Strategy Game Reviews
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Used price: $15.00
Buy one from zShops for: $12.35
Instead of two similarly powered enemies facing off, the three distinct races in StarCraft have unique capabilities and strategies. Everyone still competes in the RTS genre's typical race for resources, but that's the only shared trait. Terrans can move their bulky mechanized bases as necessary, while the reptilian Zerg grow their colonies and warriors from mutating larvae. Meanwhile, the noble Protoss warp in equipment from their home world using psionic powers.
Not only does game maker Blizzard juggle the races' playability and match it with superb art and sound effects, it also weaves together an engrossing three-act plot. Early on, as a Terran magistrate, you spend a breathtaking 30 minutes defending against a Zerg onslaught. As the story unfolds around you, you'll experience the Zerg's hive mentality and decipher the mysterious Protoss by the game's dramatic conclusion.
Missions vary in scope and are effectively framed with dialogue, chapter screens, and in-mission exposition. Multiplayer games are also very well represented by Blizzard's own free Battle.net service. If you'd rather play over a local area network, StarCraft will generously "spawn" up to seven copies so your friends can join in.
In keeping with StarCraft's groundbreaking design, Brood War presents you with three sides of a galactic conflict. Scheming humans, insidious Zerg, and proud Protoss collide again, with stunning new cinematics setting the stage. Old friends and foes and ominous new arrivals give the story a breakneck pace, while a handful of additions to each race's arsenal makes for tense battles. Brood War also features stellar new environments and ambient art, as well as more than 100 additional multiplayer maps.
Some missions require a bit of finesse, breaking the resource-gathering routine while making good use of the new units. Humans now have Valkyrie missile frigates as well as medics who automatically try to heal your grunts. New for the Zerg air force is the acid-spewing Devourer; the new Lurker unit provides heavy-duty (under)ground support. Along with the Corsair fighter, the Protoss reenter the fray with Dark Templar, which can merge to form the devastating Dark Archon. Unfortunately, units old and new still suffer from weak artificial intelligence in path finding.
Real-time strategy games don't get any more epic or any more satisfying. --Jack Gardiner

all your needs in one box
..and I don't hand out 5 stars lightly.If you're thinking about buying it for someone else, go ahead and buy it: I've given three Battle Chests as gifts and it was a hit every time for both kids and adults, even to those who hadn't played this kind of game before.
The Battle Chest is definitely the way to go, as you'll save money over buying it and Brood War separately and get the strat guides for free (and, to be honest, I don't think the guides are worth having unless you're completely clueless about how to beat the game, and there is information in the strat guides that is blatantly wrong as well).
I've been playing RTS games since 1997, and in my opinion, this is the best one ever made. No one has made one that's as fun, has as gripping a storyline and artwork, or depth and replayability of gameplay. It's a work of genius. I've had it for two years and I still play it at least a couple of times a week. There's even one mission left that I haven't managed to conquer without cheating, so the challenge is definitely there.
What you have to understand about Starcraft is that it's not meant to be a cutting-edge feature-heavy supergame where you can customize the behavior of your units and give them complex orders. It's meant to be more of a strategy game like real-time chess, and in this it succeeds brilliantly. It shares the quality of chess in that there are a limited number of units with straightforward abilities, but there are an infinite number of things and strategies that you can do with them. To this day players are still inventing new strategies for these units and races.
The artificial intelligence and pathfinding of the game is the best I've ever seen. No RTS game has perfect AI or pathfinding (units getting lost or tangled up on each other or the terrain), but Starcraft's is by far better than any others out there. The computer will flatten you time and again unless you're playing competently.
Multiplayer is a complete blast, and more options are offered than any other RTS game. You can play team games where you and your allies are actually controlling the same units against the computer or others, in addition to a wide range of variations like Capture the Flag, etc.
Blizzard's Battle.net service is free and at any time of day there are literally thousands of people playing. Internet play is smooth. I've played friends both nationally and internationally with bad connections and low-end computers, and it runs solidly even with the additional traffic of voice chat like Roger Wilco over 56k!
Blizzard's continuing support for the game is also excellent. They release a new map for the game every Friday like clockwork, so there are over a hundred new, well-designed maps available for download and replay.
In summary, just a solid, solid, completely fun game. You can't possibly go wrong by picking up a copy.
Great Game!
Buy one from zShops for: $9.99

