Science Reviews


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Buyer reviews for "Science" sorted by average review score:

Star Wars: TIE Fighter Collector's Edition with Behind the Magic Module
Made by LucasArts Entertainment
Age Group: 5 years and up
    Amazon base price: $44.99
    Used price: $16.95
    Buy one from zShops for: $24.99
    Average review score:

    The Empire Rocks
    Not only does this game incorparate the underappreciated Imperials it does so in a nice way. You get to fly 7 craft! Unlike the old version this game has better sound and grafics. The cutscenes are still old but they fill the bill. You don't just have to fight Y,A,X, and B wings. You fight well detailed Calamari Cruisers, YT-1300 transports (Millenium Falcon) Star Destroyers, Carrack Cruisers and so forth. Great game.

    I LOVE THIS GAME
    My cousin owns this game, so when I visit, I got to play it. I got adicted on the first time. This is funner than (I'm sorry fans) Tiberian Sun, since you can personaly blow up infinite Y-Wings and X-Wings, which is pretty fun.

    If only your battle skills could be used for evil.....
    The original Tie Fighter was one of the best space combat games available. The Tie Fighter Collector's Ed. (TFCE) is upgraded over its previous incarnation to support hardware acceleration but that's only for the flight sequences. Between the flying, you'll notice the same old cutscenes around the same less-than photorealistism. The sound is also conspicuously improved - mostly because it to alternates between the true stereo of todays computers (again in the flying sequences) and the ancient MIDI in the intervals.

    That said, the meat of the game is firmly in Pentium country, with rich colors and textures expected for a latter-day sim, but not taxing enough to slow down frame-rate on any low-level P200MMX. If you own "X-wing v. Tie Fighter", you'll find the same level of graphics, but with more imaginative single-player missions. As a fighter pilot with the dread imperial star fleet, you fly those tiny little insect like ships that seems to drop like flies in the 3 movies. Besides the expected campaigns (all pre-scripted, you can't go on until you finish all primary mission objectives) and "historical" missions, there's a nifty pilot's proving ground, an enclosed maze and shooting gallery that convincingly recalls the Death Star innards from the 3rd movie. However, the missions require you not only destroy waves of fighters or large ships, but inspect and even capture other ships. Also, a complex storyline sends imperial starfighters against a variety of enemies, many not quite as noble as the stalwart rebels. Star Wars is best when highlighting the moral ambiguity of its surrounding universe, and Tie Fighter doesn't dissappoint, and your enemies will include Rebel X-wings, but also pirates and profiteers, defectors and other traitors and various alien races who don't know that they need the emperor's permission to war against each other. There's even a clever subplot in which you have two missions - your commander's and those of a special imperial emissary. Most of the time, the two are in line, and neither asks you to controvert the orders of the other. It creates a level of depth and suspicion mising from the original x-wing.

    If X-wing collector's ed is this good, I'll pick it up as well. If you've already got the original versions of both games, I'd suggest getting the new X-wing, since the original was the older of the two and would have the best improvement.


    Mars 2020 Board Game
    Made by Aristoplay
      Amazon base price: $24.99
      This fun game will test your knowledge of astronomical science and technology. While Mars (a big red marble) orbits the outer ring of the game board, you'll navigate the inner three orbital rings in an effort to be the first to land on Mars. To take your turn, roll the red-and-white dice. The red determines the movement of Mars, the white controls your spaceship. Landing on Mars is not easy--it's a volatile planet that is constantly on the move. And Mission Control may have some bad news regarding the malfunction of your spaceship. To fix the malfunction, correctly answer a question on a Spaceport Repair Card. Each Repair Card has two questions, one easier and one more difficult; players decide at the beginning of the game at which level to play. At either level, get ready for the trip of a lifetime! The game booklet includes information about Mars as well as a glossary of astronomy-oriented words. --Wendy Slotboom
      Average review score:

      No reviews found for this product.
      A Good Family Game
      We gave this to our daughter last Christmas. She's 9. It's one of the first games she wants to play on game nights. She's a good student, but not a genius by any means, yet still wins this game more often than her parents. She gets just the right mix of learning & play to make this a favorite game.

      No reviews found for this product.
      Great Game
      Bought this for my 7 year old proto-astronaut... she loves it, she learns from it, and thanks to her lucky dice rolling, she usually beats me. Great game for kids interested in space/astronomy.

