Sports Reviews
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- The first and only way to experience complete Quidditch matches
- Play as any one of four Hogwarts Houses
- Play all the Quidditch positions and execute all the high-flying moves
- Play as characters from the books, including Harry Potter, Draco Malfoy, and more
- For 1 or 2 players
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A Must Buy, Even If You Don't Like Harry Potter
Five Stars... For Potter fans at least.From the first tutorial training challenges, Quidditch World Cup is immensely satisfying. The character animations and special effects are breathtaking, always worth the brief cutscene following any special move. Controlling the three chasers (the only position over which you have direct control until the end of a match) is simple and intuitive, though passing can get tricky at times. Whacking a bludger at an opposing chaser is always a sadisitic good time, and chasing down the snitch at the end of the match is appropriately exciting.
Are there problems with Quidditch World Cup? Absolutely. Most glaring is the utter lack of customization options, a staple for any respectable sports title. There is no way to slow down or speed up the snitch meter (when the meter fills up, the snitch chase begins, thus ending the match), and no storage of team or player statistics. These are minor gripes, and EA has plenty of time to resolve them in a sequel. All in all, these problems would probably only be an issue to non-Potter fans, who won't buy the game anyway.
All said and done, Quidditch World Cup is a charming and addictive realization of the fictional sport. And seeing as it's the only way any of us is ever going to get to take a turn on a Firebolt, it's at the very least a must-rent for Potter fans.
Score.......
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The gameplay is slightly deeper than in the previous installment thanks to separate topspin and backspin buttons and a lob button to foil opponents who rush the net. You'll need all the tricks you can muster to beat the revamped AI opponents, who put up a fight even on the easiest difficulty setting. The amazing graphics engine from the original game has been tweaked to look even better, with smoother animations and more detailed players. Squint and you'll almost be fooled into thinking you're watching a TV broadcast. The fun minigames from the original are back and better than ever, but it's the depth of the World Tour mode that keeps us coming back for more, and that puts our copy of Virtua Tennis in permanent retirement. --T. Byrl Baker
Pros:
- Fluid animations and detailed graphics
- Separate topspin and backspin buttons for precision shots
- Create your own players and help them rise up the ranks
- Tough AI opponents mean you will lose a lot at first
- Doesn't allow women to face off against men

The Last Great Dreamcast GameSega added the game to its already excellent Sega Sports line, and as a result, the gameplay is more of a simulation than the arcadey Virtua Tennis. In addition, there are now sixteen licensed players, from Patrick Rafter to Jelena Dokic. The players look unbelievably realistic, down to the smallest detail. Monica Seles makes her trademark grunts, Tim Henman hitches his shoulders while he serves, Lindsay Davenport has her familiar racket windup, etc etc. It's almost eerie how true to life the players are - a vast improvement over the rather grotesque characters from the first game. There are now 28 courts, a HUGE addition over Virtua Tennis, and some of them are just gorgeous. The Rio court at dusk is particularly wonderous, giving the court and players a glow that's magnificent to behold.
The gameplay, while similar to VT, has undergone a few changes, making the game much more challenging. You now have three types of shots: topspin, slice, and lob. There is also much more attention paid to how powerful the shots are in relation to how close the player is to the ball, i.e. if the ball is close to you when you swing, you're not going to hit it very hard. Positioning your player in order to get maximum shot power and control is vital, adding a whole layer of strategy to the game. Thankfully, the too-often diving of the first game has been practically eliminated, as players lunge for balls just out of reach. If you should dive, however, you jump back to your feet in no time - a much-welcome improvement. You can also return serves with much more power, if you're in the right place. This makes the game more balanced, as the server was usually victorious in Virtua Tennis. The players have much more range now, which results in longer, more strategic matches. You cannot jump into Tennis 2K2 and expect victory right away if you've mastered VT - it's necessary to learn the subtle details all over again. Despite these new complexities, the game still retains the same charm and playability of the original. Credit Sega for not just re-releasing Virtua Tennis with new graphics - T2K2 is a much different, but no less enjoyable game. The best thing about the improved gameplay is it gives you more control over your player and his/her shots.
