Science Reviews
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List price: $29.99 (that's 75% off!)
Used price: $6.00
Buy one from zShops for: $21.20

Good game series, but this isn't the best system for it
Bad game for people who aggrivate easy.
BEST ARCADE GAME EVER!!!
Used price: $7.95
Buy one from zShops for: $9.94
The premise and gameplay have not changed. You pilot a ship that looks like a housefly, blasting your way through the barrier that shields the Qotile mothership so you can destroy it and progress to the next level. Homing missiles and the Qotile itself hinder your progress and keep you on the move at all times. As the game progresses, the shields become more difficult to penetrate and the obstacles harder to dodge.
That's it. Yars' Revenge is reflex gaming at its most basic level. The graphics stink and the sound effects are laughable, but this isn't the type of game that relies on cutting edge technology to deliver great gameplay. If you prefer more steak than sizzle, Yars' Revenge should deliver hours of old-school fun. --T. Byrl Baker
Pros:
- A gaming classic
- Furiously paced gameplay
- Gets repetitive
- Dull graphics

Fun!
Great conversion of an old Atari game
Just as I remembered it!

Could be fun if it wasn't so long!
This game is cool!
List price: $39.99 (that's 50% off!)
Used price: $14.99

Not Worth It ! ! !
Not the prettiest shooter, but so what? It's a blast!I fear that, since almost all of your foes in this game are robot aquatic creatures (sharks, crabs, sea horses, etc.), some people may dismiss it as "silly". In fact there is nothing silly or stupid about it. It's a fast-paced side-scroller with intensity to spare, and it boasts some of the most hectic bullet-dodging mayhem you'll ever encounter.
Your spacecraft has two weapons which are fired simultaneously: the standard, straightforward gun (horizontal) and grenades (vertical), both of which can be upgraded by snatching orbs from defeated enemies. What makes the game unique is the capture ball, a weapon you can launch at your foes to turn them into your sidekicks. They'll follow you loyally and attack whenever you fire, like the "options" in the Gradius series. There are quite a few different enemies you can do this to, and all of them have unique offensive capabilities. Some fire a very basic shot; some fire a "spread" shot; some hurl themselves at the opposition, causing damage by brazenly crashing into them at high speeds.
Speaking of speed, G Darius rips along at a pretty brisk pace, although the stages themselves are of satisfactory length. Minor slowdown sometimes occurs when you're doing battle with a boss and it launches about 100 bullets in your direction at once. In those rare cases, the slowdown is actually a blessing in disguise, because it affects everything on the screen, not just you.
Yes indeed, the screen can get mighty cluttered at times, but never to a hopelessly overwhelming degree. Unlike some shooters where staying alive is a strictly academic process of trial and error and moving into the right spot at the right time (cough, R-TYPES, cough), G Darius never "punishes" the player for an unwise maneuver by condemning him/her to an instant death. If your reflexes are sharp enough and you never release the rapid fire button, there is always at least a fashion model-slim chance that you'll be able to blast your way out of an extremely sticky situation and emerge victorious by the skin of your teeth. Your shields can be powered up much like your weapons can, a fact that brings new meaning to the term "life-saver".
