Science Reviews


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Buyer reviews for "Science" sorted by average review score:

Rosco McQueen Firefighter Extreme
Made by Activision
Age Group: 5 years and up
    Amazon base price: $9.98
    List price: $44.99 (that's 78% off!)
    Used price: $6.00
    Buy one from zShops for: $29.99
    Average review score:

    No reviews found for this product.
    A Fun Game for The Firefighter
    I got this game for my firefigher husband and he loved it. As Rosco McQueen, Firefighter Extreme, you race around a burning skyscraper, putting out blazes, bashing enemies, and saving damsels in distress, all the while being sure to stock up on fuel and water to keep going. You go from floor to floor, each one being progressively more difficult. This game can certainly bring out the "hero" in anyone!

    B-O-R-I-N-G. What a cheesy game. Pathetic.
    There aren't words to describe how much this game...stinks First off the graphics look horrible. I can't express how boring this game is. I totally agree with GameSpot's review. What a dumb game. All you do is put out fires.........Expecting something else? Don't.


    Super Bounce Balls
    Made by Natural Science Ind Ltd
      Amazon base price: $11.99
      Average review score:

      No reviews found for this product.
      My son loved this !
      If you (the parent) actually take the time to read the directions on the OUTSIDE of the box BEFORE buying, you will be aware of what this kit is all about. We don't mind the fact that the balls must be kept in a zip lock bag to keep them from drying out...think about it...how long does a regular store bought bouncey ball last anyway... Ours get lost within minutes of coming home. This kit is fun and the ability to custom mix the colors of the ball the KIDS make is really fun for them. I really reccomend this toy to parents who have kids tht want to do something or create something on their own. The goal is not about making a ball that is like the ones you buy out of a machine...the goal is to have fun with your kids by helping them create something with their own SELF-THINKING ideas. A+ on this product.

      No reviews found for this product.
      Not worth it!
      My daughter got this for Christmas and we sat down and did it together but it was not much fun! We followed the directions but the ball still got stuck in the mold, they don't bounce like super balls and you have to keep them stored in a plastic bag after you make them so they don't dry out! I don't recommend this product at all!


      T.R.A.G. (Tactical Rescue Assualt Group)
      Made by Electro Source Inc.
      Age Group: 12 years and up
        Amazon base price: $9.97
        List price: $39.99 (that's 75% off!)
        Used price: $4.25
        Buy one from zShops for: $44.99
        Average review score:

        Not as bad as everyone says
        I don't know why everyone trashes this game. I mean it's the second best resident evil clone i've ever played (the best being carrier for dreamcast). Sure the controlls are slugish but this was the very first attemt to clone resident evil. I mean come on you have to give it some credit for tryin. The only thing that i absoultly hated about this game is the fact that they completely screwd michelles voice. And there was one other thing i didnt get. It said it was two player on the back but it isn't. Thats got to be the biggest typo i've ever seen. The best thing about this game is its like a 3d anime. If youve read any of my other reviews you know im a huge fan of anime. All in all its not worth more than 20 bucks but if you can find it for less than that then pick it up. You wont be too disappointed

        Michael's review on T.R.A.G.
        Michael's review on T.R.A.G. This game is the best game I played. You should all play it. It rules


        The Ultimate Glow In The Dark Bundle
        Made by Illuminations
        Age Group: 5 - 12 years
          Amazon base price: $24.99
          Average review score:

          No reviews found for this product.
          Awesome!
          We got this for our 5 year old daughter's room. It was a good 2-3 days project. The entire room is aglow at night, it looks fabulous, we set up the stars in constellations and the planets in orbits, so she's learning without realising it!
          Yes, the wire isn't fun to set up, we actually just stuck the stars on the ceiling with the putty and it looks great.
          Her room is a large-sized room, but this bundle more than covered it.

          I highly recommend it.

          No reviews found for this product.
          Excellent Bargain
          When I was a little kid, my walls and celing exploded with thousands of little stars, comets and planets, glow-in-the-dark galaxies painstakingly arranged by my (very) patient mother. Looking to recapture my old room's nerdy chic, I purchased two Ultimate Glow Bundles (from Amazon), and believe me when I tell you the anemic little item summary does this product very little justice. ... you're getting almost 2000 pieces: two packs (about 700 pieces) of stickers, two packs of plastic stars (with durable, but frustrating, tacky adhesive), a pack of hanging platic stars (with string), and, coolest of all, two giant 3D plushes (Earth and Moon). You'll be hanging these babies for days, but it's worth it when you flick off the lights. As an added bonus, on the back of each pack are tons of basic facts about stars, planets, and the Universe (hence the 4-star 'educational' rating), which is great for little kids.
          I'm very happy with my Bundles (and will probably order more- I want to do my bathroom next), and I highly recommend them to anyone looking for an inexpensive gift for someone of any age.


