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List price: $49.99 (that's 70% off!)
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Thanks to its smarter-than-your-average artificial intelligence, NFL 2K3 sports a somewhat steep learning curve that requires sound football simulation instincts. Knowing your team's strengths and weaknesses will ultimately be of benefit if you hope to win at the game's advanced levels. Be prepared to mix up your play calling and make adjustments, instead of thinking the same old reliable plays will get the job done. Of course, practice mode is always there if you need to work the kinks out of your game plan and master the multitude of offensive and defensive sets at your disposal.
Graphically, sports games don't come much better looking than NFL 2K3. Among the highlights: player animations are amazingly realistic and lifelike, and a wide array of facial emotions appear that are relative to game scenarios. Stadiums are painstakingly recreated to take on an almost postcard feel, and replays access a wide variety of angles that put you right on the field or in the stands.
One area in which NFL 2K3 easily aces the Madden games is with its game commentary. As part of the game's ESPN broadcast presentation, announcers Dan Stevens and Peter O'Keefe call every bit of the action in varied detail. The pair is far removed from tired and stale Maddenisms, offering worthwhile play breakdowns, player assessments, and quips that actually don't make you wince (at least not too often). Stevens and O'Keefe, not to mention the crowd, will let you hear about it when you bite it on the field. --Larry White
Pros
- Superb graphics in most areas
- Commentators sound realistic and rarely repeat themselves
- Challenging AI forces you to adapt your game plan
Cons
- Receivers can't be put in motion
- Slow, lofting quality of the passes
- No ability to challenge plays
- Often unrealistic player animations
This review refers to the PlayStation2 version of this game.

fun game but does lack in some areas
2K3 vs. MaddenMadden's gameplay is very precise and requires very careful controller inputs by the player making the learning curve very high. 2k3's gameplay is less precise and has a "NFL Blitz" feel to it with faster gameplay and semi-extreme tackles. The learning curve for 2k3 is a mere 10 minutes if you are a quick learner.
To make things easier to read here is of the strengths each game has:
Madden:
FRANCHISE MODE(More in-depth, yet doesn't have some cool things like 2k3 such as "trading blocks" and "counter trades"). STIFF ARM (more effective and better animation). DEFENSIVE LINEMAN SPECIAL MOVES (easier to execute and are more productive). DIVING TACKLES (Unlike 2k3, you may execute a diving tackle from afar, on 2k3 you must practically be touching the ball carrier to execute). PRACTICE MODE/TRAINING CAMP (more in-depth with various smaller games you may sharpen your skills on). AUDIBLES (more audibles for both offense and defense).
2k3:
ANIMATION (By far the animation is better than Madden. When the QB rolls back he always looks towards the recievers unlike in Madden, RB lower head and break tackles in faster more exciting fashion. Player's faces are beautiful and look extremely similar to those in real life and they even blink, smile and get mad. Also players are not as "stiff" as in Madden. COMMENTARY (Is not professional but can be hilarious). EASIER PASSING (Passing on Madden is extremely difficult and is somewhat non-realistic because it demands so much precision).
If there was just one good and bad thing that I had to choose for each game, here they are. Madden is more polished in all aspects of the game, but I find the passing game very hard when playing on any difficulty due to some "un-realistic" cornerback coverage moves. On 2k3's side, I cannot stress how impressed I am with the animations, they out do Madden by far except they are just a bit choppy. 2k3's worst quality is the "diving tackle". You have to practically be touching the ball carrier before you try to do a diving tackle. I'm not asking for a NFL Blitz style jump-across-half-the-field-diving-tackle, but one more like in Madden to make tackling bunches easier and more realistic.
