Sports Reviews
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2 years old. He has had a great time with this scooter.It
really turns well and is very stable for young riders.Most
preschool scooters have the two wheels in the back but this
scooter has the two wheels in the front making it easier
for the young rider to scoot.My little guy can keep up
with his older friends when they are on their two
wheel scooters. This scooter provides a smooth ride and
is very durable.This is the best preschool scooter around.



List price: $19.99 (that's 5% off!)
Used price: $4.50
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The pace, strategy, and statistics involved in baseball make it a sport that translates easily to the computer screen. In Backyard Baseball, players can play pickup games, launch a tournament, have batting practice, or just watch the computer play its own game. Options are initially overwhelming, but add longevity to the game as well. Twelve different game fields each exert their own unique influence over play--balls bounce crazily on the gravel lot, while homers are rare in the fenceless field. Games can be tweaked to add errors or include a visible strike zone; even field chatter can be added or eliminated. A wide selection of hits, pitches, and stance possibilities at the plate keep players strategizing, while the occasional power-up or wild pitch serves as a reminder of baseball's unpredictability.
The creative team outdid themselves with character development in this software. The Backyard Kids are quirky and three-dimensional--the research done on the real players was exemplary as well. For example, did you know Randy Johnson of the Arizona Diamondbacks listens to Rush in his spare time? Go figure.
Backyard Baseball 2003 will keep both young and old baseball fans engaged for a good long time. Consider it a way to fill that long wintry gap between baseball seasons. (Ages 7 and older) --Anne Erickson

BEST! Baseball PC Game THIS YEAR!!!
Backyard Baseball 2003BBY 2003 has rad new sounds like the swings, connections with
the bat & ball etc. New people are doing voices for Vinny, Sunny
and the players. A dissapointment in BBY 2003 is a loss of 3
all-stars: Mark Mcgwire, Mo Vaghn and Cal Ripken Jr. Mac was always avalible for some reason. He was a guy I counted on all
the time. Hit Dog was usually 3rd in the batting order so we could get a man on for Sosa or Mcgwire at cleanup to knock it out of the park. Albert Puljos has replaced Mark Mcgwire for his powerhouse hitting and a Gold Glove kind of guy. Greg Vaghn of the D'Rays has replaced his cousin Mo but Greg will never be as good as the Hit Dog. Jeff Conine has replaced Cal Ripken with a 3000 hit aditude and super at 3rd. Ichiro is just amazing in the outfield, basepath and the plate. BBY 2003 is a "mom can I get this?" kind of game.

List price: $19.99 (that's 5% off!)
Buy one from zShops for: $10.94

BEST! Baseball PC Game THIS YEAR!!!
Backyard Baseball 2003BBY 2003 has rad new sounds like the swings, connections with
the bat & ball etc. New people are doing voices for Vinny, Sunny
and the players. A dissapointment in BBY 2003 is a loss of 3
all-stars: Mark Mcgwire, Mo Vaghn and Cal Ripken Jr. Mac was always avalible for some reason. He was a guy I counted on all
the time. Hit Dog was usually 3rd in the batting order so we could get a man on for Sosa or Mcgwire at cleanup to knock it out of the park. Albert Puljos has replaced Mark Mcgwire for his powerhouse hitting and a Gold Glove kind of guy. Greg Vaghn of the D'Rays has replaced his cousin Mo but Greg will never be as good as the Hit Dog. Jeff Conine has replaced Cal Ripken with a 3000 hit aditude and super at 3rd. Ichiro is just amazing in the outfield, basepath and the plate. BBY 2003 is a "mom can I get this?" kind of game.

