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The game parallels the motion picture's story line, steering you through a progression of challenges that begins with the hunt for Uncle Ben's murderer, and ends with a final showdown with the Green Goblin. You begin as Peter Parker dressed in his wrestling costume and must defeat a variety of thugs throughout each level before advancing to the next set of challenges. The game gets progressively tougher as you encounter, in turn, Shocker, the Vulture, Scorpion, and, of course, the Green Goblin.
Visually, Spider-Man is a treat: cityscapes unfold in realistic detail and are enhanced by sunlight shining between buildings; cutscenes offer seamless animation; interiors are painstakingly re-created; and Spider-Man and his enemies are well rendered, moving about the screen in clean fashion. As an added bonus, most characters are voiced by their movie counterparts, and the training mode features the sarcastic wit of Evil Dead star Bruce Campbell. --Larry White
Pros:
- Detailed controls bring Spider-Man to life
- Challenging gameplay enhanced by numerous fight styles
- Stunning visuals at every level
- Camera angles slow to respond at times
- Some interiors too dark
- Repetitive one-liners

The Best Spider-Man Game of All Time
A good buyGraphics: 4.5
Control: 5.0
Sound: 5.0
Fun Factor: 5.0
I Care About MY Kid... and I STILL let my 4 yr old play it!
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(This refers to the Xbox version of this game)

The usual high quality, but could be better1) Fieldgoals and punts by computer. The computer is money all the time. 58 field goal in a blizzard with a 15 mph cross wind? No problem. The football doesn't just creep over the bar either , it clears by 20 yards! I swear the computer could hit a 70 yarder. This is unrealistic.
2) Blocking punts or field goals. This is impossible. I have never seen this on PS2 and I play alot! Given that this is quite a regular occurence in the real game and was possible on Sega genesis version of Madden in the early 1990s this is rather strange.
3) Hard too run between tackles. Good yardage in this area is still tough going. I can't remember the last time I ran over a linebacker and busted a big gain down the middle. You always seem to get gummed up behing your offensive line.
4) Have you ever seen a defensive lineman engage his opposite number and then immediatly fall backwards on the ground with his legs and arms in the air like a dead ant? This happens frequently, especially on pass protection. Often 3/4 of my defensive line are on the ground a second or 2 after the snap!! You would think they were 150 weaklings.
5)Wide receivers still not able to get good separation from dbs. Often u will connect on a long pass as your man gets behind db, only to be tackled after a step or 2. There is not enough YAC.
If they could fix these problems I would have given it 5 stars. However the game has been improved in many areas , and overall is more realisitic. Still worth it.
They finally got it rightThe Good:
1) They implemented a challenge system, that unlike last years braindead version is INTELLIGENT and at times dramatic. The officials will miss calls from time to time that can swing a game and its up to the player to maintain a sufficient level of awareness to pick it up and throw the red flag.
2)Admittedly I thought they still hadnt fixed the problem of impossible to cover computer recievers after playing through a frustrating season, but I realized that you have to draft or sign wisely and let the computer control pass defense for you until after the ball is caught, picked off or dropped. If you let your DB's play they make quick cuts, knock down balls, and jump routes for picks on a realistically consistent basis.
The bad:
1)Player progression is solely based on production so if you run four wide alot or want to have a balanced run/pass attack your probably not going to build alot of superstars over time. You have to focus your offense on a few players or they wont get the numbers every year and their stats will stay mediocre. Worse yet, if a player doesnt have superstar production his stats will decline even in his second and third years. If you draft a player and he sits behind an established starter for the whole year you may as well cut him because he'll get -5's across the board during the offseason player progression.
2)Just like the last two years DT's and DE's will probably get between 5-10 tackles a year which is ridiculous. My entire defensive backfield has 50+ tackles a piece but Michael Strahan has 4. Same with pancakes (Computer controlled lineman has 70, your best guy has 1).
Other than that stuff the game is very balanced and realistic.

