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Buyer reviews for "Science" sorted by average review score:

SIERRA ON LINE- Ground Control ( Windows )
Made by Sierra
  • In this game, The Order Of The New Dawn have laid claim to a bare planetoid. Their rivals, the Crayven Corporation, want to know why
  • Start out playing for the side of the Crayven Corp., running espionage missions to find out what secrets the planet holds
  • With incredible graphics, intense real-time strategy, and over 30 single-player missions, you'll be amazed at this game
  • Play with up to 8 people, or play against them in a deathmatch
  • Choose and arm your troops, arrange battles, and fight to win --- and uncover the strange and terrifying secret
Amazon base price: $
Used price: $7.00
Buy one from zShops for: $15.88
Ground Control ignites the stagnant real-time strategy genre with magnificent 3-D visuals, dazzling special effects, and enthralling gameplay. The game eschews typical real-time strategy conventions by forgoing resource collection completely. Instead, you're provided with a handful of troops--which you can custom-select before each single-player mission or multiplayer game--and dropped on maps filled with rolling terrain and tight chokepoints.

Strategic unit placement takes priority over the size of an attacking force. Placing units on elevations improves accuracy; concealing units in shadows make them harder to hit; and flanking heavily armored units is vital, since armor is usually weaker in the rear than in the front.

Dozens of units are available, including different models of armored personnel carriers, infantry, tanks, artillery, and aircraft. Most feature special weapons, such as mortars or grenade launchers, designed to take out specific units or structures. Despite the impressive visual and sound effects, Ground Control's arsenal of units tends to blend together, lacking distinction and personality. This is a minor gripe, though, against a game with such impressive visuals and gameplay.

Ground Control's intuitive control system complements its flashy 3-D engine. Players can rotate and tilt the camera at any angle, from a bird's-eye viewpoint far above the action to a trooper's-eye view in the middle of a firefight. Important battle commands, such as unit formations and aggression levels, are seamlessly presented onscreen and are easily available for use.

Robust multiplayer features enable players to test their tactics over the Internet or local area network against human opponents. Gamers can participate in deathmatch, free-for-all, and team play as well as unique games such as flagzones (gain control of particular territories) and--a first for the strategy genre--"drop-in" games where players can enter and leave active games at any time.

Massive Entertainment has created an impressive package. Ground Control's excellent single-player missions, accessible multiplayer modes, and topnotch gameplay make it one of the best strategy games of the year. --Doug Radcliffe

Pros:

  • Engaging spin on the real-time strategy genre
  • Breathtaking 3-D accelerated visuals; both terrain and units are crisp and detailed
  • Intuitive camera system and control interface
  • Eschews resource gathering, a staple of real-time strategy, and emphasizes action and tactics
  • Excellent multiplayer support
Cons:
  • The heavily mechanized units lack personality
Average review score:

Amazing graphics but your system has to handle it
Ground Control always makes me start humming 'Major Tom' - the game itself is quite down to earth, though. The premise is quite interesting. You're a 34 year old senior female military person, working for the Crayven Corporation. The Order is your enemy, and you fight them.

That's about all you know as you begin the game. You fight them because you're told to by the cold manager, Enrica Hayes who has no brains and couldn't care why you do what you do. When you get your mission briefings from Enrica, you then get to configure your units with whatever options are available, fill your drop ships, and land to attack.

The game works with individuals grouped together into set units. While a set of 4 tanks move together, a particular tank can get wounded and die. You can't tell a particular tank to go somewhere on its own, though. The unit moves together. This makes it easier to manage many missions, simply grabbing units and pointing them in directions.

The graphics are great! Ground Control has the move-anywhere view that Dark Reign 2 uses. Very intuitive and easy to use. Follow along with a unit, or get a birds-eye view of the great graphical combats. While my Athlon-750 often choked on some of the larger scale combats (boding poor results for slower machines), in general it whisked along at a good clip.

The landscape is fully three dimensional and fully rendered. Hide in the shadow of a cliff to get an ambush jump on your enemy. Sneak along under trees or overhangings to avoid being seen. Troops have options for weaponry and healing that can be customized. Troops can be carried in APCs to zip from location to location, and peel out quickly into whichever formation you specify.

The downsides on the game are the stuttering I mentioned before on heavy-graphic situations, and also the general situation you, Major Sarah Parker, find yourself in. While it's great that the lead player and her boss are both women, it's very, very annoying playing a game in which you watch your 'friends' shoot up hospitals, where you're berated by your commander and where no matter how quickly you get to someone, the program insists it's "too late" and you must watch the person die to further the plot. I have enough frustration in real life without playing a game in which the lead character is drinking after each mission, wondering why she even keeps fighting. Does that provide any incentive for the player to want to keep playing?

Also, most games of this style allow the player to choose amongst factions and decide which side to play. In this game it's very linear. Each mission is forced on you, and what you do in the mission is pre-set. While replaying the same mission 10 times might have them decide to attack from the NE or the SE randomly, they always attack, and then the same exact messages always appear, which you cannot click through.

If you enjoy strategy combat without building units or structures, and have a fast enough machine to handle this, Ground Control might be the perfect game for you!

