Science Reviews
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Used price: $16.95
Buy one from zShops for: $24.99

The Empire Rocks
I LOVE THIS GAME
If only your battle skills could be used for evil.....That said, the meat of the game is firmly in Pentium country, with rich colors and textures expected for a latter-day sim, but not taxing enough to slow down frame-rate on any low-level P200MMX. If you own "X-wing v. Tie Fighter", you'll find the same level of graphics, but with more imaginative single-player missions. As a fighter pilot with the dread imperial star fleet, you fly those tiny little insect like ships that seems to drop like flies in the 3 movies. Besides the expected campaigns (all pre-scripted, you can't go on until you finish all primary mission objectives) and "historical" missions, there's a nifty pilot's proving ground, an enclosed maze and shooting gallery that convincingly recalls the Death Star innards from the 3rd movie. However, the missions require you not only destroy waves of fighters or large ships, but inspect and even capture other ships. Also, a complex storyline sends imperial starfighters against a variety of enemies, many not quite as noble as the stalwart rebels. Star Wars is best when highlighting the moral ambiguity of its surrounding universe, and Tie Fighter doesn't dissappoint, and your enemies will include Rebel X-wings, but also pirates and profiteers, defectors and other traitors and various alien races who don't know that they need the emperor's permission to war against each other. There's even a clever subplot in which you have two missions - your commander's and those of a special imperial emissary. Most of the time, the two are in line, and neither asks you to controvert the orders of the other. It creates a level of depth and suspicion mising from the original x-wing.
If X-wing collector's ed is this good, I'll pick it up as well. If you've already got the original versions of both games, I'd suggest getting the new X-wing, since the original was the older of the two and would have the best improvement.


What a ball!
Used price: $74.99

The Best In Early Star Wars Games
A Classic... All together for a great set of games.All of these games are classics, from Xwing until the end... each is among the best there is to offer in the Star Wars gaming. Of course the Xwing and Tiefirhgter are older than Windows... But you can get around that can't you? Here's the lowdown.
Genre: All are Flight Simulation, Space Fighters... meaning that there is no simulation for atmosphereic flight (all 360x360 directions with no gravity... no real sense of up). Which can get annoying if you are just that type of person.
Controls: In exception to your Joystick... not a lot is customizable. Alliance is a more recent game can do a little. They are easy to learn and not complicated by any means, and each program has in in-flight key guide.
Gameplay... Superb. I love them all. I've owned just about every version of Tie-Fighter and find that his game is the better game... though Alliance's better graphics and general quality is newer and better, they are all still the greatest (In comparison to some of the most recent multiplatform fighter games... these are a nice breath of nostalgia.
Xwing is by far the oldest and comes with both extra campaigns, Imperial Pursuit and B-wing. Tie-fighter comes with it's extra add on and Alliance is a full package. This box set gives you everything the individuals have: updated graphics and compatibilities. It's really worth the price when compared to the individual price of each three of these games. ... .
I recommend this for anyone who played the games in their older versions. You'll be surprised to see what's changed and how well they are now. I still find myself playing around with them. And the best thing to do is to play around with their mission editors (not included) and make your own missions. Tie-fighter is especially easy to make a mission for. I wouldn't recommend these for younger gamers, since they quality of these games were at their prime in the early 90's, and anything in the computer world that is more than 5 years old is considered antique... but the are collectors.
Awesome! I hail this game!
- Turn-based alien invasion strategy game
- Command high-tech military units
- Build defense plans and put them into action
- Six different alien races to fight
- For one player
Used price: $49.98
Buy one from zShops for: $89.95