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Button-mashing at its finest
Still Awesome!The game rules. Tons of different characters. Tons of different moves. The most important thing is, this game is fun. I've spent hours trying to master all the characters and I never get bored. On a plus note, there is a "tag team" system. You tag in your partner whenever you want. Now there is even a cooperative (selected from the vs. menu) in which you and a buddy can fight trhough the single player game. There are also some tag combinations with people like Jin and Jun. These aren't used by many, but you can grapple an opponent and have your partner run in after you are done and do another grapple which looks really cool.
The awesome story is still there. Problems? It doesn't fit into any Tekken game. It does bring back every character from 1, 2, and 3. With the exception of Forest Law or Marhsall Law, I forget which. It also leaves out the dinosaur, and Dr. B who I never got in tekken 3. The new character is Unknown. She is pretty fun.
After it is all said and done, this game is the best tekken in my opinion. I'll still remember the countless hours I spent with tekken 2, but we all have to move on. Get this or Tekken 2 if you want the original tekken.
Namco has done it again!!!!
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Max Payne uses extremely realistic graphics to showcase a gritty film-noir-inspired New York City. Payne stalks subways, tenements, nightclubs, and even government installations as he takes his vengeance out on a horde of gun-toting bad guys. Taking a page from the visual style of famed director John Woo, as well as The Matrix, Max Payne lets the player launch into a slow-motion mode generally known as "bullet time," which makes dodging enemy fire and dishing out your own return fire a breeze, all while leaping side to side. While this looks extremely cool to do, it also evens the odds and can only be used for limited amounts of time, making it a strategic as well as aesthetic option.
And speaking of aesthetics, the game is packed with exciting moments, weapons, and locations, even if the enemies get a little redundant after a while. The level design ranges from inspired (a multilevel parking garage) to humdrum (a warehouse) and several levels actually take place in the twisted wonderland of the hero's warped psyche. The introduction scenes consist of painted photos presented in graphic-novel style, which is a stylistic choice that pays dividends, even though the writing is hilariously bad and the voice acting is, if possible, even worse.
Needless to say, all this is violent, disturbing, and not at all for the kids. Pay attention to the Mature rating; it's not there for decoration. --Bob Andrews
--This review refers to the PlayStation2 version of the game.
Pros:
- Photorealistic graphics
- Fantastic cinematic action
- Terrible writing
- Even worse voice acting

I'd rather drink cyanide than play this again.I was a little annoyed after watching those junkies kill his wife and kid, and i said, ok maybe this is just the beginning. I played it until just after entering the bank through the subway, (for those of you who haven't experienced the misfortune, thats like the 2nd section of the 1st level) and by the time I got there I took it out of my XBOX, broke it, and through it away. I wouldn't even pawn this on another gamer because it was so bad! Crappy gameplay, script, graphics, story, everything. Bullet Time was OK, except he seems to dive everywhere, he can't just stand in one spot and shoot, but that coulda been just me.
If you are one of the few people who haven't played this game, be VERY happy! AVOID IT! I wish I could take back the few minutes I played on it, because they were completely wasted and I think i got dumber from playing it. (Not to mention disgusted as hell)
Maximum FUN!
MAX DEALS OUT THE PAIN!!>> Funny, intense and articulate story boards. Formatted in classic, adult comic book fashion.
>> Superb AI. Great visual and sound effects. Killer gun selection.
>> Ground breaking, slow-motion gun-play mode. Embodies a classic John Woo film.
>> Great plot twists, colorful characters. Gets a little complicated at times, so pay close attention as the game progresses.
With the exception of Halo, this is the best action, role-playing game yet released on the XBOX; guaranteed hours of rollicking good fun. Hope to see more of this genre in the near future.

