Science Reviews
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Used price: $52.00


Used price: $2.45
Buy one from zShops for: $4.99

Rebel Assault II


Used price: $1.99
Buy one from zShops for: $9.60
In Star Wars: Episode I, The Phantom Menace, you assume the roles of Obi Wan, Qui-Gon, Queen Amidala, and Captain Panaka as they struggle to save Naboo and defeat the Trade Federation's sinister agents. Exciting battles, terrific sound effects, and a true-to-the-movie story line make this game a treat for any Star Wars fan. The graphics could be sharper, but the overall Star Wars experience is not diminished by this fact. Instead, the gameplay itself takes you away from an immersive Star Wars feel: it's just strange to see a Jedi use a rocket launcher. I was also hoping that lightsabers would cut through just about anything, but sadly this is not the case--some robots even need to be hit multiple times before they go down. And it's just sad to see a Jedi's progress in an outdoor level blocked by simple shrubbery. Still, like the movie itself, Star Wars: Episode One, The Phantom Menace overcomes its minor flaws to deliver a thrilling experience. --Allen Stewart
Pros:
- You get to use a lightsaber
- Dual shock controllers vibrate with the saber's movement
- Great music video of "Duel of the Fates" included
- Graphics could be better
- Voice-overs are rather weak

hoorible game
You've seen the movie, now play the frustrating game!Other than that, I had fun with the game. Playing the Jedi characters and going around hacking away at droids did have its moments. Big Star Wars fans will get some enjoyment out of this game, moreso if they're video game nuts as well. Casual gamers, or Star Wars fans who don't play many video games, will grow frustrated with this game and wonder why they spent the money.
Pick it up on the clearance rack like I did.
Rogue Squadron was betterPros: You get to play as 4 characters: Obi Wan, Qui Gon Jinn, Queen Amidala and Captain Panaka. Also, the game has great music and good special effects between levels. The levels are fun enough, but don't be turned away. There are only ten, but most are very long, especially the one where you wander around Mos Espa. From start to finish, and knowing what to do, it takes you about 30 minutes. The Duel of the Fates music video is also included, and is not a cheat, so you don't have to unlock it. I watched it quite often before the film was released on video.
Cons: While playing as Qui Gon and Obi Wan, it does take some getting used to with the lightsaber. And mostly, there are are limited moves with it. Also, when battling Darth Maul, it is almost impossible to defeat him without the invincibility cheat on. He is just too fast and you cannot repel his attacks without getting frustrated. Another thing I didn't enjoy was the graphics. They are not terrible, but are noticable enough that you wish they were better. Third, as Queen Amidala, you start with a stun gun which does nothing other than fry a few droids before you're killed yourself. It took me several tries to advance on the levels with her.
So basically, those are the pros and cons of the game. You may find your own throughout, but right now, those are the only main ones I can think of at this moment. The voice acting is pretty good in the game--Jar Jar sounds realistic enough, and so does Qui Gon. Obi Wan sounds okay, and Queen Amidala is just plain bad. I actually found it quite funny because it sounds nothing like Natalie Portman, the actress who played her in the film version.
My final opinion is that if you have the PlayStation and you enjoy Star Wars, pick it up. It'll keep you occupied for longer than most people think, and it does have some replay value, too. If you've got N64, you most definitely should have Rogue Squadron. Although they are based in two different times and differ greatly in plot, 'Rogue' is the better of the two.

- State-of-the-art graphics engine utilizing all the latest Direct X capabilities
- Large dynamic universe to explore, packed with thousands of objects
- Build your own empire as a trader, bounty hunter, pirate, or miner
- Heart-thumping, freeform storyline with dozens of interlinked missions
- Over 70 ships to buy and fly; employ a myriad of offensive weaponry
List price: $39.99 (that's 13% off!)
Used price: $27.90
Buy one from zShops for: $35.90