These are just a few of the aspects of the games that differ. If only there was a game that combined 2k3's animation with Madden realistic play, then the world would have a truly great football game. Now that I have spent time playing both games I really cannot bring myself to play either. Each one has something the other doesn't and that will have you jumping from game to game to satisfy your craving. You'll go to 2k3 for the incredibly exciting break tackle animations and QB throwing motions. And to the more polished Madden for the more realistic game play and in-depth Franchise mode.
the BEST football game on ANY system
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One of the best FPS games of the Gamecube to dateThe highly enjoyable story starts out on the beaches of Normandy after your group lands on D-Day. And includes one of the more moving quotes I've seen to begin a game:
"And when he gets to Heaven To Saint Peter he will tell: One more soldier reporting, Sir -- I've served my time in Hell"
Truly one of the best battle sequences ever produced on the cube and its only the first level! Jimmy (the main character, whom you play the entire game as) is moving further and further into Nazi-occupied France and Germany. His missions include freeing spies, helping in street to street combat, and even taking out one of the leaders while the allies are bombing a facility. Parts of the game seemed a little too James Bond-esqe (1 man against an entire building of battle-harded soldiers), but I quickly forgot about that aspect as a machine gun nest would pelt me with bullets.
The graphics and sound are amazing. The Gamecube excels in making things 'look pretty' and it certainly did its job here. The replay factor here is high, and not just because you die on missions. I found myself going back and trying missions over again to get a better time, get the guy who kept sniping me from 2 rooms away, etc.
The controls did take some time to get used to. I prefer the MOH Sharpshoter because of its use of the C-Stick, though the two thumbed approach did cause more than a few headaches. Once I finally got that part down, I was able to go through levels much quicker than before. And while there is no 'auto-aim', it seems that it would cheapen a game like this where you're being pinned down by a few snipers, someone in a gun-nest, or even just a few feet away. I think the right call was made by not having an auto-aim feature.
While not always believeable, I highly suggest this game to owners of Gamecubes that are noticing a lack of FPS games for the console, and want to have a challenge.
All Quiet On the...... frontline
Your finest video game.
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Strictly a multiplayer experienceAnd that's what Gauntlet comes down to, really. It's a great multiplayer cooperative game, but it's not meant to be played alone. If you don't have friends who can come over every week or two to join your dungeon crawl, DO NOT PICK THIS UP.
That said, I've been having a blast with this game. Gauntlet Legends was fun on the N64, and this game offers a lot of the same great gameplay with extra classes, items, and (perhaps best of all) higher-resolution graphics which makes everything easier to see.
Not that this game will win any awards for its visuals. Midway went for quantity, not quality (a good thing) and while Gauntlet has the ability to throw what seems like millions of monsters at you at once, they obviously are not high-poly models.
The framerate stutters a little at times - perhaps more than it should. In my experience it doesn't really hamper gameplay, and doesn't really bother me. If Perfect Dark's framerates bothered you, you might find this annoying as well.
One feature that I really love is the ability to manage multiple characters under each save file. For example, when I load my particular save file associated with my name 'JASON', I can then select any character class and level up in that class. I currently have a level 17 Wizard and a level 9 Warrior to my name. You can also access character arbitration between levels and change your class without worrying about managing extra save data. It's really quite nifty.
Anyway, I'm hooked on this game. I think it's underrated - you'd be hard-pressed to find a better 4-player cooperative game on the market (outside of sports titles) - if you have friends to play with, this is definitely worth a purchase.
Gauntlet delivers upon it's expectations.
The Greatest Gamecube Game Ever!
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A decent first try, but not greatThe Good:
Golf engine - played and felt good, not remarkable, although I admit I prefer 'pressing the button 3 times' to 'pull back and push forward.
Characters - one main selling point of the game, the characters are very cool and of course very fun to look at, but this is a game you play, not just watch
Game Variety - play stroke, match, casino,timed, 1 club only play, and others. Multiple club sets and balls you can unlock.
Commentary - Good stuff from that comedy central guy.
The Bad:
Course Selection - This was one of my biggest gripes. I can turn off the annoying annimations and commentary but with only 3 courses to play, the longevity of the game will surely suffer. (HSG3 has like 7 or 8 courses?)
Course Design - Their was no imagination in the layout of the holes, just hit it straight and you will be on the green in regulation every time. Not much strategy needed to hit a birdie/par. Nothing tricky or fun. Examples: No par fives you can try to reach in 2 shots that punish you if you miss. Nothing in the way you need to intentionally hook the ball arround. No 'shortcuts through the trees and then down a cart path,' that reward you greatly but are very tricky to pull off. Theirs tons of stuff like that in HSG3.