- Play soccer with the pros as kids, including Landon Donovan and Cobi Jones
- Choose from all 10 Major League Soccer teams
- Play quick games, single games, or a whole season
- Includes 4 new fields
- Track player and team stats
List price: $19.99 (that's 15% off!)
Used price: $10.00
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BEST! Baseball PC Game THIS YEAR!!!
Backyard Baseball 2003BBY 2003 has rad new sounds like the swings, connections with
the bat & ball etc. New people are doing voices for Vinny, Sunny
and the players. A dissapointment in BBY 2003 is a loss of 3
all-stars: Mark Mcgwire, Mo Vaghn and Cal Ripken Jr. Mac was always avalible for some reason. He was a guy I counted on all
the time. Hit Dog was usually 3rd in the batting order so we could get a man on for Sosa or Mcgwire at cleanup to knock it out of the park. Albert Puljos has replaced Mark Mcgwire for his powerhouse hitting and a Gold Glove kind of guy. Greg Vaghn of the D'Rays has replaced his cousin Mo but Greg will never be as good as the Hit Dog. Jeff Conine has replaced Cal Ripken with a 3000 hit aditude and super at 3rd. Ichiro is just amazing in the outfield, basepath and the plate. BBY 2003 is a "mom can I get this?" kind of game.

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MVP looks great. The field, players, and animations are all smooth and realistic looking. Instead of placing the camera directly behind the batter in the default view, theyve gone for a slightly tilted camera that better simulates a batters view of the ball screaming in. The only graphical glitch is that the batting box is too small visually. Curves dont break correctly, change-ups dont drop enough, and this just plain looks weird. However, the mini-diamond that shows the situation (including how much of a lead the opposing team's runners take) is just about perfect.
Rather than simply demanding you keep your eye on the ball, MVP has a batting box that predicts where the ball will go. This makes hitting too easy and pitching a bit too hard. A pitcher has too little time to get the ball icon within the strike zone. Other sims do it better. The other problem is with fielding. You have decent control (they avoided World Series Baseballs rookie error) but changing players is neither quick nor easy and the game forces your player to dive when you dont want to. Tossing it back to base isnt as intuitive or smooth as it should be either. Youll get used to it but, again, other games do it much better.
MVP is a strong debut but it just isnt a contender for the Hall of Fame.--Andrew S. Bub
Pros:
- Great graphics
- Realistic baseball action
- Franchise mode
- Pitches dont "break" correctly
- Fielding system is out of whack
- Franchise mode lacks initial draft