Cute worm+killer weapons+knowledge of weapon use=ChaosOnly 4 words:This game is AWESOME!!(and really fun)
Sleeper of the year!
True ClassicThis game is a gem, and unbeatable within its realm.

- Sim farming game
- Become a farmer, a rancher and find a wife
- Beautiful 3-D graphics
- Delightfully compelling gameplay
- For 1 player
List price: $59.99 (that's 67% off!)
Used price: $37.95
Buy one from zShops for: $150.00

Who thought living the farm life would be so much fun!
Incredibly Fun!
Natsume tells the truth, it's serious fun
Used price: $8.40
Buy one from zShops for: $8.50

Possibly the Best 4-X Game of All TimeMOO2 is endlessly replayable. In addition to the numerous standard alien races (all of which you can play), there are nearly limitless combinations of custom races you can make. This alone allows you to challenge yourself over and over. Try a crippled race with multiple penalties and no bonuses. Or try taking bonuses you don't usually like.
And the ship-building! This could be a game in an of itself. Everything is customizable, from the size of ship, to its armament, even down to its name. You can concentrate on massive, Death Star-like constructs, or field a fleet of easily replaceable "missile boats". Or perhaps you prefer Wing Commander-style carrier-based combat? MOO2 can handle that as well (although you don't get to control the individual fighters, just the capital ships).
Add in the random events, various galaxy sizes, and Antaran attacks, and you have a game that never fails to entertain. MOO2 will still be on my hard drive 10 years from now.
Absolutely still the best space strategy game
Will you be the Master of Orion?I hope you enjoy it as much as I have, and still am!

List price: $34.99 (that's 43% off!)
Used price: $14.83
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Also, players who have finished the first game can transfer their party into the The Lost Age, either through the separately sold game link cable or through a password.