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This limited edition Xbox bundle includes two Sega games, Sega GT 2002 and Jet Set Radio Future--a $100 value!Take the power and flexibility of a dedicated computer-gaming system and combine it with the easy-to-use, instant-on format of a high-end console system and what do you get? Well, if you also add in DVD playback ability and broadband Internet connectivity, you get Xbox.
The advanced components inside Xbox make it the undisputed powerhouse among current game consoles. A 733 MHz Intel main processor and 233 MHz graphics processor from industry leader nVidia deliver photorealistic graphics in real time. A cavernous hard drive stores saved games and characters, making flimsy memory sticks obsolete. The built-in Ethernet port enables super-fast multiplayer online gaming over a broadband Internet connection. Four game-controller ports allow you and three of your buddies to play at the same time, or you can use them for other peripherals such as gamepads, light guns, voice-activated headsets, and who knows what else?
But Xbox has more going for it than fancy innards. The Xbox's Windows-based operating system is a breeze to program on, earning it grateful accolades from Electronic Arts, Infogrames, THQ, and other game producers. The less time developers spend struggling with the operating system means the more time they spend tweaking gameplay, which ultimately results in better games. And games are what it's all about.
Well, games and the fun of owning a green-glowing game console that looks like it came from Darth Vader's living room. --Mike Fehlauer

An Excellent Effort by MicrosoftPlus, the best feature of Xbox is Xbox Live. I played it at my friends house and it is an incredible experience. Being able to communicate in real time with people all over the country you don't even know, it just amazing. xbox Live has frineds lists, so you can host a private game if you want, and you can mute other annoying players. The features just keep going on and on. I don't have Live myself, but I contiue to argue with my local cable company and Verizon to get Cable or DSL to my area.
All in all, this is an excellent product with my features and possibilties, I can only imagine the incredible potential of this system.
XBox wins hands downIn my opinion XBox won hands down. The graphics were far better, no waiting a long time for games to load and no memory cards to deal with. Some of these reviewers have to be blind not to see the difference in quality of picture. Madden 2003 on my big screen TV is incredible. My ma thought it was a real football game being played when she walked into the room. As far as the two free games that come with it, they stink. No wonder they are giving then away. Playstation 2 was returned to the store.
ps2 is the queen of gaming
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GoldenEye changed FPS...AUF completes it.AUF is completely different, opposed to the other Bond games. It's the only game that doesn't follow a movie. It not only has your average "walk around and shoot everyone" missions, but it proudly includes rail shooting and driving missions, holding a similarity to Grand Theft Auto 1-3. It includes awesome cars like the BMW Z8 and 75Oil. There's great looking Bond girls that should have made AUF rated M.
The graphics could have been much better with GC's power. The sound is great. The talking scenes are well done. The music, however, can be frustrating after hours of play.
This game can be easily beaten within 3-8 hours though. The multiplayer is still nowhere near GoldenEye's, but the single player missions definitely make up for it. For, GameCube's first FPS, Agent Under Fire is looking good.

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Baldur's Gate: Dark Alliance casts you as one of three basic characters: an elf sorceress, a human archer, or a dwarf fighter. From there, you're set free inside a huge Dungeons & Dragons world replete with dungeons, forests, ice caves, and much more. Naturally, it's all filled to the brim with horrible monsters, wicked traps, treasures, and fabled magical weapons. As you go, you're constantly rewarded with new weaponry, new monsters to fight, and experience points you can put into your character stats to grow even more powerful. You can swap equipment in an inventory "paper doll" screen; those changes will be reflected in your onscreen character, so you'll start with simple weapons and a drab appearance, and you'll end up a big, mean superhero at the conclusion.
The graphics are simply wonderful, and the controls are accurate, responsive, and fun to use--which is necessary for the constant hacking and slashing required. The game is all the more fun when you recruit a buddy and play the game in cooperative mode. --Bob Andrews
Pros:
- Fast, furious fun with great graphics
- It's even more fun with a friend!
- Might disappoint PC Baldur's Gate fans looking for something deeper