The sorry state of the art in the "Elite" genreA game like this is all about atmosphere (glossing over the fact that there's no air in space). The player is (or should be) free to explore a bewilderingly vast and beautiful universe - sailing gracefully through the endless reaches of space, cooing at the majestic scenery, and marvelling at the strangeness of the alien races. This, at least, is how I remember the original X - a very slow-paced game, but one that rewarded the player's patience, as its mysterious plot unfolded.
However, any sense of atmosphere or strangeness one might get out of "X2: The Threat" is scuppered by the shoddiness of the the things the NPC's say. In short, they sound like a bunch of annoying, sarcastic Americans from the year 2004. Their ignorance about their own universe is astounding. For instance, if one of them hires you to carry something from A to B, then when you're en route, they'll make some sarcastic remark about how they expected you to go much faster than this (even if you're actually as fast as a ship of your type can possibly be). Also, there are some puzzling continuity errors. For instance, if you're ferrying a passenger from one place to another, and you don't get them there in time, then (of course) you get an ear-bashing about how stupid and incompetent you are, but then the angry passenger mysteriously disappears (rather than asking you to drop them off somewhere else, or whatever). Even "Frontier: Elite 2" was better in this respect. Sarcastic, disappearing NPC's can do a hell of a lot to destroy your suspension of disbelief - reminding you that here you are, in the early 21st century, wasting your time on a silly computer game.
Now I want to talk about how the economy of the game is messed up. Trading forms the backbone of games like this, especially early on, when you're not that rich. In theory, the player is supposed to be able to work out profitable trade routes for each type of resource, buying them at the factories where they're produced, and then selling to other factories who need those resources as inputs. However, for some reason nearly all of the factories are nearly always out of production, waiting for some of their inputs to arrive (and hence have very little to sell). I think the underlying cause of this 'gridlock' can be traced back to there never enough 'Delexian wheat' - it looks as if the designers simply misjudged the number of these wheat farms necessary at the outset to balance the economy. Also the system by which the various space stations determine their buying and selling prices is disappointingly simplistic: For each of the game's resources, there's a function of the form P(Q) = b - aQ, where P is the price, Q is the quantity present in the station and b and a are a couple of constants that depend *only* on what kind of resource it is (irrespective of whether it's an input or an output for that particular factory, or how abundant the resource usually is in that sector etc.) Ultimately, the economics of the 'X' universe gives the impression of being rushed, flawed and brainless, which detracts very much from the enjoyment of the game.
The physics model is indeed very very simple (just like X-wing, Wing Commander, or even Elite for that matter), but this needn't necessarily ruin the game. However, I have to say the combat isn't very exhiliating. Whereas in X-wing, we had lots of little, fragile fighters whizzing around, firing fast-moving laser beams at each other, combat in "X2" usually consists of a couple of relatively big, ponderous ships, dancing slowly at very close range, which can quite easily hit each other (even with their ridiculously slow-moving lasers), but whose shields are often excessively strong compared to the weapons fired at them.
This just leaves the adventure side of the game. I haven't yet got very far into it this aspect of X2, but I suspect it's where most of the enjoyment is going to lie. There are some nice long cut scenes (marred by wooden acting and robotic animation, but I still like them), that gradually explain the story to you, at quite some length.
It's a beautiful-looking game, but ultimately rather shallow and annoying.
Hard but alot of fun. Well worth it, elite meets privateer.Not only can you own fleets but your ships can own ships and your bases too, all this going at one time. After you get a large empire you'll find that you don't notice the long waits for the next gate. Also some alien ships go alot faster, you have at least 5 races worth to choose from and you can capture pirate ships aswell.
But you'll need some real hardware or a clean running system, the 1.3 patch runs ok on my P4 1.3ghz but if I were you I'd get a faster system for this one, it's worth it.
Only bad things I can say really is that the cool stuff costs too much (as in life), the weapons are hard to come by even when you have the cool ships and the character animations are a bit stiff.
All in all I am very happy with this game and there are fan mods for it aswell. Haven't tested any yet however.
Incredible!I think it is more for the enjoyers of games like Flight Simulator, and the oldies Elite (MSX) and Starflight (Genesis). It is a space RPG, not an action game. You fly around, buy items, mine asteroids, trade, get to fight here and then, and enjoy the graphics and the relaxing feeling you're in space. But I say again that it is hard and complicated at the beginning, but when it's mastered it gets very simple to control. I have a joystick but I don't use it at all. Not even the mouse. So, give it a time, and don't worry about the very slow graphics. You'll adjust the settings as you go and it'll get fast.
Let me give it some marks: From F to A+, a big A+ to the variety of products, ships, stations, and resources to trade with. A+ to the graphics, A to the planets and D for never reaching them. B- to the cockpit with all those blinking lights and F for not being able to hide it. X2 never crashed or interfered with Windows (A+ for that), but a D to the silent turbine. I think I'd get more imersed if there were a turbine sound like in MS Flight Simulator. What I also liked a lot was the very smart autopilot, and the option to press ESC to dock in and out of the station, still being able to do it on manual. Two big A+ for that, but a D to the "teleport" that takes us to the other side of the door. D also to the loading on the jump gates. That always gives me a moment to remember I have class tomorrow.
In sumary: would I return it if I could? Never! Am I addicted to it? A little. Do I get home ancious to play it? All the time. My other favorites (from best on): Empire Earth, Freespace 2 and 1, MS Flight Simulator, Starfox.

