Music Reviews
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- Game of the Year edition of the award winning Morrowind RPG
- Includes content from Elder Scrolls III, Tribunal and Bloodmoon
- Take existing Morrowind characters and saved games and continue the adventure
- Adds up to 80 hours of new gameplay and quests for current Morrowind players
- For 1 player
Used price: $14.89
Buy one from zShops for: $18.00

Way too buggy and slow
A World of Possibilities
AwesomeOverall, a wonderful experience that will provide a long and entertaing journey through Vvardenfell(yes, i spelled that right).

- Challenge your driving skills in high-performance vehicles
- You are rewarded for driving fast, skillfully, and keeping car damage to a minimum
- Listen to hot radio station style music as you race
- Highly detailed game environments
- For 1 or multiplayer with Xbox live or System Link cable
List price: $49.99 (that's NaN% off!)
Used price: $17.95
Buy one from zShops for: $26.48

The graphics are awesome. The car selection and track selection are without peer. Handling, sound, everything changes depending on which vehicle you're in. The sense of speed is amazing, especially on the narrow streets of some European city tracks.
I highly recommend this game, especially to new Xbox owners and if you have Xbox live it's to die for.
The only problem is you'll never want to turn it off. You're always just a few kudos away for your next level or just a second shy of setting that next record. Prepare to leave the real world for hours if you're not careful!
Close but no cigar
- In this game, The Order Of The New Dawn have laid claim to a bare planetoid. Their rivals, the Crayven Corporation, want to know why
- Start out playing for the side of the Crayven Corp., running espionage missions to find out what secrets the planet holds
- With incredible graphics, intense real-time strategy, and over 30 single-player missions, you'll be amazed at this game
- Play with up to 8 people, or play against them in a deathmatch
- Choose and arm your troops, arrange battles, and fight to win --- and uncover the strange and terrifying secret
Used price: $7.00
Buy one from zShops for: $15.88
Strategic unit placement takes priority over the size of an attacking force. Placing units on elevations improves accuracy; concealing units in shadows make them harder to hit; and flanking heavily armored units is vital, since armor is usually weaker in the rear than in the front.
Dozens of units are available, including different models of armored personnel carriers, infantry, tanks, artillery, and aircraft. Most feature special weapons, such as mortars or grenade launchers, designed to take out specific units or structures. Despite the impressive visual and sound effects, Ground Control's arsenal of units tends to blend together, lacking distinction and personality. This is a minor gripe, though, against a game with such impressive visuals and gameplay.
Ground Control's intuitive control system complements its flashy 3-D engine. Players can rotate and tilt the camera at any angle, from a bird's-eye viewpoint far above the action to a trooper's-eye view in the middle of a firefight. Important battle commands, such as unit formations and aggression levels, are seamlessly presented onscreen and are easily available for use.
Robust multiplayer features enable players to test their tactics over the Internet or local area network against human opponents. Gamers can participate in deathmatch, free-for-all, and team play as well as unique games such as flagzones (gain control of particular territories) and--a first for the strategy genre--"drop-in" games where players can enter and leave active games at any time.
Massive Entertainment has created an impressive package. Ground Control's excellent single-player missions, accessible multiplayer modes, and topnotch gameplay make it one of the best strategy games of the year. --Doug Radcliffe
Pros:
- Engaging spin on the real-time strategy genre
- Breathtaking 3-D accelerated visuals; both terrain and units are crisp and detailed
- Intuitive camera system and control interface
- Eschews resource gathering, a staple of real-time strategy, and emphasizes action and tactics
- Excellent multiplayer support
- The heavily mechanized units lack personality