it was worth waiting for!you can transfer data from a saved file that's on your Golden Sun cartridge. here's the main story:
in the first game, the main character Isaac and his friends Garet, Ivan, and Mia were chasing after Saturos and Menardi, two members of a northern fire clan who stole the Elemental Stars from Sol Sanctum and wanted to unleash their power upon the world by lighting the 4 lighthouses, all the while keeping Isaac's friend Jenna and the great Alchemy sage Kraden (and eventually a young girl named Sheba) hostage. at the end of the first game, your party succeeded in defeating Saturos and Menardi shortly after they lit the Venus Lighthouse. however, Jenna and Kraden are missing on a piece of land that broke off from the continent, and Sheba fell from the lighthouse into the ocean. in addition, Jenna's long-lost older brother Felix, who had been traveling with the fire clan members, jumped after Sheba to save her.
the second game starts out shortly thereafter. the members of your party are Felix, Jenna, Sheba, and, later on, Piers, a Lemurian they find on their journey. while in the first game the object was to keep the lighthouses from being lit, Felix is dead set on lighting the two remaining lighthouses. and the new foes of the game? Menardi's lil sister Karst and the strongest clansman she could find, Agatio. while they do want the lighthouses lit, they also want revenge for Menardi's death.
as i mentioned before, you can transfer data from a previous save file for the first game. you see, after the Jupiter Lighthouse is lit, you meet the 4 characters from the first game and get them into your party. that's right... 8 playable characters. and their stats when you get them are at whatever they were when you won Golden Sun (if you do not transfer data or use a passord, they start out at level 28). from there, you have a few more tasks before you can go to the Mars Lighthouse, but one thing is for sure... this is a much better game, and it it has excellent replay value. one of my favorite things is the blacksmith in a town on the second continent, who will make a plethora of weapons/armor for you from certain materials you find, making each game different since you won't always get the same items! also, the new multi-elemental summons, some of which you must defeat a game boss in order to get (and some of them are pretty tough). the final boss, the Doom Dragon, is quite a formidable opponent, attacking 4 times per round. he is humongous, can set all your Djinn on recovery, and has a special summon of his own, Ruin Crash.
i've played this game 4 times and won it twice (2 save files i'm just trying to level up for fun on). the music is just orgasmic - Motoi Sakuraba is one excellent composer, that is definitely for sure.
The Sequel of Golden Sun : What more could you want?Anyways, onto part of the storyline I know.
If you played GS1, and beat it, you would have remembered the last scene of the game, where Jenna and Kraden are seen floating on an island after the epic last battle between Isaac, Garet, Mia and Ivan, and the game's big bosses, Saturos and Menardi. You also might have remembered seeing Felix leap off the Venus Lighthouse to try to save Sheba. And Alex catches up with Jenna and Kraden and shows them that Felix and Sheba made it.
Well, GS2 starts slightly before all that. You control Jenna, and find your way down to the ship you first thought was Babi's Lemurian ship (the part where the island breaks off), but it was really Saturos and Menardi's ship. Then you see that oh so familiar cutscene.
Enough of talking the game, let's talk about a rather cool feature in GS2. Remember when you beat the game and in the 'Continue' screen you saw your game and 'CLEAR DATA'. For the love of all that is good and pure, DO NOT DELETE THAT GAME!!!
In GS2, they ask you if you want to upload your old game. How, you ask, as there is no upload option in the menu screen. Well, my friend, if you press L, R, left and b simultaneously and then b immediately after, a new option appears. "SEND". YOu can either send your game by way of a link cable, or three different password. Bronze password lets you send Level and Djinn. SIlver lets you send Level, Djinn and Character stats. Gold lets you send Level, Djinn Character stats, itmes and coins. Be warned, the Gold password id six screens long.
Trust me, putting in these passwords will alter your story when you meet Isaac, Garet, Mia and Ivan leter in the story.
BUy THIS GAME!!! IT ROCKS!!!

List price: $44.99 (that's 89% off!)
Used price: $19.98
Buy one from zShops for: $19.50

mary:the librarian
karen:she works at the supermarket
ann:the tomboy
ellie:the sweet nurse
popuri:i dono
anyways u can build extensions to your house and add new things to your farm. u can raise animals like cows, sheeps, chickens, and a pony. u can grow many crops like vegetables and u can even grow flowers. there are also many festivals in the town like the horse race, the goddess festival, new years eve, tomatoe festival, a swim race, and lots more. u can also mine minerals like copper and gold and u can even get recipes and cook food. basically this is the best game. it may sound different but it is so fun and u will be hooked after u play for just 5 min! buy this game!! u wont regret it!!!! plz buy it!!!
Perfection in Every CornerAnimals available:
-A dog
-A horse (yeah, only one, but you can ride it and he can jump!)
-Cows
-Sheep
-Chickens
-Foxes, Squirrels, Rabbits and Bugs are some wildlife that run around, and you can pick them up and carry them.
Stuff to do:
-Get married
-Enter contests and festivals
-Make friends with the harvest sprites
-Dig for ore and minerals
-Make crops
-Build extensions
-Talk to the Harvest Goddess
-Take a Hot Springs bath
-And more!
Girls to choose from:
-Ann, the tomboy
-Karen, the hot chick with a mind for drinkin
-Elli, the sweet little nurse who'd make a great mom
-Popuri, the flower gal pink-haired flirt
-Mary, the shy librarian
Festivals:
-Swimming Contest
-Tomato Festival
-New Years
-Sheep and Cow Festivals
-Chicken Festival
-AND MORE!
It's really alot of fun, and there's so much more to it. You also have rivals for the girls, and you can upgrade your sheep and cows if you love them tons. Go ahead and get this game, it's the best!
Until The Cows Come Home!
List price: $11.99 (that's 17% off!)

