Collectible Reviews
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umf and style. Kids would love it! So you Yu-Gi-Oh! Fans
out there have to buy this!

List price: $32.99 (that's 76% off!)
Used price: $9.99

Pretty Decent Racer for the GBC
The Best
Awesome GameBoy Game!
Used price: $43.98
Buy one from zShops for: $85.95
The Interactive Encyclopedia offers more than just pretty pictures of every card in the massive database. It also lets players sort cards based on standard statistics like casting cost, color, artist, or any combination you like. You can use the Deckbuilder utility to sort the cards into decks, which then can be analyzed by the computer. There's a complete series of strategy articles and other helpful information right on the CD-ROM to help novices build an effective deck right away.
Once players have built the ultimate deck, the Interactive Encyclopedia lets them test their creations online against other players. Note that the computer doesn't enforce the rules of the game at all. As in a real match it's up to the players to tap cards, resolve the various phases of the game, and keep track of things. The Interactive Encyclopedia just serves as a virtual card table that happens to let you play with practically every Magic: The Gathering card ever created--cards that contain so many complex rules that having the computer resolve everything is far beyond the ability of current technology.
The few flaws this encyclopedia had when originally released have for the most part been amended by a series of patches, so be sure to visit the official Web site to download the latest version. It's also worth a visit because Wizards of the Coast regularly posts updated price lists for the cards along with new expansion packs, like the Nemesis card set, that can be added to the database. The only problem we had with the Interactive Encyclopedia was its overall sluggishness, which is somewhat forgivable given the size of the database. Beginners will absolutely love the ability to see all of the rare cards they've only heard about, and even experts should appreciate how easy it is to use the database so they can refine their decks. There's something for every Magic: The Gathering fan in this package. --T. Byrl Baker
Pros:
- Over 7,000 cards--each with a picture and full stats
- Expansion packs available for download
- Lets you play online with any deck you can imagine
- Runs sluggishly on all but the fastest computers
- Search tools may not be robust enough for the most advanced players