Amazing graphics but your system has to handle itThat's about all you know as you begin the game. You fight them because you're told to by the cold manager, Enrica Hayes who has no brains and couldn't care why you do what you do. When you get your mission briefings from Enrica, you then get to configure your units with whatever options are available, fill your drop ships, and land to attack.
The game works with individuals grouped together into set units. While a set of 4 tanks move together, a particular tank can get wounded and die. You can't tell a particular tank to go somewhere on its own, though. The unit moves together. This makes it easier to manage many missions, simply grabbing units and pointing them in directions.
The graphics are great! Ground Control has the move-anywhere view that Dark Reign 2 uses. Very intuitive and easy to use. Follow along with a unit, or get a birds-eye view of the great graphical combats. While my Athlon-750 often choked on some of the larger scale combats (boding poor results for slower machines), in general it whisked along at a good clip.
The landscape is fully three dimensional and fully rendered. Hide in the shadow of a cliff to get an ambush jump on your enemy. Sneak along under trees or overhangings to avoid being seen. Troops have options for weaponry and healing that can be customized. Troops can be carried in APCs to zip from location to location, and peel out quickly into whichever formation you specify.
The downsides on the game are the stuttering I mentioned before on heavy-graphic situations, and also the general situation you, Major Sarah Parker, find yourself in. While it's great that the lead player and her boss are both women, it's very, very annoying playing a game in which you watch your 'friends' shoot up hospitals, where you're berated by your commander and where no matter how quickly you get to someone, the program insists it's "too late" and you must watch the person die to further the plot. I have enough frustration in real life without playing a game in which the lead character is drinking after each mission, wondering why she even keeps fighting. Does that provide any incentive for the player to want to keep playing?
Also, most games of this style allow the player to choose amongst factions and decide which side to play. In this game it's very linear. Each mission is forced on you, and what you do in the mission is pre-set. While replaying the same mission 10 times might have them decide to attack from the NE or the SE randomly, they always attack, and then the same exact messages always appear, which you cannot click through.
If you enjoy strategy combat without building units or structures, and have a fast enough machine to handle this, Ground Control might be the perfect game for you!
Focus on tactics, instead of resource managementTraditional real-time strategy games are all about base building and figuring out how to churn out disposable units faster than your opponent. They appeal to those who enjoy Axis & Allies, Starship Troopers (the movie), fast-paced action, and who don't care about patience / intricate plans.
The best thing about Ground Control is that you can rename and customize your squads. I say squads because unlike traditional RTS games and like real-world militaries, all your units in the game are squads of 3-10 individual soldiers/tanks/planes. In the first mission you get 1 squad of marines, and you can customize them to be Offensive (more firepower), Defensive (more armour), Recon (more speed), or Balanced. If they survive the mission, they may earn a medal of commendation, and will gain experience. The next mission, they'll fight a little harder and live a little longer than an inexperienced squad. Half the fun of the game is grooming units into elite squads, or feeling sorrow when you have to leave a n experienced squad behind to fight a suicide delaying action while the rest of your force escapes.
Customization goes further than experience, names, and general focus. You can also choose to add special equipment or weapons. This lets you tailor your forces to your unique strategic style. For example, you can give one unit of tanks indirect-fire mortars, and your other unit of tanks a loadout of armour piercing cannon shells. You put the mortar unit behind the anti-armour unit, then have some Recon-focused marines scout out the enemy. Shell the enemy with the mortars while retreating the marines, then decimate the enemy with the anti-armour tanks when they get close. Other commanders may wish to load all the tanks with the armour-piercing rounds and simply charge the enemy. Whatever your style, Ground Control delivers.
The fact that your forces are limited makes each of your soldiers that more precious. You have to PLAN your attack, using your squads' special abilities and unique equipment to their best advantage. Use terrain to give a better field of fire, use fast units to lure the enemy into an ambush, conceal your troops in the shadow of a ridge to protect them from return fire. Tactical finesse is needed if you are to avoid friendly fire casualties, efficiently destroy the enemy, and prevent the loss of key units.
Most missions have a time limit, adding even more excitement. All the missions are tied together with a pretty typical plot of Mega Corp vs. Techno-mystics, all fighting over something powerful that niether truly understands. There are a few recurring characters (like in StarCraft), but they pale in comparison to that game's memorable heroes. That's fine. While Ground Control won't win awards for story or writing, it deserves recognition as one of the more innovative, strategicaly satisfying, and FUN games of the year.
Amazaon
- Experience all the drama and pageantry of a heavy weight bout
- Authentic boxing action with revolutionary gameplay
- Cinematically stunning
- Pummel opponents with precision using Total Punch Control
- For 1 or 2 players
Used price: $25.99
Buy one from zShops for: $35.00