Greatest Game Of All Time, Period.The game, even when played today still shows it's greatness. I've logged probably more then 1000 hours of gametime playing X-Com and it's many sequels over the years since it first released and the gameplay still amazes me.
If you love strategy games and for some reason haven't tried X-Com - find a copy of it. (The PC version is WAY easier to get a hold of then the PS1 version and is a better port of the game anyway) If you loved games like Final Fantasy Tactics, C&C, Warcraft or less recognizable classics such as Dune 2 and the more recent Disgaea Hour of Darkness then you owe it to yourself to see what you've been missing.
As with the details the other reviews do a great job so i'll just leave you with this - I've played just nearly every tactical combat/rpg ever made and X-Com is by far the best.
The reason I love turn based games...
One of the best video games ever!You fight about 6 different hostile alien races: the famous Zeta Reticuli race is here (called "Sectoids" in the game); there are reptilian aliens ("Snakemen"); creepy death look-alikes with awesome mental powers ("Ethereals"); and tough jock-types ("Mutons").
You have armored vehicles at your disposal (but--so do the aliens), and even though you start with puny Earth-weapons; as you shoot down, recover, and research alien technology your engineers will be able to build base facilities, aircraft, tanks, weapons, body armor, grenades, EXTREMELY high-explosive missile launchers--and even equipment for MIND CONTROL--based on alien technology.
At the end of each month, you're given a progress report. Nations decide if they should increase your funding, decrease it, leave it the same, or pull out of the alliance all together and try to strike a deal with the alien races.
The ground battles themselves are played in a chess-like state. However, you can only see the areas of the map your troops have explored. Everything else is shrouded black. During the computer's turn, the screen only shows the blinking words "Hidden Movement," unless a soldier spots an alien or is fired upon. The "board" is divided into (I think) 124x124 squares; each one square taking 4 "Time Units" to cross.
Each group of 25(?) squares is given it's own unique attributes such as barnhouses, hills, cropfields, etc., so you'll NEVER--I, in 6 years of playing, have not--come across the exact same map twice. The aliens are also positioned randomly through the map, so check your flanks!
The average soldier starts with 50 TU's. However, shooting takes between 15 & 45 TU's (depending on weapons used & type of shot--aimed, auto, snap etc.). Basically, everything--reloading, throwing stuff, turning your soldier's head--takes TU's. But, as your soldiers see more combat, they can get as many as 81 TU's, which is quite helpful. They also gain health units, stamina, strength, bravery, etc--BUT keeping a soldier from the first mission to the final assault on the main ET base where the alien's collective mind, "the Brain," is kept (in the Cydonia region of Mars) is pretty much impossible. You're fighting a well-trained opponent!
What's more, you battle not only alien occupants of ships you have shot down, but aliens that land in major cities to terrorise the population, alien bases scattered around Earth, and even aliens that locate & attack YOUR base. It's not all fought on farm land in Idaho!
The musical score is a well-crafter combination of military marches and techno-beats; the creepy musical score playing while you fight ground missions is by far the most fitting for such a scenario.
There are a few videos in this game. The two outstanding ones are when you win the game and when you lose. When you win, no indication is given of Earth's future state. Do we acheive peace on Earth? Do we forget all that we've been through & return to our old ways? Unknown. You are shown the Mars base exploding, and your brave soldiers flying back to Earth cheering. Then you are returned to the main menu. Did the designers intend to create such a profound "happy" ending?
The video when you lose is more straight-forward, but still goose-bumpy: Three alien battle-ships hover over the UN building. Inside, the floor is bare of representatives except for a few humans sitting at a table across from two "Ethereals" and a "Sectoid" commander. There is no talking, but the message is chillingly beautiful in it's clarity: most of the world has given in, and it looks like the last fighting nation is following. As the humans & aliens communicate telepathically, several aliens burst through the door, place a plasma rifle to the head of the human leader, and pull the trigger. The "Sectoid" across from him is next seen splattered in the man's blood. Proof that the aliens do not make deals--deals in the sense that we know them--and a taste of what the aliens have always had in store for us: extermination.
This game is no longer in print, apparently because most people saw it as "too intelligent." If you happen to find a copy online...CONSIDER buying it. _I make no promises that you'll like it_. It's called a boring & tedious game by the few critics it has. I consider it an highly challenging work of art; one that shaped my teen years. You won't look at the world the same way after playing this enough hours. I would be another person were it not for the day my best friend John was playing X-Com on Playstation, I looked over, and said "Hey, that game looks kinda cool. What is it?"


symmetry, so the Zome System was right up my alley.
I bought it for a big kid--me!
I also recommend getting the book "Zome Geometry",
which provides exercises, directions, and "challenges"
to really get you experimenting and thinking
analytically. Apparently Amazon only offers the
Pioneer Kit, and I noticed many reviewers suggesting
the purchase of multiple kits. Hopefully, Amazon (Toys
R Us) will start offering some of the larger kits;
beyond the Pioneer kit (121 pieces), you can also find
the 242-piece Adventurer kit, all the way up to the
1308-piece Advanced Math Kit (which also includes
advanced "green" struts for constructing truly fantastic
shapes).
Zome allows you to build an endless variety of figures:
pyramids, cubes, prisms, dodecahedrons (12-sided ball),
and far beyond--whatever your imagination comes up with,
while giving you the chance to learn geometry in a
"hands-on" way.
I highly recommend this "toy" for kids, teachers, or
anyone fascinated with geometric figures.


