Puzzle Reviews
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- Good base for future reading skills
- 50-piece floor puzzle
- Toddlers may need some guidance from adults when assembling
- Comes with a clear vinyl storage case




List price: $29.99 (that's 75% off!)
Buy one from zShops for: $17.84
This is the perfect gift for any Tetris junkie in your family. It is also good for young kids because it builds puzzle-solving and matching skills without violence or profanity, and reading is not necessary. There's enough excitement and challenge packed into this simple game to keep you busy for hours. You can also get a quick fix because there's nothing to lose if you have to turn it off suddenly. --Carrie Bell
Pros:
- Good for all ages
- Puzzle lovers will drool over it
- After extended play, this game can get repetitive
- Mastering the shooting angles is easy

A great puzzle game!
Greatest Puzzle Game Ever
Groove Game

Note however that some of the small Northeastern & New England states are combined on single puzzle pieces, so in fact the puzzle only has 44 pieces, not 50. Toddlers won't mind because the puzzle is fun, but parents might think twice before buying for children trying to learn all the states.


Happy to see old favorites back again!
I have Pac Man Fever
...They are not new games, but fun games

I'm having the same splinter problem with the wooden ABC blocks. Funny -- I don't remember that being a problem when I was a kid.

Used price: $8.40

OK
Pretty Good
An old-school ball gameA good level of entertainment for road trips!

Used price: $10.00
Buy one from zShops for: $9.85
In Chemicus: Journey to the Other Side players gain knowledge and use their intelligence to solve challenging riddles and unlock the city's darkest secrets. Take up the quest for ancient science truths and discover powerful tools; explore science facts and gather essential resources; experiment with chemical elements and discover the ultimate power. Chemicus awaits your return with stunning 3-D movies, riveting animation, more than 2,000 3-D images, exotic landscapes, and mysterious interiors.

Education and confusion come together in ChemicusThis game has so much potential for teaching chemistry, but the set up was lacking logic - you don't know what you are supposed to be doing, and you have to go back and forth between the various "stops", never knowing if you have really done what needs to be done. And because you have to go back and forth so much, you have to wait for each area to load when you go to another stop. I tried skipping the animation of the transport zooming through the tube, but it still took a long time for the stop to load. And you want to scream when you click on the wrong button and have to wait twice!!
One example of frustration for us is that you have to melt the ingredients for solder someplace other than the melting furnace before you put it into the melting furnace... How does that make sense? The logic behind why some ingredients are placed in certain places is very foggy, and sometimes you just don't have enough (understandable) information to figure something out, or the information is there but so obscure that you have to be a rocket scientist to understand it.
So you look for help, and all you are given is a walkthrough, when hints would be so much better... and would help you learn why you are doing things. I have thought of making my own hints to pass on to someone who would like to learn something from the game.
I ran Chemicus on a mac running OSX. It had to run on classic, so there were many times when it lagged. Don't know how it runs on a PC.
Much Better Than Physicus, But...We just completed "Chemicus" and I can honestly say that this was a MUCH better overall attempt. Nearly all of the puzzles of the game are chemistry-related ranging from the fairly easy and logical to the pretty hard and requiring a hint or two (we peeked into the included walkthrough only a couple of times to get us unstuck).
The greatest improvement over "Physicus", however, was on the game design side. Like "Physicus" the graphics and music are lush and inviting. But, the scope of the game is where "Chemicus" shines over its predecessor. "Physicus" was just a singular environment or location to explore with very few cut-scenes and conveyances to enjoy along the way; both popular elements to a successful adventure game. In "Chemicus", even though the "subway" system was a little on the cheesy and repetitive side, at least it felt like we were transporting between unique locations (thank goodness the space bar forwards you through the animations). Plus, after solving some particularly difficult puzzles, we were rewarded with some nice cut-scenes; the balloon ride over the city being the best one. It wasn't on the same level as the bigger games like Riven and Schizm, but still an improvement.
One thing that "Physicus" did get right and that "Chemicus" fails on, is its link into the "Brain Center", the included chemistry text book. The content of the chemistry text is impressive, although, it looks as if the inclusion of animation and narration of some of the experiments and topics went by the wayside probably due to the added scope of the underlying game. What really annoyed us was the fact that we couldn't follow a link from the particular puzzle we were working on into the appropriate chapters or topics of the textbook. Along the way, you pick up "Knowledge Chips" that add chapters to your Brain Center and I suppose, if you kept up with the reading along the way, the new topics would relate to the new puzzles in the area. But, later on, when we were still working on the puzzle, it was very difficult to find those same topics in the textbook again. Like "Physicus", a link to just the appropriate topics would have been very useful.
Other than that, the game was very well written and designed. The user interface was very intuitive and easy to use. Could have done without the gratuitous, politically-correct diatribes on "greenhouse gasses" and "socially responsible science" that we have come to expect in these games (easy to ignore, though). We just started on "Bioscopia", but it looks as if that one more closely resembles "Physicus" in design and scope, bummer. I hear they are working on a "Chemicus II" game, so once we finish with URU, we will probably give it a go, too.
Not bad for edutainment!
- Addictive strategy puzzle game
- Quickly build up your castle walls to defend yourself
- Place your cannons to attack the enemy
- Fast-paced and challenging
- For 1 or 2 players
Used price: $9.00
Buy one from zShops for: $18.85
The graphics aren't the only downside to this conversion--controls also suffer. The arcade version had a great roller-ball controller that allowed for the perfect combination of speed and precision. The Game Boy Color's small gamepad just can't compete, and the pint-sized targets compound the problem. With such poor controls, it takes an inordinate amount of practice and patience to master this game, and many gamers may give up in frustration before Rampart becomes fun. Play the two-player mode if possible, which is much more fun than the single-player version. --T. Byrl Baker
Pros:
- Classic gameplay is intact
- Very challenging
- Bad controls
- Minimal graphics

Warning: DO NOT BUY THIS GAME
Good stuff
If you liked the arcade game...
Used price: $18.70
Buy one from zShops for: $20.90

A HORRIBLE port of a classic gameAlso, it should be mentioned that the game slows down noticeably when you break even small gems. Combine that with the fact that gems don't fall smoothly - sometimes they suddenly appear at the bottom of the screen - and you get a very jerky experience of the game. I'm really annoyed actually because I REALLY love this game and I was looking forward to being able to play against my friends wherever I went. Capcom, did you do ANY quality testing before you released the game?? Make sure to test a friend's copy of the game before buying. Don't trust these other reviewers. They're all Capcom stooges
One of my most favorite games ever