      What a ball!
      Finally, here's a great family game that parents really can play with our kids--just enough luck and different levels of play to make it fun and exciting for everyone. Our oldest son plays on the top level (he knows all the questions by heart already) and my husband and I play on the middle level, while our two youngest play the non-question version (though our daughter is picking up a lot just by listening). The game isn't hard to learn and doesn't take too long. I wish there were more questions, but perhaps a booster box will come out soon.


      Star Wars: X-Wing Trilogy
      Made by LucasArts Entertainment
        Amazon base price: $29.99
        Used price: $74.99
        Star Wars: X-Wing Trilogy provides the complete Star Wars space combat experience in a special commemorative gold-foil-stamped package. It includes a message to X-Wing fans from Larry Holland--X-Wing series creator and president of Totally Games--about the history and heritage of the Star Wars flight combat series. Players of Star Wars: X-Wing take the role of a pilot for the Rebel Alliance. During 122 missions players will battle Darth Vader's Imperial forces in small yet powerful X-wings, A-wings, and B-wings. Star Wars: TIE Fighter reverses roles as players aim to restore and enforce Imperial rule by defeating the Rebels. Fly more than 100 missions, including flying as wingman to Darth Vader himself. Star Wars: X-Wing Alliance is a story of betrayal, revenge, and redemption told over 50 single- and multiplayer missions. Ace pilots earn the chance to take part in the Battle of Endor, and may get the chance to pilot the fastest hunk of junk in the galaxy: the Millennium Falcon. The bonus sample of Star Wars: X-Wing vs. TIE Fighter: Flight School includes 14 Imperial and Rebel missions, both single- and multiplayer.
        Average review score:

        The Best In Early Star Wars Games
        I won't argue that this Trilogy is by far the best in early Star Wars games

        A Classic... All together for a great set of games.
        The only thing is the game requires a joystick, unlike the previous versions that didn't. Which is alright, no problem. I got one, you got one, if not then there are a slew of wonderful little sticks out there that will sufice.

        All of these games are classics, from Xwing until the end... each is among the best there is to offer in the Star Wars gaming. Of course the Xwing and Tiefirhgter are older than Windows... But you can get around that can't you? Here's the lowdown.

        Genre: All are Flight Simulation, Space Fighters... meaning that there is no simulation for atmosphereic flight (all 360x360 directions with no gravity... no real sense of up). Which can get annoying if you are just that type of person.

        Controls: In exception to your Joystick... not a lot is customizable. Alliance is a more recent game can do a little. They are easy to learn and not complicated by any means, and each program has in in-flight key guide.

        Gameplay... Superb. I love them all. I've owned just about every version of Tie-Fighter and find that his game is the better game... though Alliance's better graphics and general quality is newer and better, they are all still the greatest (In comparison to some of the most recent multiplatform fighter games... these are a nice breath of nostalgia.

        Xwing is by far the oldest and comes with both extra campaigns, Imperial Pursuit and B-wing. Tie-fighter comes with it's extra add on and Alliance is a full package. This box set gives you everything the individuals have: updated graphics and compatibilities. It's really worth the price when compared to the individual price of each three of these games. ... .

        I recommend this for anyone who played the games in their older versions. You'll be surprised to see what's changed and how well they are now. I still find myself playing around with them. And the best thing to do is to play around with their mission editors (not included) and make your own missions. Tie-fighter is especially easy to make a mission for. I wouldn't recommend these for younger gamers, since they quality of these games were at their prime in the early 90's, and anything in the computer world that is more than 5 years old is considered antique... but the are collectors.

        Awesome! I hail this game!
        When I bought X-Wing, I noticed the graphics weren't the best, but when my A-Wing's blasters blew a TIE into space dust, I knew I loved this game.


        X-COM: UFO Defense
        Made by BPS
        • Turn-based alien invasion strategy game
        • Command high-tech military units
        • Build defense plans and put them into action
        • Six different alien races to fight
        • For one player
        Amazon base price: $59.99
        Used price: $49.98
        Buy one from zShops for: $89.95
        Average review score:

        Greatest Game Of All Time, Period.
        A few years ago PCGAMER made a list of the greatest PC games of all time and suprise, suprise guess what game topped the list? X-Com UFO Defense, and it well deserved it.

        The game, even when played today still shows it's greatness. I've logged probably more then 1000 hours of gametime playing X-Com and it's many sequels over the years since it first released and the gameplay still amazes me.