Great for learning strategyThe board size of this version is pretty much perfect. It's large enouch that the stones can't get lost yet it's ability to fold in half makes it possible to bring along as a travel game; because it folds, the game pieces can be easily stored inside. (Note: like any game with game pieces, the stones/pits can be lost. The great thing with this game is that they can be easily replaced with beach pebbles if necessary.)
This game can be entertaining for hours. And, because there is some strategy, it is also fun for adults to play. We highly recommend this game.

Buy one from zShops for: $69.99

Best Mac game in yearsThe game is a nice combination of role-playing and strategy games. I prefer turn-based games like this to real-time games like Warcraft, as it is based more on strategy and less on dexterous mouse-clicking. This game is also great for multiplayer, either online with Game Ranger, or the hotseat version with multiple players taking turns on the same computer. The only caveat is that the first player seems to have a better starting position in most scenarios.
The only critisms of this port would be the lack of the map and scenario editors which are available in the PC versions. While there are plenty of scenarios and the randomly generated maps are challenging enough, it would be fun to create your own. The other is that the manual, which should have been printed and not just included on the CD so that you can use it while playing the game, is not comprehensive and uses the tired scam of trying to get you to spend more money to figure out how to win the thing.
That said, I can't think of a better game to buy for the Mac. This one was well worth the wait.
Decent graphics, decent music, all-in-all a great game
Heroes of Might & MagicFor a single scenario, it's just one scenario, you complete it, and you're done. When doing this, you can either start with completely random things, or you can chose what different castles you want, what resource you want to start with, and what single hero you will begin with. There are 9 different castles, and for each castle there are maybe 10 heroes. For resources, you get to choose between gold, an artifact, or a different resource (depending on the castle you've chosen). Then you begin the game. In each scenario and campaign you have a different goal - most of the time it's to defeat all your enemies castles and heroes, but there are some where you have to kill a monster, gather all resource supplies(?), get a certain amount of gold, collect an artifact, kill a certain hero, or defend one of your castles from being captured by the enemy. When you start, it all depends on the certain scenario on what you have. Some start with your only hero, and you have to get a castle before you can really start playing - and in this game, if you are without a castle for a week, then you lose. In other scenarios, you start with one or more castles, and sometimes more than your chosen hero. In your castle, you can buy something to improve it once a day. It has barracks for different creatures to recruit, resource silos that will earn you some resources each day, mage towers that enable your heroes to learn magic spells, castles to improve the defences of the castle, and the greatest thing is the Capital, which you don't get until you get a few other things first, but once you do, it increases the amount of creatures in your barracks each week, and it gives you the mighty sum of 4000 gold per day. In your castle you can also recruit heroes, a choice of two per week - unless you recruit one, then a different one fills its place. And don't get me wrong - it takes money to recruit your heroes and creatures. You can also find money around the map with your hero, but most of the time you'll find yourself short of cash - unless it's a really long game and you've bought everything in your castle, have the limit of eight heroes, and your money is just piling up.
But enough about the castle - it's very important, but what you're trying to do is achieve your goal, and unless it's to accumulate gold, you can't achieve it by doing nothing with you hero. In any case, you have to have your hero capture resource places (ore pits, crystal mines etc.) so you have the resources to buy the things in your castle. You hero has a certain amount he/she can move each day - this increase with certain statistics you can get, or certain artifacts. There are also spells, if your hero is advanced enough to learn them and you have the right mage tower (and level) that enable him/her to transport somewhere on the map. That map in the beginning, by the way, is black, and you can only see things once you've explored there. If you have an ally, then you get to see where they've explored as well. Your hero sometimes starts out with a good army, but normally you have to wait to fight anything until you get enough troops in your castle. You hero has 8 'slots', which you can fill with an unlimited amount of 8 different creatures. There are different levels of creatures as well, and some are better than others. Your hero fights creatures around the map to get places, to gain experience (enough allows him/her to go up a level), to gather resources and artifacts, or to win the game. When you attack 'a' creature, sometimes they will flee and you can chase them (not on the map, your hero stays in one place) or let them go, and sometimes they will join you, which is always nice. You can also kill enemy heroes, but take in mind that if their army is better, you can die. You can make your hero retreat, however, and recruit him/her in the tavern in your castle. You can sort of view an enemies army by putting your mouse over them and holding down a certain key - I think it's the control key, the tap key, or the option key. Some heroes are also better than others from experience. You can also gain experience by doing other things besides killing beasts.
So now you have this very long narrative, and I still haven't told you everything about this game. Don't worry, you can figure it out yourself (I'm so nice). This is a really great game, for children and adults alike. It does involve strategy, however, so maybe you should be at least 10 before playing. It's a great game, and I recommend it to anyone who likes computer games - this version is for Mac OS, but there are Windows versions. This pack comes with three heroes games, all having many different campaigns and scenarios - as you can pick levels to each single scenario, that is almost an unlimited amount. You can also create your own map, but I haven't really figured out how to do this the exact way I want to, so I can't help you there.
I hope this review has helped, even it was really long. I hope you enjoy the game!