Marciano looks like a welterweight...A flaw with this game is the default controls. They are going to be a major factor that might prevent this game from entering a higher sales bracket. You must adjust the controls so that the buttons do the punching, not the analog stick, easily remedied but it is going to frustrate many players and give them reasons not to turn the rental into a purchase. This oversight probably stems from the desire to imitate the physical controls of a particular stand-up boxing game that was present in the arcades for several years, but not appropriate here for a handheld controller.
Secondly some fighters have slipped into the game that really do nothing to generate any enthusiasm or anticipation but only create an unbalanced feel for the different divisions. Fighters like Leija and Byrd and several others are good fighters in the real world but I want great fighters to look at in a game; as it stands now there are not enough "great" fighters here. I don't know if this was a monetary issue but if you want models of superb fighters, the past is an excellent place to find them. I was pleased to see some Hall of Fame fighters like Robinson, LaMotta, Marciano, Ali and some others but there were not enough. This game was an excellent rental for myself but in terms of value, the programmers should have put in fighters like Tyson (or a similar made up creation to avoid the expense) and Mayweather and more fighters like Willie Pep, Jack Dempsey, even Sullivan for laughs, and perhaps Joe Lious and Thomas "Hit Man" Hearns would have been nice instead of a loudmouth like Tarver who has not shown enough respect to Jones, one of the greatest fighters of all time. This game is going to age considerably when Tarver's stockprice plummets after his next fight or two.
The soundtrack is repetitive and annoying to the point where I just turned off the volume at one point. Contrast this weak soundtrack with the classics of the eighties in GTA Vice City and there is not even a comparison.
Note to all game developers: in case you are not aware, since Vice City has been on the market the bar has been raised and glaring weaknesses are no longer tolerated. The problem with games like Fight Night 2004 is the sheer cost makes it terribly difficult to pick up - even for hardcore boxing fans like myself. This game could have been a classic if it was not for this, and a handful of other thoughtless mistakes. As it stands now I wouldn't buy the game unless it made it to the cheaper Greatest Hits PS2 collection and by then it will probably not be worth getting distracted from GTA San Andreas which will be out before the end of the year. However, I wouldn't be surprised in the least if the next installment of Fight Night 2004 turned out to be a real winner.
EA has finally made a respectable boxing gamePros:
1. Fantastic graphics
2. Good physics
3. Extensive career mode
Cons:
1. All hip-hop soundtrack
2. High difficulty
3. Annoying ring announcer
Best Boxing game in the world
List price: $49.99 (that's NaN% off!)
Used price: $8.99
Buy one from zShops for: $14.99

Graphics are good, and guns realistic. Graphics are probably close to as good as Halo, and about as good as those Medal of Honor Frontline delivers. They are a bargain. You can see your rounds being fired like in Halo. Guns are not sticks that your characters hold either. Some weapons available are: RPG, LAW, M-16/M-203 grenade launcher, AK-47, Ak-74, Desert Eagle pistol, Baretta pistol, and Barrett .50 caliber sniper rifles. (Note: these are not all of the weapons available
Gameplay is good with missions based on Desert Storm itself. This is better than Halo or Frontline because you can give orders to your squad such as , setting up cover-fire, hold, advance, and hold or open fire. This is a neat option, because it enables you to take objectives in an organized fashion without taking many casulties. First of all I am not obsessed with X-Box as much as my friends, and I enjoyed all of the nearly 7 hours straight one night. This has great gameplay.
I would give this a 4 of 5 and a 9.5 of 10. Good game, this is one to buy.
Less than mediocreI would recommend SOCOM II or Ghost Recon over this bad.
Amazing multiplayer gameFocused more on strategy and teamwork than massive, fast-paced guns & glory style action, Conflict is a very challenging game. Playing in single player mode, you must control a team of four people - but only one at any given time. In the meantime, your teammates follow horrendous AI and are usually the reason you're angrily slamming the reset button.
The multiplayer, on the other hand, is fantastic!
Instead of faulty computer AI controlling your team, you and your friends join forces to complete the same campaign as the single player. Because teamwork is so vital, actually being able to communicate with your team members (your friends) is crucial, and works well. Countless times I've put down a research paper because someone in the hall is shouting "Conflict!" followed by shouts of "I want the sniper!" and "I want the demo guy!" etc.
If you want a FPS that requires some actual thought or simply want a fun game for more than one person, get this game.