MtG Encyclopedia good but not completeGood points: The virtual interface is done reasonably well once you are connected and playing a game against someone. All cards thru Mercadian Masques are known by the program (a major selling point). Deck builder is decent as well.
Bad points: My major complaints are 1)that you cannot play against a computer opponent, and 2)the program does not do any rules enforcement at all - it just provides a virtual play area and a chat function with your opponent. (This means rules interpretations can still be an issue. The program is like Apprentice in this regard.) Minor complaints: the program is also quite slow to load up and to quit (install take a really long time), and seperate parts of the program don't seem fully integrated (uses you web browser to connect find opponents at the WotC website). Documentation is not as comprehensive as I had hoped, but the program is easy enough to run anyway.
Overall: Good for head to head play and deckbuilding. Just be aware that you must already know how to play Magic and can't play vs. the computer. Program itself is seems a bit clunky, but this IS the first version of the software.
Great for online play, only good for searching...What can I say? Are you looking for a Magic The Gathering program to play online with players all around the world? Well, this 4-stars program is surely for you! But if you're not a wannabe online player... You better forget this software. You can download better useful databases without paying for them! And they'll work even better than the MTG Encyclopedia...
M:TGIE tries to be all things to all gamersThe M:TGIE's interface takes up the entire screen. It's a black background that doesn't lend itself to skipping between programs, even though much of the system relies on a Web browser. My preferred weapon of choice is Netscape, so it's possible the interface works better with Internet Explorer. After a couple of extraneous and irritating animations (that you must skip through every time you load the program), you have a choice of five sections:
Magic Online
This section allows you to find an opponent and begin an online game of Magic: The Gathering. It's not quite the same experience as playing a non-virtual game. Essentially, this is just a virtual gaming table.
Like so many other attempts to duplicate in-person, face-to-face gaming, the gaming table is a poor substitute. While it does standardize some aspects of a face-to-face game, like not having to worry about getting soda on your cards or the size of your gaming table, it's not going to replace the card game any time soon. Of course, WOTC knows this, or they wouldn't have created M:TGIE. But at least you don't have to worry about running out of counters anymore.
All the typical elements of virtual gaming are evident, including the ability for coin tosses and dice rolls, so you don't have to guess if your opponent really got a Heads on that last flip. There's also a list of parameters you can set for prospective players, which help ensure you play the game the way you want to play. You won't find an AI computer opponent with this program though.
Beyond the awkwardness of a virtual interface, which takes some getting used to, the biggest problem with this section lies in its communication tools. M:TGIE doesn't provide for audio interaction (although it does have a chat window). This isn't usually an issue with most games, because there are plenty of other shareware programs that you can use to work around it. The problem, however, is that M:TGIE is not Windows friendly. Switching between windows is laggy and can cause the program to crash. The window doesn't minimize either.
Still, considering the chaotic nature of most Magic: The Gathering games, the controlled virtual environment may be a welcome reprieve for gamers with high blood pressure.
Deckbuilder
The Deckbuilder is a fabulous feature for collectors, because it allows you to see what cards you still need. This is also where you can create your own virtual decks. The ability to print data about each card is very useful, but you can't print the pictures. No surprises here - if WOTC did this, you could probably create your own cards at home. But you can print a list of your entire collection, as well as the details of each individual card (including the quotes!).
Let's face it, the best part of collecting is gloating over the value of your Black Lotus. Although WOTC doesn't officially endorse any particular pricing list, they've given you the ability to download pricing lists on the Web. What they didn't give you was the ability to sort or display the prices in any useful way. So if you want to figure out the value of your deck, you'll have to look at each and every card individually. If you're a collector like me, this can take a very, very long time. Still, it's faster than looking up the value of each card, which is something I simply wouldn't bother to do (I'm the lazy collector-type).
There are also a few problems with the Deckbuilder section. Some views do not display correctly on screen. The search view appeared to be broken, as I was only able to display the upper left part of the search window. Patches and updates to the program didn't fix the problem.
Encyclopedia
This is the real meat of the encyclopedia. This section tackles the daunting task of giving you access to every Magic card ever printed. Almost all of them, anyway - there were no Guru cards that I could find. Useful features include the ability to make your own notes about each card, additional information from WOTC about background information on each card, why it was created, its intended use, or strategy tips. One particularly useful feature is the ability to zoom in on the artwork. I didn't think this mattered much until I began to notice the subtle differences between the seemingly endless editions of Magic: The Gathering cards. The only way to determine which cards you have is to carefully scrutinizing those graphics. It's also amusing to see how the game has changed for the better, and how some obviously abusable rules were clarified in later editions.
Strategy Library
The strategy library is a storehouse of articles and writings to help with your game play. It includes rules and formats, articles, the history of the game, and organized play. Don't get too excited though, as this isn't proprietary information - it's all available (and linked to) WOTC's Web site. This guarantees the information is kept up to date, but it makes for an awkward interface that doesn't mesh well with your Web browser.
Magic Links
This is where the true value of the M:TGIE becomes clear. With the speed that WOTC produces cards, this encyclopedia would be rapidly outdated in a matter of months. But just a few simple downloads, and -- voila! - my encyclopedia was up to date. This also included updates to the card pricing, ensuring the latest and most up to date values.
Conclusions
The M:TGIE tries to be all things to all gamers, and only achieves some of them successfully. As an interactive gaming tool, it's a novelty. As a collector's assistant, it's invaluable. As a reference, it's less successful due to the broken search function and awkward Windows interface. Most importantly, the Magic: The Gathering Interactive Encyclopedia utilizes the full power of the Internet, ensuring that its shelf life will be measured in years rather than months.


with cilp,a Berreta model 92FS with clip,3 frag grenades,an M203 grenade launcher that can be put on the M-16 with grenades,a radio,knife,and room to store 2 soldiers.
Great buy.
Great Organizer!
List price: $59.99 (that's 50% off!)

While there are many action features (the blow-out wall panels, collapsing tower deck, spring fire missles and lights and sounds), that is all there really is. I have had the 1983 HQ for nearly 17 years, and this 92/02 re-release does not compare. While the action features are fun, I think the design relies too heavily on them. After the initial push-here-and-and-see-something-happen routine is done, there is not much left over for the imagination. With a prison that is kind of corny, the control room non-existent as far as I'm concerned, and a motorpool/vehicle garage that doesn't really make much sense, makes this HQ boring fairly fast. The upper battle platforms and lower front "battle lawn" are really not much more than platforms with pegs that figures can stand on.
For a younger person, this may hold their attention longer, and maybe their imaginations can make more uses of these spaces, but for any collectors, especially those who have/had the '83 HQ, may find this HQ a little dumbed down. This is mainly due to the lack of figure interaction space. In the old HQ, there are chairs, computer consoles, a landing pad, a 'hydraulic'lift, and a roomy prison, and still space for figures to have space to do whatever in. The new HQ does not have these, but has lots of firing missles!
Overall, it's a toy, and it does have playability, but if you're looking for a bit more of a diorama piece, or are older like me, this might not be the best HQ. I am using this HQ as a rear wall of sorts to go behind my old 1983 HQ, which despite it's lack of spring firing anything, is still superior to this new(er) release.

