Science Reviews
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However the tattoos are brilliant and this was the first time I had chrystal tattoos! They work fine
The storge tray is really glam and great!
But I warn you threr might be some broken beads.
But other than that cool and wow!

List price: $32.99 (that's 39% off!)
Used price: $12.32
Buy one from zShops for: $35.55

An ok version
Earthworm Jims Back On The Loose On Gameboy Color!"GAME OVER"

List price: $24.99 (that's 20% off!)


List price: $59.99 (that's 83% off!)
Used price: $2.75

Thank God Gauntlet is finally being brought back home
Loaded and ready to kill (you)
Used price: $11.50

Simple Cook
I miss this game.
Used price: $16.88

Sort of boring
Used price: $8.25

ok
Beginning of one of the best racing series ever.I never liked racing games, but the WipeOut series got me--hook, line, and sinker.

Used price: $14.95
Buy one from zShops for: $16.69
Starfleet Command II, like its excellent predecessor, is ultimately a game of balance. The ships you command are massively powerful, but that power can't be everywhere at once. Doubling your rear shields means reducing your defensive power elsewhere or shunting power away from the ship's weapons. Transporting marines to disable an enemy vessel's vital components or physically take it over requires lowering a shield section, leaving you completely vulnerable for a few precious seconds. Every tactic at your disposal involves compromise.
Realism is taken up a notch by the plodding, massive ships you command. Everything from turning to charging weapons takes time, forcing players to think several minutes ahead of their ship when plotting strategies. The ships look, sound, and behave as they should, and plumbing their various strengths and weaknesses can take weeks of study and practice.
The end result is a game that actually makes you feel like the captain of a large starship, to the point where the line between strategy game and all-out simulator is blurred. If the generic campaigns were improved and the massive multiplayer component ever works properly this could become the best Star Trek game ever. As it stands, it's still worth the money for its challenging skirmish modes and stunning audio-visual fidelity. --T. Byrl Baker
Pros:
- Lots of thought required, but the real-time action also keeps players on their toes
- Generally remains faithful to the board game it's based on while capitalizing on the computer's strengths
- The audio sounds like it was taken directly from a Star Trek movie, ships are rendered in amazing detail, and explosion effects are fantastic
- Persistent online universe wasn't available at launch, but should eventually make this game even better
- Severely weak campaigns
- Still plays out on a flat, two-dimensional plane instead of three dimensional space

Many bugs spoil what should be an excellent experienceOf course the original Starfleet Command lacked some of the races and other features of SFB, and so, a year later, we come to Starfleet Command II.
SFC II has two new races missing from the original Starfleet Command that are a staple of SFB...the Mirak (renamed from the board game due to infringement--you might know them better as the Kzinti) and the dreaded "evil Federation", the dangerous ships of the Interstellar Concordium. It is their efforts to bring "peace" to the various groups in the game that drives the engine of the missions and the map.
For all of its pluses, however, the bugs and glitches are many and major. The multiplayer "dynaverse" is still in beta due to a licensing problem, and the game itself is very very buggy. The word on the message boards from the designers is that Interplay, the parent company, rushed this puppy out of the door for the Christmas rush...and it shows.
Taldren has a reputation for fixing their mistakes, and so I am pretty sure that in time the game will be working well. Right now, however...it can be painful to wait minutes between turns on the major map and other glitches.
Without the bugs, this game would easily get four stars, possibly four and a half.
Not the best game for true trekkies.
Stop thinking about it!Once you think you've 'mastered it'... try signing on to GameSpy's online gaming forum and challenge a veteran over the net. You'll realize there's no mastering this game and that you've just opened up a whole new realm of tactics to explore.
Video games don't normally thrill me. The fast ones are too fast and the slow ones are too slow. This game, however feels less like a game and more like actually 'commanding' a starship into battle. I urge all Star Trek fans to make this investment. You won't be disappointed.
Enjoy.

Used price: $10.99
Buy one from zShops for: $12.95

Wake me up when its over
Rachel, Jake, Cassie, and Marco really come to life!

Surf Frogs
The jewelry part of this kit is probably better for children toward the upper range of the intended age target, provided they are very patient. The product says ages 6 to 12 but both my nearly 6 yr. old and 11 yr. old daughters had a great deal of trouble threading the beads onto the gold thread. The thread is stretchy material with a shiny fine gold thread wrapped around it. The gold part kept separating from the stretchy part making it really difficult to pull through the hole in the bead. I had trouble too until I realized I had to snip the very edge of the thread after each bead. Just working it through one hole caused it to fray. I thought about adding a drop of glue to hold the threads together but I was worried about getting it threaded to the clasp. The holes on the plastic clasps were smaller than the holes in the beads.