          Star Wars Episode I: Jedi Power Battles
          Made by Lucasarts Entertainment
          Age Group: 12 years and up
            Amazon base price: $19.98
            List price: $32.99 (that's 39% off!)
            Used price: $4.70
            Buy one from zShops for: $11.34
            Average review score:

            The Force is strong with Jedi Power Battles
            JPB is THE best Star Wars game ever made. Closely resembling classics such as Streets of Rage or Fighting Force, JPB is an excellent game with great graphics and terrific sound. The control could be a bit better, though. The opening cinema is great. The choice of playable Jedi is a nice alternative to the strict character sets of TPM. Playing as Qui Gon Jinn, Obi-wan Kenobi, Mace Windu, Adi Gallia, or Plo Koon, JPB finally offers freedom in the choice of character selection. The only fault in the game is the problematic jumping. Whatever you do, don't run and jump from a small platform. However, small faults aside, Jedi Power Battles is a fantastic game. You will enjoy it. May the Force be with you. (I'm a Star Wars geek)

            The best Jedi Computer game to date!!!
            Personally a fan of officially endorsed Star Wars games, I found Jedi Power Battles (JPB) to be the most satisfying and playable, especially for long-term enjoyment. The game closely follows the plot and action of Episode I, including 5 playable characters (Obi-Wan Kenobi, Qui-Gon Jinn, Mace Windu, Adi Gallia and Plo Koon) from the film as well as cameo apearances from Jar-Jar Binks and Anakin Skywalker, let alone the two duels with Darth Maul. A must for any Star Wars fan, JPB offers hours of lightsaber action against enemies from the Star Wars world. The further you progress your chosen character in the game, the more abilities and combo moves you pick up. Each character has their own distinct style, force abilities and strengths, resulting in a game that is almost endlessly playable. Yet even with the game 'completed', there are opportunities to unlock secret characters and secret games which provide further intrigue and fun. Playable in both single and two player mode, JPB offers futher options of gameplay, the two player mode in this game being one of (if not the) best and most playable on the market.
            Visually stunning, involving, and true to plot and character of Episode I, I found Jedi Power Battles far more playable than any of the Jedi Knight PC series, simply because of the 3rd person format and playablility of the characters: for any "Star Wars Saddos" who notice the combat manoevres in the film, the trademark moves of Darth Maul, Qui-Gon Jinn and Obi-Wan are all faithfully reproduced and highly effective. So for anyone who wants highly involving, hard and fast action in the failing Old Republic, Jedi Power Battles provides all and more. A tried and tested master of this game, having played it fr nearly 2 years and done almost everything there is to do, my opinion is very simple - A total must.

            Jedi Power Battles is cool!!! Danny(England)
            Jedi Power Battles is the best star wars game I,ve played on Ps1 and beats the inferior Phantom Menace!!

            Like most games it takes a bit of time to get used to the controls and can be frustrating when first playing it. But once you master the jumps and moves it becomes very enjoyable!!

            The levels are very inventive and well thought out. After each level you get special combo moves, but it is optional wether you want to use them. The handling of the characters is good and the range of moves is also good. The people who are critizing it probably have not learnt to play it!!!

            The graphics look a bit dated compared to the newer stuff,but it is a must for a starwars fan!!
            The only critisim is the Plo Kloon character is too slow and is impossible to beat DarthMaul on level 10!! I have been playing this game on and off for a year and would recommend it!!!!!!!


            Star Trek: Armada
            Made by Activision
            Age Group: 5 years and up
              Amazon base price: $19.99
              Used price: $5.50
              Buy one from zShops for: $9.68
              The Borg have returned! A starship from the future has materialized to warn of the latest Borg threat. You are in charge of the fleets on Federation, Klingon, Romulan, and Borg ships that will wage this epic battle. Build starships, construct space stations, and research special weapons to lead your side to victory. Along the way, you will survive a Klingon civil war, Romulan subterfuge, and the Borg's search for perfection. The future is in your command.

              Star Trek: Armada is the first real-time 3-D strategy game set in the Star Trek: The Next Generation universe. In various campaigns, the player assumes command of the fleets of the Federation, Klingon, Romulan, and Borg, using up to 30 starships in dynamic ship-to-ship combat as well as overseeing the construction, repair, and staffing of the ships.

              Average review score:

              A definite step in the right direction...
              Star Trek Armada is : A very good game!

              What do you get when you have millions of trekkies or trekkers wanting to play Star Trek on a broad level but don't want to be restricted to one race? You get the latest game to hit the compters, Star Trek Armada. Now you can control multiple starships ranging from Federation, Klingon, Romulan and our favorite, the Borg.

              Following some of the same guidlines found in Blizzard's Starcraft, you must play 4 chapters in the struggle with a fight to fend off the Borg. You mine dilitium moons and build starbases in space to amass huge armadas of ships to do battle with. Each chapter focuses on a specific race that you must control and successfully complete each mission. It does make for some fun game play and insight into a story created for this game.

              The graphics are very nice and you do get a sense of what it is to control ships and manage space stations in space. Although alot of the screen is taken up by menu boxes that can be removed, the ability to zoom out my have you scrolling like crazy to manage your space battles. As for the cutscences, they are not anything to write home about, but they are nice.