Ball Flite Indicator - As you line up your shot and choose your club, power, and point of impact, arrows show exactly where the ball is going to go and if you are going to hit anything. This takes all of the fun and skill out of figuring out if you can clear some trees or if you can curve your shot arround that dogleg. You dont have to figure out if your going to clear a water hazard or if you should just lay up short. You dont have to consider wind, or elevation or your lie. Just line it up and hit it exactly where you want it.
Putting - You line up the put and then it shows you exactly where the put is going to go, and you get 3 chances to move your target and then see the balls exact path. This takes all the skill out of reading the green and putting.
Strike Point - You set the point on the ball where you are going to strike it before you shoot. Its easy and you can do it every time. This isnt realistic (full backspin on every shot at the green.) HSG3 made it difficult to obtain 'super backspin' and it required a perfect hit. Another skill that adds longevity to the game that anyone can do on their first (and every) shot.
Caddy Beating - Another feature of the game that sounded great on previews but turned into another of the games flaws. Beating your caddy gains compusure when you arent doing to well. Your composure changes with every single shot. The problem is you end up beating your caddy every single hole. To beat the caddy just hit a button 5 times, timing your hits kinda like parapa the rapper. It's way to easy to get all 5 hits in, fully raising your composure. It takes about 30 seconds (but imagine 4 players beating their caddie 18 times each, way to much time sitting arround watching the same animations). Hit the fringe, water, or Out of Bounds, and your compusure drops all the way down, and then you have to beat your caddie again (or hit bad shots with your poor composure.) Im talking Major Annoyance here: Any shot in the fringe, even 2 inches into the fringe on what other wise was a perfect shot and your compusure drops completely (and then you have to beat your caddie again.) Good example: More then once I was like 10 under par beating my opponents by at least 5 strokes, attempting to reach the green on a par 5 in 2 shots and I roll up on the fringe for an easy chip on in regulation. In real life that would be a good thing, in Outlaw golf, I gotta beat my caddy for the 10th time. Dont get me wrong, I like the idea of caddie beating but make it special by only letting me do it once or twice a game. And have my compusure move slightly up or down with each good or bad hit.
Repititon - Each player has 2 animations, and they are long. The first time they were very funny and all that, but after 18 holes you have seen the same one 9 times each.
The verdict: Alot more bad then good. Wait for something better. So rent it, laugh at the funny stuff, master the 3 simple courses, get tired of the real repetitive 'funny stuff', look at the girls a few more times, then return game to rental store and be glad you saved [money]
Dan
Good for the serious golfer and the duffer!
Happy Gilmore Mete's XBOX!From the announcer who will put you down every chance he get's. To the audiance who will laugh at every mistake you make on the green. But this game will keep you laughing for hours as you play.
Now to the game. You can play normel golf to get started. It's not that hard to lerne. Then from there your able to play in severle diferent stiles. Plus the more you play the more you will unlock. There's no end to this game.

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You control the Jedi leading the Republic's clone army, sometimes fighting as Anakin, Obi-Wan, Mace Windu, or other familiar Jedi as the war takes you from planet to planet. As the leader, you may issue squad commands to teammates, allowing them to act independently and assist you in your mission. Your ships and weapons are varied, giving you the pleasure of piloting everything from zippy speeder bikes to the impressive Republic Gunship. Soar over ice fields and desertscapes, or maneuver through labyrinthine galactic scrap yards, leaving robotic wreckage behind as you blast through enemy ranks. And every so often you actually get to use your lightsaber as well.