Focus on tactics, instead of resource management
Ground Control is all about tactics and strategy, realized in a beautiful 3-D landscape. Units increase effectiveness as they gain experience and earn kills. The game appeals to those who enjoy Chess, real-world tactics and military history, and movies such as Saving Private Ryan, The Longest Day, etc. It is not a traditional RTS.

Traditional real-time strategy games are all about base building and figuring out how to churn out disposable units faster than your opponent. They appeal to those who enjoy Axis & Allies, Starship Troopers (the movie), fast-paced action, and who don't care about patience / intricate plans.

The best thing about Ground Control is that you can rename and customize your squads. I say squads because unlike traditional RTS games and like real-world militaries, all your units in the game are squads of 3-10 individual soldiers/tanks/planes. In the first mission you get 1 squad of marines, and you can customize them to be Offensive (more firepower), Defensive (more armour), Recon (more speed), or Balanced. If they survive the mission, they may earn a medal of commendation, and will gain experience. The next mission, they'll fight a little harder and live a little longer than an inexperienced squad. Half the fun of the game is grooming units into elite squads, or feeling sorrow when you have to leave a n experienced squad behind to fight a suicide delaying action while the rest of your force escapes.

Customization goes further than experience, names, and general focus. You can also choose to add special equipment or weapons. This lets you tailor your forces to your unique strategic style. For example, you can give one unit of tanks indirect-fire mortars, and your other unit of tanks a loadout of armour piercing cannon shells. You put the mortar unit behind the anti-armour unit, then have some Recon-focused marines scout out the enemy. Shell the enemy with the mortars while retreating the marines, then decimate the enemy with the anti-armour tanks when they get close. Other commanders may wish to load all the tanks with the armour-piercing rounds and simply charge the enemy. Whatever your style, Ground Control delivers.

The fact that your forces are limited makes each of your soldiers that more precious. You have to PLAN your attack, using your squads' special abilities and unique equipment to their best advantage. Use terrain to give a better field of fire, use fast units to lure the enemy into an ambush, conceal your troops in the shadow of a ridge to protect them from return fire. Tactical finesse is needed if you are to avoid friendly fire casualties, efficiently destroy the enemy, and prevent the loss of key units.

Most missions have a time limit, adding even more excitement. All the missions are tied together with a pretty typical plot of Mega Corp vs. Techno-mystics, all fighting over something powerful that niether truly understands. There are a few recurring characters (like in StarCraft), but they pale in comparison to that game's memorable heroes. That's fine. While Ground Control won't win awards for story or writing, it deserves recognition as one of the more innovative, strategicaly satisfying, and FUN games of the year.

Amazaon
I no this isnt the place but i cant help it. I ordered this game 4 weeks ago, at first they said they lost it in mail, and ten their out of stock. I order it agin last week and it still sint here, but the demo rocks!


Star Wars Episode 1: Racer
Made by LucasArts Entertainment
Age Group: 5 years and up
    Amazon base price: $
    List price: $29.95 (that's NaN% off!)
    Used price: $14.90
    Buy one from zShops for: $39.99
    Think you can build a better pod-racer than Anakin Skywalker? Now's your chance to prove it. Episode I: Pod Racer lets you take part in the thrilling and dangerous sport of pod racing, competing against 20 other racers for the championship of the galaxy. Race and win on 25 increasingly difficult tracks and you'll earn money that will help you improve your pod racer--and your chances for victory down the road. Great graphics and addictive gameplay make this the best Episode I game of the bunch. --Mike Ryan
    Average review score:

    computer problems
    This was a very interesting game, requiring a joystick. I wanted to play it, but it kept freezing up on my year 2000 PC with much more than the stated system requirements, video cards, etc. Lucas Arts said I should try downloading some video patches that do not exist anymore (remember, my computer is years(?) beyond this product), but they warned me the patches could crash my computer. Gee, thanks for wasting my money.

    One of the best racing games
    Being both a Star Wars and racing game fan, I was hoping for something special. I wasn't disappointed. "Star Wars Episode 1: Racer" is one of the fastest and most exciting games available. The music and sound effects are amazing and the graphics are excellent.

    There is a wide range of playable characters and pods available, and the choice of upgrading or buying parts for your vehicle. The speed of the racing is incredible; it's a white-knuckle ride across ice and desert and through caves and tunnels. None of the pods come equipped with weapons, but to be honest you just don't need them: the game in no way suffers from the lack of them and the racing is excellent by itself.

    There are eight racing worlds and over twenty levels, each at different stages of difficulty. Each is beautifully designed and exciting to play, although later on in the game the tracks set in the same worlds may seem a little similar. The map of each track that appears at the top right of each screen can sometimes be hard to read as not enough of each track is shown and making out competing pods is difficult.

    One great thing about the game is that it has great replay value. Even though it's pretty easy to beat, I've played it through several times now and still haven't got bored of it. Overall, four and a half stars. The graphics are excellent but the tracks can get a little repetitive. You don't have to be a Star Wars fan to enjoy this game.

    WOW!! THIS GAME ROX!!!!
    I bought it (when it first came out) for full price... and thought I might have wasted my money...let me tell ya...NO WAY..I didn't waste ONE penny...It's like racing indy cars but much faster, they turn easier and they fly...:)...There are 4 levels to this game. Level one has 7 races, all aare pretty easy. After you finish the level, you are given access to one level in level 4...each level is the same, but each getting harder...there are 4 races in level four, and let me tell ya...THEY ARE HARD!!!!!!! :)...!!! :)...(I still havn't completed races 3 and 4 in level 4!!!)...