A great baseball game!
best baseball game of its year!!!!!!!
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XBox's Best Driving Game That Is Not For EveryoneA very good looking driving game that focuses on Rally Racing with different game options (point-to-point rally, hill-climbing, ice-racing, cross-rally). The games have enough variety of courses and cars to keep you happy, BUT not the excitement and satisfaction like those offerred by Gran Turismo 2. Rally racing is different from street or tarmac racing games (GT series). It is NOT for everyone!
Graphics 9.5
The environment and terrains are AMAZING! I just love how the tracks are seemlessly blended into the environment. Car models are good, the effects on the vehicles are great, but it is STILL plagued by jagginess (bumpy, unsmooth linings) like in PlayStation games in a lesser degree. I replay races just to look at the beautifully rendered semi-interactive environment, and lighting, shading effects reflected so smoothly off beautiful vehicles.
Sound 8.5
Engine and environmental sounds are sampled and created very nicely. You definitely need to adjust the settings in the option screen to get an enjoyable mix of music, engine, and environmental sound. The soundtrack is negligible. The option to have your own soundtrack makes this game almost ten times more enjoyable. I have to emphasize that the option to play your own soundtrack is so great that it warrants the purchase of an XBox for me before, and it still kicking it for me.
Gameplay 8.5
It can be as shallow as you want it to be or as deep. That means you can just jump in and have some fun, or spend countless hours perfecting those power-slides.
Presentation 8
Overall, the game is enjoyable. It has every elements that make it a very good game. The menu system needs more work for sure. The unlocking and extra features could be better.
Lasting Appeal 8
Once you complete the career mode and unlock those vehicles (most of them you don't even care), it is quite hard to find any incentive to keep on playing except for the graphics and your own soundtrack. With Sega GT, Pro Racer Driver on the horizon, RSC will keep you happy and busy until then.
Closing Comment
Overall, I give this game an 8.5. It is NOT better than Gran Turismo. It IS the best racing game currently for XBox. With Pro Race Driver and Sega GT2 on the horizon, this game should keep you happy and busy. I accredit RSC as the game that inspires future XBox driving games to be made better. I do not get the same state of euphoria when I first play the jaggy Gran Turismo. My recommendation is only buy this game if you are Rally fan, rent it first if you are just a driving game fan.
This is THE best racing game for ANY system to date!I played Gran Turismo and GT2 before, but truthfully, I really never got into them as much as other people. I just wanted to race. I didn't want to have to earn a stupid license just so I could qualify to enter several races before having to earn another stupid license all over again. Here is what makes Rallisport Challenge such a joy to play:
GRAPHICS - RSC is right at the top when it comes to great graphics on the Xbox. Dead or Alive 3 and Halo are the only games that come close to Rallisport in terms of graphics. The cars, courses, people, animals ... you name it, and it looks wonderful!
SOUND - While some reviews I've read have knocked on the sound of Rallisport, I like it a lot. All the cars have different sounds for their engines, and they are sound very realistic. The British guy who informs you of upcoming obstacles has yet to get on my nerves, and the whole "him talking through the radio" concept comes across very authentically. Also, I happen to like the music that plays while you're racing, but if you don't really like it, you can always opt to play your own tunes.
GAMEPLAY - This is really where Rallisport Challenge shines. It comes across as a perfect mix between simulation and arcade. You can't go 190MPH through curves, and the "sliding" looks and feels natural. RSC captures the essence of rally racing like no other game before it. You'll swear you're watching it on ESPN. Thankfully though, it doesn't play exactly like real-life. Who would want to take a turn to sharp, wreck, and then not be able to even finish the race? I know I wouldn't. When you wreck, actual damage will show up on your car, but it won't affect how your car handles or anything like that. It even has a reset button that will place your car back on the track if you wreck. To balance out the way it deals with wrecking, you get bonus points at the end of the race if your car doesn't have much damage. These points help you unlock more cars and more tracks.
Rallisport Challenge is by far the best racing game I have ever played. In fact, it has made me become a fan of racing games once again.
The perfect rally titleHowever, this isn't your typical slow rally title. It's an arcade racer at heart, along the lines of Need for Speed. It still has a focus on how you take the turns, but it somehow manages to make them fun. Your car's handling is perfect, and allows you to take turns without slowing down too much if you know what you're doing. You always have that all-important sense of speed, even when you're only going 60 mph or so. The course designs are fun, although it gets really hard towards the end. After you cross the finish line, you're awarded points based on your performance in things like car damage and finish time. Reaching certain combined point levels in the currently-available events unlocks new ones, as well as new cars. If you're into racing, I think you'll really like this game. I definitely did. Thank you, Digital Illusions!

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NBA 2K2 features all the teams, rosters, and, most importantly, rule changes (like the now-legal zone defense) found in the real NBA. Player faces have been mapped to realistic body types (complete with tattoos), so you can identify a big man like Shaq or a speedster like Iverson without looking at their numbers. The game takes full advantage of the graphics-rendering power of advanced consoles by including better texturing, lighting effects, facial animations, and a higher polygon count to make sure all the jukes, spins, jumps, and dunks are as realistic as possible. The audio is also good, particularly the play-by-play, which is accurate and speedy.
The controls are intuitive--even for people used to the Dreamcast--especially in the area of on-the-fly play calling. You can now use the right analog stick instead of the digital pad, so now you don't have to take your thumb off the main controls (left analog stick) to call a new play or change formations. Other controls let you quickly and fluidly box out your opponent, spin, shoot, pass, fake, and dunk.
There are also eight street-ball courts, and this addition makes for almost an entirely new game. In this respect it is the equal of the EA Sports NBA Live series. But NBA 2K2 surpasses EA's title with its excellent AI. This game is challenging, satisfying, and fun in both single and multiplayer modes. --Bob Andrews
Pros:
- Gorgeous graphics
- Intuitive controls
- Great AI
- A release date too long after the start of the NBA season
(This review refers to the PlayStation2 version of this game.)