The game is fun to play, the controls easy to master--but you wont find a lot new or challenging if youre an experienced gamer. Also, unlike its sibling, Bounty Hunter, the graphics leave a bit to be desired, but luckily this aspect of the game doesnt detract much from the gameplay. The pure pleasure in this game lies in becoming a part of the Star Wars universe. And, of course, blowing up robots. --Maile Bohlmann
Pros:
- High-intensity play
- Fun, classic Star Wars music
- Four multiplayer modes
Cons:
- Silly voiceovers
- Graphics arent very detailed and color palette is limited
- Plotline is threadbare
- Overall, not very challenging or unique
(This review refers to the PlayStation2 version of this game)

Like Rogue Squadron on cheatsIf you've ever played any of the games in the Rogue Squadron series (and by extension Battle for Naboo and Starfighter) you'll know what to expect. However, whereas those games required a more thoughtful and tactical approach to each mission, Clone Wars puts the emphasis on all-out carnage. Mission objectives are really vague excuses for you to blast and blow up the hoardes of enemies the game tosses at you. There are missile and health refills aplenty, and the convoys you occasionally have to protect are in nowhere near the danger the ones in Rogue Squadron faced. I wouldn't say the game is easy, but it's not nerve-wracking either. It's like a cheat version of Rogue Squadron where you get to blow stuff up and go crazy without worrying too much about the consequences, and that's not necessarily a bad thing.
The graphics are okay. Emphasis was placed on getting as many bad guys onscreen with a respectable framerate instead of making everything look pretty, and it was a smart decision. You'll be too busy staying alive to care that the visuals aren't as advanced as other titles. Sound and story, which LucasArts usually excels at, are disappointing here. The in-game sounds are great, but the cutscenes are compressed. The story itself isn't that great either, with bland voice-acting. I'd rather fight seperate, non-related missions than have them all link together with a convoluted story.
In the end, Clone Wars is a decent game to pick up and play for a few rounds of mayhem. It's not a standout game by any means, but it's a recommended purchase for Star Wars fans and anyone wanting mindless excitement.
This will be the Greatest Star Wars game of all time.That was the preview now for the review.
The game itself has pretty good graphics, on the vehicles especially. The storyline dates back to events before the Republic was formed. Although some of the character voices and designs could leave something to be desired, it could be worse. Although there could be some more missions and some better bosses (one in a Gunship for one) the levels are fun, especially when you're in a Gunship. Overall it's a five star game with some minor downsides.
Absolutely Awesome!!!
- Features urban street racing and high performance tuner cars
- Build the ultimate street machine by earning cash to pay for custom body kits
- 20 fully customizable, licensed cars from Mitsubishi Motors, Subaru, Toyota, and more
- Perfect skills by nailing the perfect shift in drag racing and by putting you street cred on the line
- For up to four players
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a really sweet take-off of the Fast and the Furious
Don't listen to these other idiots!
Need for speed= game
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This installment introduces a 3-D battle system that still manages to maintain a 2-D feel. For example, pushing up on your controller makes you sidestep your opponent's attacks, yet it also allows you to jump by tapping up plus a direction. A revamped fighting system offers up to three different fighting styles for each fighter (one includes a weapon technique). The multiple styles provide countless variations of attacks for any given fighter. Different combinations of punches and kicks allow for lengthy and powerful chain attacks similar to the Mortal Kombat of old. Fatalities are also back and are rich in graphic representation.
New fighters join the cast of old favorites such as Sonya, Kano, Sub-Zero, Raiden, Scorpion, Johnny Cage, Jax, Cyrax, Kung Lao, Kitana, Quan Chi, Reptile, and Shang Tsung. The lavish environments surround your fighters with animated backgrounds and rich skylines. On some levels there are even breakable objects and hazards that you can interact with, such as pools of acid--the perfect landing place for a thrown opponent.
In addition to regular modes of gameplay (arcade, versus, etc.) there is an option called Konquest mode. This mode allows you to learn more about fighting styles, read up on each character's personal history, and gain Koins which can then be spent in the Krypt to unlock a host of new characters, costumes, and early concept drawings. The additional content offered with this title is plentiful, including "The Making of Deadly Alliance" and "The History of Mortal Kombat" featurettes.
Mortal Kombat: Deadly Alliance successfully reinvents the series by dishing up a unique mix of improved graphics and stylized gameplay without compromising those features that made the MK series popular in the first place. --Carlos Rodela
Pros:
- Complex gameplay
- Realistic 3-D graphics
- Hundreds of unlockable features
Cons:
- Weak story line
- Unbalanced combo system

I Hate IT
not too impressed with this game.One good thing is this game is that the menus in the game are spectacular; the game starts in a hallway and depending on what game mode you choose the screen pans as you are walking down the hall into different rooms.