              The gameplay is a little awakward to get used to. You are limited on what you can build depending on your mission and even then it is time consuming to build up a sizeable force. This would have been taken care of if you were able to manipulate your ships more instead of moving near another ship and firing. I really wish they would have allowed you to allow your ships to make evasive manuevers rather than just sit next to enemy and exchange fire until one is dead. The ability to have more control over a few ships would not make it necessary to amass huge armies of ships to attack the enemy terriortory. Being able to target specific systems on ships with firepower would be nice too. Are you listening Activision? I hope so. At least enemy ships do the the brains to retreat when they become heavily damaged. But even so the AI is not too smart.

              Overall this game is very nice and enjoyable to play. I especially loved playing the Borg (who wouldn't?). As for bugs others encounted in the game, I found none and you can download patches to add additional ships to build if you desire. The replay value is very minimal unless you focus on the multiplayer side. Activision has taken a good step in making this game. They have many of the basic conceptions right on the money. All they need to do now is add more functions and polish the game up a bit. I will definetly purchase any sequels to this game that might come out in the future. So Activision, plot us a course and "Engage!"

              Unoriginal but enjoyable realtime-strategy Star Trek game
              When I first posted a review of this game ..., over a year ago, I gave it 1 star due to bugs, pathing issues and the overall lack of originality. The game was hard to enjoy, and would have been a nightmare for computing novices.

              While the game is still buggy, a patch has been released that adds a save feature for the Instant Action (i.e. non-campaign) games. No more losing an hour's worth of work when Armada crashes back to the desktop (which it still does all too often, although not as much as before). Armada users have also helped to improve the game, mainly by creating clever maps for online play, ones which emphasize fleet battles instead of base construction. Since these exciting skirmishes typically last less than 10 minutes, Armada doesn't have time to crash on you!

              The AI utilized by the game has also been improved (it resorts to cheating on the higher levels - building units much faster than you ever can), allowing the computer to keep up with a skilled human player. Pathing is still an issue - ships routinely pick stupid routes when trying to get from point A to point B - but with the game's other annoyances mitigated or eliminated that's hardly a showstopper.

              Armada looks nice - weapons bounce off of shields, the sound effects are all Trek-accurate, and it even features some of the actors from TNG and DS9. Still, I don't understand why the system is wasting horsepower on the useless ability to "zoom in" on the action. I always play the game with the screen "zoomed-out" to the widest field of view possible, as does everybody else. While zooming in on a battle provides some amusing eye candy the first couple of times ("Wow. Look what computers can do today!"), it can't possibly be worth burning a single CPU cycle on. Save it for a demo or something, because Armada often bogs down when there are lots of ships & stations in play, and that's where the processing power should be going.

              I said before this would be the last Activision product I'd *ever* buy. Armada is now solid enough (and stable enough) that'd I'd seriously consider buying the upcoming sequel Armada II, provided early adopters give it a thumbs-up shortly after release, or alternately once all of the necessary patches have been released. But I'm certainly not going to go thru the "paying beta tester" experience again - once was more than enough (especially given Armada's high price). Look before you leap.

              There are better RTS games out there, but Armada is still the best Star Trek game on the market. I probably wouldn't waste my money on Armada I at this point (or at this price) with Armada II slated for release this quarter, but once this puppy hits the clearance racks it'll represent a solid value, especially for those Trekkies who won't be able to afford Armada II this holiday season.

              Star Trek Armada I
              When I first started playing this game, it was challenging and I found it quite interesting. I've played this game for about 3 years on and off, and I love it. However, it gets easy after a while, but dont let that keep you from enjoying this game. It's a lot more fun playing it with friends over an internet or Local Area Network connection. Have Fun!!!


              Mech Warrior 4: Vengeance
              Made by Microsoft
                Amazon base price: $19.99
                List price: $49.99 (that's 60% off!)
                Used price: $34.99
                In the beginning, FASA created a miniatures game that featured humans in the far future piloting 30-foot giant robot tanks called BattleMechs. The game was called BattleTech, and it was good. Then Activision assaulted our PCs with MechWarrior, a sequel, a handful of add-on packs, and MechWarrior: Mercenaries, and it was great! Then, MicroProse got the computer game license and gave us MechWarrior 3, and it was OK--not quite good, but also not bad at all. Now, Microsoft has bought FASA Interactive and the BattleTech license. So FASA gives us MechWarrior 4: Vengeance, and folks, it's awesome.

                MechWarrior 4 casts you as Ian Drusari, the nephew of a powerful duke, who returns to his home world from the Clan Wars to find it occupied by a rival noble family: House Steiner. You must launch a civil war and reclaim your birthright as you command a ragtag army of awesomely armed, 40-foot-tall, 80- ton, 90-mile-per-hour BattleMechs across the remote battlefields of your hostile world.