Nope. 2K1 is better.
Video game credits call it the best B-ball game ever made!oNe
Huge improvement over 2K1The gameplay is simply amzing. I like the idea of having a direct pass button on offense, and a button on defense to play defense like in real life shuffling your feet and all. Shooting is very easy and efffective especially if you release the ball at the top of your jump shot.
The graphics are greaat although not as good as EA's NBA Live 2002. The players are easily identified to their NBA counterpart and Allen Iverson has his Iverson shoes unlike in 2k1 where everyone wore the same black or white shoes.
The rosters are very up-to-date and if a trade happens don't worry about the game being out of date just go to customize to do the trade yourself. And when draft time comes around just create that player onto their new team.
The Francchise mode is great. You egt to lead your team through multiple seasons with trades, free agency, and retirements. You can also choose to play with the teams NBA rosters or do a fantasy draft where you can have any NBA players.
The announcing is great although repititive more times than not. When Iverson scores a lot they always say the same thing and are always saying the same thing usually twice a game, but they are still very realistic and actually seem to be watching the game unlike ither games announcers.
The only thing about this game that could have been made a little betetr are the graphcis and the gameplay because when you post up you almsot always get a wide open layup or step out of bounds for no reason at all.
Overall this is the best basketball agme availible for the Dreamcast right now. This game for the PS2 is also betetr than Live and is also availible on the XBOX.

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The graphics are amazing, and some of the best on GCN. There are over 100 faces for the players, so rarely will you see the same face twice. And the players faces aren't just paintings, their mouths move as if talking, eyes move, they blink, and everything. The game is so detailed that it throws on grass stains and helmet marks when a player gets slammed to the ground or takes a hard hit. The framerate is also very good, it only lags rarely when you down on your own 1 or something like that.
The controls are easy to pick up, too, of course. Each player has his own button for you to throw with him, and it is easy to scramble as a QB and juke people out as a RB/HB. Catching is automatic, so no worries about that. Madden 2002 has near flawless controls.
Of course, there is always one downfall of the game, and it is the difficulty. The game gets very easy up to All-Pro, and when you advance up to All-Madden, the game is just too hard (opposing players are extremely hard to tackle and break 70 yard runs every other play).
With all the factors and everything combined this game gets a...
A- (9.2/10)
(yes my scale is kinda odd)
ADDICTIVE GAME!Graphics-5.0
The Instant Replays are amazing! It seems like you're watching a real game. The coaches on the sideline look exactly the same as they do in real life and the crowd is actually people instead of a blob of colors.
Sound-4.0
I would think they'd put more commentary lines in 2002. But it has been a week and a half and I'm already hearing repeats. I like summerall and madden's commentary over anyone else's though. Its just tht they sometime make mistakes. Ex. Schleishnger ran for a first down when i was playing and madden says "that james stewart is one good runner." ????
Control-4.5
Nothing wrong here. Its just a little hard to navigate through the screens with the analog stick. I suggest using the d-pad for the mode screens and the analog stick for the games.
Fun Factor-4.5
The only reason why this isnt a 5 is because the game takes up a whole memory card for season or franchise mode. that sucks because i have other games and only one memory card. What makes this so fun is that you can create your own team-choose their name, logo, stadium conditions, and jersey colors. Then you can enter them into your league as an expansion team!
Overall this really is a 4.5 but the amazon people don allow that. Madden still beats out competitors and is a must buy.
Best one yet!The gamecube version looks very similar to Madden 2001 on PS2, with very realistic body movements and crisp and clean graphics. The stadiums are rendered nicely and the players don't have that zombie look from the last one anymore. However, I've noticed the framerate slowing up a little here and there, but it's usually after the play is over. Nothing big to nit-pick in the graphics dept.
If you are used to Sony Playstation, it will probably take a little while to become familiar with the controller. Other than that, I'd say the game play is fine. The buttons make sense but you can change the settings if you need to.
The AI is okay, especially on higher levels, but when going head to head with your friends it is very easy to just launch bombs and score. The scoring in 5 minute quarters can end up pretty high. There are still some bread and butter plays when going against the CPU, but as always, you need to mix them up or it'll catch on. The one thing that I find wrong here is that I keep getting my RB (or WR) tackled from behind by a lineman. I've only had one run over 40 yards because I always get caught from behind. It's annoying.
The main difference that I can see between 2001 and 2002 is being able to use the Houston Texans. It's a pretty cool concept in the franchise mode because you get to build from the ground up and draft every single position. It's definitely worth the time it takes when you start winning games. Make up a coach, make up some players, choose a playbook and see how good of a GM you are as well.
My only real problem with Madden 2002 is the repetitive commentary. It really becomes monotonous after the first few games, and I ended up turning the sound down and playing a CD instead. Madden even uses a lot of sayings from the old versions - most of which are not insightful in the least. They really could've used a bigger soundtrack and I hope they do in the future.
All in all, if you are a football fan you'll love this game. It looks and plays great and Madden's voice over is no reason to pass this game up. And for those of you who are wary about the intricate playbooks - there's a tutorial mode that explains the plays as you run them. Not only is it helpful for playing Nintendo, it teaches the game in general too.

