Science Reviews
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Used price: $20.99

Quite possibly the best TMNT game I've ever played!




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#1inlinesk8 game in the world
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Jet Force Gemini includes three complete characters, more than 15 unique weapons, smart artificial intelligence (AI), and the rescue of Ewok-like creatures from giant space insects. For those who don't have an extra 30 to 60 hours to burn, JFG feels like the most bloated, uncut Hollywood epic ever. Yes, the game is deep, but not good enough to wade through enormous hours of gameplay. Buying JFG is a commitment, one that will have die-hards playing gleefully for many months, and the rest of us wincing each time we need to restart a level after being annihilated. --Jeff Young
Pros:
- An amazing array of gameplay styles, weapons, and bosses
- Colorful graphics
- Good value
- Excruciatingly hard and excessively long
- Choppy animation
- Difficult control scheme

Perfect from start to finish and beyondThanks for reading this far down.
The Best N64 Game of 1999
The Best Game on Any Platform
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Nice Game, but just a little hard
Love, love, love this game...On the other hand, this game is wonderful for a variety of age groups (some of the younger kids may need some help figuring out the logic behind the puzzles), for different ethnicities (the Zoombinis are blue), and genders (most of the characters are somewhat ambiguous on gender, and the Zoombinis are all equal). I've seen it played solo, and in groups, with equally enjoyable results. And there are a number of resources available for educators, parents, etc. to help your kids make meaning from the games they are playing.
All in all, this is a must for any elementary/middle school computer educator, and a highly recommended for parents who want their kids to use computers as a tool as well as a toy.
Zoombini Logical Journey
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In Ape Escape, a circus monkey named Specter stumbles upon a scientist's prototype intelligence-enhancing helmet, turning him into an evil monkey genius. As Spike, the professor's young friend, you must travel through time to clean up all of the monkeys Specter has sent back in his attempt to repopulate the world. If that's not enough to make you laugh, then chasing his goofy monkey minions as they scurry from your clutches will certainly tickle your funny bone. You'll discover a variety of gadgets to help you in your quest, including monkey radar, a slingshot, and a propeller for flying. Spanning 25 huge levels, Ape Escape is approachable for novices, and offers added challenges for veteran gamers. One such challenge is to lure a dinosaur near a rocky cliff, and then jar the monkey off his back and into your net. Note: no monkeys were harmed in the creation of this game. --Jeff Young
Pros:
- Unique control scheme brings new challenge to the PlayStation
- Massive game has plenty of replay value
- Unique control scheme requires some ramp-up time

I'd like to shoot the "camera man"And while the game has a nice plot, the programmers also spent a little time on the graphics in the game. Since the PSX is showing its age there is only so much any programmer can do. But the programers did a very good job. The smooth graphics, "large" worlds and a grand variety of scenes make this game a delight to explore (Never mind the obvious use of some of Sony's stock SDK files, usually evident by the "Pa Rappa" look in some areas). Throw in a huge variety of weapons and usable "tools" make this a winning formula indeed. In fact it is likely that after the PSX goes the way of the Atari 7800 that this game will be one of the reasons that die hard fans of the PSX will dust off that gray box (Or blue if they upgrade to the PSX2) and play a few levels. However, I have one major gripe.
It shocks me that many people consider the Ape Escape camera to be nice and well behaved. This camera is one of the most ill-behaved I've come across in a long time. Just what are some people comparing this camera to? Super Mario 64? If that's the case, then that's a hard judge. SM64's camera was pretty bad but at least it was aware of walls and didn't go behind them too often. Ape Escape's camera not only goes behind walls but it goes through them as well! Haven't the programmers at least heard of a "Jelly Cam"? C'Mon, there are numerous examples out there of what to do and what not to do with the camera. Ones with decent (mind you, decent, not perfect) camera's include Spyro 2, MDK 2, and Zelda 64. All of these games had cameras that were somewhat well behaved (although none show the classic "Jelly Cam," A Jelly Cam is a camera that when it goes through a wall turns the wall, or anything else, into a semitransparent entity. You know it's there but at least you can see what's going on on the other side.) AE does not fall into that category. I can't tell you how many times I've run back and forth in a level looking for a way out only to discover the camera wasn't "swinging" in an appropriate direction. Some pundits may tell you that only adds to the difficulty of the game. Someone should remind them of the difference between skilled difficulty and annoying frustration. Never, Never should any one ever lose a life because the camera wasn't doing a good job of showing what is happening around you. "How about blind spots?" Some may ask. What about them? It is very possible to design a game and camera to allow the classic "leap of fate." My gripe lies with the camera refusing to shift at appropriate times so that I can at least survive the darn jump! Or Shifting to an appropriate angle to allow a fair fight against a baddie. All to often I'm getting pummeled by a monkey with a machine gun or rockets simply because the stupid camera doesn't know enough to swing around a column. And using buttons to "fix" the camera's faults is a cheap trick. Sorry Sony, A big company like your self should know better.
This game gets three stars due the rotten camera work. If the programmers spent more time with this crucial element then the game would certainly win five stars. Too bad Sony, the frustration with the camera is simply too high. For those who think the camera works "perfect" play a few more games for comparison.
1999's best platformer for the Playstation!
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While it does adhere to real-time strategy games' traditional balance of resource gathering and unit creation, Homeworld feels unique; Relic has created a vast and interesting universe that's worth visiting time and time again. Having won numerous industry awards (including Game of the Year and Strategy Game of the Year) in 1999, Relic and Sierra have repackaged the original Homeworld into a Game of the Year Edition
The imaginative plot competes with the graphics as the game's best feature. Upon the discovery of an ancient galactic map inscribed with the words "our home," the people of Kharak began construction of a massive mother ship and fleet to traverse the galaxy and reach their true home world. Players construct, maintain, and control the Kharak fleet through 16 challenging single-player missions or against fellow humans on Sierra's WON.net online gaming service. During the solo campaign, you'll face literally hundreds of enemy vessels. All friendly and enemy ships--ranging from small yet dangerously quick interceptors to the powerful and expensive destroyers and heavy cruisers--are rendered with exquisite detail.
If you already own Homeworld, there's not enough here to justify the purchase; however, if you haven't enjoyed one of the freshest games of all time, Homeworld: Game of the Year Edition offers an experience that shouldn't be missed. --Doug Radcliffe
Pros:
- One of the best games in recent years, offering a fresh look on a popular genre
- Fantastic graphics with a 3-D engine that allows you to get up close to dazzling ship battles
- Addictive single-player campaign and easy-to-use Internet multiplayer options
- Game of the Year Edition doesn't include extra missions or enhancements to gameplay
- Higher learning curve than standard real-time strategy games (but worth the effort)