Tournament (arcade) and Exhibition modes are, in fact, set up the same as VT: pick a player (or players) and hit the courts. There is a mixed doubles option, as you cannot play two males against two females. However, the World Circuit Mode has seen some pretty drastic changes. You create a male and female player using rather limited options, and start training in your quest to become #1 in the world (you start ranked at 300th). You follow a 12-month calendar, on which different singles and doubles matches are displayed for you to enter. In between matches, you train your players using different trials, much like the first game, but instead of winning money, you improve your player's statistics in various categories (forehand power, foot speed, serve control, etc.). These training matches have the same unusual charm as VT's: you'll try to knock items off a conveyer belt to improve your serve, try to catch flags while avoiding being hit by balls fired from tennis machines, and even play a strange tennis version of Othello. These quirky minigames are just as wonderful and addictive as before, and Bulls' Eye and Pin Crasher make repeat appearances. It's very necessary to train, as your players begin basically at zero and will lose matches immediately unless you train. When you think you're ready, you can enter a match. If you win, you get money, which you can then spend in the various shops for doubles partners, additional outfits, racket upgrades, and more arenas for Exhibition Mode. You also improve your rank, imperative as you must have a certain rank in order to enter higher tournaments. These changes are, again, intended to make the game more of a simulation than an arcade experience, but it's set up in such an intuitive and compelling way that it's more enjoyable. You'll get attached to your created players quickly, and you can even use them in the game's other modes.
Tennis 2K2 is a gorgeous-to-look-at masterpiece that has even deeper gameplay than the original, and is unmatched as a multiplayer party game and as a single-player experience. It is a must-own classic that is the final hurrah for the dying Dreamcast, and is one of the system's top three games. Enthusiastically recommended!
Tenis 2K2 - Awesome
The sisters are in it...what more can I say?
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Like NFL 2K3, NBA 2K3 is presented in the patented ESPN style. The game has all the sights and sounds of the NBA: the pomp and circumstance of pregame introductions, accurate arena recreations, realistic player animations and sizes, and fluid dribbling and shooting (including crossover moves and the ability to change shot direction in midair). All of this is accentuated with special touches such as alley-oops, tipped shots, the ability to make passes on the fly, fierce rebounding battles under the basket, and the added drama and excitement of the ball bouncing off the rim before it either falls in or goes awry.
NBA 2K3 offers a host of moves and modes on either side of the ball with 25 offensive and 10 defensive plays from which to choose. Throw in fully customizable strategy options--everything from player clutch factor to computer shot tendencies, not to mention all types of shot percentages and fouls--and it's easy to create the ideal match up and game environment. The limitless roster manager feature also ensures that league and franchise modes won't get stale.
Street mode offers a break from the grind of NBA play, allowing you to go two-on-two or all the way up to five-on-five in nine playgrounds and gyms. Pick your favorite players from current teams or choose greats from the '50s through the '80s and go at it as the Ballers vs. the Ringers. Street even features requisite trash talk such as "Yeah! You like that?" and grunts backed with "Get some!" --Larry White
Pros:
- Accurate, eye-catching graphic representation
- Challenging artificial intelligence
- Realistic gameplay
- Blocky player movements
- Players celebrate with fans after key shots
- Lob quality of passes
Note: This review refers to the PlayStation2 version of this game.

'Live' is Dead...This game can be a bit too real at times. ...The juggling of passes when they're caught is a good idea in itself - and realistic - but it happens too often in this game. Also, players tend to stop to catch a pass rather than catching on the fly. It's not as bad as earlier versions, but not as flowing as last year's game. That's about all the gripes I have. ...The gameplay is phenomenal. The animation and realism - from the collisions to the dunking/rim-hanging... to the reaction after getting the ball ripped in traffic - nice. Diving out of bounds to try and keep the ball in play, altering your shot/layup/dunk in mid-air ...makes the game just too much fun - especially when playing with another player as opposed to the CPU. ... Rebounding has been drastically improved, and ...players actually play up to their real-life counterparts, when you're playing against them or simulating the game. If you're playing the Lakers, you know which 2 you need to constantly watch...
I played this game and it's amazing.
Great basketball game for XboxThis game is also a really cool multi-player game. On my XBox I play with my brothers and you can play 4-players. This game is very comprehensize and there are a plethora of options. You can pick any team in the NBA, and play any way you want. You can make up your own players and play streetball. You can play a practice game or practice free throws (which are kind of hard, you need to press both triggers). You can turn off all the rules like backcourt violations and 3-second violations.