List price: $49.99 (that's NaN% off!)
Used price: $8.98
Buy one from zShops for: $13.99

at my cousin's graduation party i borrowed this game from him and i thought it was going to be fun. i popped in the cd the very next day and was extremely disapointed, i only spent 5mins and i was already bored
***the graphics are like ps1 games (terrible!!)
***the music was really dumb
***gameplay was extremly boring
it really hurts you eyes if you play more than 30 mins since the graphics are horrible
the only part i like about the game were the weapons; they were cool. other than that, dont even rent this game
if you really like unrealtournament2004 you can download it for free at WWW.gigex.com
it will take you about 15mins but its much better the graphics gameplay and music
Not a good console gamePlay control isn't bad. There are a fixed number of pre-set ways you can configure the controller, and not everyone will find one that's acceptable. I prefer setting J which makes it almost identical Oni style controls and seems to me to be the emerging standard control for first-person games.
The multiplayer mode has too many problems to make this game enough fun. The levels are all pretty small and pretty simple. There's no network play (though you can hook two PS2s together with an i-Link for 8 player fun), so you'll pretty much max out at 4 people on a split screen forced to use the controllers.
If you're looking for a good multi-player FPS, I'd save your money. It's only a matter of time before some company makes one. It takes a little patience.
I'm not one that's much for 1st person shooters but...
- Master an all-new, over-the-top hand-to-hand fighting system and dispatch your enemies with a variety of useful objects
- Immersive and original single-player storyline features seamless transitions, from on-foot exploration to piloting a range of interactive vehicles
- When escape seems nearly impossible, choose from a wide array of hi-tech Q-Branch gadgetry, including the Q-Rappel
- Missions span exotic locales on four continents
- For 1 or 4 players
List price: $49.99 (that's NaN% off!)
Used price: $29.98
Buy one from zShops for: $35.97

Okay but ...
Best Bond Game Yet!!!!!!!!
More Than Enough
List price: $49.99 (that's NaN% off!)
Used price: $7.99
Buy one from zShops for: $17.00
You control a six-man squad, divided into two teams, and you have the opportunity to handpick your squad members (and their equipment) after each mission briefing. You can switch your point of view to any of the six active soldiers--the soldier you control automatically becomes the leader of his team, while the other team operates according to orders you give via a map interface. Thus, you can move one team into a covering position, leave them with orders to provide cover fire, then lead the other team in to reach your objective. Or, break up your squad and try to achieve two objectives simultaneously.
The level of detail and realism is incredible, right down to the way the soldiers communicate in hushed tones and with gestures. The complexity of the game requires an elaborate controller setup that takes a while to get used to (luckily there are plenty of training missions designed to help you learn the multitude of movement, weapons, and command functions). Once you get the hang of it, you'll find it's worth the time spent in boot camp. --Maile Bohlmann
Pros:
- Incredible graphics and realism
- Wide array of tactical options integrates strategy into the action
- Missions are diverse and challenging
Cons:
- Controls are complicated, hard to master, and sometimes counterintuitive
- Dramatic music and "drill sergeant" narration between missions is pretty campy
- Enemy soldiers sometimes behave too predictably