                Not a bad tale to tell and Microsoft made sure the telling would play as well as it looks. The graphics are flat-out amazing. Lighting effects, smoke trails, smoldering Mech armor, laser discharges, and missiles all look incredible. You can fight in deserts, arctic regions, forests, and even on the moon: all look sci-fi-movie perfect. Mechs have more animations than ever before as well. They stomp across the battlefield and reel from weapons fire convincingly, and when the cannon fire finally punches through their armor, they light up like Christmas trees. Thermonuclear Christmas trees, that is.

                The Mechs are faster than in previous games yet you still feel like you're piloting a lumbering, walking tank--this is a Mech combat simulator, not Quake III in power armor. The controls have been simplified, but this is a good thing. It used to take a long time to learn how to pilot 100 tons of armored death, but now the controls are much more intuitive. No longer will players have to cycle through weapons lists; now, each weapons group is controlled by its own button on the joystick. We recommend Microsoft's Sidewinder joystick, as the game's controls were written with that stick in mind.

                The enemy Mechs in the single-player game play well. Both your allies and the enemy use their Mechs' capabilities wisely and provide a challenge throughout the game's long and entertaining campaign. Multiplayer is offered via Microsoft's easy-to-use Gaming Zone and there is also an Instant Action mode that'll keep you playing long after the campaign is over. MechWarrior is back and looming large over the gaming scene. --Bob Andrews

                Pros:

                • Immersing techno-feudal storyline
                • Excellent balance between simulation and action
                • Challenging, yet easy to learn.
                Cons:
                • High system requirements
                • Sometimes cheesy voice acting
                Average review score:

                Fantastic - Awesome Tactical Depth!
                Gone are the days when players stock up on one weapon type, and lay the smackdown on others by simply shooting a few times. Now, you actually have to THINK. Use superior tactics to win a battle, not necessarily superior weapons. An extremely intuitive Mech Lab allows you to customize your 40-foot 'Mech with almost any combonation of Ballistic, laser, missle, and other weapon types.

                Couple that with beautiful, smooth, realistic graphics and extraordinarily accurate physics, and what do you get? Ladies and gentlemen- I give you *du du daaaah* MechWarrior 4: Vengeance. This game really deserves the 5-star rating I've given it. Kudos to Microsoft for making such a deep and engrosing tactical simulation.

                Ryoken.

                Heck Yeah...Read on!!!
                ...I found out that there was a brand new MW3, I bought it right away. Itkicked some serious butt. But neither came close to the goodness and perfection of MW4, which remains my favorite game. In this, you can control 21 mechs, which are basically like big walking tanks (sort of, but picture lots cooler). Sure, the game might not be TOTALLY realistic, but then again, it's a sci-fi game. All in all, I think that this game is perfectly balanced, because the programmers followed the mech creation rules from the Battletech RPG. So even small mechs, if played with right, can take out assault mechs. If played right, then it could be vise versa. I can play both ways. It takes some figuring out, but this ultra-good simulator involves strategy on the field, and I love that. The campaign is good, but to top it all off, there are instant action custom missions, along with multi-player. There are over 50 weapons that you can choose from (you can customize your mech, following tonnage rules. Your mech's tonnage detirmines how many tons of weapons your mech can carry, and each weapon has a certain tonnage. it's cool). well, I better stop talking by saying, BUY THIS GAME!

                this came ROCKS!
                walking around, knowing your in a monster robot that can crush a military tank like it's made of plastic, including awesome weapons and graphics, makes this game AWESOME! you can pilot small Mechs, such as the Shadow Cat, which aren't very powerful but are fast, or you can pilot huge, lumbering, powerful Mechs, such as the Atlas and Daishi, with awesome firepower. However, the characters in the main story ARE a little bit annoying. The main character talks like a senseless weirdo. "Please. Go ahead." "Yes, of course." Duuhhhhhhhh. Not as annoying is the computer voice that always says, "Target destroyed." You get used to him after awhile.
                The weapons totally rock. There's long range missiles, long tom artillery, lasers, LBX's,(which are like a series of shells), gauss rifles, ppc's, (my favorite beam weapons), which are lightning bolts that make your screen all wobbly and shaky when you get hit by them, and lots of others. one of the best primary weapons is when you combine clan machine guns and pulse lasers into one weapon.
                some weapons, like the NARC beacon, flare, autocannon, flamer, and short range missile, kind of stink
                well, anyway, all this to say........Mech Warrior 4 ROCKS!!!


                Star Trek Bridge Commander
                Made by Activision
                  Amazon base price: $19.99
                  Used price: $45.95
                  Buy one from zShops for: $90.29
                  Star Trek: Bridge Commander puts you in the captain's chair of your very own Galaxy-class starship. Many games have made this claim, but this time, seriously, you're in the chair. Look to your left, and there's your navigator. Look over your shoulder, and there's your science officer. Instead of flying your titanic starship like an X-wing fighter, you direct the movement of your Federation vessel through commands to your capable crew. Some may question why sitting in a space-age La-Z-Boy is such a big deal, but these poor folks just don't realize that La-Z-Boy can move at warp factor 10.