The sound in the game is pretty good but nothing spectacular. Here is where the game starts to go downhill.
First of all Midway has changed the fighting system which is a good idea, but it needs alot more work. Each character has 3 different fighting styles you can choose from during the match. Each fighting style has different moves and different button combinations. The first two fighting styles are basically two forms of martial art and the last fighting style is your character with a weapon. While this is a good idea it makes the game very cumbersome, I am sure it would take some getting used to, so this may not bother you. However one thing I really did not like is the actual game play and feel of the game. To me the characters seem slow to respond to your commands and in the meantime get pummeled by his/her opponent. Even after you perform the correct button combinations for a special move, your character seems to wait a split second to actually do the move, which can get very frustrating; especially against an opponent who only does the same "cheese" move for the entire match.
The same holds true for the "monster"(ie, GORO, MOTARO) opponent near the end of the game. He has this move in which he sucks you towards his mouth and hits you while you're in the air. This brings me to another point, MK:DA seems to have move cheap moves resulting in cheesy wins; especially with the weapon. I never did enjoy the weapons aspect even when it was in MK4, and I feel that they need to be removed.
Another disappointing thing is that each character now only has one fatality, which gets old pretty fast. You would think on a powerful system like the XBOX, Midway would have been able to get in at least 3 fatalities per character, but instead they settled with one.
Finally, one thing I did not enjoy about the game is having to unlock most of the characters. You start of with 12 some totally new and some old ones that we know. But you can get the others by gaining various coins and going down to the crypt to "buy" them. Basically for every computer player you beat during story mode you get X amount of coins. Those coins add up and you can then go into the games "crypt" and open one of the 676 various coffins for a various amount of money. The catch is you have no idea what is in the coffin until you actually open it. Most of the coffins contain artwork, other coins, and some are even empty. There are about 20 or so coffins that contain new boards and characters but they are very expensive. For example to get Raiden, you need 3300 gold coins! Let me put this in perspective; if you beat the game with a character you may only get at most 150 gold coins. Most coins you get are ruby and graphite coins, which are not that valuable. Needless to say you will be playing for a long time just to get one new character. This is not necessarily a bad thing, if you don't mind playing the game over and over again but for me, I would rather have all characters available or at least not so expensive to get.
Aside from the character situation I found this game to be quite boring. To me it seemed rushed in my opinion, it has so many aspects to be the best fighting game on XBOX, but it has fallen short. I was expecting at least 3 fatalities per character, but there is only one. Also the fact that you have to "buy" new characters is kind of disappointing. Even if there were a code to get the characters I probably still would not buy the game because it gets boring so fast.
This game is not for everyone and my suggestion is the rent this game before you buy it. Which is what I did.
Fairly good game, but a few flaws.First off, I have never been a 'major' mortal kombat fan, I however have felt it to be one of the best series out there. The characters have always been intresting and entertaining and the gameplay has always been upbeat, fast, and bloody. This game has all 3 of those. Fast gameplay, very bloody, and always seeming to say 'go go go go' Each battle seems to take only seconds sometimes, as combos and massive beat downs are recieved and given back.
But here is my complaint in what flaw I see... this is no DOA 3. Some may say "YES!" but for those like me, I loved DOA realistic martial arts, and fluid animation. Some moves were so realistic and to the art, I recongized them from movies and my own limited martial arts training. From the rythmatic stance of Jeet Kune Do to the blocks and solid punches of Karate. Mortal Kombat lacks this, and to a hurting. Johny Cage is such a slug he is an embrassment to both styles he uses in the game. *jeet kune do and karate i think, plus chucks as weapons* Before those of you that are die hards say "Well you just don't know how to string combos together!" I reply, that is fairly true, I am not the best at remembering things like Y Y Y X up + X Left trigger A A... All fights began to look like they all came out of the same can.. as the same combos are repeated over and over for if you use anything else, you may only get 3 hits before you character decides to take a breather. I lack the words to explain exactly how I feel about the animation, not because its "that bad!" but because I honestly dont know how to describe it. When some characters jump, they float up, pause, then float back down. Some flying punches or kicks look like they cut back on animation time by having the whole body hold still other than the arms or feet that are hitting. This leads to less fun for me, because I want to watch realistic and enjoyable fictional fight moves. If someone throws a punch, and they dont even move a shoulder, or waist, or hip, it begins to look dull. All I suggest is rent it first, to see if you have similar view as me. For those who are fans of the arcade, then I dont think you will mind the game at all. Dead or Alive 3 however I feel has much much more fluid animation and realistic styles. The things the mortal kombat characters often look hoky and fake. *not bashing fire balls and the like, speaking only of punches and kicks*
Hope this helps with your purchase or rental.