List price: $49.99 (that's 20% off!)

Axis vs. Allies (US, UK, Russia vs. Germany & Japan). In my opinion the side playing the Axis has a tougher time of it in the long haul (hint: Germany must consolidate and defend before branching out), but if they can hold off Russia, and prevent arial attacks from the UK then they'll survive. It's always interesting to see what happens, and each game is different. Each side earns income from their territories, and must build land, sea, and air forces accordingly. As in Risk, the dice determine outcomes of battles, but the rules in Axis & Allies are more flexible with regards to where the forces can and can't go, and the numbers involved. It's more complex and interesting than Risk, and demands more thinking and tactical skill.
Six hours is probably a good "average" time-span for this game, although I remember keeping the board out overnight on more than one occassion praying the dogs wouldn't knock the pieces over! There should be ways to get extra pieces for this game . . . maybe there are now. All in all, I recommend Axis & Allies for learning geography, basic history of WWII, and improving chess related skills in tactics and strategy. Once you read the instructions and play the first time, the game is easy to figure out. And, as in life, the dice (i.e. the Fates, the Gods, Luck, Chance, the unpredictable whatever you want to call it) keeps each day (i.e. game) interesting and unique. Who knows, you just might re-determine the outcome of WWII! As a correllative, check out the "What If?" book series edited by Robert Cowley. There are fascinating essays by reknowned historians on such subjects as "What would happen if D-Day failed?," or "What if Hitler won the war?".
Have fun - may the dice be with you!
Don't call it a comeback, I've been here for yearsIt is time consuming, especially if you play it out to the bitter end. You have to at some point admit defeat gracefully, or it will come down to one player building a horde of infantry and forcing the other players to come dig him out. Unless you really get into rolling dice, there's no need to go that far.
There are variants for A&A on the internet that will help resolve the problem that once you've played enough times you will find that the outcome is somewhat fixed. If both sides play their best strategy, the allies will win, barring a fluke in one of the first turn battles in the societ union. It's bad when you play the first turn, and declare a winner, but experienced axis and allies players should be able to do that.
Once you have mastered axis and allies, look into the pacific version, or "Swords of the amurai" formerly sold as "Shogun!"
I am a big gamer. I could play games everyday all day long, and with Settlers of Catan, you can change your expansions, or buy other games by Mayfair, and still have a ball all day long!
Enjoy!
*trades a grain, an orr, and a sheep for a ... woohoo, a VICTORY point!*