                  The default view has you in the big chair. Everything is '80s-era beige, confirming that this is indeed the Next Generation. In front of you is the famous view screen. Your engineer, science officer, first officer, tactical officer, and navigator/communications officer are where you'd expect to find them. As events unfold, you can click on these officers and an orders menu opens up. This way you can quickly order your com officer to hail that ship, or the science officer to scan a nearby target. During combat you can order your tactical officer to target certain enemy subsystems (like the warp drive), or you can take control and do your own targeting and firing if you want. Your engineer can be ordered to prioritize repairs or boost power to the weapons. This lets you play like a real captain in that you're hearing reports, giving orders, and taking as much personal control as you like. You can even take a walk about the ship with the keyboard in the optional (and breathtaking) third-person view.

                  It's very clever how all this works and thankfully the artificial intelligence is more than up to the task. The story here is very deep and very Star Trek, and so are the music, sound effects, and voice acting. Patrick Stewart and Brent Spiner (Captain Picard and Commander Data, respectively) are even on hand to give advice during two different points in the story. The missions are very linear and you can only save between them, but there are plenty of branching points that let you handle things your way. Though the main plot doesn't encourage a replay once you finish it, you can extend your enjoyment of the game through full multiplayer options and a handy Instant Action simulator that lets you set up any battle you like.

                  The graphics are stunning, except when it comes to the people. The stiff character graphics look like something out of 1997's Jedi Knight, rather than real people, and the lip-synching is awful. But you won't be watching people talk nearly as much as you'll be watching Klingon vessels trading punches with massive Romulan warbirds, as the Cardassians and Ferengi skulk nearby and your crew looks to you for your orders. Never has an episode of Trek come to life quite this well. If you winced when Riker piloted the Enterprise with that pop-up Thrustmaster joystick in Star Trek: Insurrection, you love the smell of spark-spewing bridge consoles in the morning, and you've ever wanted to listen to a crewman's so-crazy-it-just-might-work suggestion and reply "Make it so," then this game is for you. --Bob Andrews

                  Pros:

                  • Perfectly re-creates Star Trek adventure and combat
                  • Unique control system works perfectly
                  Cons:
                  • Bad lip-synching
                  • Can only save between missions
                  Average review score:

                  Space: The Final Frontier?
                  I was excited about elite force II when I read about a preview about one year ago, it looked like more elite force with new missions, improved graphics, and not much more. MY review is in sections this time:

                  Graphics Score: 8.9

                  Star Trek Elite Force 2 Roughly is based on the aging Quake 3 arena engine, though, has heavily enhanced it, provides stunning visual detail in both characters and environments. It's defintely colorful and exceptional, but isn't that incredible, but is good enough for what it has to offer. Full Screen Antialiasing, precise lensflares, stencil shadows, dynamic lightmaps and dynamic lights, realistic physics, detailed surfaces, detailed textures, Wall decals, high level curve detail, high level view of distance, high level of special effects, advanced deformable geometry, opengl extensions support, anisotropic filtering, 32-bit color, resolutions up to 1600x1200, V-Sync support, and more, to name a few. The typical. Really. The game performs decently under my 9500 pro with all advanced settings( except full screen antialiasing) maxed at a 1024x768 res with 32-bit color, usually I maintain around 20-200frames per second, usually 40, 50, 60, it changes frequently, etc. On anything inferior, the game will run sluggish. Believe me.

                  Audio Score: 9.0

                  Elite Force II provides the typical rich 44khz sampling rate sound effects with up to 7.1+ surround sound support and reverb effects, which is very nice. The real nice thing is that it ranges from 11khz to 44khz, 2 speakers to 7 speakers support, 8-bit to 16-bit sound quality(or 24-bit if supported), and support for EAX, EAX 2, A3D, or EAX 3 sound cards, or just plain ol' good software sound. THe sound is very "treky", you know, but better than the last game, and indeed deserves a superb score.

                  Game-Play score: 8.5

                  Game-play wise, Star Trek: Elite Force 2 is very good. There is new open-ended game-play, you can beat a level multiple-paths, explore all kinds of levels, use all kinsd of weapons against aliens, fight all kinds of aliens, the usual range of multiplayer head to head modes except new models, maps, and a new game-type named bomber, and more. Although there is a lot of puzzles, hard bosses, and at times can be disturbing and not so fun to experience. The game features many realistic locations, and characters and friendly in this game. The single player game is twice as long as the last one, but doesn't feature support for both female or male choices. And isn't perfect. But oh well. It's still more than just good.

                  Story-line score: 8.6

                  Interesting, it takes off right after Star Trek Voyager: Elite Force ended, I wouldn't want to spoil it for you star trek fans out there ;), but you'll end up liking it!

                  A.I score: 5.5

                  Uh, poor in certain ways. A.I isn't so good, they can be dumb, and has a few glitches, but are OK.

