Sports Reviews
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List price: $49.99 (that's NaN% off!)
Used price: $2.50
Buy one from zShops for: $6.95
Thanks to its smarter-than-your-average artificial intelligence, NFL 2K3 sports a somewhat steep learning curve that requires sound football simulation instincts. Knowing your team's strengths and weaknesses will ultimately be of benefit if you hope to win at the game's advanced levels. Be prepared to mix up your play calling and make adjustments, instead of thinking the same old reliable plays will get the job done. Of course, practice mode is always there if you need to work the kinks out of your game plan and master the multitude of offensive and defensive sets at your disposal.
Graphically, sports games don't come much better looking than NFL 2K3. Among the highlights: player animations are amazingly realistic and lifelike, and a wide array of facial emotions appear that are relative to game scenarios. Stadiums are painstakingly recreated to take on an almost postcard feel, and replays access a wide variety of angles that put you right on the field or in the stands.
One area in which NFL 2K3 easily aces the Madden games is with its game commentary. As part of the game's ESPN broadcast presentation, announcers Dan Stevens and Peter O'Keefe call every bit of the action in varied detail. The pair is far removed from tired and stale Maddenisms, offering worthwhile play breakdowns, player assessments, and quips that actually don't make you wince (at least not too often). Stevens and O'Keefe, not to mention the crowd, will let you hear about it when you bite it on the field. --Larry White
Pros
- Superb graphics in most areas
- Commentators sound realistic and rarely repeat themselves
- Challenging AI forces you to adapt your game plan
Cons
- Receivers can't be put in motion
- Slow, lofting quality of the passes
- No ability to challenge plays
- Often unrealistic player animations
This review refers to the PlayStation2 version of this game.

fun game but does lack in some areas
2K3 vs. MaddenMadden's gameplay is very precise and requires very careful controller inputs by the player making the learning curve very high. 2k3's gameplay is less precise and has a "NFL Blitz" feel to it with faster gameplay and semi-extreme tackles. The learning curve for 2k3 is a mere 10 minutes if you are a quick learner.
To make things easier to read here is of the strengths each game has:
Madden:
FRANCHISE MODE(More in-depth, yet doesn't have some cool things like 2k3 such as "trading blocks" and "counter trades"). STIFF ARM (more effective and better animation). DEFENSIVE LINEMAN SPECIAL MOVES (easier to execute and are more productive). DIVING TACKLES (Unlike 2k3, you may execute a diving tackle from afar, on 2k3 you must practically be touching the ball carrier to execute). PRACTICE MODE/TRAINING CAMP (more in-depth with various smaller games you may sharpen your skills on). AUDIBLES (more audibles for both offense and defense).
2k3:
ANIMATION (By far the animation is better than Madden. When the QB rolls back he always looks towards the recievers unlike in Madden, RB lower head and break tackles in faster more exciting fashion. Player's faces are beautiful and look extremely similar to those in real life and they even blink, smile and get mad. Also players are not as "stiff" as in Madden. COMMENTARY (Is not professional but can be hilarious). EASIER PASSING (Passing on Madden is extremely difficult and is somewhat non-realistic because it demands so much precision).
If there was just one good and bad thing that I had to choose for each game, here they are. Madden is more polished in all aspects of the game, but I find the passing game very hard when playing on any difficulty due to some "un-realistic" cornerback coverage moves. On 2k3's side, I cannot stress how impressed I am with the animations, they out do Madden by far except they are just a bit choppy. 2k3's worst quality is the "diving tackle". You have to practically be touching the ball carrier before you try to do a diving tackle. I'm not asking for a NFL Blitz style jump-across-half-the-field-diving-tackle, but one more like in Madden to make tackling bunches easier and more realistic.
These are just a few of the aspects of the games that differ. If only there was a game that combined 2k3's animation with Madden realistic play, then the world would have a truly great football game. Now that I have spent time playing both games I really cannot bring myself to play either. Each one has something the other doesn't and that will have you jumping from game to game to satisfy your craving. You'll go to 2k3 for the incredibly exciting break tackle animations and QB throwing motions. And to the more polished Madden for the more realistic game play and in-depth Franchise mode.
the BEST football game on ANY system
List price: $49.99 (that's NaN% off!)
Used price: $9.50
Buy one from zShops for: $18.26