It's a good game, but there are betterUnlike D&D Heroes, BG:DA pretends it has role-playing elements and in doing so, just highlights how non-role-playing the game is. Similar to Star Wars: Knights of the Old Republic and Neverwinter Nights, there are conversation trees. When you speak to a character, you select a series of responses from a menu. There are maybe five characters you can talk to in total and your conversation doesn't really matter - we quickly discovered that clicking the top choice always meant we'd get to hear the whole story. But you can just skip the whole story too and get right to the matter at hand, which means the role-playing elements are just trappings to make it seem more like D&D.
Forget character customization too, at least at character creation. There are three character types, including an elven sorceress, dwarven (cleric? I didn't play him so not sure), and human arcane archer. Some warning flags should go off for folks who play the third edition of D&D - one cannot start out as an arcane archer, that's a prestige class. But that doesn't matter - the human, named Vahn, is whom you get to play. While he can hack things up in melee, Vahn's clearly optimized for ranged combat. The game gives subtle hints like dropping great heaps of arrows as the only equipment you find in treasure hoards.
BG:DA is obviously geared towards a particular breed of player - the young, [...], male kind. The first character you interact with is a blonde elf that is quite buxom and has a habit of leaning forward, gesturing towards her chest or thrusting her hips. Similarly, the elven sorceress is only elf-like in that she has pointed ears - the rest of her is quite human. [...]
The artwork, especially for a PS2 game, is fantastic. The backgrounds and sound effects are impressively crafted and filled with a loving attention to detail. The characters themselves move smoothly and act like real people in their hand gestures and emotions - even the lizard man acts slightly inhuman in how he speaks and moves. The voice acting is well done, but that's something I've come to expect from Bioware.
There are some lazy shortcuts that were very irritating in their exclusion. One lizard man sends the heroes through an elemental plane of water, spends five minutes explaining how dangerous the journey will be and then we see a cut scene focusing on some random tower. POOF! That whole water/drowning thing? We never see it - we don't' even see animation explaining the journey. We have to trust on faith that it was a tough swim through the elemental plane of water. When everything else is narrated and explained in such painstaking detail, I expect to see animation explaining it.
There is, of course, all the good stuff that some people think equates with a role-playing game: you can buy equipment, switch out arms and armor, and train particular feats and spells as you advance. Little of these powers resemble third edition D&D - fire shield is considerably weaker than its tabletop counterpart. Strangely, my character was unharmed by Maleficent's burning hands (even when she was blasting right through him) but her fireballs hurt him. Go figure.
Some of the monsters are radically different from their tabletop equivalents in weird ways. In Neverwinter Nights, umber hulks are wusses with an irritating confusion gaze. In BG:DA they are terrifying juggernauts, sans gaze. Drow are still as sneaky as ever (it's clear Bioware has a soft spot for the dark-skinned elves), dragons are still a pain in the ass, and giants are suitably fearsome. Bulette burrow and are extremely difficult to kill, which is appropriate, although they waddle like fast moving turtles...not how I envisioned them (or how they move in D&D Heroes).
Perhaps the most unforgivable flaw in the game is that it crashed. That's right folks, just like a PC, the screen went white and the game crashed hard. Considreing we were at a critical point in the game and a lot of objects were on the screen at the same time (magic missiles, multiple enemies, arrows, etc.) I imagine it overtaxed the PS2. But what the heck - if I wanted a game that would crash I would have played it on a PC!
As a game developer myself for RetroMUD, I was surprised to see that every corpse and item stays where it is. That means there's no object cleanup. This means that the system has to determine the location of every item, corpse, and monster at all times. Corpses stay right where they are, which is alternately cool and disturbing, especially in rooms of mass slaughter. This problem was resolved in D&D Heroes (the corpses disintegrate) but it's a big mistake for a game of this size and probably led to the aforementioned crash.
I also got stuck once in an area due to clipping errors. These are amateurish mistakes that I haven't since seen repeated (certainly, not in D&D Heroes) so I'm willing to forgive the developers. But it's their first foray onto console games and it shows. It's a good game, but there are better games now with less boring, click-so-they-shut-up "role-playing" elements.
Great Game. Very similiar to Diablo II.In this game, you play as one of three characters. You will be given quests by other people and creatures. These quests take you thru dungeons, sewers, caves, castles, woods, and mountain paths and usually involve killing a boss enemy or finding specific objects. Along the way, you must kill (or run from) enemies while picking up items (dropped by enemies, found in treasure chests, barrels, etc.) that may be useful to you or that may be sold. Fighting is in real-time (not turn-based as in Final Fantasy). As you complete quests and kill enemies, you gain experience. This experience allows you the change your character's attributes and learn new skills/spells. There are numerous types of weapons and armor to be bought or found during the game. As the enemies in the game get tougher, your experience and improved weapons/armor allow you to still put up a good fight.
The graphics and audio are amazing. The movement of water as you walk thru it and the movement of the leaves on trees as the wind blows shows the level of graphic detail that they gave the game. Also, the detail on many of the creatures in the game is outstanding. Voices and music are great. As you walk thru the woods, you hear coyotes howling in the distance. As you walk on the mountain path, you hear chunks of ice falling in the distance. Controls are simple and intuitive. Every button on the controller may be used during a game, but you'll find yourself using them like a pro in just a matter of minutes. I really like that fact that my character can change between a melee weapon (such as a sword) and a range weapon (such as a bow) during battle with the simple push of a button.
Gameplay is great and is almost identical to that of Diablo II. Unfortunately, the game is too short. Your saved games tell you how long you've been playing. On the Easy difficulty setting, I completed the game in about 12 hours. However, if you enjoy the game, you'll probably want to play each of the three characters and take at least one of your characters thru the three difficultly levels. Completing the game opens up something called the gauntlet where you have 15 minutes and one life to defeat all the various types of creatures (not too easy). Completing the game also opens up an Extreme difficulty level. Completing the game on the Extreme level opens up a fourth character. Playing a two player game is also a blast. It's just like the one player game, but allows two players to work cooperatively.
Don't let the shortness of the game keep you from trying it. I feel that this is one the best games for the Playstation 2 right now.