    The Graphics are TOP NOTCH!! The compant, Lucasarts produces the best graphics in computer games. The game follows the story line of the movie well. Sure, the tracks are on differant planets than just Tatooine, but hey; It's fun! :) I love the game. And the characters from the movie, you can play all of them. The ONE thing that is not like the movie (BUT I'M GLAD IT IS ON THE GAME) is the "YOU GET A NEW PODRACER" feature when you crash...It's a life saver!!!

    ALL AROUND, I GIVE THIS GAME A 2, maybe 3, thumbs up.

    JASON ANDERSON


    Amazing Live Sea-Monkeys Magic Castle
    Made by ExploraToy
    Age Group: 6 - 12 years
      Amazon base price: $
      List price: $10.99 (that's NaN% off!)
      The Magic Castle Aquarium is small enough to hold in your hand, but large enough to provide shelter for a village of sea-monkeys. It all starts with a packet of dehydrated sea-monkey eggs. Once a home has been prepared, stir in the eggs and watch them hatch right before your eyes. Their home is actually an underwater castle at the base of a clear container to which you add pure bottled or boiled water. Air holes at the rim of the container keep the water oxygenated. The set also comes with a water purifier, sea-monkey food, Amazing Plasma III (no one knows quite what that is), a measuring spoon, a large droplet for agitating the water, a magnifying lid, and more. These sea-monkeys are guaranteed to live at least two years, if properly cared for. The set is supplemented with a detailed instruction pamphlet and an order form for the 32-page Official Sea-Monkey Handbook on the box. For children under 8 years of age, this kit will likely require parental assistance to set up. --Diane Beall
      Average review score:

      No reviews found for this product.
      They are o.k.
      I got some sea monkeys and was really excited to see them hatch and grow. They did grow and develop and they grew pretty big but they were kind of boring to watch. I wasn't really satisfied though. I knew and did take care of them as much as I could but the tank got really nasty and it was too gross and dirty to look at. I wasn't very satisfied and didn't get what I expected.

      No reviews found for this product.
      I am SO a sea monkey breeder now!
      I LOVE sea monkeys now, and it's thanks to this set that I do. I've even got babies now! It is so much fun, and not a big deal to take care of. Some people might say, "Sea monkeys? Why? They're just dumb little fish! A total waste of money!" NNNOOOOTTT! Sea monkeys are brine SHRIMP, and they are extrememly active from the minute that they're born. (Lots of fun to watch)

      No reviews found for this product.
      a fun project for kids and adults
      I bought my 5 year old daughter the "Sea-Monkys Magic Castle" for a reward. She has had so much fun watching them hatch and grow from tiny specs into full grown shrimp. She loves the fact that there is a castle in the tank. I like this product because it is small and compact, about the size of a snow globe. We followed the directions exactly, except we used tap water instead of bottled water. They still hatched!!!!! They are still growing and seem to be thriving. We aerate the tank everyday to give them some oxygen. My daughter liked her Sea-Monkeys so much we decided to buy some for her nana to have on her desk at work. If you want an inexpensive, low maintainance pet; Sea Monkeys are the way to go!!!!!


      Mega Man X6
      Made by Capcom
      Age Group: 6 years and up
        Amazon base price: $
        List price: $29.99 (that's NaN% off!)
        Used price: $15.95
        Buy one from zShops for: $19.94
        Average review score:

        No reviews found for this product.
        X has Entered A New Dimension!
        First of all I am a huge fan of Mega Man X (Who isn't?) I have every single Mega Man X game from X 1-7.Know I do not know why so many people do not liked this game! Its fabulos! The most greatest part of this game is the Nova Strike. I have also seen all 3 endings of X6.

        Mega Man X6 just as bad as X5
        Don't waste your time or money. Capcom ...has it become to known as has been releasing worse games then ever before. X4 was one of the best Mega Man games in my opinion and after that they have just gotten worse. X5 and 6 were obviously done by a different team of capcom then the previous games. Its not very mega man like if you have played mega man games as long as I have which is 12 years you would know what I mean. People who say this game is a 4 or 5 stars have no idea how good mega man games in the past were. Capcom shows once again that they dont use enough testers for their games. Its all about dead lines and getting the game on the shelf not putting effort into it. Mega man is dead in my opinion due to the lack of effort and creativity in their games. This game doesn't look like a mega man type of game from the game play and story line.

        Much better done than X5
        OK to say it simple, I was disappointed with Mega Man X5, and I thought this game would be pretty bad because it wasn't even a year after X5 that this one was made, and the fact that this even takes off from where X5 left off.

        In Mega Man X5 we saw one of our favorite videogame series change into something else. These changes actually made the game easy and never made me think about playing it again.

        However, Mega Man X6 is different. First of all, the game is actually a good challenge, actually this is the first Mega Man X game that has taken me more than a week or 3 days to get to the end of, and I still haven't beaten it (for me thats saying a WHOLE lot, I'm pretty sure people can beat Mega Man X in a day). The game is not as focused on plot as X5 was either.