A decent first try, but not greatThe Good:
Golf engine - played and felt good, not remarkable, although I admit I prefer 'pressing the button 3 times' to 'pull back and push forward.
Characters - one main selling point of the game, the characters are very cool and of course very fun to look at, but this is a game you play, not just watch
Game Variety - play stroke, match, casino,timed, 1 club only play, and others. Multiple club sets and balls you can unlock.
Commentary - Good stuff from that comedy central guy.
The Bad:
Course Selection - This was one of my biggest gripes. I can turn off the annoying annimations and commentary but with only 3 courses to play, the longevity of the game will surely suffer. (HSG3 has like 7 or 8 courses?)
Course Design - Their was no imagination in the layout of the holes, just hit it straight and you will be on the green in regulation every time. Not much strategy needed to hit a birdie/par. Nothing tricky or fun. Examples: No par fives you can try to reach in 2 shots that punish you if you miss. Nothing in the way you need to intentionally hook the ball arround. No 'shortcuts through the trees and then down a cart path,' that reward you greatly but are very tricky to pull off. Theirs tons of stuff like that in HSG3.
Ball Flite Indicator - As you line up your shot and choose your club, power, and point of impact, arrows show exactly where the ball is going to go and if you are going to hit anything. This takes all of the fun and skill out of figuring out if you can clear some trees or if you can curve your shot arround that dogleg. You dont have to figure out if your going to clear a water hazard or if you should just lay up short. You dont have to consider wind, or elevation or your lie. Just line it up and hit it exactly where you want it.
Putting - You line up the put and then it shows you exactly where the put is going to go, and you get 3 chances to move your target and then see the balls exact path. This takes all the skill out of reading the green and putting.
Strike Point - You set the point on the ball where you are going to strike it before you shoot. Its easy and you can do it every time. This isnt realistic (full backspin on every shot at the green.) HSG3 made it difficult to obtain 'super backspin' and it required a perfect hit. Another skill that adds longevity to the game that anyone can do on their first (and every) shot.
Caddy Beating - Another feature of the game that sounded great on previews but turned into another of the games flaws. Beating your caddy gains compusure when you arent doing to well. Your composure changes with every single shot. The problem is you end up beating your caddy every single hole. To beat the caddy just hit a button 5 times, timing your hits kinda like parapa the rapper. It's way to easy to get all 5 hits in, fully raising your composure. It takes about 30 seconds (but imagine 4 players beating their caddie 18 times each, way to much time sitting arround watching the same animations). Hit the fringe, water, or Out of Bounds, and your compusure drops all the way down, and then you have to beat your caddie again (or hit bad shots with your poor composure.) Im talking Major Annoyance here: Any shot in the fringe, even 2 inches into the fringe on what other wise was a perfect shot and your compusure drops completely (and then you have to beat your caddie again.) Good example: More then once I was like 10 under par beating my opponents by at least 5 strokes, attempting to reach the green on a par 5 in 2 shots and I roll up on the fringe for an easy chip on in regulation. In real life that would be a good thing, in Outlaw golf, I gotta beat my caddy for the 10th time. Dont get me wrong, I like the idea of caddie beating but make it special by only letting me do it once or twice a game. And have my compusure move slightly up or down with each good or bad hit.
Repititon - Each player has 2 animations, and they are long. The first time they were very funny and all that, but after 18 holes you have seen the same one 9 times each.
The verdict: Alot more bad then good. Wait for something better. So rent it, laugh at the funny stuff, master the 3 simple courses, get tired of the real repetitive 'funny stuff', look at the girls a few more times, then return game to rental store and be glad you saved [money]
Dan
Good for the serious golfer and the duffer!
Happy Gilmore Mete's XBOX!From the announcer who will put you down every chance he get's. To the audiance who will laugh at every mistake you make on the green. But this game will keep you laughing for hours as you play.
Now to the game. You can play normel golf to get started. It's not that hard to lerne. Then from there your able to play in severle diferent stiles. Plus the more you play the more you will unlock. There's no end to this game.

