la GTA3), guards to fight, and civilians that you can run over and mow down. Yes, mow down - Jak is packing heat this time around, with four different guns (plus upgrades) that you receive as the game progresses. Add a hoverboard to the mix, with the abilities to do Tony Hawk-esque tricks and grinds, and you have a game that is always interesting and fresh.

              There are dozens of missions that take place both inside the city and its environs, combining both traditional platforming goodness, gunplay, and puzzle elements. The storyline gives a strong sense of purpose and is brilliantly told through gorgeous in-game cutscenes that themselves are nearly worth the price of admission. The game is much darker in tone than the original, eschewing the original Jak & Daxter's 'kiddy' feel for a gritty setting and more mature content.

              The game is long, too. The core game takes can take over 20 hours to complete, and there's dozens of extra missions and secrets to unlock that will keep you entertained for a long time.

              And certainly, the game is a graphical tour-de-force, and the best showcase of the PS2's abilities to date. Given JakII's pedigree, this does not come as much as a surprise. But it's about the only thing in this superb game that won't shock people who played the original.

              My only complaints: it can be tedious navigating through the city to get to the next mission, and the game is difficult, sometimes frustratingly so. Still, these are minor points at best.

              If you like any of the genres that Jak II blends together so seamlessly, you owe it to yourself to pick up a copy. Jak II is, quite simply, the best action-platformer to date.

              Sometimes Infuriating - Always Exhilarating
              I never played J&D but picked up Jak II because of fresh TV ads and very high marks at gamer websites. It took me a while to get used to the controls. I never use the analog sticks and in this game it's your main mode of control. But I got used to it and was rewarded with some excellent gameplay to go along with it's flawless graphics. My two favorite game series are Tony Hawk and GTA, oddly enough this game game borrows something from both while maintaining it's platforming nature. It's missioned based with plenty of hover craft to car-jack and guns-a-blazing action remind me of the GTA series. The low tech tricks on the hoverboard reminds me a little of TH.

              What really pulls this game together is the story and cut scenes. The writing is clever and funny. Daxter brightens up what otherwise is a rather dark game. There's a good amount of variety in the missions keeping you on your toes learning new tricks. I must agree that some of the missions are infuriating. The difficulty of the game could be a turn off to some but I managed to finish the game in 3 weeks and I wouldn't consider myself an expert gamer. It's hard, but there's a sense of accomplishment when you finally get past that "impossible" mission.


              Max Payne
              Made by Rockstar Games
              Age Group: 17 years and up
                Amazon base price: $19.99
                List price: $49.99 (that's 60% off!)
                Used price: $3.99
                Buy one from zShops for: $17.95
                Max Payne's wife and baby daughter were slain by junkies hopped up on a dangerous new synthetic drug. For three years, Max has worked undercover to find the source of these drugs, and, just when he's almost got it figured out, somebody ices his superior and pins the murder on him. Now it's payback time as Max faces off against the Mob, the police, and much, much worse. Max Payne has jumped from the computer screen to the PlayStation2 and there's going to be hell to pay.

                Max Payne uses extremely realistic graphics to showcase a gritty film-noir-inspired New York City. Payne stalks subways, tenements, nightclubs, and even government installations as he takes his vengeance out on a horde of gun-toting bad guys. Taking a page from the visual style of famed director John Woo, as well as The Matrix, Max Payne lets the player launch into a slow-motion mode generally known as "bullet time," which makes dodging enemy fire and dishing out your own return fire a breeze, all while leaping side to side. While this looks extremely cool to do, it also evens the odds and can only be used for limited amounts of time, making it a strategic as well as aesthetic option.

                And speaking of aesthetics, the game is packed with exciting moments, weapons, and locations, even if the enemies get a little redundant after a while. The level design ranges from inspired (a multilevel parking garage) to humdrum (a warehouse) and several levels actually take place in the twisted wonderland of the hero's warped psyche. The graphics are state of the art, though admittedly the PlayStation2 doesn't have the power to render them as well as the Xbox or PC, but most people won't notice the difference. The introduction scenes consist of painted photos presented in graphic-novel style, which is a stylistic choice that pays dividends, even though the writing is hilariously bad and the voice acting is, if possible, even worse.