        However, the game may seem a little too difficult at times. Not to mention that they still didn't get back to anime videos. While I admit in X4 the voice acting wasn't good, Mega Man X6 has far too much dialogue. The game keeps something going for hours, that my friends is action, just what this game needs.

        My only other gripe is that with the capsules they kept what they were doing in X5. In other words, until you collect all 4 pieces, you can't use the armor.

        You can play as Zero but in the end it won't pay off. In X4 Zero was a character to remember, but now I gaurantee that you'll prefer X over Zero if you liked Zero in the past. X gets a Z-Saber but its useless to use. The music in the game could use a lot of work too. In the Past Mega Man X games the music has been really good.

        Another gripe (but can be a good thing to raise Difficulty and replay), is that the level is never the same level twice. A random effect happens. You could play through a level once, then play through it again to find different enemy placements, you could find objects that weren't normally there, platforms in different places, but you can also find many mini bosses who use a different pattern.

        My advice, Play Mega Man X4 or X2 before playing this game just to get the feel of what its like. X5 was also be a good decision this time around. Keep that in mind as those games are much better to get you started on the series. For the expeirienced, good luck with this one cuz its actually a challenge.


        Homeworld Cataclysm
        Made by Sierra
          Amazon base price: $
          Used price: $7.49
          Buy one from zShops for: $9.24
          Homeworld took real-time strategy into the third dimension, and the latest installment takes the series to exciting new levels. Set 15 years after the events in the original, Homeworld: Cataclysm comes with new ships (some of which are upgradeable), enhanced gameplay, and a load of new tactical challenges. Once again, it's your job to lead a fleet of spacecraft through a campaign that involves past threats, a civil war, and eventually a frighteningly powerful menace that eclipses everything that came before it.

          The basics are still the same, but now players can't see anything outside of the range of their ships' sensors. This makes defense tougher, because it's hard to predict where attacks will materialize; also, it requires the effective use of a small screening force to avoid nasty ambushes. Your new mothership is a lowly mining scow, so it isn't possible to build anything but the most basic ship until a captured vessel is towed in and researched. There's also a new limit on the number of ships that you can have in your fleet at any time, which means that it's important to build the right ship and make it count. There are a lot of new things to learn in Cataclysm, and all of them add to the game's fun.

          One of the best things about Cataclysm is that you don't need a copy of Homeworld to run it, and the story line is completely self-contained. An excellent tutorial is included that will help players come to grips with moving their ships in a fully 3-D environment. The graphics haven't been upgraded much (but they didn't need to be), and the game runs smoothly on even low-end PCs, as long as you have a capable video card. This is a must-buy for fans of the original, although newcomers might want to start with the original (or wait for the inevitable Homeworld/Cataclysm combo pack), so that they can feel the full effect of this polished series. Then again, no real-time strategy fan will want to miss the multiplayer mode. --T. Byrl Baker

          Pros:

          • More challenging and deep than the original game
          • Doesn't require Homeworld
          • Absolutely beautiful, especially at high resolutions
          Cons:
          • Missions are large, but you only get 17
          • The cutscenes can be somewhat lame, but this doesn't affect gameplay
          Average review score:

          Yuck!!
          Having just played Homeworld and not really enjoying it, I tried this one, the second game in the series (I bought all 3 at the same time. Shouldn't have done that.)

          And so far, I can't even get the game to play. I installed and uninstalled twice. I have downloaded updated drivers for NVIDIA GEFORCE FX 5200 128meg video card. I have changed all of the settings over and over again. And still can't play. I see the beginning story in the aftermath that follows the end of Homeworld, of them rebuilding. But as soon as I see the ship fly in on the first cutscene, I get kicked back to Windows.

          My recommedation is if you have XP, don't get this game. So far, it's more trouble than it's worth. So now I guess I will try Homeworld 2.

          Not terribly exciting
          After purchasing Homeworld (for a great price... always wait until the "Game of the Year" goes on sale for a great deal), I natually felt inclined to try Cataclysm. What a mistake.

          The whole beautiful "space is a large, lonely place" premise has been completely manhandled with foolish commentary. The music and sound effects are trite. The ships are still huge, but a lot of the "improvements" or other enhancements seem visual or unnecessary.

          The fact that "Barking Dog Studios" (never heard of them) places their logo on the pause screen helps to solidfy the fact that Sierra and Relic seemingly don't want to touch this one. I'm hoping that Homeworld 2, being developed by the Relic team, is a closer match to the awesome original.

          Addictive!
          This is an absolutely amazing game. I've lost jobs because I couldn't go to sleep until I beat a level. I'm an old guy, I'm supposed to be responsible. I first found Homeworld, the predecessor to Cataclysm, in the $10.00 bin. It said "Game of the Year" on the box, so I decided to buy it.

          Cataclysm is a 3 dimensional real time space stragegy game. However, it is not of the Descent or Tie Fighter genre, where the question is how fast you can shoot. The thing that make it so addictive is that it also includes elements of a simulation (such as sim city) and the battles involve stragety rather than how fast you can point and shoot.

          The basic story is that 15 years after returning to their homeworld in the epic game Homeworld, a Hiigaran mining space vessel, the Kuun-Lan, inadvertently releases an intelligent interstellar virus of sorts which can subvert living and inorganic matter, almost instantly turning your own ships against you. Eventually, it allies with your enemies, the remnants of the old Taidan Empire, which you (hopefully) wiped out in the first game. You have to conduct scientific/engineering research, build ships, mine resources, and upgrade the mining vessel until you become one of the most powerful armadas around. You get to be the General, rather than the pilot!