The graphics in this game are excellent. The use of lighting effects is really nice, and the game movements are very lifelike. This game definitely shows off the power of the Xbox graphics engine.
Overall this is a great basketball game for Xbox. It's a very good choice compared to the other basketball games for Xbox.

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Like most of Segas recent sports releases, NHL 2K3 hangs its hat on stellar gameplay and sweet graphics. Little, if anything, is overlooked: players move and react much like their real-life counterparts--goalies are especially acrobatic; the puck seamlessly glides, flips, and bounces around the rink and off the posts and goalies pads; players can be pinned to the boards during a scramble for the puck; missed shots are covered up by a diving goalie or slapped in off ensuing rebounds; arenas are painstakingly re-created and feature music and sounds specific to each. Off the ice, theres plenty of strategy and options to tinker with. NHL 2K3 boasts over 30 sliders to alter effects ranging from ice friction to referee collisions. And, of course, theres the franchise mode that allows up to 250 years of dynasty building. --Larry White

Best out there....for now
Sega Sports: The New King Of HockeyGraphically, it's above average in the player models (EA's are better), but everything else looks absolutely stunning. As expected these days, the rinks are true to real-life arenas. The ice at the start of every period has that wet, resmoothed surface--whereas during the periods, you see that wet look disappear as you see skate marks and snow. The crowd looks rather dull, but the action takes place on the ice, not in the stands. Player animation is great in some areas (like during the board pinning), but choppy at times (some body checks).
Sound is really good, but there is room for improvement here. The sounds of the game are well done, but the play-by-play/color commentary is very weak. It's slow, unresponsive, and the color man hardly interacts with the play-by-play man as he ignores 90% of his questions. My question here is: Why did ESPN sanction a hockey game without Gary Thorne and Bill Clement doing the play-by-play/color commentary? The only other flaw with the sound is the lack of crowd sounds--chants for their home team are non-existant and there are only a few general crowd reactions to the action on the ice. The public address announcer is done very well (your starting lineup is even announced in the pregame intro and his voice stresses enthusiasm to home team goals/assists). Also, each arena has its own authentic goal horns for home team goals. The game has a true ESPN presentation feel, but the lack of menu and option music is a minor problem as you will spend quite some time at these game option menus.
The gameplay and game physics are what will really grab your attention if you are looking for a realistic hockey game. Goals, saves, checks, penalties, board pinning, you name it, are so realistic you'd swear you were watching a game on ESPN. Remember that this is a true sim hockey game. (Tip: If your player goes out and makes dozens of hits every game, he could very well get injured early in the season.) As in EA's NHL 2003, you can tweek certain options to your liking (and most of these options are similiar to NHL 2003). Let's not forget the fighting--they are over rather quick, but it looks a lot better than the poor fighting engine in NHL 2003.
I mentioned that you will spend a bit of time on NHL 2K3's off-ice menus. This, believe me, isn't a bad thing. If you play the franchise mode, you get to do the GM's work of trading and releasing players that you are accustomed to in today's hockey games. However, Sega Sports has gone far beyond that and also lets you send/recall players to and from the minors (for development as some do actually get better), put players on injured reserve, assign who you want to wear the "C" and "A"'s on the jerseys. You are also given a certain amount of "budget" points (similiar to a salary-cap idea) to sign free agents and draft picks (you start out with around ten selected picks at the beginning--sign who you want and send them to the minors and watch their development increase), or you can resign players already under contract to avoid free agency (star players, of course, eat up more budget points) by signing them to multi-year deals.
If you have to find an obvious thing missing, it's the lack of online play for the Psx2 (I hear the xBox version WILL support online gaming). However, with all the great things to do in this game, you will probably not even miss it.
This game is a ton of fun on and off the ice. It's a total simulation/role-playing hockey game. If you want an arcade style game--buy NHL Hitz 2003, if you want a arcade/sim mix--buy NHL 2003 (by EA Sports), but if you want a complete hockey simulation experience--buy NHL 2K3 by Sega Sports, the new king of hockey.
nhl 2k3 is great hockey
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Very super azsome game........ to bad it is the same!