- Experience all the drama and pageantry of a heavy weight bout
- Authentic boxing action with revolutionary gameplay
- Cinematically stunning
- Pummel opponents with precision using Total Punch Control
- For 1 or 2 players
Used price: $25.99
Buy one from zShops for: $35.00

Marciano looks like a welterweight...A flaw with this game is the default controls. They are going to be a major factor that might prevent this game from entering a higher sales bracket. You must adjust the controls so that the buttons do the punching, not the analog stick, easily remedied but it is going to frustrate many players and give them reasons not to turn the rental into a purchase. This oversight probably stems from the desire to imitate the physical controls of a particular stand-up boxing game that was present in the arcades for several years, but not appropriate here for a handheld controller.
Secondly some fighters have slipped into the game that really do nothing to generate any enthusiasm or anticipation but only create an unbalanced feel for the different divisions. Fighters like Leija and Byrd and several others are good fighters in the real world but I want great fighters to look at in a game; as it stands now there are not enough "great" fighters here. I don't know if this was a monetary issue but if you want models of superb fighters, the past is an excellent place to find them. I was pleased to see some Hall of Fame fighters like Robinson, LaMotta, Marciano, Ali and some others but there were not enough. This game was an excellent rental for myself but in terms of value, the programmers should have put in fighters like Tyson (or a similar made up creation to avoid the expense) and Mayweather and more fighters like Willie Pep, Jack Dempsey, even Sullivan for laughs, and perhaps Joe Lious and Thomas "Hit Man" Hearns would have been nice instead of a loudmouth like Tarver who has not shown enough respect to Jones, one of the greatest fighters of all time. This game is going to age considerably when Tarver's stockprice plummets after his next fight or two.
The soundtrack is repetitive and annoying to the point where I just turned off the volume at one point. Contrast this weak soundtrack with the classics of the eighties in GTA Vice City and there is not even a comparison.
Note to all game developers: in case you are not aware, since Vice City has been on the market the bar has been raised and glaring weaknesses are no longer tolerated. The problem with games like Fight Night 2004 is the sheer cost makes it terribly difficult to pick up - even for hardcore boxing fans like myself. This game could have been a classic if it was not for this, and a handful of other thoughtless mistakes. As it stands now I wouldn't buy the game unless it made it to the cheaper Greatest Hits PS2 collection and by then it will probably not be worth getting distracted from GTA San Andreas which will be out before the end of the year. However, I wouldn't be surprised in the least if the next installment of Fight Night 2004 turned out to be a real winner.
EA has finally made a respectable boxing gamePros:
1. Fantastic graphics
2. Good physics
3. Extensive career mode
Cons:
1. All hip-hop soundtrack
2. High difficulty
3. Annoying ring announcer
Best Boxing game in the world
List price: $19.99 (that's NaN% off!)
Used price: $1.29
Buy one from zShops for: $8.95

Real hoop fans beware!
Great Game

A Terrific Stroll Down Atari Memory Lane
List price: $24.99 (that's NaN% off!)

Good Games... sub-par sound emulation.Out of the box the Controller that houses the 5 games (Pac-man, Rally-x, Digdug, Galaxian, Bosconian) is very solidly built. The stick and buttons are really close to what you would have found in an arcade back in the day though the button could be a little lighter feeling for my liking. The A/V cable for the device is fairly thick and about 8 feet long. Should be plenty of cable to plug in and go sit down in your favorite chair.
Hook up was simple. Unscrew the bottom... drop 4 AA batteries in screw the bottom back on (keeps the batteries from falling out in an intense game of Galaxian). Plug it into the TVs Composite video and audio-in jacks and your done. Turn that puppy on and get nostalgic!
Pac-man was pretty close to the arcade but i found that the power pelletes lasted a bit too long. Audio was fairly close in most parts but the sound was off on the power pellete noise.
Dig-dugs gameplay was very close to the original arcade but the sound was waaay off.
Galaxian (my fave) i was most dissapointed with as far as the emulation of it but still have fun with it. Galaxian is kinda like Space invaders where you must destroy all the ships comming at you. It might just be that i am getting old but it seems like control on Galaxian was alot better in the arcades. The sound was alright. Still this brings back alot of memories of the old quarter munching times i had with this game.
Rally-X i honestly dont think i ever played in the arcade. The goal of this game is grab 10 flags before your fuel burns up and avoid the red cars and boulders. Kinda tricky game.
Bosconian i never played in the arcade either but is a really fun space station destroying game akin to an asteroids. You are in a ship that fires forwards and backwards flying around trying to destroy all the space stations in the area... each one takes 6 hits to destroy (one on each pod) meanwhile they are scrambling fighter formations to try and take you out. A very fun game with alright sounds and decent graphics. Other then that i dont know how close it is to the orignal arcade version.
All in all pretty decent collection. If Namco decides to do a second game like this here would be a few things i would like to see: Ms. Pac-Man and Galaga (loved this one even more then Galaxian) in the next set. Better sound emulation. A right handed button. 2-player mode.
I woudl give this about 3.5 stars really.. but 4 is rounded up =p