          The game graphics are excellent and very detailed. In fact, they are so good that the scenes between missions use the game's graphics rather than specially done animation. In fact, on the DVD "Yes -- live at the House of Blues," there is a music video of the Yes song "Homeworld" which uses only video from the first Homeworld game.


          Star Wars: Rebellion
          Made by LucasArts Entertainment
          Age Group: 5 years and up
            Amazon base price: $
            Used price: $31.85
            Buy one from zShops for: $64.98
            Star Wars: Rebellion is a grand strategy game of galactic expansion and domination. At the game's start, players side with either the Rebel Alliance or the Galactic Empire. They then battle for control of the known Star Wars galaxy (up to 200 systems) through strategic deft and tactical savvy.
            Average review score:

            Cloe but no Cigar
            First off id like to say that this game is decent, though people who well stink at the beginning of the game probably say this game is horrid. Though this game is actually quite fun.

            As you startoff yo only have a small fleet, and a few planets that support you. But you can persuade planets to join your cause, build fleets, begin missions, and more. Though this game has controls that take some time to get used to, you will eventually you master them. One of the coolest things in the game is the fleet engagements. Though the ships may not look that good, the commands are effective. You can send task forces to engage specific things, you can command squadrons of fighters, and even set specific manuevering points and attack procedures.

            The game also includes a long list of characters from the movies, like Han Solo, and newly created characters. You can check the character attributes to see if they're effective at diplomacy or combat.

            The few cons in this game are is the lack of action. You usually will be ssitting watching at an unchanging screen for minutes or hours. There is also no strategic command for Assaulting planets. The game will only simulate the battle.

            Lets see the pros and cons laid out once more.

            PROS+
            Great fleet battles
            Long roster of characters
            Need of Strategy

            Cons-
            Lack of action
            No assault command
            Some difficult controls
            Though the lack of action may turn players away, this is still a fun game with a need of strategy.

            Still outstanding after 5 years
            Star Wars: Rebellion is a rich strategy game populated with all the equipment, characters and worlds of the original trilogy AND the expanded universe of the Bantam-Spectra novels (up to 1998). I still play this game after five years and there are many strategies left to explore.

            If you are a fan of strategy games such as KOEI's 'Pacific Theater of Operations' series or MicroProse's 'Master of Orion 2,' you'll likely enjoy Rebellion. The game incorporates the standard resource gathering, exploration, fleet building, diplomacy, etc. and does it in high Star Wars style! You can micro-manage every facet of your infractructure or delegate as much or as little to your droid assistant as you wish. Fleet battles can be glossed over or you can take direct command. You can even choose how big to make the galaxy. The soundtrack is classic Williams, and is varied enough not to be repetitive or annoying.

            I would rate the interface at intermediate complexity, and the game overall as mildly complex. As has been previously stated, you WILL need to read the manual, and I also recommend the strategy guide if you can get your meat-hooks on one. I suggest playing a 'small galaxy' game as the Rebel Alliance first, since the Rebels can re-locate their base. It's FUN to make the Imperials play a 'shell game' when they think they have you on the ropes. Once you've finished that first game, you will have the basics down and should be pretty well hooked.

            You know you want to build a Death Star. Yes, you can watch it do the job in cinematic glory. Happy hunting!

            Addictive... a masterpiece fit for the Star Wars Universe
            I first played this game in 1999 and was instantly addicted. Star Wars Rebellion lets you play the role of a supreme commander: you are able to send your minions (Star Wars characters such as Luke for the Rebels or Vader for the Empire) on missions such as recruitment for new characters, diplomacy for one of up to 200 planets, Force Training, espionage, sabotage, and other numerous missions. You also have command over a large fleet. With this fleet, you can attack the opposing side and command your ships in space battles. Resource gathering is crucial; reconniscance is essential. Multiplayer play is great for re-enacting your favorite Star Wars events with a friend or simply defeating your enemy Vader-style. It might seem complicated at first, but once the interface is mastered, Star Wars Rebellion will become a classic game for any gamer.


            Homeworld 2
            Made by Sierra
              Amazon base price: $15.99
              List price: $19.99 (that's 20% off!)
              Used price: $11.98
              Buy one from zShops for: $9.90
              Average review score:

              Excellent game, but too hard for most
              This game was a must-buy for me since I also owned the original Homeworld. The story of HW2 is a lot less compelling than the story of the original Homeworld, but still not bad. The gameplay is however better.

              If you are unfamiliar with the Homeworld series, it's based on fighting your way through levels, where you bring your resources and space fleet from the previous mission (level) to the next. They are all interconnected, and if you do poorly in one, chances are you'll be at a disadvantage in the next one.

              You command the mighty mothership in your quest to save the galaxy by retrieving an old hyperspace gate. The mothership is able to build ships, including carriers that in turn can build most types of ships. You will be tasked with developing technology, building a viable fleet, mining for resources, completing mission objectives, and fending off the enemy - all in a nice concoction of organized chaos. The pace can be pretty high at times, and although the battlefields are nicely laid out and the navigation relatively simple, it's still a mess to get through some of the missions. Chances are you'll play each mission somewhere between 2 and 20 times before you succeed.