List price: $29.99 (that's 33% off!)
Used price: $5.95
Buy one from zShops for: $10.39
BattleZone 2's beautiful landscapes only improve as the game advances; seldom do you see an action game with as many mountains, hills, and valleys to explore and hide behind. To repel the alien horde, you'll command a wide range of vehicles, all operated from a first-person perspective. The complex, but easy-to-grasp interface allows you to order other units into battle and construct new base structures with simple mouse clicks and single keystrokes.
Unlike its immediate predecessor, BattleZone 2 emphasizes action over strategy; most of the missions--especially near the beginning--center more on vehicular combat and rarely require you to manage resources or structures. Later missions provide more strategic game play, or you can opt for the multiplayer game, supported over the Internet or local area network, that adeptly tests the base construction and twitch-action skills of even the best gamers. --Doug Radcliffe
Pros:
- Spectacular landscapes
- Refined interface
- Unique blend of action and strategy
- Fun multiplayer game
- Less strategic depth than its predecessor

How do you play it?It takes forever just to get to play a mission. The mission starts loading up and someone starts talking, I guess giving a little story to the mission you are about to play. But, I can see that it's all loaded up within a few seconds, but the person just keeps talking. I can't get it to skip past that so I can go ahead a play. This is very frustrating. In a nutshell, I stopped trying to figure it out and went on to buy another game to play. Get something else, this sucks.
Boring, zzzzzzzzAnother thing is that the skirmish mode stinks, there are only 5 maps and you can't choose what race you want to be for each map. Plus, on some maps, the AI is completely stupid, and on some it is just the opposite. This game is just plain boring, it gets on your nerves a lot. If you like strategy, stay away from this game, get Red Alert 2 instead.
WAY better than BZ1Reasons it's better than BZ1:
- Better AI. The units seem smarter and they get out of your way most of the time. There is less bumping around.
- You don't get killed if you walk into a tank.
- The unit grouping is SO much easier than before. In fact, I've never seen it successfully work in BZ1.
- Sniping is harder to do and you can't snipe everything. Pretty much just the hovercraft. Not tanks or slow-moving stuff.
- Resources are more plentiful so you can worry more about fighting and defending.
- You can cue up guys so you don't have to go back to your factories every time you want to make another guy.
- You can have WAY more units than before. I think it used to be 10 mobile guys and 10 turrets. This time you can have a total of 100 guys!!
- Graphics are way better, although you need a powerful PC and video card to utilize it.
- Repair trucks so you can repair guys and re-ammo guys out in the field. They also are pretty smart about automatically fixing guys. No need for the armory method.
- You can configure your factories to make vehicles with more powerful weaponry built-in so you don't have the hassle of the manually doing it with armory... which sukked.
- The map mode is way useful. See your guys from above and tell them where to go and what to attack. You also get it early in the game.
- 1 type of service pod instead of 2. It replenishes health AND ammo at the same time.
- Play a melee against the computer!!! BZ1 couldn't even DO that!
- 2 very destinctively different races. The ones in BZ1 were pretty close to being the same.
I'm sure there is more, but I'm running out of space. Get this game and play it with your friends. It's very different from a normal RTS, but that's what I like about it.

Used price: $5.40
Buy one from zShops for: $24.50
After choosing from one of several authentic Star Trek races, players are free to test their battle skills in a single scenario or proceed through an entire campaign. The missions play out like Star Trek episodes, so you'll contact new alien races, investigate anomalies, and fend off enemies attempting to infiltrate your slice of the star map. There are many ships to choose from (or earn in the campaigns) with a multitude of weapons systems and special abilities, so you'll never run out of new tactics to try.
Combat takes place in real time on a 2-D map, but all the ships, starbases, and other objects on the map are rendered in 3-D. The graphics--especially the special effects--are spectacular, as are the sound effects. The latest patch for the game cuts shield strengths in half, making battles much more intense, but even without the fixes Starfleet Command stands as one of the best Star Trek games ever produced. --T. Byrl Baker
Pros:
- Spectacular special effects
- Dozens of ships to command
- Complex missions
- Needs latest patch to be truly fun