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You can play as any NFL team in a variety of modes: practice, tourney, exhibition, season, playoffs, franchise, fantasy, tutorial, and network (against up to seven other players nationwide). The franchise mode is again one of the game's strengths, as it offers a variety of scouting and free agency options, letting you customize your roster as a general manager based on the statistics and financial demands of actual players. Now you can learn what the Washington Redskins already know--the salary cap is a cruel mistress.
The player animations are again the star of the show. There are literally dozens of potential endings to any collision in NFL 2K2, from stumbling five yards after a shoestring tackle to spinning dizzily between two linebackers to somersaulting through the air after stretching for a catch over the middle. And although the tackles can be spectacular, the game doesn't betray its simulation roots by making them too extreme. These aren't torn from the comics pages, as in some games.
Sega Sports has talked up its new passing system quite a bit, and it is both challenging and intriguing--perfect for the hard-core simulation expert. Unfortunately, the rest of us are left struggling to complete 5 to 10 passes a game. Essentially, the game asks players to expertly anticipate routes and time the receiver's catch. This is no easy task in a fast-moving game such as this, as receivers routinely drop wide-open passes on the rare occasions they do get open, and you'll find your primary receiver blanketed by two or more defensive backs on most plays. The passing engine isn't overwhelmingly flawed, but average gamers will need some serious time to overcome the Ravens-like pass defense they'll face early on.
The running game was the original NFL 2K's main weakness, and it remains the single biggest improvement over the evolution of the series. Sometimes running between the tackles in NFL 2K2 can be a tad too easy and running outside can be too challenging, but the game rewards players who see holes develop and are adept at cutbacks.
It's the small details, though, that make NFL 2K2 the sports simulation triumph that it is. The commentary--although still prone to calling turnovers incorrectly--is first rate, the on-field player dialogue is highly entertaining, and even the stadium music and crowd chants add to the atmosphere rather than annoy.
The game isn't necessarily worth an upgrade for people who already own NFL 2K1, as the improvements aren't dramatic (unless updated rosters are your main concern). But for football fans who want one of the best-looking sports simulations ever made--and who don't mind the initial frustration of lousy quarterback ratings--NFL 2K2 is a Hail Mary come true. --Rivers Janssen
Pros:
- Unbelievable graphics, yet again
- Extremely responsive gameplay
- Gamers must have genuine football skills to complete a pass
- Improvements from NFL 2K1 are minimal

greatest game ever
This is the best football game hands down I have ever played
simply the best