              PROS:
              * Excellent concept and gameplay
              * Beautiful graphics and sound
              * Hours and hours of fun and challenging gameplay
              * Multiplayer option, and option to play against the computer
              * Large fleet of different ships - friends, allies and foes
              * A lot of improvement to make to your fleet through research
              * Nice storyline to follow

              CONS:
              * Extremely hard - only one difficulty level. It's a good idea to either read online strategy guides and walkthroughs, or simply buy the official strategy guide.
              * Hours and hours of challenging gameplay - It can get a bit tedious and frustrating to play the same mission over and over again.
              * Not a game for relaxing in front of the computer.

              I highly recommend this game, and it's sure to give you days and days, probably weeks and weeks of active gameplay. I was considered giving this game a 5, but since there's quite a bit of room for improvement, and the difficulty level is a bit on the high side, I give it a still very enjoyable 4 STARS!!!

              This game proved a lot of things
              I found that this game proved 3 things

              1. "Sequal" does not nessicarily mean better game
              2. Better graphics are often used as an excuse to cover up the exact same story
              3. Never pay full price for a computer game

              First and foremost I love both Homeworld and Homeworld 2. That being said I have to say that if I had paid full price for this game I would be incredably mad. Its the exact same basic story they just improved the graphics(with eye popping clairty I might add). I still love the game and the missions are quite challanging but if you are expecting something revolutionary you are not going get it. Don't say I didn't warn you.

              An improvement over the first two.
              Homeworld 2 is a great improvement upon the first two installments in the Homeworld universe. Everyone probably mentions the boost HW2 got in the graphics department first, and although I am impressed, I am more pleased with what they did to improve the gameplay.

              The first big improvement was the way they changed the way the various ship strenghts and weaknesses. In HW1 and HW:C, the capital class ships (Destroyers, Cruisers, ect) would chew up fighter and corvette class ships without taking much of a beating. That and the fact that they were also good at killing large ships discuraged me from purchasing fighter/vettes. HW2 has changed that by taking away the really powerful anti-fighter/vette weaponry from the cap ships (ie the missile launchers) and replacing them with large and ungainly anti-cap ship torpedo launchers, making it possible for the player to take out a Battle Cruiser or a bunch of destroyers with nothing more than the lowly attack-bomber; unless, of course, the enemy has brought some smaller escorts to guard against that very move.

              Another big improvement is the ship limit built into the game. In both HW1 and HW:C, ships shared the limited supply spots based on their size, allowing you to go for a handfull of capital ships (which took more supply spots), a large swarm of fighters (which took less supply spots), or a compromise with a few of each. In HW2, they have changed that by giving each TYPE of ship their own supply spots. Now, instead of having to worry about whether you can buy a fighter and still have enough supply for a frigate, you can build both (as long as you haven't filled up your Frigate spots and your Fighter spots). The benefit to this system is that it allows players to buy up as many capital ships as they have spot for, AND buy some fighters, vettes, and frigates to escort them to the enemy Mothership.

              Besides Motherships and Carriers, you get to make Shipyards as well. Shipyards are the only facilities that can make the super-capital class Battle Cruisers. Furthermore, Relic expanded upon HW:C's use of Mothership/Carrier add-ons by making you build modules in order to build certain ships and upgrades. For instance, you need a Frigate Module on your Mothership in order to build frigates from your Mothership. Other modules include Research Modules, Hyperspacing Modules, Gravwell Generator Modules, and a host of others that you can build to "customise" your Mothership/Carrier/Shipyard, and the limited number of spaces for these modules makes choosing which to build on which platform a tricky situation.

              Pros:
              -Strike craft can take out unescorted capital ships
              -Strike craft come in formations that are rebuilt with no additional cost as long as one of them docks with a friendly Mothership/CV/ect
              -Customizable "modules" available for Motherships, Carriers, Shipyards, and Battle Cruisers (BCs can't build ships, but they can get upgrades that increase the combat effectiveness of nearby friendly ships, modules that enable them to hyperspace jump, and some others)
              -Subsytem targetting allows you to take out the engines, modules, or sometimes certain weapons on the larger enemy vessels. This can be critical in those battles where you really need to keep that Destroyer from closing with your Mothership, or you want to take out the resourcing point so the enemy Carrier can't dock workers.
              -Great graphical improvements over the previous two incarnations
              -"Skirmish vs CPU" mode where you can fight against one or more AI enemy.
              -Multiplayer capable with up to 6 players.

              Cons:
              -The storyline completely ignores the events from HW:C (probably because Relic wasn't involved)
              -Although the single-player campaign is fun, it has a limited replayability. Multiplayer combat (or skirmish against the AI) is the way to go after playing the single player version.
              -There is no mission editor (not surprising, but something that could have helped with single-player replayability)


              Fear Effect
              Made by Eidos Interactive
              Age Group: 17 years and up
                Amazon base price: $
                List price: $39.99 (that's NaN% off!)
                Used price: $3.41
                Buy one from zShops for: $11.65
                Despite its unforgiving difficulty, Fear Effect is an innovative cinematic adventure that serious gamers won't want to miss. Set in a dark, futuristic world, Fear Effect has players switching back and forth between its three anime-style protagonists. With a story that's filled with plot twists and heaps of what the Entertainment Software Rating Board finds offensive, this is far from kiddie fare.