Just does not deliver where it needs toThe problem with Starfleet Command is ambition. The game boasts true 3-D combat. This isn't true in the slightest. If you want 3-D space combat, go buy Homeworld. Starfleet command is on two axi, the X and Y. No mention whatsoever of the Z axis. Everything is played on a flat plane. Now, I'm no expert of space travel, but this just isn't accurate, nor does it make for an enjoyable experience.
Don't expect to use your torpedoes with this game either. They miss almost every time you launch them. And it isn't because of anything you're doing wrong: they just miss. The game is also very hard to figure out in its ship setup stage. If you want to load certain shuttles on your ship, you actually have to tell the game to NOT load them to get them to be there. It is backwards thinking, and I cannot believe that they shipped the game with errors in the interface like this.
Overall, it isn't terribly bad, but is not very good either. It is better than 2 stars but not quite at 3 stars either. I'd rate it 50%. It has some nice features, such as being able to command a starship and be in charge of every feature of that ship, but you soon find that, with the absense of hotkeys for most parts of the ship, this game turns into a micromanagement simulation when you don't have time to micromanage because you're being shot at. The AI is generally dumb in the game when they are isolated, but some missions can be near impossible, and combine that with the fact that your "wingmen" do not do anything helpful, it can be very frustrating when trying to destroy over 30 Orion Pirate ships in one certain Federation mission. That's just it: some missions are impossible to beat, and the strategy guide does not help in the slightest.
To make a long story short, I played this game for about 10 days, then uninstalled it on my hard drive and sold it in an online auction. The game just does not deliver what it should for what a starship combat simulation should.
I wouldn¿t recommend it until the bugs are fixed.Though the graphics are fantastic and real to life, don't get too obsessed in any one mission, or game play, as some unfixed bug in the program will undoubtedly crash and/or lock up your system.
I have downloaded the update patch available from the online SFC2 site, but the program lock-up remains.
That in my opinion is the major pitfall of playing this game at all...the game has potential, but I wouldn't recommend it until the bugs are fixed.
After all, what fun is a game if you have to reboot your system just about the time things start to get interesting?
Make it so!
List price: $19.98 (that's 50% off!)
Used price: $2.88
Buy one from zShops for: $6.99
Still, this game looks so darn cool, you can't resist playing it. The requisite tricks from snowboarding games are here, but this time they actually add important power-ups to your repertoire, favoring function over, dare we say, style. To save yourself the frustration of trying to consistently win races, you should enjoy this game by watching the screen while other more nimble or less leisure-time-deficient friends play. --Jeff Young
Pros:
- Jaw-dropping graphics and animation
- Functional board tricks
- Contemporary styling
- Difficult racetracks
- Unrealistically skilled computer opponents
- Need to place first in order to progress

The graphics are great and you get to do a lot of outrageous moves.
Futuristic Racing it is, Fun its not!PLAY BEFORE YOU BUY!!!!!!!!
Entertaining, but shallowThe racing portions have an unnervingly unbalanced learning curve as well. I personally found the initial tracks to be very hard at first, but once I got the hang of the first couple, the rest tended to simply be an issue of seeing the track a couple times and then winning. The final track in the game put a crimp in this style, as it's suspended in the air, so falling off the edge is easy, and actually making it far enough along to see the later bits is a challenge in and of itself.
For me, the only aspects of replayability in this game involved simply going around the practice arena doing tricks. Trickstyle suffers from what seems to be a difficulty in deciding whether it's a racing game or a boarding tricks game. While it initially seems geared towards the racing, the tricks aspect is fairly developed, and the racing portions just don't offer much past the initial challenge of actually winning the race. At the same time, there's little in the way of actual tricks competition in the game, making it almost a proof of concept of the tricks engine than anything approaching a releasable game.
Don't get me wrong, it's a fun game, and finding your own challenges to do within the practice arena can be interesting for a while (trying to get maximum amount of points in a single jump, jumping over the high crossbeams of the hub of the arena), but while both aspects of the game show promise, the combination of two underdeveloped games really leaves the user unsatisfied in the end.


There is a lot of noise connected with this piece of equipment. I could leave it in a storage room. Also I recommend that you tape it onto a board or on the table as the vibrations may cause it to move. Make sure that the seal is tight so no water leaks out. This is noticed at the very beginning if it should occur and can be easily fixed.
Some students went ahead and ordered their own Rock Tumbler. I warned the parents about the noise!!!
...
A rewarding project!
List price: $49.99 (that's 80% off!)
Used price: $2.95
Buy one from zShops for: $7.50