List price: $499.99 (that's NaN% off!)
If you can pull yourself away from the football game, there's also SSX: Snowboard Supercross. Game critics are raving about this fast-action winter title, which includes unconventional racing environments and a wide variety of boarders.
The Winter Sports Fan Pack also includes NHL 2001. This game boasts all of the NHL's traditional and expansion teams, as well as 20 additional international teams. The motion-capture moves, high-end offensive and defensive artificial intelligence, customizable options, and jaw-dropping graphics combine to make this game a must-have for any hockey fan.
To help you go head-to-head with your opponents, this game pack includes a bonus Dual Shock 2 controller. And, when you've finished playing games, you can use the PlayStation2 as a DVD video player. We've included the hit film Armageddon to get your DVD collection started.
About These Game Packs:
Amazon.com and Toysrus.com are pleased to offer these special PlayStation2 game packs. When you select a game pack for purchase, Amazon.com will ship your selection to you in a single box. Of course, you're free to add additional PlayStation2 games or accessories to your order. Depending on item availability, these additional items might ship separately.

LOOK around befor you buy
Don't waste money on hype
Overall very nice!!!
List price: $49.99 (that's NaN% off!)
Used price: $3.75
Buy one from zShops for: $8.00
Like NFL 2K3, NBA 2K3 is presented in the patented ESPN style. The game has all the sights and sounds of the NBA: the pomp and circumstance of pregame introductions, accurate arena re-creations, realistic player animations and sizes, and fluid dribbling and shooting (including crossover moves and the ability to change shot direction in midair). All of this is accentuated with special touches such as alley-oops, tipped shots, the ability to make passes on the fly, fierce rebounding battles under the basket, and the added drama and excitement of the ball bouncing off the rim before it either falls in or goes awry.
NBA 2K3 offers a host of moves and modes on either side of the ball, with 25 offensive and 10 defensive plays from which to choose. Throw in fully customizable strategy options--everything from player clutch factor to computer shot tendencies, plus all types of shot percentages and fouls--and its easy to create the ideal matchup and game environment. The limitless roster manager feature also ensures that league and franchise modes will keep from getting stale.
Street mode offers a break from the grind of NBA play, allowing you to go two-on-two or all the way up to five-on-five in nine playgrounds and gyms. Pick your favorite players from current teams or choose greats from the '50s through the '80s and go at it as the Ballers vs. the Ringers. Street even features requisite trash talk such as "Yeah! You like that?" and grunts backed with "Get some!" --Larry White
Pros:
- Accurate, eye-catching graphics
- Challenging artificial intelligence
- Realistic gameplay
- Blocky player movements
- Players celebrate with fans after key shots
- Lob quality of passes