                Easily one of the most visually striking PlayStation titles, Fear Effect shines with Japanese-animation-inspired 3-D character graphics and full-motion-video environments that allow for nearly seamless transitions between story sequences and gameplay. With the exception of restoring saves and changing CDs, there's virtually no game interruption.

                Unfortunately, it's very easy to die in Fear Effect, which not only wrecks the game's pacing, but can be really quite maddening. Many portions of the game are more frustrating than challenging, requiring players to die and reload their last saved game over and over until they get things just right.

                And while Fear Effect's less-than-perfect controls admittedly do take some getting used to, its real-time inventory system is just plain awkward during combat sequences. It's doubtful that professional mercenaries like the ones you're playing would be fumbling about while changing or reloading weapons in the heat of battle.

                Despite its flaws, Fear Effect does manage to keep you hooked, and is one of those games you just have to see through to its end. --Joe Hon

                Pros:

                • Striking cinematic visuals
                • Virtually no game interruptions
                • Intriguing storyline and refreshingly mature content
                • Fear Meter aspect adds new challenge
                Cons:
                • Can be more frustrating than challenging at times
                • Awkward real-time inventory system
                • Relatively short game length with little to no replay value
                • May be unsuitable for younger players
                Average review score:

                Good, but very, very frustrating
                I got this from Gamestop, for $5.00 used. I kept wondering if it was good or bad. Well it breaks down like this:
                Pros:
                -Great Graphics
                -Great voice acting
                -nice selection of weapons
                -excellent storyline
                -has a bit of comedy in it(Like when hana takes her towel off in front of a soldier, and Deke snaps his kneck)
                Cons:
                -Puzzles are COMPLICATED(I died, and tried many times trying to get them right)
                -The inventory system takes too long for me to get a weapon, so I died sometimes, trying to get my favorite weapon
                -After you play it the first time, there's no real thrill to play it the second time, unless you're trying to get the best ending on hard.

                I still play this game when I want to, it's just that it's just not the same like the first time I played it, cuz I didn't know what was going to happen(I didn't use a guide because I didn't want to ruin the suprise, and man it was a painful long jurney) If you like games like Silent Hill or Resident evilm I would definitly recomend this game, but rent it first.

                peace

                Finally - A game that offers challenge
                This game has everything. Great dialogue and speech (unlike Final Fantasy), hard and taxing puzzles (unlike Resident Evil), hard and challenging bosses (again, unlike Resident Evil) and an amazing, complex, adult storyline. This is more like a movie. The twists of the story, I won't give them away, are great and it is one of few Playstation games that offers a good challenge. It is Resident Evil style but Res Evil is much too easy and the dialogue in the cut scene is bad. In FEAR EFFECT the cross between FMV and active play is created well and there is no significant change in graphics. It is a great game, long (4 discs), challenging with both puzzles and bosses and packed with action. If you liked Res Evil, BUY THIS!!!!!

                Fear Effect love it for it is one of the best.
                Fear Effect - the one and only game with an anime feel to it. This game is excellent, nice graphics, tight CG's, and a plot that is so twisted it keeps you thinking right up till the end. I got this game the first day it came out and i was very happy to see that Eidos made a great action/adventure game other than Tomb Raider. This game is for "Adults" not for the kid's, there is some strong sexual content in this game (like Hana the main character getting undressed at the whore house). This game isn't for everyone just for the people who like blood, gore, sexual content, and a great story line.


                Animal Planet Infrared T-Rex
                Made by Toys "R" Us
                Age Group: 4 - 9 years
                  Amazon base price: $
                  Dinosaur devotees will be roaring over this radio-controlled Tyrannosaurus Rex as he growls and roars, moves his head, thrashes his tail, and even blinks his beady yellow eyes. He can also turn realistically and walk forward a few steps on a hard surface, growling and roaring at the same time, if you choose. T-Rex is 11 inches tall and 21 inches from nose to tail, with textured, flexible brown rubber skin that bends and moves. The controller is shaped like a stone with two bone-shaped joysticks to control the dinosaur's walking and turning. Buttons on the side of the controller make T-Rex move his head and front feet, snap his jaws, roar, and blink his eyes. The controller slides open in the middle for use, and you have to be careful not to pinch your fingers when you snap it shut. T-Rex requires a total of six AA batteries, two for the controller and four inside the dinosaur, and the battery compartment inside the T-Rex is rather difficult to access. Despite these small drawbacks, this dino is one cool dude that will thrill any kid in the midst of the inevitable dinosaur phase. -- Marcie Bovetz
                  Average review score:

                  No reviews found for this product.
                  This toy is the best! Worth your money!
                  My favorite dinosaur is the Tyrannosaurus Rex, so i bought it. The toy is completely reilistic! It has everything you wish for in a R/C toy! It's head is very great and reilistic and it's sounds are too! But be careful. After about 3 or 2 years, i was playing with the toy when suddenly it's ankle snapped in half. My mom can't get it back together again. So be careful about bagnning this toy around like a doll. If you do it's going to breck soon. But if you don't, it lasts for about 3 or 4 years. But since my birthday's coming up in 3 weeks, my mom is going to buy another one! I thank Jesus for this wonderful toy! :)

                  No reviews found for this product.
                  T-Rex is pretty cool, but winds up in the closet anyway.
                  I had high expectations for this bad boy, but let me give you the pros and cons:

                  Pros:

                  Mobility, coupled with an array of growls, roars and twitches, will keep your attention for a short while. I do give the creators credit for a sincere effort at realism, however...