                Needless to say, all this is violent, disturbing, and not at all for the kids. Pay attention to the Mature rating; it's not there for decoration. --Bob Andrews

                Pros:

                • Photorealistic graphics
                • Fantastic cinematic action
                Cons:
                • Terrible writing
                • Even worse voice acting
                Average review score:

                good but not that good
                I didnt buy this game. I borrowed it from my uncle. He said he couldn't figure out the controls. So since he wasn't ever going to play it, i decided to borrow it from him. I did not like the controls. I can't ever seem to get used to games that use both sticks, where the one on the left moves the guy forward and backward, but doesn't turn the guy left or right, he straifes, and the other one on the right makes him turn and moves the camera angle up and down. It anoyes the hell outa me. Why cant one stick be used to move the guy all around and the other has him straife and moves the camera angle.

                At first I really liked this game, but one level got me to hate this game. I dont remember which one it was but it was one of the levels towards the end of the game. It was a dream with a very anoying baby crying and it was a very confusing maze I just couldn't seem to beat. That baby was so anoying, it wouldn't stop crying. So I stopped playing the game. I just gave up. My uncle kinda wanted it back by this time even though he probably wouldn't ever play it.

                All in all, this game is alright, the graphics kinda stink, the blood kinda stinks, the weapons were cool, and the puzzles weren't too hard (Except for the dream, that darn baby, AHHH!!!) and i give it 3 stars.

                My money was well spent.
                First off, there was a LOT of hype surrounding this game. This is good, but it can often mean that there will be a lot of dissapointment. Personally, I found it to be very immersive, with nice graphics and a good-enough story. I guess the main reason to play Max Payne is the action. It's done right and loads of fun to play. You get a good varitey of weapons and the "bullet-time" feature is quite inventive. I wouldn't be surprised if more games use it.

                I have a couple of gripes here: the frame-rate can drag a little. I noticed this at a couple of points in the game. While it was kind of annoying, it wasn't a frequent problem.

                the other complaint was the loading times. I mean, good grief. What was the deal with that? I haven't played a game where loading times were such a problem since the first Tomb Raider.

                Anyway, as good as the rest of the game was, I'm more than willing to let those two problems go. The dialogue is sharply written with some fun pop-culture referencing and the voice acting is acutally pretty decent. The game is definitely worth a rental and I'm not regretting having bought it either. If you own a PS2 or an X-Box, and you're looking for a good shoot'em up, well, this is your game. Check it out.

                One of the best PS2 games ever made...
                This game is so awesome! It's really realistic. The graphics look like real life! You also get realistic weapons, such as the Colt Commando (an assault rifle), a Sniper Rifle (which has a scope and a camera that follows the bullet!), a Desert Eagle (really powerful handgun), a Jackhammer (an auto-shotgun), and many more. Unfortunately, you only get the most powerful weapons towards the end of the game.

                This game is mostly shooting bad guys, not really stealth or anything. But this game has a VERY cool feature that will save you many times called Bullet Time. Bullet Time allows you to move in slow motion, so you have a better chance to dodge bullets and hide behind walls/sculptures/etc.

                Max Payne is one of the coolest characters in video game history. This game is kind of old (released in December 2001), but it's still great. Many PS1 games were old, and many people still play them, so it doesn't really matter how old a game is.

                This game is not that hard, however, not that easy. In the last part, there are a lot of traps (like lasers that explode once you touch them). You will die several times in this game if you don't pay attention.

                Overall, this is one of the best PS2 games that I own. This game is a classic.


                Project Gotham Racing
                Made by Microsoft
                Age Group: 8 years and up
                  Amazon base price: $19.99
                  List price: $49.99 (that's 60% off!)
                  Used price: $5.00
                  Buy one from zShops for: $8.90
                  Bizarre Creations, the developer of Metropolis Street Racer for Dreamcast, makes its Xbox debut with a sequel of sorts. Project Gotham Racing is very similar to its predecessor, except with refined gameplay mechanics and vastly improved graphics. The focus of this racer is unique, as it's centered on the "kudos" system. Players are rewarded bonus points for sustaining slides, riding on two wheels, catching air, clean driving, and passing other drivers. Chaining any of these actions together results in high-scoring combinations. So in addition to trying to finish the race first, the player must worry about style and technique to succeed in this game. The kudos system is fun and definitely makes this game stand out from the competition.