Please DO NOT pay full price for this game!!!!!It's not the worst game I ever played, but, definately ain't the best military-game either.....The potential was there for the makings of a great game! What the hell happened????
The graphics are ok (at best), sort of cheesy, nothing groundbreaking, the overall gameplay/controller use is hard as hell to control & get used to (there's way too many buttons to press for doing the simplest of actions), and this takes up way too much time, and it's simply hard to remember all the crap!
(HINT TO DESIGNERS OF THIS GAME: HEADSET & VOICE COMMAND OPTIONS)
Anyway all the button-pushing for simple actions totally removed any/all of the "fun factor" I might have had!
Yes, some of the levels, weapons & a few missions are cool, but paying $50.00 bucks for this game, (for me) was a complete waste! $10 bucks MAYBE, but NOT full price!!!!
This game could have been great! The potential was there for the makings of a killer game....I simply felt this game has left alot to be desired, and the game designers should have spent much more time on this game. A LOT more time!
The designers of this game basically tried to create a game like SOCOM, but, they failed miserably!!!
Personally, I feel that SOCOM Navy Seals is (by far!) the best "military/covert op's game" ever created for the PS2 console that I have ever seen, owned or played! No similar game, to date, has even come close to SOCOM, in my opnion. (With the exception of maybe Splinter Cell). Which is really a damn good game.
Yes, you'll notice that in many of my reviews, (with games like this) I hold SOCOM very high on a pedestal...And for good reason. Once you play SOCOM, you'll understand why I feel this way. SOCOM offers realism, a headset, a plethora of voice command options, ease of controler use, and GREAT REALISM....All features that all these "other" similar games are lacking!
Another!
Another Great Buy From Tom Clancy!!!!!!!!!!!!!!EASTERN EUROPE, 2008. Command the Ghosts: An elite handful of specially trained Green Berets, Armed with the latest technology and the deadliest weapons, in a mission to keep the lid on a new war before it mushrooms...literally.
Well, I just have to say this is a pretty Sweet game. I really like how the game is designed. It has very good Graphics, the game play is top notch and the story in general is cool. I also like the 8 Desert Siege missions. To me, they are a cool encore to the game and ad a nice finishing touch. I also like the awards that you can win. I just would like to add one little note: I am not sure if this is just me but i noticed that the enemies in the first 15 missions are kind of pear shaped. I just felt like stating that.

Used price: $39.99
Buy one from zShops for: $39.99
You and your opponent each start with 15 six-sided dice and take turns rolling three of them at a time. The dice represent monsters. Each side of each die has a different crest. Depending on which crest surfaces during each roll, you can summon monsters and/or collect special moves. Once a monster is summoned, that die unfolds on the board, creating a dungeon section with six squares. You can then shape your dungeon by rotating this section with the R button. Once a dungeon section is created, you place the summoned monster on it and by successfully summoning enough monsters, you can unfold and link dice to reach and defeat the enemy Die Master.
The concept is simple, but gameplay is surprisingly difficult. You need crests for everything. For example, you might be able to summon a monster, but you won't be able to move it without a move crest or attack without an attack crest. Crests are also used for special abilities, magic, upgrades, and traps. And since crests are based on your collection of dice and the luck of your rolls, the game can get complex. Constructing the battlefield with unfolding dice provides almost unlimited replay value--not a single game is the same as any other. Unlike previous Yu-Gi-Oh! card games, you don't lose monsters if you lose a game. (You do win one die for winning a tournament however.) If you win a game, you win funds that you can use to buy new monster dice from Grandpa's Shop. You can also sell old dice. To top it off, you can play in tournaments and free duels and can even play linked duels and trade dice with a link cable.
Overall, Dungeondice Monsters is a fun and challenging game with unending variety-a refreshing change. --Bryan Karsh
Pros:
- Unfolding dice make an ever-changing battlefield
- Play against a friend or trade via a link cable (two copies of the game required)
- Over 100 monsters to collect
Cons:
- A somewhat steep learning curve--read that manual!
- Music is a little jarring
- The continuous save system allows only one game to be saved