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There are three time periods to choose from, the earliest of which features more fragmented factions and primitive weaponry, the last represents a more unified period where most power struggles have been decided and gunpowder has entered the scene. With three time periods and 12 factions representing three different religions, there's a lot of replay value in the strategic game alone.
Like Shogun, the game is divided into two parts: strategic and tactical. The strategic part features a map of Europe, some of Asia, and some of Africa. It's divided into territories à la Risk or Axis & Allies, and each territory represents a kingdom. Each faction begins with its own holdings and must quickly begin to out produce and conquer its neighbors. Each kingdom has its own population, loyalty rating, economy, and religious affiliations. Installing a feared or loved general as governor can enhance the kingdom, but giving an unscrupulous general the job could lead to revolt. Building structures can enhance the kingdom as well; a dock or a salt or silver mine can lead to riches while a castle protects. A bowyer or spear maker can outfit new troops. As time progresses, your king will grow old, have children, and die. If he dies without a male heir a revolution can occur. Daughters are used primarily to reward your governors and generals or offered to allies as wives.
The tactical portion of the game is the 3-D battlefield, complete with deserts, rivers, rolling hills, forests, mountains, and the vast rainy plains of England. It is here that you will decide the fate of your empire. You have to use terrain effectively to win, managing your varied troops with efficiency and skill: pikemen against mounted troops, mounted troops against archers, archers against pikemen. The specialized troop types of the Turkish, Byzantine, French, and other cultures offer unique abilities and open up combat options to wily generals. Guiding the actions of thousands of meticulously researched troops and watching them execute historical military maneuvers on a giant battlefield is a joy, but if deep tactical combat is not to your liking, you can skip individual battles or have the computer control them for you. Creative Assembly added sieges to the game as well, and those can be spectacular undertakings--complete with castle walls, sorties, and machines of war. A multiplayer option is offered, but only using the tactical battle engine. There are also a few warfare only historical battles and scenarios.
The two halves of the game make a rich whole. The AI is sharp, and a sense of history permeates the game. From the eerie medieval chanting that underscores playing as a Western power to the lively Islamic music that you'll hear if you play as a Middle Eastern power. The game recreates history well, but more importantly it's also fantastic to play. --Bob Andrews
Pros:
- Excellent gameplay; strong AI
- Two perfect game engines working together
- Deep, intellectual subject matter might be too dense for some
- Multiplayer only exists in battle mode