Used price: $34.95
Buy one from zShops for: $29.99

Pick a card...any card--no, not that one!Around the solid mechanics of the card game, Microprose built a spare but interesting gaming premise. Your avataar wanders around the mythical land of Shandalar running errands and fighting monsters. (Said fighting occurs, of course, as MtG duels.) What makes it interesting is the tweaks of the MtG rules that occur in Shandalar. In a "straight" duel, which this game allows you to play outside of Shandalar, you and your opponent have exactly 20 life points and the deck of your choice. In Shandalar, you start with a weak deck, fewer life points, and (by doing specific errands) you can build up to 20 points (and somewhat beyond). Other errands allow you to collect cards. Special "dungeons" themed around the game's five magic types allow you to fight certain creatures "in their element" for a chance to collect rare cards. (Not required, but fun.) Some of the creatures of Shandalar have "meta-powers", and can go into a game with certain advantages, like a card already in play. One kind can actually swap your deck for another (decent) deck. You can obtain similar bonuses by defeating these monsters, or through various "world magics" as they're called.
You're in a race against the five wizards of Shandalar, whose job it is to take over X number of cities, at which point they'll have the power to cast the Ultimate Magic Spell. In other words, game over. As they capture more cities, they get stronger. As you defeat their minions, they get weaker. In the final analysis, this game is rife with good ideas and a still too buggy implementation.
To make matters worse, retro-PC-gaming is a difficult and often unrewarding thing. Microsoft has never been much for backward compatibility and you'll have trouble running this on Windows 2000, though it can run on XP with some tweaking, I'm told. It'll run on your Windows 95/98/ME machine, but for a near fatal flaw: It'll run WAY too fast even on a 400mhz machine. (Note the 100mhz Pentium "minimum".) Shandalar, grievously, was made into a "real time" game, and your quests have time-limits. You can use a utility (MoSlo, Throttle, CPUKiller) to slow your entire computer down and make Shandalar go faster--but the kicker is during the duels, your computer opponents will take proportionally longer to decide their moves.
The "real time" aspects of the program were an unfortunate design decision ironically and irritatingly out of pace with the rest of the game. Shandalar could've just as well been set up like a board game.
With all its warts, though, this is a fine game. The real tragedy is that it wasn't maintained and updated. I'm not big on on-line games, and I don't like the MtG Online pricing scheme even if I did, but I'd shell out three Hamiltons yearly for a new version of this game, with new cards, new world "tweaks" and increasingly improved AI. It's a shame we'll never see it.
Finally, the timeline for these games, courtesy GameSpot: The original was released in February of 1997, followed in September of '97 with "Spells of the Ancients", followed at last by this version, "Duels of the Planeswalkers", which has all the new cards, bug fixes, and multiplayer. This is the last version, the version you want if you're going to play it at all.
The new Online, pay-per-pack version is not related to this game, nor is the older 1997 "BattleMage". (The latter only takes place in the MtG world, with no resemblance to the card game, so beware!)
A grand game.. that STILL holds my attention...My biggest complaint about MTG the CARD game was that it was impossible to keep up with all the rules... banned cards... and if I use this card with that card in this particular circumstance this will happen... MIND boggling problems. Its true MTG was the "father" of all other card games since 1992, and most are a far cry from MTG... but trying to seriously play and keep up on every expansion set was insane!! THUS MTG Duel of the Planeswalkers was born and is the answer to every "causal" MTG player's Prayers.
My 2 complaints about this game are as follows:
1) On today's 1.5+ Gigahertz machines this game needs to be slowed down if you play the "single player" theme game. Not a problem at all during actual DUELS, but in the "Shandalar" world everything moves WAY too fast. No big deal, just find a CPU reducer utility on the internet. Older machines might not have a problem in the "Shandalar" area, but might bog down in the middle of a duel where over 20 cards are on the "table". The CPU really has to do some massive computing to figure out it's next move.... (newer machines DON'T have this problem!)
2) This game hasn't been updated/added on to since 1998... great game... an expansion would be exquisite!
I have yet to take advantage of the online/lan playability... and I wonder if anyone is STILL playing this online... I'm not sure.
It's 2003 and I still find myself going back to this game... fun to play, easy to walk away from when necessary, no long term monatary investment.
If you are a casual player or fan of Magic the Gathering, this game is an excellent purchase. Serious players might find the game slightly old and outdated... but may yet enjoy it.
Duels of the Planeswalkers on Windows2000 and XP.I never played much of the 'shandalar' campaign style game, but I must say that the actual card game within the engine is a top notch representation of the physical card game, and I really prefer it to the more modern and free options such as Magic Workshop, which to me was more of an interactive Magic-themed shared whiteboard, where anyone can do anything, wether it be an actual legal action or not.