Mind you, you can do more than dodge and peck away at the opposition to elude destruction at the hands (well, fins anyway) of a big, bullying barracuda or a cluster of kamikaze catfish. Foes bound to your service by the capture ball can be detonated if you want to take out any surrounding adversaries (or if you just plain get sick of having the stupid beasts follow you around). Even better, you can use them to power up your Alpha Beam, a weapon that will easily cut a swathe of carnage through standard enemies and lay some serious pain on the bosses as well. Don't start thinking you're omnipotent, though; each boss has a similar weapon (imaginitively titled the Beta Beam) and when yours meets theirs head-on, a struggle for supremacy ensues, with both beams growing in size and power until A) the duration of the beam expires, B) the battle concludes, or C) the entire screen gets filled by a glorious outpouring of blazing destruction originating from one side or the other.
The graphics here may not be terribly impressive but they get the job done. The designs of the enemies sometimes leave a bit to be desired (there's only so much you can do to make robotic fish look exciting, y'know?). The backgrounds are the game's strongest visual point, with some cool animation telling miniature stories while you're fighting for your life. There's one stage where a planet in the distance is doomed to be destroyed every time you play. Poor planet. My favorite stage has the ruins of a human city floating around; check out your ship's reflection in the mirrored windows of a skyscraper torn from its foundation, silently drifting through space.
The soundtrack has some forgettable fare with a 16-bit feel, but a few tracks are really striking. There's one (in the stage I just described) that can only be described as sounding "spacy" which is devoid of percussion and is so laid-back, it makes the on-screen chaos seem like some bizarre new age therapy. The final battle music is suitably catchy and adrenalized...you can also hear it when you first load the game, before pressing start, but obviously it won't have the same impact. And the "game over" tune is...dare I say it...beautiful! It almost makes it pleasant to end the game prematurely.
At the end of each stage, you'll have to choose between two adjacent stages to move on to. There are fifteen stages in all, and you'll have to beat five of them to win the game. Plus, each stage splits into an upper route and a lower route at the half-way point, and the boss will use different attacks against you depending on which route you take. Therefore, you'll have to play through the game quite a few times before you can truthfully say that you've seen it all. This, plus nine difficulty settings and the ability to adjust your reserve lives, credits, and capture balls makes for very high replay value for shooter fans of all skill levels.
If you still enjoy 2-D shooters, either passionately or casually, I cannot recommend this game enough, as long as you're prepared to PLAY it rather than just look at it. Whatever it lacks in graphic intensity, it more than makes up for with the IMPORTANT kind of intensity, and that's in the gameplay department. I've had this game for several years and I can't imagine it growing tiresome anytime soon.
Good game for money.Instead of buying Gradius III & IV for PS2 (if you have one), you could buy this and another game for the same money. G Darius is much better than Gradius III & IV even though it was created for the PS1.
P.S. if you can't find it - try Funcoland