        If you love strategy games and for some reason haven't tried X-Com - find a copy of it. (The PC version is WAY easier to get a hold of then the PS1 version and is a better port of the game anyway) If you loved games like Final Fantasy Tactics, C&C, Warcraft or less recognizable classics such as Dune 2 and the more recent Disgaea Hour of Darkness then you owe it to yourself to see what you've been missing.

        As with the details the other reviews do a great job so i'll just leave you with this - I've played just nearly every tactical combat/rpg ever made and X-Com is by far the best.

        The reason I love turn based games...
        RTS games did not exist when X-COM was released (or least I have never heard of one from that era) and good stratagey games were even harder to find (I could be corrected by a MOOR fan). When it was released, X-COM became the reason I invested so much in video gamming. The computer AI was nothing special, but the other little touches like surprise fire from windows and "Fog of War" (to name only a few) overcame the AI's weakness and forced you think about who to put with who and where on every mission. Fire teams, fire teams, fire teams. If you want to live through a mission, deploy in fire teams of no less than two with mixed weapons and always have someone under good cover, ready replace fallen members. If you just can't get out of the 80's and 90's when it comes to video games, and you long for those old, great strategey games, then this one for you.

        One of the best video games ever!
        I can and can't recommend this game. It takes hours of dedication, but once you really get into it you will surely dedicate thousands of hours of your life to it.

        You fight about 6 different hostile alien races: the famous Zeta Reticuli race is here (called "Sectoids" in the game); there are reptilian aliens ("Snakemen"); creepy death look-alikes with awesome mental powers ("Ethereals"); and tough jock-types ("Mutons").

        You have armored vehicles at your disposal (but--so do the aliens), and even though you start with puny Earth-weapons; as you shoot down, recover, and research alien technology your engineers will be able to build base facilities, aircraft, tanks, weapons, body armor, grenades, EXTREMELY high-explosive missile launchers--and even equipment for MIND CONTROL--based on alien technology.

        At the end of each month, you're given a progress report. Nations decide if they should increase your funding, decrease it, leave it the same, or pull out of the alliance all together and try to strike a deal with the alien races.

        The ground battles themselves are played in a chess-like state. However, you can only see the areas of the map your troops have explored. Everything else is shrouded black. During the computer's turn, the screen only shows the blinking words "Hidden Movement," unless a soldier spots an alien or is fired upon. The "board" is divided into (I think) 124x124 squares; each one square taking 4 "Time Units" to cross.

        Each group of 25(?) squares is given it's own unique attributes such as barnhouses, hills, cropfields, etc., so you'll NEVER--I, in 6 years of playing, have not--come across the exact same map twice. The aliens are also positioned randomly through the map, so check your flanks!

        The average soldier starts with 50 TU's. However, shooting takes between 15 & 45 TU's (depending on weapons used & type of shot--aimed, auto, snap etc.). Basically, everything--reloading, throwing stuff, turning your soldier's head--takes TU's. But, as your soldiers see more combat, they can get as many as 81 TU's, which is quite helpful. They also gain health units, stamina, strength, bravery, etc--BUT keeping a soldier from the first mission to the final assault on the main ET base where the alien's collective mind, "the Brain," is kept (in the Cydonia region of Mars) is pretty much impossible. You're fighting a well-trained opponent!

        What's more, you battle not only alien occupants of ships you have shot down, but aliens that land in major cities to terrorise the population, alien bases scattered around Earth, and even aliens that locate & attack YOUR base. It's not all fought on farm land in Idaho!

        The musical score is a well-crafter combination of military marches and techno-beats; the creepy musical score playing while you fight ground missions is by far the most fitting for such a scenario.

        There are a few videos in this game. The two outstanding ones are when you win the game and when you lose. When you win, no indication is given of Earth's future state. Do we acheive peace on Earth? Do we forget all that we've been through & return to our old ways? Unknown. You are shown the Mars base exploding, and your brave soldiers flying back to Earth cheering. Then you are returned to the main menu. Did the designers intend to create such a profound "happy" ending?

        The video when you lose is more straight-forward, but still goose-bumpy: Three alien battle-ships hover over the UN building. Inside, the floor is bare of representatives except for a few humans sitting at a table across from two "Ethereals" and a "Sectoid" commander. There is no talking, but the message is chillingly beautiful in it's clarity: most of the world has given in, and it looks like the last fighting nation is following. As the humans & aliens communicate telepathically, several aliens burst through the door, place a plasma rifle to the head of the human leader, and pull the trigger. The "Sectoid" across from him is next seen splattered in the man's blood. Proof that the aliens do not make deals--deals in the sense that we know them--and a taste of what the aliens have always had in store for us: extermination.