List price: $49.99 (that's 60% off!)
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James sets out for Silent Hill hopeful that he'll find a trace of Mary. After an aborted attempt by car, James plunges into the dank fog and embarks on his quest by foot. Enter Angela, a woman who bears a striking resemblance to Mary, and who also beckons him with another curious message. It seems James can't go back; strange things are happening in Silent Hill.
Silent Hill 2 offers 10 new formidable foes, plenty of puzzles, and bone-chilling gameplay. The sequel's new story and characters promise to thrill and terrify. The visual and sound effects are amazingly detailed and macabre, and, if you're playing on a system with surround sound, you may find yourself keeping the lights on.
Note: This product description refers to the PlayStation2 version.

SCARY-ASS GAME...Not for the yungins
Extraordinary gameA great feature is that you can choose both puzzle and action difficulty. If you're an adventure fan like me, you can put the action level down to easy, the puzzle level to the hardest, and you all of a sudden have pretty much a pure adventure game. If you're an action fan, just reverse it. A great feature.
The graphics are great throughout, and so are the cut-scenes, but it's the music and sound that really sets the atmosphere. Walk out of a room, and you'll hear a gunshot and a scream from the door you can't get open. Add the amazing music on the top of this, and you've got one of the better sounding games in recent memory.
Silent Hill 2 is pure atmosphere, and with five different endings, and different clues to the secret of Silent Hill in each game, the re-playability value is high. This is a good thing, seeing that the game is so short, which again is its only drawback. The extra Maria scenario adds about an hour more of gameplay, but no major new plot development comes from it, although it's a great short-story on its own.
If you already own the PS2 version there's not a lot more to see in this version, but if you don't get this game now. Extraordinary storyline, top of the line graphics and sound, tons of atmosphere... Silent Hill 2 has it all.
Silent Hill 2 - your worst nightmare is here.
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The game takes place as the age of the samurai is coming to a close in the late 19th century. Wearing your choice of faces and clothing, you meander through several settings, choosing how to interact with certain characters as the plot develops around you. And, of course, you engage in frequent swordplay. As befitting a game about samurai, the game world offers an interesting combination of Zen atmospherics and machismo posturing. The graphics are often pretty but rarely terrific, although some backgrounds are quite peaceful and attractive. The main strength of the game is the fighting system: each of the swords offers unique moves and attacks.
Though it's advertised as a multipath adventure, this is not a free-roaming journey--once you're locked into one of several paths, you basically follow it to its conclusion (though you can do so in a few different ways--think the old Choose Your Own Adventure books). The hitch is that the conclusion is usually only 2-1/2 hours into the game, meaning to derive value from Way of the Samurai, you'll have to play it a dozen times or more. However, the gameplay and unlockable features just aren't interesting enough to warrant playing it that often, which will be clear after you exchange the same bit of dialogue with the same characters for the umpteenth time.
Aside from the limited length and repetitive gameplay, the big bummer of Way of the Samurai is the poorly conceived save system. Not only do you have to find an elusive save point before saving, but once you choose to continue playing the game, it automatically erases your last save, meaning you can't start again from the same juncture if you die or have to quit suddenly, and must start from the beginning the next time you play. So, what, exactly, is the point of saving again? --Rivers Janssen
Pros:
- A game about samurai!
- Pretty cool swordplay
- You're a vagabond who can ally yourself with whomever you please
- Terrible save system
- Too short
- Repetitive story and dialogue

You Gotta Get This Game
Way of the Samurai...A Must Buy
Now this is a great gameThe cool part is the 50 or so swords and other weapons and the 200 moves that go with them. You learn the moves as you use the swords. One bad point is that if you die you'll lose your swords, so practice your moves and get good before playing a game on hard mode.