READ THIS BEFORE YOU BUY!Ok now, there are just some problems that keep bothering me in NBA 2k3:
1) WHERE is YAO-MING??? I know Yao wasn't offically sign with the rocket when this game came out, but can they just place him in the free agent pool instead???
2) The controll setpup is TOO complicate, it's true there are more realistic fancy step-up and cross-over moves, but there is no way for your friends to come and enjoy it with you right away.
3) WHERE IS THE QUICK Alley-Hoop pass button from the 2k2??? There is no more quick pass button(R2 button on the NBA 2k2), which made the pass so SLOW and so unrealistic even with the complete passing mode "on".
4) The low-post action "looks" better than NBA 2k2, but actually is not! The low-post gameplay feels so fake, just like the ball-passing action. You will see what I meant by it.
5) ESPN broadcast gets so annoyed after awhile, can Sega Sport just keep it simple? Why are they keep messing around with those great feature and controlls from 2k2?
6) When I finished the season and playoff, I was shocked that the ending scene is exactly the same as NBA 2k2! Therefore, what's the reason to get this game when the roster is not even complete yet? Again, Where is Yao-Ming???
At last, I was so disappoint that I pre-order this game, because I trust Sega Sport too much from their great masterpiece "NBA 2k2".
I really suggest you guys to rent this game before you buy it. ...
it's is okaythere is no Lebron James or Carmello Anthony ect.
this is from a year ago so it has been updated with new players.
The new version (ESPN BasketBall) has almost the same graphics but it also has the new guys and updated teams.
The overall gameplay is not great but it is the extra suff (off-season ect.) that makes this game pretty good.
It is soooooooooooooo much more realistic tha any of the NBA live games, but they do score less.
So the bottom line is if you want a Basket Ball game I would say to look at ESPN Basket Ball first and then think about getting NBA 2K3 if you do not like what you see.
Most funthe copy i bought had a couple of bugs, every once in a while the ball would fly off a player 100 feet in the air, and sometimes the game itself would freeze.
despite, the game gets five stars, and here's why.
-realistic. even if your shaq, if you take a bad shot inside you'll miss. also, if you are allen iverson and you are covered, you wont make every j
-fast paced. turbo allows you to run the break, giving even simulation mode an arcade feel.
-has built in runs, when your team is hot, its hot, and when its cold its cold. the only better system i've seen was march maadness 99 where it had a momentum meter
-my only real problem, is the ineptitude of post players. the athletic 2's and 3's ( AI, tmac, kobe, stevie franchise) can take over a game while double or triple teaming a post (cwebb, duncan, kg) can take him out of the game. this is only a problem against human opponents, which i guess is realistic when you triple/quadriple team a post player.
overall five stars. i have always loved to play this game, and the amount of in-game options allows any player, arcade or sim lover to enjoy it

List price: $49.99 (that's NaN% off!)
Used price: $1.69
Buy one from zShops for: $2.87
You can play as any NFL team in a variety of modes: practice, tourney, exhibition, season, playoffs, franchise, fantasy, tutorial, and network (against up to seven other players nationwide). The franchise mode is again one of the game's strengths, as it offers a variety of scouting and free agency options, letting you customize your roster as a general manager based on the statistics and financial demands of actual players. Now you can learn what the Washington Redskins already know--the salary cap is a cruel mistress.
The player animations are again the star of the show. There are literally dozens of potential endings to any collision in NFL 2K2, from stumbling five yards after a shoestring tackle to spinning dizzily between two linebackers to somersaulting through the air after stretching for a catch over the middle. And, although the tackles can be spectacular, the game doesn't betray its simulation roots by making them too extreme. These aren't torn from the comics pages, as in some games.
Sega Sports has talked up its new passing system quite a bit, and it is both challenging and intriguing--perfect for the hard-core simulation expert. Unfortunately, the rest of us are left struggling to complete 5 to 10 passes a game. Essentially, the game asks players to expertly anticipate routes and time the receiver's catch. This is no easy task in a fast-moving game such as this, as receivers routinely drop wide-open passes on the rare occasions they do get open, and you'll find your primary receiver blanketed by two or more defensive backs on most plays. The passing engine isn't overwhelmingly flawed, but average gamers will need some serious time to overcome the Ravens-like pass defense they'll face early on.
The running game was the original NFL 2K's main weakness, and it remains the single biggest improvement over the evolution of the series. Sometimes running between the tackles in NFL 2K2 can be a tad too easy and running outside can be too challenging, but the game rewards players who see holes develop and are adept at cutbacks.
It's the small details, though, that make NFL 2K2 the sports simulation triumph that it is. The commentary--although still prone to calling turnovers incorrectly--is first rate, the on-field player dialogue is highly entertaining, and even the stadium music and crowd chants add to the atmosphere rather than annoy.
The game isn't necessarily worth an upgrade for people who already own NFL 2K1, as the improvements aren't dramatic (unless updated rosters are your main concern). But for football fans who want one of the best-looking sports simulations ever made--and who don't mind the initial frustration of lousy quarterback ratings--NFL 2K2 is a Hail Mary come true. --Rivers Janssen
--This text refers to the Dreamcast version of this game.
Pros:
- Unbelievable graphics, yet again
- Extremely responsive gameplay
- Gamers must have genuine football skills to complete a pass
- Improvements from NFL 2K1 are minimal