Overall a total Upgrade!One new feature is the mini-camp. I just bought the game yesterday and let me tell you this feature is fun. I've been a veteran of the Madden Series since the beginning on SNES. I thought I new how to play the game well. The mini-camp proved me wrong. The first couple difficulty settings are pretty easy, but once you go beyond that good luck.
The only negative thing that comes to mind is the commentary. Being a big fan of NCAA Football, it would be nice to get someone else in the booth with Madden and Michaels. It is refreshing however to see that Summeral is gone. Michaels does a decent job, but you can still tell that some words are previously spoken and strung together, example. SAPP on the tackle. That is his FIFTH tackle today. Nother makes me more mad then that. But I'm not playing the game for the commentary.
One other new feature is this TRAX idea. They made an album for this game and it consists of 11 tracks, ranging from hed(PE), to Bon Jovi. Two words for you readers, GETS OLD. Not only does it get old but when the songs change a menu flashes on the screen and tells you what song you're listening to, often messing your play up, due to concentration.
Overall Good Game, just some minor tweeking.
Madden NFL 2003 IS IN THE HOUSEAlso, the teams have realistic stats and many gameplays to choose from. You can also design your own gameplays for all of the positions. Not to mension... you can also play tournements. Their also are 2-minute drills for throwing, reciving, intercepting, tackling, kicking, and much much more. You have to try to defeat as much of the levels as you can. The more you defeat, the more madden cards you get. (You can trade madden cards, sell them, and buy them. To buy them, you must do tasks which include throw a 30 yard pass, intercept a pass, recover a fumble ball. But since these are such easy tasks, you get less points then you would to complete do the folowing tasks. Run 60-80 yard in one play, or when your opponent kicks the ball you run the whole way without being tackled, complete 20 consecutive passes, and much more tougher stuff. Levels range from 1-5, 5 being the most difficult. This is probably the best sport game on gamecube.
OUT OF 10
Sound-10
Graphics-10
Gameplay-9.5

- You are an unknown local skate punk trying to make it big
- Get off your board and explore 9 expansive levels
- Customize and name your own tricks
- Create parks with Skate Park Editor
- For 1 player
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fun but easyIf you haven't played this game, basically where have you been for the past 7 months?
Good but over-hypedIn Underground you are to progress through a story mode by which you start with nothing and end up as king of the skating world, all the while battling your once-friend-turned-enemy Eric. Throughout the story you complete several goals and missions to progress on to the next level. Once completing the story mode you unlock a secret level, a Kiss Concert arena, which is one of the coolest levels, by the way.
At this point you can return to previous levels and search for all the hidden goodies, learn new tricks, create your own tricks, or create a park for that matter. It's definitely an improvement over Tony Hawk 4 and is clearly the definitive skateboarding simulator.
First I'll give you the positives. The game has a great deal of online features allowing you to share parks, tricks, etc. online, as well as compete in online tournaments. It also seems to be very faithful to presenting a real simulation of skating and doesn't allow you to defy physics too much, except for the rail rides and surviving horrific falls.
Now the hype.
Underground is lauded as a game that let's you "get off your board and walk around." Um...have you ever played a game called "Grand Theft Auto?" You can walk around - and do a whole lot more. I'm sorry, I don't really find the fact that you can "walk" to be earth-shattering.
I also feel the game is a little *too* real. For example, take SSX. This is a game that gives you a real sense of controlling a snowboarder careening down a mountain, but at the same time let's you completely disobey gravity at your will. Underground isn't really like this. If you are actually a skater I'm sure that compared to reality the Tony Hawk games are awe-inspiring, but to a non-skater the air tricks are rather underwhelming and don't look all that different from what you see on ESPN2. While this is in some ways good I suppose, it leaves me wanting to be able to do more spectacular stunts.
The controls are pretty jerky. One thing I've never liked about the Tony Hawk series is the erratic control and Underground doesn't fix it. One little move and suddenly you're facing the other direction.
Lastly, the story-mode is pretty short. The only game in the series I've played is Tony Hawk 4 (so I'm not a hardened veteran) and I finished the game in only a few days with moderate playing.