Wish list of improvementsPro's:
How do one list the pro's of such a great game? Rather I'll try to name the factors distinguishing MTW from other "war" games, making it stand out heads & shoulders:
1) Well, basically it's the fact that it's a turn-based game, giving scope for more detail because the computer's RAM memory can be used for a battle scene or world map etch. instead of accommodating the whole game like in real-time games.
2) Excellent artificial intelligence except enemy generals who practically commit suicide by charging into the heat of the battle. I keep my general in the background, my hand-to-hand soldiers protect my archers & my archers all aim for the enemy general. Once the enemy general is eliminated the battle is a push-over. It also serves to gradually weaken the enemy by removing it's leadership one by one. My suggestion is that the general gives 50% morale when not locked in battle, 100% when locked in battle (or shooting).
Cons:
By listing the cons I'll mostly compare MTW with another great turn-based game, "Lords of the Realm". There are several things in LoR that I'd like to see in MTW. This is the "wish list":
1) 3 map levels: a) World Map; b) Provincial Map; c) Battle Map. If the armies can march on the provincial map & destroy facilities it shall be nice (see "Lords of the Realm").
2) More detailed provincial management: resources like money, wood, food, iron, stone etch. Every province must separately have enough resources to sustain itself. Armies eat food of the province it's in. Resources can be bought or be send from province to province, which (caravan of resources) can be destroyed by enemy armies (see "Lords of the Realm").
3) a Sanction if you brake an alliance, like decline in influence.
4) Sieges must be more detailed: moats, battering rams, siege towers, defending missile units on walls with an advantage, hot liquids, more detailed castles etch (see "Lords of the Realm").
5) Can we have naval battles please?
MTW is not the game for a person who likes a lot of fast action. It's for the person who's interested in history & like to "replay" history. I couldn't get hold of the "Viking Invasion" expansion pack yet.
Tiny Troop Graphics Make Tactical Battle Less SatisfyingThis is a game that in complexity is more difficult than most RTS games but less complex than most wargames. The gameplay combines a turn-based strategy phase in which the player using a RISK-style map of Japan makes long-term decisions as to which province to invade, what buildings to construct, and where to deploy his armies. The real-time phase occurs when a battle is fought and the player attempts to defeat his rival. The battles are tactical and success depends on many different factors: troop numbers, experience, weapons, formations, weather, battlefield maneuvering, and terrain.
Although the graphics are usually highly-praised by most people (and in truth, there is much to praise), I was VERY disappointed with the troop graphics. Despite having a high-end machine, and the latest graphic card, the 2D troop sprites are too tiny, and difficult to distinguish (even before combat). When cavalry aren't easily differentiated from archers, and archers can be mistaken for spearmen, and a gamer with 20/20 vision like myself has to move to within 2-3 inches of the computer screen to fight a battle, something is wrong. I don't care how beautiful the terrain is, or how interesting the cut scenes,other non-game graphics may be equally stunning but it doesn't matter.
The troop graphics are extremely tiny. Many reviewers defend this with sarcasm: Well, so what if you can't see the trooper's faces? If you want Age of Empires, go play that! Hey, how else can you get 5000 men on the screen?
I say, "So what! Why bother with troop graphics in that case? Why bother trying to make them look like anything then?"
I don't care about making out tiny details. I do care about spotting my archers easily from my arquebusers. I do care when my spearmen look much too much like my cavalrymen.
You may not care about the graphics and enjoy the game regardless. You should be aware however that it is an issue that have put off many other players.

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Well designed, but I could do without the analog sticks
Viberation for Eever!This controller is undoubtly is a value added for any PS2 Console ,I was thrilled by the interactive shocks and vibration it offers with so many games ,And I always thought to myself that the PS2 experience wouldn't be completed without it ,With more and more advanced games to emerge and even some games with digital sound technology like Dolby Digital and THX Certified it became a must for the gamers ,The two square sticks in the middle of it is comfortable to use and I even use them for directing my character in various games .
I have only Two objection on this Controller ,It's not covered by the Console's Guarantee (That's here in my Country ,I don't know about other countries) so when it's facing a problem or something or stopped working you have nothing but to buy a new one ,The other thing is that Sony doesn't include two controllers but only includes one ,That's of course profitable for them but I thought it would be cool to provide a console with two controllers instead of one ,To let the gamers enjoy the thrills of modern day games and multi users experience without the need to buy another (somewhat) costly one ,Well we will also have to wait and see what Sony is going do with the next generation of Controllers when it releases PS3 ,Surely it would be a technically marvelous ,but in the meantime let's enjoy this generation and play till we drop un conscious!!