Maybe I am missing something.Just like in most RTS games, you have to collect resources. I spent most of my time waiting for the resource collectors to bring the resource. It was so boring. The single player mission was spent over half the time waiting. Waiting for resources. Waiting for your ships to build. Waiting for researches to finish.
The graphics were ok, but given the fact this was a 1999 game, I can see where the graphics would have been pretty good though I believe Total Annihilation, Starcraft, and especially Age Of Empires (which all 3 came out before Homeworld) looked better. The ships looked cool, but if you zoomed in on them, they looked pixally. And the cutscenes were just ok. It was cool to be able to see a 360 view of every ship though.
The battles weren't anything spectacular. You couldn't really see of hear any of the fighting going on. Just the same droning music over and over (the music was cool the first few missions, but gets rather boring later). It was also impossible to follow the battles as your camera follows one of units or the other.
The best thing about this game was the story. The story goes like this: A spaceship was found buried in sand here on Earth. Using that technology and the history found on the ship, they built their own ships so that they could head to their real Homeworld. As the story unfolds and new enemies and friends are made, the story keeps this game going. At least for me, that is the only reason I continued to play this game.
I read all of the reviews on many gamesites including Gamespot and Gamespy and many of the reviews here, and maybe my expectations were high, but one review said that no has since done what homeworld has done. And I believe the reason is who would want to. The idea about completely 3D space game is good in concept, but it takes away from the gameplay too much. This is definitely nothing like the games I mentioned before, but having played over 50 RTS games, this one didn't do it for me.
Next up is Homeworld Cataclysm. I bought all 3 Homeworld games at the same time because the price was cheap. So I don't feel like I was cheated too much. Game wasn't for me, but maybe it is for you.
A review from the author of Tales of Ancient Xenar
Awesome combat
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The problem of finding GoopFX is driving me crazy. I can't find the GoopFX anywere so I called the manufacture who says they have plenty of it but the stores aren't stocking it along with new molds and they don't have an online store to sell it. The manufacture is supposed to do some research for a supplier but I have yet to hear back from them.
Good looking bugs can still be made with the regular goop but detailing them takes some practice. All in all a realy cool toy as long as they keep the goop coming.

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FF1 Only Reason to BuyThe only unfortunate thing about this release, is that FF2 is just plain boring. The leveling system they have has too many holes in it, and leaves for extremely stale game play. You have to cast a spell a total of 50 times just to get it leveled up once. Very tedious. The enemies are extremely easy to kill, and the graphics were not even up to par with Final Fantasy 4 and 6.
But FF1 makes up for all of these mistakes. The remake is immaculate. The only thing i dont like is some renaming of enemies, but you'll get over it. The graphics are MUCH better than FF2, showing that FF2 was more of an add on than something they really put their heart into.
FF1 also has great gameplay that can only be compared to final fantasy 4 and 6. I feel these are the three greatest games in the series, although i do enjoy 8-10 quite a bit, but they just dont have that special place in my heart. If you haven't played FF1 then spend the 30 dollars on this re-release, it is perfect. If you are just expecting to play FF2 like i did . . . then forget it . . . really dissapointed in that.
5 stars for FF1, 2 For FF2 . . . i gave it all a 3.
UnbelievableThe storyline is clearer, and you can see all of your characters during key dialogue sequences (similar to every other Final Fantasy game). Square has upgraded the graphics a notch. The game auto-targets in the fashion of other FF games. There is a fantastic FMV scene at the beginning of the game. There are plot-advancing scenes interspersed with the action. These are a few of the changes, all of which connect you better with the story and gameplay.
Verdict: zero percent frustration, 100 percent fun. Five stars out of five.
Screw you, cloud_mcaeris!Of course the graphics aren't good! But if your a real FF fan, you can focus on the game story, not on the graphics!!
The controls are excellent and work well. All the moves are easy to pull off.
The music...well...let's just say it's groovy even if it's not varied. The boss theme can become a little monotonous after a while, but the music in the areas right before each boss is excellent. The classic TMNT song plays at a few points in the game, but it mostly has a kind of dark...not really ominous feel to it that fits the types of areas you're exploring, which are deserted mines and factories and places like that. The SFX leave something to be desired, but it's not as though the Game Boy has what one would call top quality audio hardware.
Definitely give this game a try. It's well worth it.