1. It arrived promptly, but padding was on three sides of the
box, with one side unpadded, so that shipping wasn't perfect.
2. The box only has a US address, and does not mention
"Made in China" which can be found only on the bottom of
the microscope.
3. There were only five slides, and 2 page handout (manual),
I would have expected a better manual and explanations
if it was meant to be use as a toy by new comers.
4. (...).
5. I consider the electric light a non-essential, since
the table lamp also allows lighting from top for
object not a slide.
6. I realized later, I paid 10% tax + 10% shipping, so a local
store might have been a better deal.
In summary, it is a robust no frills medium power microscope.
But it cut corners on the manual and essential accessories.
I am sure every kid who got this as a present will have
to figure out how to get accessories (and how is he/she
supposed to know which ones are essential?). Unless they
use it as a supplement to school work. I wish there was
more choices in this range (...) on Amazon, since it
is a convienient place to buy, and I reviews for this
product convinced me my money was well spent.
It has very nice picture quality and is all metal. It isn't all that expensive either considering the quality it is. The only downer is that it doesn't have blank slides. It does have some very nice prepared slides though.
This so called "toy" I very good for education and fun, it is also very durable.
Before I recieved this I got a cheap one from the "Toys R' Us". It claimed to be very high magnified, and to work well.
I tried it and was very disapointed, there was no metal and when you changed the slide, it didn't change the picture!!
I immediately returned it.
This microscope has worked perfectly. It has perfect focus, and some cool prepared slides. If you are looking for a fun, educational, affordable Microscope, This is for you. On this microscope, there is a ton of magnification and there is almost no plastic!!!
It is perfect for anyone 10+.

Used price: $44.99

What a great gameI can see how this could be frustrating to somebody coming from a Quake or Deer Hunter 3 type game background. It's not like other games. A lot of patience and frustration tolerance is a good thing to have for this game.
I would like to say this would be a great game for an introduction to programming class. The first half of the class could be for drag and drop and logic introduction, the second half could introduce ICE (which borrows liberally from BASIC, or more specifically some sort of VBScript derivative). And maybe extra credit for the best over-all intelligent rover. You can set two human made bots against each other in various scenarios like racing, capture the flag, "sumo" contests and hockey (not to mention battles) and even make up teams of two bots that communicate with each other. High schools be warned though: it insists on a 3d accelerator to run, at least it uses OpenGL.
If there's one major gripe I have with this game it's the ability to win against the game default AI rovers by simply taking advantage of their lack of AI. For example I beat the "chase" scenario with one of my bots that had a logic error. You're supposed to chase the other rover around until you run into and "tag" it. My rover got stuck running into a wall. The rival rover inadvertently ran into me as I sat there hitting this wall, so I won the scenario.
Anybody regardless of programming experience can effectively play this game given the patience to do so. Overall a very excellent game.
This is a great game and a revolutionary effort!have the same programming operating a real world physical robot!
Supporting an increasing set of robots: beginning with Lego Mindstorms and most recently (as detailed in the December 2001 Poptronics Robotics column), support for OOPIC. Rumor has it other processors/robot kits are in the pipeline making the possibilities mind-boggling.
More cerebral than pure reckless fun, this is a thinking beings adventure with direct results and an expanding universe.
I installed this software on both Red Hat Linux and WindowsXP and although it seems somewhat sensitive to what 3D/OpenGL support there is; both ran fine. ...
Wonderful, distinguished piece of software art
Used price: $3.25
Buy one from zShops for: $6.50