I gave the game 4 stars so obviously I liked it, and yes, it's a good game. But game of year? No way. I'm not sure I get all the hype. Sorry to all the diehards of the Tony Hawk franchise.
CRAZY Game
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The third incarnation in the series, this game straddles the fence between a realistic simulation and a fast-paced action game. College football fans will have a blast as it allows them to play as any one of the 140 1-A or 1-AA college teams (with as many stadiums) on its way to reaching the coveted Orange Bowl, Sugar Bowl, Fiesta Bowl, or one of 17 others.
New this year is Advanced Player Control, or APC, giving players even more control (and subtleties) to the action. This includes controlling any one player (you choose who you'd like to control before the ball is snapped), finding open field and calling for the ball, and so forth. This gives the player more control on the field, but doesn't take away from the fun factor.
The game offers up a Practice, Exhibition, and Season modes, and the Dynasty mode has been beefed up to allow gamers to review and recruit players at the junior college and even high school level to enhance their rosters. The Situation mode is a collection of scenarios for you to battle through, such as coming back to win a game after a bad quarter or a lousy half. There's also a new mode, dubbed the Bowl Game Playoff mode, which is essentially a do-or-die, go-for-broke game for those who would rather work their way up the ladder, elimination style, toward the National Championship.
Though these additions may sound like a lot has been added to the game this year, after a few hundred snaps and a dozen or so games, it really feels like past NCAA games with a little more flair. If you enjoyed the previous versions in the series, then no doubt you'll like this one too. It's college pigskin done right, and there's nothing wrong with that! --Todd Mowatt
Pros:
- Advanced Player Control adds new subtleties to the action
- Bowl Game Playoff mode allows players to create elimination-style competitions for the National Championship
- Plays much like prior versions

An update on a great seriesWe'll start with what is the same. Basicly the game looks just like it did last year. There are some new tackling animations, but other than that, graphically it is the same game. Of course, for the most part, sports' titles have maxed out the potential for the PSX so there's not much we can do about this. The sound remains fantastic with just the stadium announcer telling us what is going on in the game. There is no play-by-play, but when added to the fantastic crowd noise, the sound is the best for a sports title on the playstation.
Now, the changes. The gameplay has been tweaked a little, giving the offense a bit of an advantage. There is an actual speed burst, and if you have a fast running back or wide receiver in the open, they won't get caught. The running game is easier than in previous years and you are finally able to run the ball up the middle. Unfortunately, the computer still passes the ball way too often, but if the game is close, the computer will play a pretty realistic style of offense. The dynasty mode is the best "season-style" mode in any sports game period. Recruiting is fantastic, and unlike last year, freshman will actually come to school with some speed, and as they go through their four years, things like their awareness will improve a lot, not their raw physical attributes.
Overall, this game is great. It is fun to play, and does a fantastic job of capturing the feel of college football. Now if only we could get EA to make the computer play a more realistic style of offense...
same game, new packagingthere are some added features that definately add to the hours upon hours of enjoyment, but all in all, if you're happy with ncaa 2000, ncaa 2001 may be a purchase you might want to skip. could i skip it? no way! EA Sports is a company that always brings forth perfection to the gamer's table. the hard thing for EA Sports to look at while creating ncaa 2001 was that ncaa 2000 was pretty much the most amazing football sim (pro or college) ever made. why try and fix something that ain't broke? i agree with the direction EA Sports took with 2001...they added some cool new features (expanded create a school, expanded recruiting system, expanded the ranking system, improved the running game, and strengthened the AI) but they kept the basic core of what made ncaa 2000 so freakin' great.
One thing that was added that i hate is the momentum meter. there's no need for it...the crowd is your momentum meter. the meter apparently is supposed to give more "power and finesse" to what ever team has the meter in their favor. nah...doesn't really work out that way. i just turn mine off. i let my playcalling make or break my momentum, then i feed off the crowd's enthusiasm or rage. whichever their offering at the time.
the running game was improved and given a curve in favor of the gamer. unfortunately, running can sometimes be too easy. gaining a 50 to 60 yard run off a HB-TOSS is not out of the ordinary. and that's on skill level All-American. don't get me wrong, i love the running attack, but sometimes it can get ridiculous. oh, and by the way, the turbo button really kicks in this year. those HB-Toss plays really come through with that turbo button bein' tapped like there's no tomorrow.