beautiful doll; great costume.

List price: $32.99 (that's 39% off!)
Used price: $4.70
Buy one from zShops for: $11.34

The Force is strong with Jedi Power Battles
The best Jedi Computer game to date!!!Visually stunning, involving, and true to plot and character of Episode I, I found Jedi Power Battles far more playable than any of the Jedi Knight PC series, simply because of the 3rd person format and playablility of the characters: for any "Star Wars Saddos" who notice the combat manoevres in the film, the trademark moves of Darth Maul, Qui-Gon Jinn and Obi-Wan are all faithfully reproduced and highly effective. So for anyone who wants highly involving, hard and fast action in the failing Old Republic, Jedi Power Battles provides all and more. A tried and tested master of this game, having played it fr nearly 2 years and done almost everything there is to do, my opinion is very simple - A total must.
Jedi Power Battles is cool!!! Danny(England)Like most games it takes a bit of time to get used to the controls and can be frustrating when first playing it. But once you master the jumps and moves it becomes very enjoyable!!
The levels are very inventive and well thought out. After each level you get special combo moves, but it is optional wether you want to use them. The handling of the characters is good and the range of moves is also good. The people who are critizing it probably have not learnt to play it!!!
The graphics look a bit dated compared to the newer stuff,but it is a must for a starwars fan!!
The only critisim is the Plo Kloon character is too slow and is impossible to beat DarthMaul on level 10!! I have been playing this game on and off for a year and would recommend it!!!!!!!


A Must Have for Collector's and Blondes
This particular kit has all the parts needed (and then some) to build a Hyperfuries Inferno Fury. The translucent orange plastic this little guy is molded in helps sell his volcanic/fire-n-brimstone look quite well. Accessories include a pair of large claw-like hands, wings, a flame-throwing missile launcher lower arm attachment, three different heads, a flaming battle staff, and a sword o' fire. The alternate heads-- a featureless lick of orange flame, and a big ol' eyeball-lookin' dealie-- aren't all that interesting to me. As for the large claw hands: although they do give the Hyperfury an added touch of menace when put in place, they can't get a very good grip on his weapons. The flame-shooting missile launcher fires its projectile a decent distance, though not quite as far as I'd prefer.
One rather frustrating downside is the toy's four-piece bandoleer assembly, which tends to misbehave and pops off at the most inconvenient moments. Another slight problem I've encountered with this lava lad are his waist and hip joints, which are a bit looser than his other points of articulation. Despite this looseness, the Inferno Fury manages to keep his place without too much trouble when I put him in one stance or another. And it doesn't detract from the fun when I'm mergin' the guy's components with bits from other Xevoz sets, changing him into one freaky creature after another-- or, as the instruction sheet would say, "xevolving" him (pretty catchy, hmmm?). It's kinda like an action figure rendition of Mad Libs...
Also included are eight die sides and two endcaps one can use to create a barrel-shaped 'battle helix' die for fights against opposing Xevoz figures, as well as an instruction/rules sheet on how to play the battle games. While the game is fairly fast-paced once one gets a hang of the rules, it lacks the visual impact of far more complex figurine-based RPG/battle games such as Warhammer 40K. Basically, the loser of the round simply detaches or restores a certain number of parts from his figure according to what each combatant's rolled die indicates. This goes on until one person's toy is completely disassembled. Not exactly exciting stuff, but it ain't a half-bad time-killer when you and a fellow geekin' fanboy are hangin' out in that basement dwelling you've put together under your parents' house, and the power goes out...
'Late