NFL 2k2 or Madden?
this game gives you total control unlike madden
best game: madden:no nk2:yes
- NFL legends playing football in rough urban settings
- Over 300 NFL stars from all 32 teams
- Each of the 8 locations change how the game is played
- Awesome hip-hop and rock soundtrack featuring Korn, Fuel, Baby D, Killer Mike and more
- For 1 or 2 players
List price: $49.99 (that's NaN% off!)
Used price: $16.00
Buy one from zShops for: $34.15
The game licenses all the NFL teams and some 100 big-league players. The characters models are exaggerated, so don't expect likenesses to be exact, but it's fun taking a bunch of current Packer greats and stuffing the rock down the throats of seven Rams. Game modes let you choose players from single teams or create your own pro bowl, and there is a nice assortment of QBs, RBs, corners, WRs, tight ends, and O and D-linemen. There's a lot of strategy in picking your team. Sure, running backs and quarterbacks are givens, but a corner can intercept better than a wide receiver though he won't catch as well. A big offensive lineman can be useful, but he doesn't tackle well when forced to play defense. When playing two-player (or online on the PS2), you can really stack your line and shut down the enemy passing or running attack, or go for a balanced corp.
You can play a ladder or league by creating your own team, which is annoyingly time consuming. An option to draft your own NFL stars and go through would be nice, instead you have to pick a cadre of nobodies and fill out their stats. Pick a name, a logo, and try to beat the pros with your average Joes. Winning gives you points and you can upgrade from there. It's a nice option but only for the hardcore players; casual players are effectively shut out from continuing play because of it.
EA hired "street" artists to design wonderful load screens, but this makes the player models look dull by comparison. One wishes they had used cel shading and that street look to the characters, but instead we get freakish players that generally look the same. Uninspired, un-intimidating, and, frankly, boring.
The gameplay works. There's a nice assortment of offensive, defensive, and trick plays. There are no special teams, no punting, and extra points are two points for a pass, one for a run. Mastering the buttons is key because the game rewards style, impressive plays, and more. Gathering these points opens new playing fields and, if you like, can be a victory option. The computer is programmed to catch up when behind, annoyingly so, so this is more of a blast against a human opponent. The fast action and brutal hits are reminiscent of NFL Blitz (which is a better game) but EA Big has started something here. Next year this could be really big. --Andrew S. Bub

Some flaws really hurt this arcade football game.The gameplay is like any other football game. It's not complicated. However, not many playbooks and strategies limit this game. This game isn't as great as the NFL Blitz series for Nintendo 64. NFL Street has no late hits (jumping on someone after he's down) or any spectacular-looking moves. Considering this is arcade football, it's a waste.
The soundtrack is ok. Some good beats. But you know what? You can't hear the soundtrack while you're playing! During menu selection, it's good music. When you play football, the soundtrack is replaced by some boring "uninspiring" music. Sometimes it's nice to just stare at the menu screen because it's the only time you'll listen to the game's soundtrack.
The graphics are great. Nothing special, but makes the football look realistic.
Online mode has voice-chat and is 2 players only. It's actually decent. But the offline mode is the core of the game, and that isn't good.
I bought the game on the first day. However, I do not want to look at the game ever again. Seriously.
Too Frustrating They should call that challenge mode "Impossible Challenge Mode." You only get little babies who don't even know how to play football. And you're expected to beat teams like the Raiders, the Chiefs, the Broncos, etc. There's a challenge where you have to BLOW OUT the Broncos 12 to nothing. And another one where you have to run and get 8,000 style points against the Chiefs. You can barely run it let alone get 8,000 style points.
And they say that you require no skills to do these challenges!!!
The only reason I gave it 2 stars was because it's too frustrating and the challenge mode is impossible. But otherwise, I like it. It's good to rent, but not to buy.
its of the chane