                  Another highlight is the game's detailed graphics. The more than 200 circuits based on London, Tokyo, San Francisco, and New York are extremely authentic. Those familiar with the cities are sure to do a double take at the numerous courses. The game's cars are also beautifully rendered and feature impressive reflection and lighting effects.

                  Gameplay is quite diverse with quick race, arcade race, kudos challenge, time attack, and multiplayer modes. Kudos challenge alone features nine different types of gameplay that range among races, time trials, and obstacle courses. The only significant drawback with Project Gotham Racing is its difficulty. Most players will find that two-thirds to three-quarters of the way through, the game becomes exceedingly difficult to the point where it's more frustrating than fun. Despite this problem, it still provides dozens of hours of entertainment for most and a challenging time for hard-core gamers. All players will find Project Gotham Racing a truly distinct and beautiful racer. --Raymond M. Padilla

                  Pros:

                  • Unique gameplay
                  • Exquisitely beautiful cars
                  • Detailed levels that look like the real cities
                  Cons:
                  • Frustratingly difficult towards the end
                  • Fewer cars than other racing games
                  Average review score:

                  This game could've been incredible...
                  Bizarre Creations takes the style-based racing system from Metropolis Street Racer on Dreamcast and puts into a new game on Xbox with fancier graphics, new courses, and new cars. Almost all of the racing is based around doing cool tricks while you drive. The problem with this is that the courses weren't really designed with the game's steering in mind. Anytime you slam into a wall or a traffic cone, you lose your current combo and all points and point bonuses that come with it. The courses are filled with extremely tight turns that require you to slow to 20 mph or so. If you don't slow down, you slam into a wall and lose your combo. If you do slow down, your combo ends but you get to keep the points you had earned for it. Some of the style point requirements for some of the courses are ridiculous; most people could never manage to do them.

                  It's not a bad game, exactly; just flawed. If the courses had been designed for the steering, it would have been a lot of fun. As it is, it's very frustrating if you try to just pick it up and race. You'll probably enjoy it for your first hour. Then, several hours of frustration. Then, if you're willing to devote the time (I wasn't), you'll probably get good enough to beat some of the style point requirements.

                  It's no GT3, but gameplay and challenge are tops!
                  Although Project Gotham Racing was an original launch title for Xbox, it doesn't disappoint. Lots of gameplay modes and tracks (divided over 4 cities: San Francisco, New York, Tokyo, and London), as well as weather effects and car damage, keep this game's replay value and challenge factor high. The later stages (and achieving Golds) start getting a bit overwhelming even for the veteran gamer, but it still maintains a decent AI. Where the game falls short on realism, it gains an exceptional edge in arcade-style 360's and jumps that not many racing games offer. Sim Games may be amazing in reality, but let's all get back to our roots and remember the reason we started playing video games was arcade platformers and racers! A solid game with lots of great and *useful* (my only complaint about GT3) dream cars, you won't be disappointed! :)

                  Tired of whiners
                  If, for any reason some pathetic review tries to convince you that Project Gotham Racing is the worst game they have ever played on account they can't beat a level is obviously a worthless excuse for a human being. This game does not deserve the incredibly annoying critisism from lousy reviews. Now, I understand racing games, you either like 'em or not, and it is the exact same for challenge. The thing people are not grasping here is that the difficulty lies on their own fault. If they cannot beat a level, that means they need more practice. The game, I'll admit it is a bit of a challenge, but you have an extreme sense of accomplishment after you meet your goals. The thing with the "whiners" is they want everything easy, but rewards come with hard work.

                  The truth of the matter is the game has excellent graphics, superb control (depending on the car and your tastes), awesome gameplay, super cool sounds, and way cool shock physics. I rate this game a 5/5 because it meets all gaming needs... and if you like cars this game is most definetly for you.


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