It takes a little practice to get good at the fighting but you'll learn surprisingly fast and fairly soon, you'll be a serious samuri. Also, during the game you can modify your weapons.
This game has lots of replay value, and you get enough new items and perks to keep you playing for quite a while. This is a game I'd recommend buying, even at full price. A keeper

- NFL legends playing football in rough urban settings
- Over 300 NFL stars from all 32 teams
- Each of the 8 locations change how the game is played
- Awesome hip-hop and rock soundtrack featuring Korn, Fuel, Baby D, Killer Mike and more
- For 1 or 2 players
List price: $49.99 (that's 20% off!)
Used price: $16.00
Buy one from zShops for: $34.15
The game licenses all the NFL teams and some 100 big-league players. The characters models are exaggerated, so don't expect likenesses to be exact, but it's fun taking a bunch of current Packer greats and stuffing the rock down the throats of seven Rams. Game modes let you choose players from single teams or create your own pro bowl, and there is a nice assortment of QBs, RBs, corners, WRs, tight ends, and O and D-linemen. There's a lot of strategy in picking your team. Sure, running backs and quarterbacks are givens, but a corner can intercept better than a wide receiver though he won't catch as well. A big offensive lineman can be useful, but he doesn't tackle well when forced to play defense. When playing two-player (or online on the PS2), you can really stack your line and shut down the enemy passing or running attack, or go for a balanced corp.
You can play a ladder or league by creating your own team, which is annoyingly time consuming. An option to draft your own NFL stars and go through would be nice, instead you have to pick a cadre of nobodies and fill out their stats. Pick a name, a logo, and try to beat the pros with your average Joes. Winning gives you points and you can upgrade from there. It's a nice option but only for the hardcore players; casual players are effectively shut out from continuing play because of it.
EA hired "street" artists to design wonderful load screens, but this makes the player models look dull by comparison. One wishes they had used cel shading and that street look to the characters, but instead we get freakish players that generally look the same. Uninspired, un-intimidating, and, frankly, boring.
The gameplay works. There's a nice assortment of offensive, defensive, and trick plays. There are no special teams, no punting, and extra points are two points for a pass, one for a run. Mastering the buttons is key because the game rewards style, impressive plays, and more. Gathering these points opens new playing fields and, if you like, can be a victory option. The computer is programmed to catch up when behind, annoyingly so, so this is more of a blast against a human opponent. The fast action and brutal hits are reminiscent of NFL Blitz (which is a better game) but EA Big has started something here. Next year this could be really big. --Andrew S. Bub

Some flaws really hurt this arcade football game.The gameplay is like any other football game. It's not complicated. However, not many playbooks and strategies limit this game. This game isn't as great as the NFL Blitz series for Nintendo 64. NFL Street has no late hits (jumping on someone after he's down) or any spectacular-looking moves. Considering this is arcade football, it's a waste.
The soundtrack is ok. Some good beats. But you know what? You can't hear the soundtrack while you're playing! During menu selection, it's good music. When you play football, the soundtrack is replaced by some boring "uninspiring" music. Sometimes it's nice to just stare at the menu screen because it's the only time you'll listen to the game's soundtrack.
The graphics are great. Nothing special, but makes the football look realistic.
Online mode has voice-chat and is 2 players only. It's actually decent. But the offline mode is the core of the game, and that isn't good.
I bought the game on the first day. However, I do not want to look at the game ever again. Seriously.
Too Frustrating They should call that challenge mode "Impossible Challenge Mode." You only get little babies who don't even know how to play football. And you're expected to beat teams like the Raiders, the Chiefs, the Broncos, etc. There's a challenge where you have to BLOW OUT the Broncos 12 to nothing. And another one where you have to run and get 8,000 style points against the Chiefs. You can barely run it let alone get 8,000 style points.
And they say that you require no skills to do these challenges!!!
The only reason I gave it 2 stars was because it's too frustrating and the challenge mode is impossible. But otherwise, I like it. It's good to rent, but not to buy.
its of the chane