        This game is no longer in print, apparently because most people saw it as "too intelligent." If you happen to find a copy online...CONSIDER buying it. _I make no promises that you'll like it_. It's called a boring & tedious game by the few critics it has. I consider it an highly challenging work of art; one that shaped my teen years. You won't look at the world the same way after playing this enough hours. I would be another person were it not for the day my best friend John was playing X-Com on Playstation, I looked over, and said "Hey, that game looks kinda cool. What is it?"


        Zome System Pioneer Kit
        Made by Zometool, Inc
        Age Group: 6 years and up
          Amazon base price: $19.99
          Average review score:

          No reviews found for this product.
          Grandma from NM
          Got this for my grandson who's very hard to buy for. He was so excited about this set and works with it all the time. He's asked his parents to buy him the additional pieces so he can construct bigger things. Great item!

          No reviews found for this product.
          so fun, they'll never know it's "educational"
          I've always been fascinated by geometric shapes and
          symmetry, so the Zome System was right up my alley.
          I bought it for a big kid--me!
          I also recommend getting the book "Zome Geometry",
          which provides exercises, directions, and "challenges"
          to really get you experimenting and thinking
          analytically. Apparently Amazon only offers the
          Pioneer Kit, and I noticed many reviewers suggesting
          the purchase of multiple kits. Hopefully, Amazon (Toys
          R Us) will start offering some of the larger kits;
          beyond the Pioneer kit (121 pieces), you can also find
          the 242-piece Adventurer kit, all the way up to the
          1308-piece Advanced Math Kit (which also includes
          advanced "green" struts for constructing truly fantastic
          shapes).

          Zome allows you to build an endless variety of figures:
          pyramids, cubes, prisms, dodecahedrons (12-sided ball),
          and far beyond--whatever your imagination comes up with,
          while giving you the chance to learn geometry in a
          "hands-on" way.

          I highly recommend this "toy" for kids, teachers, or
          anyone fascinated with geometric figures.

          No reviews found for this product.
          A very good toy!
          I have a Zome set myself and have enjoyed it very much. It isn't a "one-design" kit like some I've seen. It's much more fun when you aren't restricted to only one object to make. Some advice: a larger set can make something so large that kids can fit inside...


          My First Lab Microscope
          Made by C&A Scientific
          Age Group: 11 years and up
            Amazon base price: $89.99
            Future scientists will thrill to the physical world revealed to them under the magnification of a genuine microscope. A slide containing cells of human skin looks like a magnificent intricate art pattern in rainbow colors. This microscope is the real McCoy. With three objectives--4x, 10x, and 40x--hours of scientific collection and observation await your young biologist. Heavy and heavy duty, this microscope is not for young children and is not a toy. Advertised for those ages 11 and older, it comes with five prepared glass slides. More blank ones could be purchased at a science supply store to create countless new samples to explore. The model plugs into a three-prong outlet to produce the light needed for magnification and will probably require adult help for initial use. This solid metal scientific tool should pique the curiosity and stretch the imagination and scientific acumen of most preadolescents. --Lair Showalter, mother and elementary school teacher
            Average review score:

            No reviews found for this product.
            no frills robust
            I bought this recently and am happy with it. Several points:

            1. It arrived promptly, but padding was on three sides of the
            box, with one side unpadded, so that shipping wasn't perfect.

            2. The box only has a US address, and does not mention
            "Made in China" which can be found only on the bottom of
            the microscope.

            3. There were only five slides, and 2 page handout (manual),
            I would have expected a better manual and explanations
            if it was meant to be use as a toy by new comers.

            4. (...).

            5. I consider the electric light a non-essential, since
            the table lamp also allows lighting from top for
            object not a slide.

            6. I realized later, I paid 10% tax + 10% shipping, so a local
            store might have been a better deal.

            In summary, it is a robust no frills medium power microscope.
            But it cut corners on the manual and essential accessories.

            I am sure every kid who got this as a present will have
            to figure out how to get accessories (and how is he/she
            supposed to know which ones are essential?). Unless they
            use it as a supplement to school work. I wish there was
            more choices in this range (...) on Amazon, since it
            is a convienient place to buy, and I reviews for this
            product convinced me my money was well spent.