Poor quality
- Build 300 electronic projects
- Illustrated manual
- Ages 10 and older; 6 AA batteries required

The manual explains how to identify all the parts, and for the projects uses a step by step approach to instruct one on how to put the project together. For example, "Insert 100 ohm resistor in B12 and J12 on the breadboard". In this respect, yes, a 10 year old could easily follow these instructions. The diagrams show the breadboard layout as well as showing you the "real" schematics. That coupled with my reading through my "electronics for dummies" books -- it's actually all starting to make sense as to why components are laid out they way they are. Without the other books, I would not have figured that out just from this kit -- but, if you just want to make things flash and make sounds etc and follow the instructions, that that won't matter. The manual does attempt to explain why something works -- but I was lacking the bare basics, so it didn't make much sense.
All in all, I would highly recommend this kit to anyone who really has an interest in learning about basic electronics and wants to put things together.
It would be a great kit for family projects. However, there are a ton of very small parts and good eyesight or a magnifying glass and a flashlight would be recommended for those of us with less then perfect eyesight.
Well worth the cost, working out to much much less then $[money]/hour of enjoyment to work through the 300 projects.
For people without that problem, this looks to be a greally great kit.




Ber ur pardon?
A diamond among the dirt
Used price: $11.99

An all-out challengerGraphics: 4/5
For the Gameboy at the time, these were great. The picture is sharp and clear, just like the NES games. The only problem is you have less room on the screen to move around, but other than that, the graphics are fine.
Challenge: 3.75/5
This game is slightly longer than the first Game Boy Mega Man titles. It's tougher than 2, but easier than 1. You can have four energy tanks, greatly reducing the difficulty. The passwords take you to the sea fortress at the end of the game, making them useful.
Play Control: 3.5/5
Just like Mega Man 4 on the NES. Walk, shoot or charge, jump, slide.
Theme/Fun: 3.75/5
The difficulty here will make you want to tear your hair out a few times, but for the most part, it's a pretty straight forward game. The Rush Jet is uncontrollable, which will make many stages living nightmares.
Storyline: 1.5/5
Wily begins mining raw materials from the ocean to make his sea fortress better, and to make new robots. What were the folks at Capcom smoking when they conceived this plot?
Music/sound: 4/5
Mostly these are remixed NES tunes, but unique stages have unique songs. All of the sounds are good.
Overall: 3.5/5
This is a very good game, but if you only get one Game Boy Mega Man title (of the old age,) make it 5, 4, or 2. I won't deny is, this is a fun game, but those ones are much better.
Really good but the NES is better!!!!!!!
good game

OTHER CONS WERE THAT THERE ARE NOT ENOUGH ROCKS IN THE KIT TO ACCOMPLISH ANYTHING EVEN CLOSE TO THE PICTURE ON THE BOX AND WHEN THE FOUNTAIN IS ALL PUT TOGEATHER, THERE'S MORE NOISE FROM THE PUMP THAN FROM THE WATER, WHICH DOES MORE TRICKLING THAN ACTUAL FLOWING...
THE IDEA IS AWESOME, BUT THE PRODUCT NEEDS A LITTLE WORK AND IMPROVEMENT. IF YOU DONT MIND BUYING PAINT AND A FEW EXTRAS, AND MAYBE EXPERIMENTING WITH THE PUMP, IT'S A FUN AND WORTHY PROJECT AND I THINK THAT MOST CRAFT LOVERS WILL ENJOY IT.
She enjoyed putting it together, but when we added the rocks, it looked very bare. There definitely were not enough rocks.
Luckily we have a collection of "finds" from the beach including beach class, stones, shells, etc, which we used to decorate it.
Unfortunately my sister, after a few months decided that she didn't want the water sitting in their living room where it was waiting to spill on their new leather furniture.
I'd have to say that if you like the idea, the kit alone isn't enough. I'd recommend a nature walk for pretty stones first.
A couple of tips: 1) Read the directions through before starting. 2) Don't confuse the white paint with the contact cement. 3) Save a little of the brown and black paint to reapply over the white paint if it gets too light.
A couple of flaws: 1) There aren't enough rocks to make the waterfall look like the pictures on the box. 2) The pump works fine, does not leak or anything, but the sound you hear when it is on is primarily the motor running, not gurgling water. (This is lessened when you take the cover off of the motor, so perhaps playing with the wire positioning, etc., would reduce the motor noise.)
However, I *LOVED* putting this together and am satisfied with the results.
Graphics: The game has a TON of glitching (you'll often be killed by bullets you can't see), as well as slow-down. Likewise, there isn't much room to manuver on the GBA's small screen. This is the game's greatest weakness. 2/5
Play Control: Simplistic, like most side-scrollers. 3.25/5
Challenge: This is a HARD game. The graphical flaws only contribute to this. 4.5/5
Theme/Fun: It's a fun game, but there's a problem - IT'S MISSING STAGES! WHAT A RIP! (Fortunately, the two entire first games can be found on the Playstation game R-Types. Get IT if you want the complete games.) 3.5/5
Sound/Music: Very nice, they contribute to the science fiction feel of the game. 4/5
Storyline: In your spaceship you must destroy an evil empire. It's a story that's been done to death. 3/5
Originality: The play style, which revolves around the force device, is something no other shooter series has been able to match. 4/5
Replay Value: Sadly not too high (getting high scores is the only reason to play more than once.) 2/5
Overall Score: 3/5
I LOVE R-Type games, but this IS NOT the best system for it due to the small screen. If they wanted to make the series portable, they should've held off and released this for the GBA. Still, this isn't a bad game, and is recommended if you can find it in the budget bin.