Among the best total gaming experiences ever!
A game to be rememberedAfter it snapped up the rights to Atari's classic coin-op Battlezone, there was a concern by some gamers that Activision would take the quick-and-easy route by dressing up an old favorite and shoveling it out the door in the hope that nostalgic name recognition would see it through. Activision had much bigger plans in store. Mixing elements of action and strategy along with sharp graphics and an entertaining story line, this new Battlezone emerges as the most addictive, ingenious and approachable game to appear in a long while.
While there is a nice tie-in to the original -- you still drive a tank (a hover tank to be exact) -- this is not the Battlezone you remember from the arcades. Set during the space-race of the late sixties, Battlezone kicks off with a good old fashioned "Us versus Them" conspiracy tale that pits the USA against the Soviet Union in the dark reaches of space.
It seems that during the early days of the space program an alien alloy (referred to as bio-metal) was discovered on the moon that allowed researchers to make amazing advances in technology. Unfortunately, competition for this mysterious metal became fierce as both superpowers (U.S. and USSR) began amassing forces on the surface of the moon. The Soviets launched covert operations under the guise of its space program; while NASA's highly-publicized lunar mission became the cover story for the USA's secret military build-up on the moon.
While the story is a bit far-fetched, it's extremely well done and very entertaining. More importantly, the story translates into a solid premise for both the action and strategy portions of the game. The single-player mode can be played from either the U.S. or Soviet sides, but the game is designed to be played from the U.S. side first. During the first few missions on the U.S. side, players are gradually eased into Battlezone's seamless mix of real-time strategy and action, and from there, chances are you'll be hooked.
Starting with a bio-metal recycler (the most basic construction unit), you'll construct vehicles to scavenge scraps of bio-metal, build base defenses, and construct new base vehicles capable of building more advanced structures and vehicles. You command all the action from the cockpit of your hover tank, one of several specially-designed attack craft capable of negotiating the harsh environments of alien worlds.
Controlling the action should be second nature to most action fans, with a combination of mouse and keyboard controls (joysticks are also supported) similar to those in Quake. But unlike the easy key re-mapping of Quake and its ilk, customizing the controls to your liking in Battlezone can tricky, and occasionally impossible. My preferred mouse/keyboard configuration -- A for forward, Z for back, Left shift for left strafe, and X for right strafe -- can't be duplicated in Battlezone simply because the Left shift key can't be remapped. Additionally, getting a customized setup in place is a pain if you want to re-map a key that's already in use, since you'll have to change that key first, then re-map the desired key.
The rest of the interface however, is a textbook example in efficiency. By using just a few number keys on the keyboard, you can easily manage all aspects of command; whether it's building tanks, defenses, or ordering an attack, you'll hardly ever need to take your eyes off the action. About the only time you need to divide your attention between action and management is when you have to designate construction areas for your constructor, or specify locations for turrets and howitzers. Other than these few instances, you're free to be a mobile and active part of the fight while still commanding the bigger picture.
Under your command is a range of offensive vehicles made up of fast scout craft, well-armored tanks, deadly bombers, and mobile artillery; the opposition has the same. Using the same simple control interface used to build your base, you'll order your forces to defend a building, attack a target, hunt for enemies, or follow you. But unlike most games, where you send wave after wave of expendable units at an enemy's defenses, the catch is that you'll only be able to have ten offensive and defensive vehicles at any one time -- and every vehicle needs a pilot. When a tank or vehicle is destroyed, these pilots are ejected and must make their way back to the base on foot. Unfortunately they also make tempting targets for passing vehicles. Even if you've got enough resources on hand, you won't be able to build a new tank until there is a pilot to take the wheel.
This last bit plays a large part in how you'll fight in Battlezone. You've got to pick your fights with care, hitting vulnerable targets in swift aggressive strikes to avoid taking losses, and you've also got to know when to retreat behind your defenses.
This continuing process of fast attack and constant defense gives the battles in Battlezone a constantly evolving and dynamic feel and throughout each of the single-player missions, chances are you'll learn something new. And when the single-player game is exhausted, Battlezone's support for up to eight players is certain to extend its life for some time to come. Standard deathmatching is available, as is the full strategic game. While the deathmatch option is a fun no-brainer, most players will gravitate to the chaos and conflict of the multi-player strategy games. This is some of the most intense multi-player action you'll find as fierce battles erupt for control of sparse scrap fields, friendly pilots get squashed, and defenses are laid to waste. It's fast, furious, and incredible amounts of fun.
With its raucous multi-player action, flawless presentation, and effortless interface, it's hard to find much to complain about in Battlezone. If you ever thought that action and strategy was an unholy alliance, sit back and let Battlezone re-write the rule book for you.
Action-Strategy that keeps you coming back for more!!The story is based on the (fictional) discovery of an alien "bio-metal" that has landed on Earth in a meteor showing in the Berring Straight. This bio-metal can be shaped and trasformed into powerful fighting machines. The Americans feel this is the key to controlling space. But they have miscalculated one possibility: the Red Soviets have found the metal too, and the countries are then pitted against each other in a war to end all wars...
As far as gameplay goes, Battlezone brings a new perspective to gaming; the action/strategy combo. While you still control vehicles and resources, you are also a formidable combat unit, capable handling things like enemy attacks and mission objectives all by yourself. The AI for units in this game sadly falls short of spectacular. They have trouble navigating tough terrain and do not take full advantage of their fighting abilities during combat. However, they do make powerful wingmen to have on attacks or for defending targets such as your base.
Battlezone provides endless hours of intense excitement for experienced or novice gamers. It is most assuredly a must-have!

- Bundle of classic spaceflight game and expansion pack
- Over 40 new missions created by both the developer and fans
- 40 different spacecraft to choose
- Four new weapons to use
- For 1 to 12 players using LAN or Internet
Used price: $6.00
Buy one from zShops for: $13.77

Do you have this game? If you don't, buy it. Buy it now.
All-Time Favorite Game - Honest Rating!This has been my all-time favorite game because it has a lot of depth in the storyline and there's no doubt Volition-Inc. (the game's developer) didn't spend all their money on the game and not voice acting. It's fun and pulls you in with the great story and killer voice acting. Too bad Freespace 1 and 2 were some of those great yet little-known games. Get both, I mainly like FPS games, but Freespace stands out.
I can attest to its value because I've been playing this a wee-bit too much for a whole 2 years. I still have a blast with it. I can't blame Volition for taking their time on making this a great title. 2 years in the making, a must-buy, even if you haven't heard a darn thing about it.
everything about it

Anyway, if you get the handbook, it is really easy to 'train' the sea monkeys and let them do 'tricks.' I really reconmend this to all other 12 year olds, SEA MONKEYS RULE!
The greatest thing ever created!!!