Dungeon Dice Monsters for GBA, is a complex Yugioh game. It is more difficult (for first time players).. You choose 15 dice, and roll 3 at a time.. You summon monsters with special crests... You make mazes to create a path.. The object is to make a path crossing over to your opponent. You have 3 Heart Points (not LifePoints like in the card game)... If you lose all 3 Heart Points, you lost the dice duel..
There are over 100+ characters right from the series... most of them you know like Joey, Tristian, Tea, Yugi Motou, Bakura, etc...
The graphics are cool, and the opening clip is alright. You can really get addicted to Dungeon Dice Monsters.. Believe me, I am too into it...
In April 2003, Konami is releasing the Board game of the GBA version... so be prepared to play the real game!
Great GameIn Dice Monsters, you battle various opponents in tournaments and free duels using dice. Dice can be monsters or items. 15 dice are used for each battle.
The rules are pretty simple to learn. You choose 3 dice and roll them. If 2 or 3 of them match up with the same number of summon stars, you summon a monter and "dimension"(place) it on the field. Each dice has 6 sides, so even if you don't summon, you can still get attack crests or other ones to use later on.
Each monster is a certain type, and has 1 type that its strong against and 1 type its weak against. Very simple to remember, since there is only a few types of monsters in the game.
Your goal is to attack the "Die Master" of your opponent, and kill its 3 heart points. To do this, you must summon monsters and build a path to it.
There is over 100 dice in the game, and about 100 opponents in all in the game!
Opponents are fought in tournaments first, then once you beat them, they are in free duel. In free duel, you can battle them as much as you want. Each win, earns you 1 dice. You can buy or sell dice from Grandpa at the shop at anytime. Once you beat more tournaments, you will unlock more dice to buy at the shop, and even more tournaments will appear.
Alot of replay in the game, very fun for YuGiOh fans and non-YuGiOh fans also. Simple rules and pretty fast most of the time. Only downfall is some duels can last a while, the dice rolls are random and it sometimes can take a while to summon the right monsters.
DDM Rocks!This game rocks! Ok, I know that it might get a little boring... mabye really boring... but that's only for a little while. I got this game a really long time ao and I also had a cheat book. I think that the cheat book is a waste of money! The game on the other hand is one of the best games I've ever played! You might forget about it for about 3 years but then you will probably remeber it and will play, play and $300.00 for the final answer! That's right! PLAY!!!!!!! This is the best game and it is also fairly priced!

List price: $49.99 (that's NaN% off!)
Used price: $3.75
Buy one from zShops for: $8.00
Like NFL 2K3, NBA 2K3 is presented in the patented ESPN style. The game has all the sights and sounds of the NBA: the pomp and circumstance of pregame introductions, accurate arena re-creations, realistic player animations and sizes, and fluid dribbling and shooting (including crossover moves and the ability to change shot direction in midair). All of this is accentuated with special touches such as alley-oops, tipped shots, the ability to make passes on the fly, fierce rebounding battles under the basket, and the added drama and excitement of the ball bouncing off the rim before it either falls in or goes awry.
NBA 2K3 offers a host of moves and modes on either side of the ball, with 25 offensive and 10 defensive plays from which to choose. Throw in fully customizable strategy options--everything from player clutch factor to computer shot tendencies, plus all types of shot percentages and fouls--and its easy to create the ideal matchup and game environment. The limitless roster manager feature also ensures that league and franchise modes will keep from getting stale.
Street mode offers a break from the grind of NBA play, allowing you to go two-on-two or all the way up to five-on-five in nine playgrounds and gyms. Pick your favorite players from current teams or choose greats from the '50s through the '80s and go at it as the Ballers vs. the Ringers. Street even features requisite trash talk such as "Yeah! You like that?" and grunts backed with "Get some!" --Larry White
Pros:
- Accurate, eye-catching graphics
- Challenging artificial intelligence
- Realistic gameplay
- Blocky player movements
- Players celebrate with fans after key shots
- Lob quality of passes