            No reviews found for this product.
            SWEET!
            I got a plastic microscope for (...), (...), and it was a piece of junk. It was all plastic and didn't work properly. We returned that one, and saw this one on Amazon with all of the great reviews, and decided to get it.
            It has very nice picture quality and is all metal. It isn't all that expensive either considering the quality it is. The only downer is that it doesn't have blank slides. It does have some very nice prepared slides though.

            No reviews found for this product.
            Very Fun!!!
            When I recieved this telescope for my Birthday, I was very excited!!!! When I began to use it, I wasn't disapointed at all!!
            This so called "toy" I very good for education and fun, it is also very durable.
            Before I recieved this I got a cheap one from the "Toys R' Us". It claimed to be very high magnified, and to work well.
            I tried it and was very disapointed, there was no metal and when you changed the slide, it didn't change the picture!!
            I immediately returned it.
            This microscope has worked perfectly. It has perfect focus, and some cool prepared slides. If you are looking for a fun, educational, affordable Microscope, This is for you. On this microscope, there is a ton of magnification and there is almost no plastic!!!
            It is perfect for anyone 10+.


            MindRover: The Europa Project
            Made by CogniToy
              Amazon base price: $29.99
              Used price: $44.99
              CogniToy's first game, MindRover, takes gamers to Europa, one of Jupiter's moons, in an intriguing new adventure designed to bring intellectual challenges back to competitive gaming. With an immersing 3-D environment, a compelling soundtrack, and its innovative graphical wiring system, MindRover asks the gamer to think more and twitch less. MindRover players find themselves in a research station perched on the ice-covered moon as Jupiter dominates the sky overhead. Your task is to construct small robotic rovers that compete with one another in a variety of challenges. What's particularly new and unusual is that it's not just a matter of choosing weapons. The player actually gets to control how the robots react through a visual programming metaphor that CogniToy calls "wiring." In the construction lab, players choose bodies, drive trains, sensors, weapons, and manipulators for their robots from a large array of possibilities, then visually wire the sensors to the controls to give each rover a unique set of behaviors. The rover is then moved to the competitive arena and set free to take on all competitors. In one arena, the competition may be a race, and players would likely choose small, fast vehicles with sensors tuned for staying on the course and avoiding obstacles. But in the very next room, the goal may be simply to be the last robot standing, in which case it might be a good idea to festoon a tank with a whole array of weapons, along with radar units to guide them. The game includes puzzles, mazes, treasure hunts, and other unique problem-solving tasks.
              Average review score:

              What a great game
              I really like this game for a few different reasons. I've always wanted to program a game but never had the programming skills. Now I know even if I had the skills I would have got caught up on the AI programming. Using a drag-and-drop interface you can program in the logic for a virtual robot. You give it the logic and let it run wild. The reason I gave this 4 stars is because the tutorial only takes you so far and there's no documentation for the behind-the-scenes programming language, ICE. There is on the web but not in printed form when you buy it. A simple reference with a syntax diagram and one or two examples would have been fine. But the forum on the official website is quite good. This game is good at inadvertently teaching you how to program in a very fun manner. Even some indirect object oriented stuff. You have objects like thrusters which you then tie to other objects like the "track sensors", capturing events and having them respond accordingly. This is right out of a Visual Basic course (on click command button pop up dialog box). You can play this whole game and not even know there's a programming language involved. But if you know some programming you'll start to get frustrated the way HTML writers would get trying to use FrontPage. You know what logic you want to implement and could do it with a typed program but can't get seem to figure it out through the drag-and-drop interface. In other words you might out grow the drag-and-drop and groan "I need more power!" (which is there but instruction on using it is somewhat fleeting, in my opinion).

              I can see how this could be frustrating to somebody coming from a Quake or Deer Hunter 3 type game background. It's not like other games. A lot of patience and frustration tolerance is a good thing to have for this game.

              I would like to say this would be a great game for an introduction to programming class. The first half of the class could be for drag and drop and logic introduction, the second half could introduce ICE (which borrows liberally from BASIC, or more specifically some sort of VBScript derivative). And maybe extra credit for the best over-all intelligent rover. You can set two human made bots against each other in various scenarios like racing, capture the flag, "sumo" contests and hockey (not to mention battles) and even make up teams of two bots that communicate with each other. High schools be warned though: it insists on a 3d accelerator to run, at least it uses OpenGL.