                  Pros:

                  +Very Good Graphics
                  +Superb Sound And sound options
                  +More treky and open-ended game-paly
                  +Interesting storyline
                  +Both singleplayer and multiplayer
                  +Two new multiplayer models and a new game-type

                  Cons:

                  -Poor A.I
                  -It isn't perfect
                  -Performance could have been more optimized
                  -Some frustrating puzzles in levels

                  Overall score: 8.5

                  Final notes:

                  Elite Force II, Star Trek, is more than a good sequel to Elite Force 1. But didn't pass my expectations in all ways, infact, totally featured horrible A.I and wasn't quite fully optimized, and at times featured fustrating puzzles that didn't bring Elite Force II to happyness, but is a great game and well worth the purchase, especially for star trek fans. I recommend it, and is an excellent example of it's genre. Beam me away, scotty! :)

                  A step forward and a step backwards...
                  Being both a Star Trek fan and a Star Fleet Battles veteran(the old boardgame and the computer based SF Command), having SFC updated for the Next Generation ships was unresistable. First the good points... The graphics are good, new weapons, excellent game stablility in single player campaign, excellent voice overs, and an engaging storyline (more so than the earlier SFC games). The number of ship's shields have been reduced from 6 to 4, making it easier to crash an opponents shield as well as making shield reinforcement easier to manage as well. Here's the bad... only 4 races, a game speed option that only works if you set it before you enter the campaigns (hopefully a patch will remedy that shortly), no record of what you've done or your next objective is if you load a saved game (luckily you're moved to your next mission if you don't get there on your own), no weapon overloads, no ECM/ECCM, no drones, no transporter mines (you can still drop them out the back), no data on the new weapons (e.g. damage potential or effective range)... you begin to get the picture. The game has been simplified immensely. It's a good game if you're new to the SFB/SFC arena, no cut-scenes or anything like the top RTS games, but was engaging enough to keep me in the game for hours. If you've ever wanted to introduce friends to SFB/SFC and the SFC games were too complex, this would be a great way to do it. Once they get the hang of it, they can 'graduate' and go back into time to the SFC2 setting. Veteran SFB/SFC players would give this game 3 stars, but ST fans looking for a more tactical game may give it a 3.5 to 4.

                  Great Game.
                  As in most of my reviews, I use the word "solid." While this game doesn't match up to Aliens Vs Predator 2, I enjoyed it much more than the original Elite Force. For me, the graphics were much improved. I found this game a bit more challenging than the first. It was hard enough at times, to get me frustrated. Yet not too hard to throw in the towel. You'll battle aliens on different ships in the galaxy. Sound and effects rate a 3, controls a 4, and the graphics 4+ but not a 5. AvP 2 is still my favorite shooter, but this is a pleasing experience for both Trek fans and gamers alike.


                  Star Trek: Armada 2 (Jewel Case)
                  Made by Activision
                    Amazon base price: $19.99
                    Used price: $39.95
                    Buy one from zShops for: $44.95
                    Star Trek: Armada 2 is the sequel to the Star Trek real-time strategy title Star Trek: Armada. An innovative RTS, Star Trek: Armada 2 adds a new level of strategy and realism to the original by allowing players to command from a 3-D tactical view. Set in The Next Generation universe, the game's story unfolds through three single-player campaigns from the Federation, Klingon, and Borg perspective. Additionally, the Cardassians, Romulans, and Species 8472 will join the fray throughout.

                    The sequel also features more armada than before. Sweeping 3-D gameplay immerses gamers in a universe of space, supremacy, and survival with more ships, longer campaigns, and all-out battles. You can arrange fleets in many different 3-D formations with up to 16 ships, which dramatically affect strategic and tactical decisions. The outcome of every encounter depends on the player's ability to manage resources, crew, and fleets of ships across the galaxy.

                    Players command the fleets of three different races through three separate single-player campaigns for a total of 30 missions. Additionally, gamers can take control of six separate races in multiplayer mode. Each has divergent combat styles and tactical approaches. Other noncombatant aliens such as the Ferengi make for willing trade partners. Gamers become fully immersed in the explosive battles with the addition of the tactical view mode, a ship-to-ship combat viewer that allows you to control fleets from on top of the action.

                    Average review score:

                    Space: The Final Frontier?
                    I was excited about elite force II when I read about a preview about one year ago, it looked like more elite force with new missions, improved graphics, and not much more. MY review is in sections this time:

                    Graphics Score: 8.9

                    Star Trek Elite Force 2 Roughly is based on the aging Quake 3 arena engine, though, has heavily enhanced it, provides stunning visual detail in both characters and environments. It's defintely colorful and exceptional, but isn't that incredible, but is good enough for what it has to offer. Full Screen Antialiasing, precise lensflares, stencil shadows, dynamic lightmaps and dynamic lights, realistic physics, detailed surfaces, detailed textures, Wall decals, high level curve detail, high level view of distance, high level of special effects, advanced deformable geometry, opengl extensions support, anisotropic filtering, 32-bit color, resolutions up to 1600x1200, V-Sync support, and more, to name a few. The typical. Really. The game performs decently under my 9500 pro with all advanced settings( except full screen antialiasing) maxed at a 1024x768 res with 32-bit color, usually I maintain around 20-200frames per second, usually 40, 50, 60, it changes frequently, etc. On anything inferior, the game will run sluggish. Believe me.