READ THIS BEFORE YOU BUY!Ok now, there are just some problems that keep bothering me in NBA 2k3:
1) WHERE is YAO-MING??? I know Yao wasn't offically sign with the rocket when this game came out, but can they just place him in the free agent pool instead???
2) The controll setpup is TOO complicate, it's true there are more realistic fancy step-up and cross-over moves, but there is no way for your friends to come and enjoy it with you right away.
3) WHERE IS THE QUICK Alley-Hoop pass button from the 2k2??? There is no more quick pass button(R2 button on the NBA 2k2), which made the pass so SLOW and so unrealistic even with the complete passing mode "on".
4) The low-post action "looks" better than NBA 2k2, but actually is not! The low-post gameplay feels so fake, just like the ball-passing action. You will see what I meant by it.
5) ESPN broadcast gets so annoyed after awhile, can Sega Sport just keep it simple? Why are they keep messing around with those great feature and controlls from 2k2?
6) When I finished the season and playoff, I was shocked that the ending scene is exactly the same as NBA 2k2! Therefore, what's the reason to get this game when the roster is not even complete yet? Again, Where is Yao-Ming???
At last, I was so disappoint that I pre-order this game, because I trust Sega Sport too much from their great masterpiece "NBA 2k2".
I really suggest you guys to rent this game before you buy it. ...
it's is okaythere is no Lebron James or Carmello Anthony ect.
this is from a year ago so it has been updated with new players.
The new version (ESPN BasketBall) has almost the same graphics but it also has the new guys and updated teams.
The overall gameplay is not great but it is the extra suff (off-season ect.) that makes this game pretty good.
It is soooooooooooooo much more realistic tha any of the NBA live games, but they do score less.
So the bottom line is if you want a Basket Ball game I would say to look at ESPN Basket Ball first and then think about getting NBA 2K3 if you do not like what you see.
Most funthe copy i bought had a couple of bugs, every once in a while the ball would fly off a player 100 feet in the air, and sometimes the game itself would freeze.
despite, the game gets five stars, and here's why.
-realistic. even if your shaq, if you take a bad shot inside you'll miss. also, if you are allen iverson and you are covered, you wont make every j
-fast paced. turbo allows you to run the break, giving even simulation mode an arcade feel.
-has built in runs, when your team is hot, its hot, and when its cold its cold. the only better system i've seen was march maadness 99 where it had a momentum meter
-my only real problem, is the ineptitude of post players. the athletic 2's and 3's ( AI, tmac, kobe, stevie franchise) can take over a game while double or triple teaming a post (cwebb, duncan, kg) can take him out of the game. this is only a problem against human opponents, which i guess is realistic when you triple/quadriple team a post player.
overall five stars. i have always loved to play this game, and the amount of in-game options allows any player, arcade or sim lover to enjoy it
This brings me to the most frustrating part of this game. It freezes every 30 minutes or so! It's like the programmers had absolutely no idea what they were doing. Also, there's some sort of weird problem where NPCs drift from their normal locations over time.
I'm pretty sure Morrowind runs below 30 frames per second. This is shocking, because the graphics are blocky, the animations are unbelievably bad, and the texturing is muddy and pixelated.
Now on to the good parts of the game. The experience system is different from most RPGs; instead of just gaining experience points for killing stuff, you get better at things as you use them. There are about 30 different categories from Destruction spells to lockpicking. Every time you perform one of these actions successfully (even stuff like taking a hit while wearing heavy armor), you gain experience in that skill. When you gain ten levels in your selected major or minor skills, your character gets a level. Depending on what other stats leveled up in between character levels, you have different amounts of points to spend upgrading your character.
Combat is simplistic; you basically just keep hitting the R button until the enemy is dead. You can build up your weapon skill a lot faster if you just repeatedly chop instead of building up for a more powerful swing. Once you get to a certain level (30 or so), you become invincible. Nothing can kill you, no matter how hard they try. You don't even need your healing spells and potions.
There's a huge amount of quests for you to undertake, from running errands to escort missions to being hired as an assassin. All of these quests are kept track of in a near-worthless log that records all events in the order you experienced them; there's no way to look for a particular quest.
Morrowind is a good game. It's not great, but it's passable. The slow pace will drive some away; the freezing will drive away others. Those that stick with it will find 300-500 hours of gameplay to keep them busy for a long time. Just make sure to save often.