              If there's one major gripe I have with this game it's the ability to win against the game default AI rovers by simply taking advantage of their lack of AI. For example I beat the "chase" scenario with one of my bots that had a logic error. You're supposed to chase the other rover around until you run into and "tag" it. My rover got stuck running into a wall. The rival rover inadvertently ran into me as I sat there hitting this wall, so I won the scenario.

              Anybody regardless of programming experience can effectively play this game given the patience to do so. Overall a very excellent game.

              This is a great game and a revolutionary effort!
              Cognitoy's Mindrover is a great game as one is able to design and program robots and then have them operate in a 3D cyber space or, thru downloading the software via infrared,
              have the same programming operating a real world physical robot!

              Supporting an increasing set of robots: beginning with Lego Mindstorms and most recently (as detailed in the December 2001 Poptronics Robotics column), support for OOPIC. Rumor has it other processors/robot kits are in the pipeline making the possibilities mind-boggling.

              More cerebral than pure reckless fun, this is a thinking beings adventure with direct results and an expanding universe.

              I installed this software on both Red Hat Linux and WindowsXP and although it seems somewhat sensitive to what 3D/OpenGL support there is; both ran fine. ...

              Wonderful, distinguished piece of software art
              While this game is not as original as many people think (RobotWare for Apple II by Muse Software in 1981 was the first of its type) this is an absolutely fantastic game. Easy to learn, hard to master, and VERY fun. This is the thinking person's game. Educational and addictive for kids (probably above about 12) and adults like me who wish they spent more time with products like this when they were young. Difficult to recommend this too highly.


              Battlezone
              Made by Activision
                Amazon base price: $14.99
                Used price: $3.25
                Buy one from zShops for: $6.50
                Battlezone places you in the midst of the cold war--as it's being fought in outer space. Play either the Soviet or American side; command and create over 30 units, such as antigravity tanks, walkers, guntowers, barracks, and recyclers--all while fighting from inside your own vehicle in single-player or multiplayer skirmishes.
                Average review score:

                Among the best total gaming experiences ever!
                What a ride! The sounds are pumping! Few other games mixes game control, graphics, and suspense-filled music and voices like BZ! The single-player missions are 5 stars all the way! They keep you nervous and hustling! I remember sneaking around with an armor division through a long fog-filled canyon with distant sounds of howitzer shells and machine gun fire buzzing in all around! Very Vietnamish! In addition each of the units you control have large amounts of personality in their radio chatter. This is everything C&C is except better! How is it better? You are fighting WITH the troops and buildings you control! Well conceived and ORIGINAL plot with all the Wing-Commander-style interim annimations and radio chatter to back it up! Spend the 12 bucks and you will be utterly happy for a couple months at least! The drawback is that there are no on-line dedicated servers running BZ games. Also check out my review for Tribes!

                A game to be remembered
                A fine-tuned mix of action/strategy.
                After it snapped up the rights to Atari's classic coin-op Battlezone, there was a concern by some gamers that Activision would take the quick-and-easy route by dressing up an old favorite and shoveling it out the door in the hope that nostalgic name recognition would see it through. Activision had much bigger plans in store. Mixing elements of action and strategy along with sharp graphics and an entertaining story line, this new Battlezone emerges as the most addictive, ingenious and approachable game to appear in a long while.

                While there is a nice tie-in to the original -- you still drive a tank (a hover tank to be exact) -- this is not the Battlezone you remember from the arcades. Set during the space-race of the late sixties, Battlezone kicks off with a good old fashioned "Us versus Them" conspiracy tale that pits the USA against the Soviet Union in the dark reaches of space.

                It seems that during the early days of the space program an alien alloy (referred to as bio-metal) was discovered on the moon that allowed researchers to make amazing advances in technology. Unfortunately, competition for this mysterious metal became fierce as both superpowers (U.S. and USSR) began amassing forces on the surface of the moon. The Soviets launched covert operations under the guise of its space program; while NASA's highly-publicized lunar mission became the cover story for the USA's secret military build-up on the moon.

                While the story is a bit far-fetched, it's extremely well done and very entertaining. More importantly, the story translates into a solid premise for both the action and strategy portions of the game. The single-player mode can be played from either the U.S. or Soviet sides, but the game is designed to be played from the U.S. side first. During the first few missions on the U.S. side, players are gradually eased into Battlezone's seamless mix of real-time strategy and action, and from there, chances are you'll be hooked.