                    Audio Score: 9.0

                    Elite Force II provides the typical rich 44khz sampling rate sound effects with up to 7.1+ surround sound support and reverb effects, which is very nice. The real nice thing is that it ranges from 11khz to 44khz, 2 speakers to 7 speakers support, 8-bit to 16-bit sound quality(or 24-bit if supported), and support for EAX, EAX 2, A3D, or EAX 3 sound cards, or just plain ol' good software sound. THe sound is very "treky", you know, but better than the last game, and indeed deserves a superb score.

                    Game-Play score: 8.5

                    Game-play wise, Star Trek: Elite Force 2 is very good. There is new open-ended game-play, you can beat a level multiple-paths, explore all kinds of levels, use all kinsd of weapons against aliens, fight all kinds of aliens, the usual range of multiplayer head to head modes except new models, maps, and a new game-type named bomber, and more. Although there is a lot of puzzles, hard bosses, and at times can be disturbing and not so fun to experience. The game features many realistic locations, and characters and friendly in this game. The single player game is twice as long as the last one, but doesn't feature support for both female or male choices. And isn't perfect. But oh well. It's still more than just good.

                    Story-line score: 8.6

                    Interesting, it takes off right after Star Trek Voyager: Elite Force ended, I wouldn't want to spoil it for you star trek fans out there ;), but you'll end up liking it!

                    A.I score: 5.5

                    Uh, poor in certain ways. A.I isn't so good, they can be dumb, and has a few glitches, but are OK.

                    Pros:

                    +Very Good Graphics
                    +Superb Sound And sound options
                    +More treky and open-ended game-paly
                    +Interesting storyline
                    +Both singleplayer and multiplayer
                    +Two new multiplayer models and a new game-type

                    Cons:

                    -Poor A.I
                    -It isn't perfect
                    -Performance could have been more optimized
                    -Some frustrating puzzles in levels

                    Overall score: 8.5

                    Final notes:

                    Elite Force II, Star Trek, is more than a good sequel to Elite Force 1. But didn't pass my expectations in all ways, infact, totally featured horrible A.I and wasn't quite fully optimized, and at times featured fustrating puzzles that didn't bring Elite Force II to happyness, but is a great game and well worth the purchase, especially for star trek fans. I recommend it, and is an excellent example of it's genre. Beam me away, scotty! :)

                    A step forward and a step backwards...
                    Being both a Star Trek fan and a Star Fleet Battles veteran(the old boardgame and the computer based SF Command), having SFC updated for the Next Generation ships was unresistable. First the good points... The graphics are good, new weapons, excellent game stablility in single player campaign, excellent voice overs, and an engaging storyline (more so than the earlier SFC games). The number of ship's shields have been reduced from 6 to 4, making it easier to crash an opponents shield as well as making shield reinforcement easier to manage as well. Here's the bad... only 4 races, a game speed option that only works if you set it before you enter the campaigns (hopefully a patch will remedy that shortly), no record of what you've done or your next objective is if you load a saved game (luckily you're moved to your next mission if you don't get there on your own), no weapon overloads, no ECM/ECCM, no drones, no transporter mines (you can still drop them out the back), no data on the new weapons (e.g. damage potential or effective range)... you begin to get the picture. The game has been simplified immensely. It's a good game if you're new to the SFB/SFC arena, no cut-scenes or anything like the top RTS games, but was engaging enough to keep me in the game for hours. If you've ever wanted to introduce friends to SFB/SFC and the SFC games were too complex, this would be a great way to do it. Once they get the hang of it, they can 'graduate' and go back into time to the SFC2 setting. Veteran SFB/SFC players would give this game 3 stars, but ST fans looking for a more tactical game may give it a 3.5 to 4.

                    Great Game.
                    As in most of my reviews, I use the word "solid." While this game doesn't match up to Aliens Vs Predator 2, I enjoyed it much more than the original Elite Force. For me, the graphics were much improved. I found this game a bit more challenging than the first. It was hard enough at times, to get me frustrated. Yet not too hard to throw in the towel. You'll battle aliens on different ships in the galaxy. Sound and effects rate a 3, controls a 4, and the graphics 4+ but not a 5. AvP 2 is still my favorite shooter, but this is a pleasing experience for both Trek fans and gamers alike.