                  Cons:

                  The clawlike arms are not mechanized, and just hang there.
                  There is a loud clicking sound (gears?) as he moves his head.
                  Although the legs move, the tail is stiff and non-functional (tags along on non-powered wheels protruding from below).
                  The big guy has trouble negotiating anything other than smooth, flat surfaces.

                  Basically, I think the problem with toys such as this, is simply the lack of child interaction. After a short time, the novelty wears off, and junior goes scurrying back to the lego blocks. I also purchased a very well-conceived E.T. figure for my 5-yr. old son (4 at the time). The vocal effects were excellent, but like Mr. T-Rex, he was soon gathering dust in a box in the closet.

                  Bottom-line: Child interaction is priority #1. A good jigsaw puzzle will beat the heck out of fancy, mechanized toys. Fool me twice - shame on me.

                  No reviews found for this product.
                  Very poor quality, cheap mechanical parts, VERY disappointed
                  I orded this toy for my son's main Christmas present. I put the batteries in and tried it out. Half of the functions didn't even work. I returned it for a replacement. (Very easy and convienent return policy!) When I got the 2nd one a few days later, all of the buttons worked, but the gears and mechanics where of HORRIBLE quality and very cheaply put together. The gears would miss and get stuck on some of the funtions and it would just jerk around. The gears are incredibly LOUD! It constantly made a VERY loud high pitched screeching noise as it's head moved around. This toy is a neat idea, but just too cheaply made. After trying out 2 separate dinos, I recomend you pass this one up and find a different toy for your kiddos.


                  Worms World Party
                  Made by Titus Software
                    Amazon base price: $
                    List price: $29.99 (that's NaN% off!)
                    In Worms World Party, players control each of the four worms individually as they lead them into battles across a variety of missions and a number of dedicated online locations. You can use whatever weapons come to hand to eradicate the rival worms. A wealth of weaponry--including bazookas,grenades, and a sheep launcher--are available. Adverse weather conditions canaffect the trajectories of projectile weapons, creating a game of genuineskill.

                    Worms World Party features a new editor to create and edit your own missions. You can place them on the Internet for others to download. With20 new multiplayer missions, players can now team up with a buddy oncooperative missions. Plus, there are 45 amazing single-playermissions--from puzzle style to real-time action. The Wormopaedia gives youan extensive catalog of weapons, tips, and mythology. Additional newspecial effects round out this fun and addictive game.

                    Average review score:

                    Play this game with a friend!
                    Worms World Party is a game with an moderately steep learning curve. It's control scheme indicates it's clearly aimed at the game platform crowd, but it works very well on the PC platform. My work colleagues and I play this game on a regular basis - once you can master the basic controls, it's a tremendous amount of fun.

                    Don't let the cartoon-like 2D animation fool you - this is a game that requires considerable strategic planning several moves in advance. The number of powerful weapons only adds to the strategic choices. Shall I use the Ninja rope,swing over a cliff, and drop a Holy-hand grenade? Shall I release an exploding sheep over a deep chasm to destroy an opponents worm? Should I fire Patsy's Magic bullet instead, eliminating a worm half-the-map away. The strategic possiblilites are endless.

                    The Ninja rope is particularly useful, as it allows you to swing over cliffs, or into crevices, and plant explosive weapons in places you wouldn't be able to otherwise.

                    You can choose to play the single-player campaign, but the multiplayer is the very best reason to buy this game. Play this game with friends! And don't forget to bring your exploding sheep to this party!

                    Finnaly a good game I could play with others!
                    I had this game for about 2 years, and I thought "Maby I should right I reviw about this game", and here Im righting it.
                    Really I dont like playing with the computer cause its boring, so uselly I dont play against the computer.
                    I have Windows 98, Pentium 3, and it runs great.(well not realy anymore since I scratched very badly).
                    Well I love playing this game with my freinds, and they love playing it too.
                    I always beat them.
                    The best thing in this game is the wepons like, Supersheep, Armagedon, Sheepstrike, Donky, and more.
                    WWP, is defently better then the first one.
                    Some people say its the same, and im going to say they are right exept there is more weapons, levels, and options.
                    This is what you can do in Worms World Party: You can create youre own level, make unlimited weapons (when playing wih friends), make youre own team.
                    Well the game is kind of the same as the first one, but I like Worms World Party more then the first one. :-)

                    Worms World Party
                    Many of you reviewers have obviously had trouble installing your game but my copy just had no trouble at all! I inserted the disk, it began to spin and that screen came up, i selected install and went thorough all that stuff yes put a shortcut blah blah blah and the game was fine! It ran just as good as any other game i have! But about the actual game, it is incredible. You can crete computer controlled teams such as mine which i named Punching Bags and wage wars against them with your own made teams. Overall its a great game for PC but dont buy i on GBA. Not that its bad on GBA but i still need to get my own copy!
                    Hahahahahaha.


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