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Agent Under Fire lets players accomplish mission objectives by blasting through with high-tech weaponry, or by relying on state-of-the-art gadgets and nerve-tingling stealth. The driving levels will feature an array of 007-inspired exotic cars and automotive combat from the Bond movies. Other key features include the all-new story line that builds on the Bond legacy with villains and allies, both new and familiar; three well-balanced gameplay experiences for the single player (action, stealth, and driving); a full arsenal of Q-lab weapons, gadgets, and autos; and fluid action inspired by the 007 films.
There are also enormous, detailed 3-D environments to be experienced through the eyes of Bond. Agent Under Fire will utilize next-generation console technology to help bring life to the full environmental physics and environments, including a massive deep-sea oil rig set atop a secret underwater base. The game includes single-player and multiplayer modes (with support for up to four players).

Just OKI still reccomend Nightfire or Everything or Nothing over this one though(which are both much better than this,but overall,not a bad way to spend an afternoon.
A good game, but defenantly NOT great!1. Gameplay: Okay...but not very good in a lot of parts. First, it just feels too easy. You go around shooting people who don't usually shoot back. The game is based on AUTO-AIM, which really kills gameplay. The people don't look half as good as they should, and missions overall are short and easy. There isn't much of a variety of guns. There is hardly any ammo, and for that case, what you come with isn't very much. The guns aren't very creative either. Just a handgun, maybe a rifle here or there.
Vehicles: You normally control just one or two every 5 levels. One time you get to control a car with a ton of weaponry, but it's gets old after awhile. The ability though, when you have an assistant in the car, to shoot from the headroof was extremely COOL. That was one of the few places you got all kinds of guns. Vehicles are here, they're just not that common.
Story: Pretty good; it actually has one at least. You must save a hostage, escape the terrorists, take out people in stealth, break into the room, etc... It actually went by a story line, but the [bad] part was Jame's girlfriend gets...
2. Graphics: Decent, but not good. People's hands don't have 5 fingers, the backgrounds and guards and such don't have faces. Bullet marks disapear after going into the wall. No weather factors, collapsing buildings, etc... The graphics here were, once again, good, NOT GREAT! Better than most PS2 games, but way short of awsome!
3. Sound: Probably the best part of the game. The voice acting (while people's mouths don't move when they talk) is excellent. The sounds of gun shells falling to the floor after re-loading brings the gameplay alive! The cars squel when they start fast, explosions rock the screen. Overall, it's pretty good. The music in the background is...BOND, of course. The sound was the best part of the game in my opinion, that and:
Multiplayer: Very fun! The levels are fairly large, and the variety of weapons is huge! From jump packs, canons, bazukas, shot guns, snipers, handguns, etc...there are tons of guns. The game keeps score, and you can work as a team in 4-player; 2 on 2 combat! There are life vests to keep your health up, and the overall gameplay is good. I loved only one part of this game. it was the multiplayer!
This game, overall, is a good game in terms of how much is costs (a twenty should cover it at most stores). Persounally, I'd buy it for the multiplayer, not the story mode. Something to chill on the couch and play with yours buds in multiplayer, or even watch someone breeze through the story in a matter of an hour or two. This game is a blast in some ways, and a MAJOR disapointment in others. I plan on buying it...maybe (after renting it for a week, not really sure).
Thx!
obryanstars*
Nice job, but EA could still do better...Highs:
-Enemies have high IQ's
-Cool graphics
-Nice weapon arsenal, very detailed
-Great multiplayer mode
-Two words: Bond Girls.
Lows
-Bodies disappear after you have shot them
-Only 12 levels in the whole game
-Bond's face is horrible
Verdict:
You'll definitely finish the game fast (even in Agent mode), but if you like a good multiplayer game, this is the closest you'll get to Goldeneye. Fun factor (4/5)