                Starting with a bio-metal recycler (the most basic construction unit), you'll construct vehicles to scavenge scraps of bio-metal, build base defenses, and construct new base vehicles capable of building more advanced structures and vehicles. You command all the action from the cockpit of your hover tank, one of several specially-designed attack craft capable of negotiating the harsh environments of alien worlds.

                Controlling the action should be second nature to most action fans, with a combination of mouse and keyboard controls (joysticks are also supported) similar to those in Quake. But unlike the easy key re-mapping of Quake and its ilk, customizing the controls to your liking in Battlezone can tricky, and occasionally impossible. My preferred mouse/keyboard configuration -- A for forward, Z for back, Left shift for left strafe, and X for right strafe -- can't be duplicated in Battlezone simply because the Left shift key can't be remapped. Additionally, getting a customized setup in place is a pain if you want to re-map a key that's already in use, since you'll have to change that key first, then re-map the desired key.

                The rest of the interface however, is a textbook example in efficiency. By using just a few number keys on the keyboard, you can easily manage all aspects of command; whether it's building tanks, defenses, or ordering an attack, you'll hardly ever need to take your eyes off the action. About the only time you need to divide your attention between action and management is when you have to designate construction areas for your constructor, or specify locations for turrets and howitzers. Other than these few instances, you're free to be a mobile and active part of the fight while still commanding the bigger picture.

                Under your command is a range of offensive vehicles made up of fast scout craft, well-armored tanks, deadly bombers, and mobile artillery; the opposition has the same. Using the same simple control interface used to build your base, you'll order your forces to defend a building, attack a target, hunt for enemies, or follow you. But unlike most games, where you send wave after wave of expendable units at an enemy's defenses, the catch is that you'll only be able to have ten offensive and defensive vehicles at any one time -- and every vehicle needs a pilot. When a tank or vehicle is destroyed, these pilots are ejected and must make their way back to the base on foot. Unfortunately they also make tempting targets for passing vehicles. Even if you've got enough resources on hand, you won't be able to build a new tank until there is a pilot to take the wheel.

                This last bit plays a large part in how you'll fight in Battlezone. You've got to pick your fights with care, hitting vulnerable targets in swift aggressive strikes to avoid taking losses, and you've also got to know when to retreat behind your defenses.

                This continuing process of fast attack and constant defense gives the battles in Battlezone a constantly evolving and dynamic feel and throughout each of the single-player missions, chances are you'll learn something new. And when the single-player game is exhausted, Battlezone's support for up to eight players is certain to extend its life for some time to come. Standard deathmatching is available, as is the full strategic game. While the deathmatch option is a fun no-brainer, most players will gravitate to the chaos and conflict of the multi-player strategy games. This is some of the most intense multi-player action you'll find as fierce battles erupt for control of sparse scrap fields, friendly pilots get squashed, and defenses are laid to waste. It's fast, furious, and incredible amounts of fun.

                With its raucous multi-player action, flawless presentation, and effortless interface, it's hard to find much to complain about in Battlezone. If you ever thought that action and strategy was an unholy alliance, sit back and let Battlezone re-write the rule book for you.

                Action-Strategy that keeps you coming back for more!!
                Battlezone is by far the most fun and entertaining game of all time. It excels in every aspect!

                The story is based on the (fictional) discovery of an alien "bio-metal" that has landed on Earth in a meteor showing in the Berring Straight. This bio-metal can be shaped and trasformed into powerful fighting machines. The Americans feel this is the key to controlling space. But they have miscalculated one possibility: the Red Soviets have found the metal too, and the countries are then pitted against each other in a war to end all wars...

                As far as gameplay goes, Battlezone brings a new perspective to gaming; the action/strategy combo. While you still control vehicles and resources, you are also a formidable combat unit, capable handling things like enemy attacks and mission objectives all by yourself. The AI for units in this game sadly falls short of spectacular. They have trouble navigating tough terrain and do not take full advantage of their fighting abilities during combat. However, they do make powerful wingmen to have on attacks or for defending targets such as your base.

                Battlezone provides endless hours of intense excitement for experienced or novice gamers. It is most assuredly a must-have!