                    Star Trek: Starfleet Command 3
                    Made by Activision
                      Amazon base price: $29.99
                      Used price: $64.95
                      Buy one from zShops for: $59.90
                      Average review score:

                      Space: The Final Frontier?
                      I was excited about elite force II when I read about a preview about one year ago, it looked like more elite force with new missions, improved graphics, and not much more. MY review is in sections this time:

                      Graphics Score: 8.9

                      Star Trek Elite Force 2 Roughly is based on the aging Quake 3 arena engine, though, has heavily enhanced it, provides stunning visual detail in both characters and environments. It's defintely colorful and exceptional, but isn't that incredible, but is good enough for what it has to offer. Full Screen Antialiasing, precise lensflares, stencil shadows, dynamic lightmaps and dynamic lights, realistic physics, detailed surfaces, detailed textures, Wall decals, high level curve detail, high level view of distance, high level of special effects, advanced deformable geometry, opengl extensions support, anisotropic filtering, 32-bit color, resolutions up to 1600x1200, V-Sync support, and more, to name a few. The typical. Really. The game performs decently under my 9500 pro with all advanced settings( except full screen antialiasing) maxed at a 1024x768 res with 32-bit color, usually I maintain around 20-200frames per second, usually 40, 50, 60, it changes frequently, etc. On anything inferior, the game will run sluggish. Believe me.

                      Audio Score: 9.0

                      Elite Force II provides the typical rich 44khz sampling rate sound effects with up to 7.1+ surround sound support and reverb effects, which is very nice. The real nice thing is that it ranges from 11khz to 44khz, 2 speakers to 7 speakers support, 8-bit to 16-bit sound quality(or 24-bit if supported), and support for EAX, EAX 2, A3D, or EAX 3 sound cards, or just plain ol' good software sound. THe sound is very "treky", you know, but better than the last game, and indeed deserves a superb score.

                      Game-Play score: 8.5

                      Game-play wise, Star Trek: Elite Force 2 is very good. There is new open-ended game-play, you can beat a level multiple-paths, explore all kinds of levels, use all kinsd of weapons against aliens, fight all kinds of aliens, the usual range of multiplayer head to head modes except new models, maps, and a new game-type named bomber, and more. Although there is a lot of puzzles, hard bosses, and at times can be disturbing and not so fun to experience. The game features many realistic locations, and characters and friendly in this game. The single player game is twice as long as the last one, but doesn't feature support for both female or male choices. And isn't perfect. But oh well. It's still more than just good.

                      Story-line score: 8.6

                      Interesting, it takes off right after Star Trek Voyager: Elite Force ended, I wouldn't want to spoil it for you star trek fans out there ;), but you'll end up liking it!

                      A.I score: 5.5

                      Uh, poor in certain ways. A.I isn't so good, they can be dumb, and has a few glitches, but are OK.

                      Pros:

                      +Very Good Graphics
                      +Superb Sound And sound options
                      +More treky and open-ended game-paly
                      +Interesting storyline
                      +Both singleplayer and multiplayer
                      +Two new multiplayer models and a new game-type

                      Cons:

                      -Poor A.I
                      -It isn't perfect
                      -Performance could have been more optimized
                      -Some frustrating puzzles in levels

                      Overall score: 8.5

                      Final notes:

                      Elite Force II, Star Trek, is more than a good sequel to Elite Force 1. But didn't pass my expectations in all ways, infact, totally featured horrible A.I and wasn't quite fully optimized, and at times featured fustrating puzzles that didn't bring Elite Force II to happyness, but is a great game and well worth the purchase, especially for star trek fans. I recommend it, and is an excellent example of it's genre. Beam me away, scotty! :)

                      A step forward and a step backwards...
                      Being both a Star Trek fan and a Star Fleet Battles veteran(the old boardgame and the computer based SF Command), having SFC updated for the Next Generation ships was unresistable. First the good points... The graphics are good, new weapons, excellent game stablility in single player campaign, excellent voice overs, and an engaging storyline (more so than the earlier SFC games). The number of ship's shields have been reduced from 6 to 4, making it easier to crash an opponents shield as well as making shield reinforcement easier to manage as well. Here's the bad... only 4 races, a game speed option that only works if you set it before you enter the campaigns (hopefully a patch will remedy that shortly), no record of what you've done or your next objective is if you load a saved game (luckily you're moved to your next mission if you don't get there on your own), no weapon overloads, no ECM/ECCM, no drones, no transporter mines (you can still drop them out the back), no data on the new weapons (e.g. damage potential or effective range)... you begin to get the picture. The game has been simplified immensely. It's a good game if you're new to the SFB/SFC arena, no cut-scenes or anything like the top RTS games, but was engaging enough to keep me in the game for hours. If you've ever wanted to introduce friends to SFB/SFC and the SFC games were too complex, this would be a great way to do it. Once they get the hang of it, they can 'graduate' and go back into time to the SFC2 setting. Veteran SFB/SFC players would give this game 3 stars, but ST fans looking for a more tactical game may give it a 3.5 to 4.

                      Great Game.
                      As in most of my reviews, I use the word "solid." While this game doesn't match up to Aliens Vs Predator 2, I enjoyed it much more than the original Elite Force. For me, the graphics were much improved. I found this game a bit more challenging than the first. It was hard enough at times, to get me frustrated. Yet not too hard to throw in the towel. You'll battle aliens on different ships in the galaxy. Sound and effects rate a 3, controls a 4, and the graphics 4+ but not a 5. AvP 2 is still my favorite shooter, but this is a pleasing experience for both Trek fans and gamers alike.


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