the passing game is still great, but man, getting picked off happens way too much. one of the main reasons it happens so much is that when your QB tosses a pass to a receiver, about 4 or 5 defenders just swarm all over your intended target. now i'm all for defense, but let's cut down on the univited guests, shall we?
all in all, i do love this game. but i think i love 2000 just a smidge more. 2001, for all of its new additions and elements is sure to please any college football fan for hours and hours...whether it's in your dorm room, or your living room after the two year old and the wife have finally fallen asleep.
that's all i have to say. EA Sports has come through with another winner. besides, i don't think EA is putting out ncaa 2002 for the PS2. this may be your last offering for a while.
see ya on the gridiron.

- Wrestle with WCW and nWo wrestling stars
- Battle as Nitro, Sting, Hogan and more
- 5 Modes of play
- Includes short FMV ring intros and hilarious rant videos
- For 1 player
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Like any fighting game, WCW/nWo Thunderis much more fun in two-player mode, competing against a friend. Although the advanced library of moves includes power slams, back-breakers, pile drivers, and even fighting outside the ring, it's often difficult to manage your wrestler's moves. Average players may prefer to find a wrestling game that is easier to handle, but WCW/nWo Thunder is worth the effort if you want to play with the WCW and nWo teams. --Sal Barcia
Pros:
- Features WCW and nWo wrestling stars
- Wide variety of match selections
- Advanced library of moves
- Non-wrestling fans may not appreciate the game
- Difficult to manage your wrestler's moves

Nitro Sparked The First Flame...
I do believe I am quite ready to rumbleWCW Thunder had a lot to offer fans when it was released. For starters, you had some 60 superstars to choose from, including the biggest names around such as Goldberg and Hogan; all kinds of other hidden wrestlers also lay buried inside the game, waiting for you to win with certain characters (or use the handy dandy cheat codes) to unlock them-everything from made-up goofy characters to the wrestlers who got beat up for a living every week to announcers to members of the Nitro Girls (including the luscious Kimberly). While certain basic moves worked for all wrestlers, each individual wrestler, including the hidden ones, had their own signature moves. Thus, you could have Goldberg take his opponent out with the Spear followed by the Jack Hammer, or have Lex Luger turn a man into a little baby while hoisted up in the Torture Rack. Each wrestler came with his own theme music and personal allegiance, but you had the option of changing a guy's alliance. This could become important in terms of one of my favorite features of the game, the ability to have an ally come to the ring to help you avoid a loss or just to help you beat the heck out of your opponent.
The game offers a number of game types for one or two players. You can fight an exhibition match or go for the TV Title, US Heavyweight Title or walk that aisle in pursuit of the World Heavyweight belt. If you get tired of one-on-one action, you can choose tag-team play or battle it out with 29 other wrestlers in a Battle Royal. You can even get down to brass tacks and battle it out in a cage match. The only bad thing about a cage match is the fact that it does not allow you access to any weapons. In normal game play, there are a number of weapons outside the ring (you control how many) that you can pick up and use to beat the fool out of everybody that gets in your way; you can even just keep wailing on your opponent after he hits the ground.
WCW Thunder is and never was perfect, though. For one thing, the game quickly becomes rather easy. You can just pile drive your opponent over and over again into oblivion if you like or take a stop sign upside a guy's head a dozen or more times and pin him easily. The clumsy combination moves actually become a good thing here because it is sometimes a challenge to perform that special killer move your wrestler is famous for and end the match in style. The graphics are decent but not great, and my Playstation seems to have a few hitches in its gitty-up when it tries to render large numbers of wrestlers all at once in Battle Royal mode. I still enjoy playing WCW Thunder, though. It looks a lot like the earlier WCW Nitro game, but it plays a lot better in my opinion. There are better games available now, even for the Playstation, but I have a feeling that I'll be enjoying this game on and off for many years to come.
what the heck is this???
- Attack the mountain in this snowboarding adventure
- Beware of avalanches and lightening storms as you seek your adrenaline rush
- Enjoy out of bounds exploration and racecourses
- The mountain's 3 peaks are wide-open and full of collectables, secrets, and shortcuts
- For 1 player
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Just Get the game
this game will rock
SSX 3: Out of Bounds Review*Sound 5/5
Ok, with so many songs, and the ability to make your own playlist, this soundtrack rocks!