                Freespace / Silent Threat Bundle (Jewel Case)
                Made by Interplay Productions
                • Bundle of classic spaceflight game and expansion pack
                • Over 40 new missions created by both the developer and fans
                • 40 different spacecraft to choose
                • Four new weapons to use
                • For 1 to 12 players using LAN or Internet
                Amazon base price: $9.99
                Used price: $6.00
                Buy one from zShops for: $13.77
                Average review score:

                Do you have this game? If you don't, buy it. Buy it now.
                Freespace is by far the best flight sim ever created. It truly immerses the player into the game. The graphics are stunning, with realistic explosions and superbly textured ships. Not just the small ones either, mind you. The capital ships, are just plain massive. It dwarves your puny fighter in comparison. Even the backrounds are specially rendered and colorfully done, making it not just stars but planets and galaxies as well. The AI is very intelligent, are a variety of scripts are used. Some enemies will be simple to hit, when others, manuever better than you do, use countermeasures, and work in teams. The interface is incredable, allowing you to specify targets for your wingmen to attack, ignore, or disarm, call in reinforcements, or rearm. The controls are easy to learn, and it comes with several training missions covering everything from basic flight to countermeasure and aspect seeking missiles. The thing that really makes this game stand out, is the missions. These missions are unique, sometimes the objectives change right in the middle of the mission, with secondary and bonus objectives, earning you medals and commendations. Some missions, for example, you are supposed to jump in and destroy a target, you will have recieved the wrong jump coordinates, not destroy the target, but then recieve new objectives to complete once there. Truly a surprise around every corner. I cant say enough about this game, I have played it over and over again. It even has 5 difficulty levels, ranging from incredably easy to impossibly difficult. Even beginners who have never played a space sim will have no trouble enjoying or playing this game. Please, do yourself a favor and purchase this game. For ... it will be the most worthwhile purchase you have ever made.

                All-Time Favorite Game - Honest Rating!
                Yup, I'm giving you an honest rating. This has been my favorite game since 1998 when it came out. I never heard of it before, but thankfully it came with an IBM Aptiva I bought. The graphics are increadible for its time. Nice soundtrack, great sound effects, and I've gone through it 5 times now.

                This has been my all-time favorite game because it has a lot of depth in the storyline and there's no doubt Volition-Inc. (the game's developer) didn't spend all their money on the game and not voice acting. It's fun and pulls you in with the great story and killer voice acting. Too bad Freespace 1 and 2 were some of those great yet little-known games. Get both, I mainly like FPS games, but Freespace stands out.

                I can attest to its value because I've been playing this a wee-bit too much for a whole 2 years. I still have a blast with it. I can't blame Volition for taking their time on making this a great title. 2 years in the making, a must-buy, even if you haven't heard a darn thing about it.

                everything about it
                yea the game plays good (not like those stupid mercinary games that you always find like tachyon your actually a pilot)graphics are extremely good expesually for 4 a 1998 game wide variety of strenghts and weaknesses in fighters and not so hard you cant beat 2nd mission (everyone knows a game like that somewhere) and by the way the 15 year old war with the vasudans was called the terran vasudan war the war with the shivans though was the great war also this game carries a mission creator named fred though hard to find all you have to do is go to search for files and folders and look for fred then make a shortcut of the icon that starts fred and place the shortcut on your desktop (and a helpful thing ctrl click on the map to add more ships)


                Sea-Monkeys Explor-A-Sub
                Made by ExploraToy
                Age Group: 6 - 12 years
                  Amazon base price: $21.99
                  Average review score:

                  No reviews found for this product.
                  the greatest pets ever!
                  I love sea monkeys! they are absouloutely cute! I saw this one come up to do some tricks for me and they were swirlys! so of course, i named him swirly! this is my first kit and i am satisfied with it!

                  No reviews found for this product.
                  SEA MONKEYS RULE!
                  I just got this Explor-A-Sub kit and I LOVE IT!! It holds up really well and is really fun to go hide in a closet and turn on the lights. The little brine shrimp are cool to watch swim around, too. I wish it had a tighter lid so the water wouldn't spill when you tipped it over...
                  Anyway, if you get the handbook, it is really easy to 'train' the sea monkeys and let them do 'tricks.' I really reconmend this to all other 12 year olds, SEA MONKEYS RULE!

                  The greatest thing ever created!!!
                  My life finally has meaning, thanks to my ultra-cool Sea-Monkeys Explor-A-Sub!!!! I hope it doesn't sound like I'm hyping this, but this is simply the greatest thing ever created in the history of mankind!!! The educational value is incalculable!! By itself it dwarfs the minisule life's work of Jaques Yves Cousteau. NASA is childs play. Dr. Ballards' work is laughable! Simply the pinnacle of humanities' achievment. (And only 20 smackers! Cheeeee!)


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