Here are a few of the artists who make a great appearance on the soundtrack:
Red Hot Chili Peppers (remixed)
Fatboy Slim
Andy Hunter
Yellowcard
Finger Eleven
N.E.R.D.S.
X-ecutioners
....and more!
Also, the sound is great. When you're riding down the mountain, you'll be immersed.
Voice-acting is top-notch, although in the cutscenes after a race when your rival approaches, you can't really hear them talk; the music is drowning them out. However, this is one flaw in an otherwise perfect sound category.
**Replay Value 4.5/5
Ok, SSX 3 can be played in a lot of different ways. While Peak 1 somewhat resembles the SSX Tricky courses, Peak 2 and Peak 3 are very unique. You'll be even more glad you bought this game once you try the freestyle mode on Peak 3---lightning, rockslides, and high winds make the gameplay explosive.
There are many different characters, all with a different feel to them, although it's not terribly noticeable. There are also tons of cheat characters, so the roster is quite large. However, the cheat characters are freeride only, and you can't change their clothes or gear. The cheat characters don't seem to have gotten the same graphic overhaul either; but since they're more of a fun addition, this factor doesn't detract from the game.
I would say that you have an unlimited amount of replay value, as you can try to go a different course with your character, or try beating the game with all the characters. Or just simply try to get a better race Medal or a better Freestyle score. You've also got the 2 player mode, which allows you to ride an unlocked course with a friend.
There are also tons of toys, posters, art, trophies to collect/earn. This adds more replay value, and it gives it a SSBM/SC II sort of feel. However, the trophies are for accomplishments, so there aren't too many, but there is a reasonable trophy count.
***Graphics 5/5
This game has great graphics. The characters look great, the courses look great, and the lightning and special effects are clear and awesome. I'd say the visuals are in the same league as Metroid Prime, and that's a major compliment.
****Control 4.5/5
The controls are tight, and although they're loose at first, they tighten up as you buy experience. The trick system is the same as SSX Tricky, except for the Uber-tricks. You can buy tons of new uber tricks for each trick category, and assign one to the required button combinations.
The tricks are easy to pull off, but timing is crucial to rack up major points. This game very challenging for all you hardcore gamers, but a casual gamer can still enjoy it.
*****The Final Score: 5/5
SSX 3 is a ton of fun. It's cool to customize your rider from head to toe, and it adds to the gameplay experience a lot. You can receive messages from other riders and your rival, making you feel more immersed in the gameplay. You can't send messages, but hey, this isn't Animal Crossing.
The effects are great, especially on Peak 3---I love the lightning, wind, and snow effects. Even if you have Tricky (like I do), you'll be glad you have it. If you're somewhat cautious about buying it, at least rent it. SSX 3 is the best snowboarding game I've played, and a great game for everyone.

List price: $169.99 (that's 29% off!)
Used price: $45.95

Playstation2owner
Dreamcast is better than PS2
The addition of special moves and combos was a great idea, because they add plenty of excitement to the gameplay. Before I bought the game I was worried that I wouldn't be able to handle playing all of the different positions at the same time, but the quidditch games flow seamlessly. You mainly use your chasers to play, and when the option comes up, your beaters may help you regain possesion of the quaffle. The important boosting power of your seeker depends on how well you play as your chasers, and how many combos you pull off. It sounds weird, but it becomes almost subconcious if you practice a lot.
The only problems I have is the inability to control your goal keeper while the enemy team is trying to score, and the lack of fouls. I guess I can understand why there are no fouls though-- the games would take way too long. It already takes me 3-4 hours to complete the 16 match World cup with one team, and that's only on Comet 260 level...
I like the instrumental opening theme, but the sound could be better-- hearing Ludo Bagman say "I'm sorry to cut you off there, but that was an amazing tackle!" over and over again can get a bit tedious... but the visuals are amazing! My personal favorite stadium is The Nordic Team stadium, as there is an Auroroa Borealis display! I couldn't believe it the first time I saw it!
I recommend this game as a must buy! There's alot to do, especially because of the quidditch cards to collect for completing certain objectives, so you're not likely to get bored with this soon!